* Some stuff with changing the Dink HD menu key to F1 from Shift-Escape
* Added Dan's .png loading patch (untested) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1522 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -9,7 +9,7 @@ NOTE: Quick saves might give a "Can't load old version" error if the data format
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Controls:
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F1 - Quick save
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F4 - Quick save
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F10 - Quick load
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Control - Attack
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Arrow keys - Movement
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@ -17,7 +17,7 @@ Space - Talk
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Enter - Inventory
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Shift - Magic
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Escape - Bring up classic dink escape menu
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Shift-Escape - Bring up Dink HD escape menu
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F1 - Bring up Dink HD escape menu
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Drag on window borders - scale the play area (when windowed)
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NOTE: If you have a controller (like an xbox 360 pad) plugged in when you start the game, you can use that instead of keyboard, but you still need to use the
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@ -282,3 +282,7 @@ use timing (Myster island camera sequence for example) easier though, not sure.
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* Now gives a clear warning in the log.txt if a seq tries to go beyond what it can handle and will truncate it (better than breaking the whole sequence as it did before)
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* Added support for a weird bmp header type, fixes incorrect palette issue in the dmod The Orb of Darkness
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* Fixed life/exp/health to correctly interpolate between values like the original dink, huge thanks to Dan's detailed bug report on this, he even made a mod which made testing the fix a breeze!
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* BUGFIX: .dmod files detected in the main Dink HD dir are now properly deleted after auto-installing them
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* (Windows) Key binding changes: F1 now brings up the Dink Menu (Shift-Escape was .. weird..) and quicksave was moved to F4
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- Note: Save state version has changed, old save states won't load!
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