Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
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source/GUI/LoadMenu.cpp
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127
source/GUI/LoadMenu.cpp
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#include "PlatformPrecomp.h"
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#include "LoadMenu.h"
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#include "Entity/EntityUtils.h"
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#include "MainMenu.h"
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#include "dink/dink.h"
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#include "GameMenu.h"
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#define C_SAVE_GAME_COUNT 10
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void LoadMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
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{
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Entity *pEntClicked = pVList->m_variant[1].GetEntity();
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LogMsg("Clicked %s entity", pEntClicked->GetName().c_str());
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if (pEntClicked->GetName() == "Back")
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{
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//slide it off the screen and then kill the whole menu tree
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SlideScreen(pEntClicked->GetParent(), false);
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GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL);
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MainMenuCreate(pEntClicked->GetParent()->GetParent());
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//LoadMenuCreate(GetParent()
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}
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int num = atol(pEntClicked->GetName().c_str());
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if (num > 0)
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{
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//let's load this sucka
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DisableAllButtonsEntity(pEntClicked->GetParent());
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SlideScreen(pEntClicked->GetParent(), false);
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GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL);
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if (num == 10)
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{
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string fName = GetSavePath()+"dink/"+"autosave.dat";
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GameCreate(pEntClicked->GetParent()->GetParent(), 0, fName);
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} else
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{
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GameCreate(pEntClicked->GetParent()->GetParent(), num, "");
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}
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for Loading
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}
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void SetupLoadButton(Entity *pParent, int x, float *pY, int gameID)
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{
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gameID++; //it's 1 based, not 0 based
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const float ySpacer = 46;
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if (gameID > 5) x += 200;
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char stTemp[256];
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char stFormatted[256];
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string clickKey = ""; //none
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int gameTime;
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if (gameID == 10)
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{
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string autoSave = DinkGetSavePath() + "autosave.dat";
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if (!FileExists(autoSave))
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{
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sprintf(stFormatted, "Auto Save - None yet", gameID);
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} else
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{
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gameTime = 0;
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string description = "Unknown";
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VariantDB db;
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bool bFileExisted = false;
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if (db.Load(DinkGetSavePath()+"autosavedb.dat", &bFileExisted, false) && bFileExisted )
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{
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gameTime = db.GetVar("minutes")->GetUINT32();
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description = db.GetVar("description")->GetString();
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}
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sprintf(stFormatted, "Auto Save - %d:%02d - %s", (gameTime / 60), gameTime - ((gameTime / 60) * 60), description.c_str());
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clickKey = toString(gameID);
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}
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} else
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if (load_game_small(gameID, stTemp, &gameTime))
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{
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sprintf(stFormatted, "Slot %d - %d:%02d - %s", gameID, (gameTime / 60), gameTime - ((gameTime / 60) * 60) , stTemp);
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clickKey = toString(gameID);
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} else
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{
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sprintf(stFormatted, "Slot %d - Empty", gameID);
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}
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string butText = stFormatted;
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Entity * pButtonEntity = CreateTextButtonEntity(pParent, clickKey, iPhoneMapX(x), iPhoneMapY(*pY), butText, false); *pY += ySpacer;
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LoadMenuOnSelect);
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//pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
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}
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Entity * LoadMenuCreate(Entity *pParentEnt)
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{
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Entity *pBG = CreateOverlayEntity(pParentEnt, "LoadMenu", ReplaceWithDeviceNameInFileName("interface/iphone/bkgd_stone.rttex"), 0,0);
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AddFocusIfNeeded(pBG, true);
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Entity *pButtonEntity;
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float x = 80;
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float yStart = 40;
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float y = yStart;
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float ySpacer = 50;
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for (int i=0; i < C_SAVE_GAME_COUNT; i++)
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{
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if (i == 5) y = yStart;
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SetupLoadButton(pBG, x, &y, i);
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}
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pButtonEntity = CreateTextButtonEntity(pBG, "Back", iPhoneMapX(x), iPhoneMapY(y), "Back"); y += ySpacer;
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LoadMenuOnSelect);
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//pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
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SlideScreen(pBG, true, 500);
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return pBG;
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}
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