* Some stuff with changing the Dink HD menu key to F1 from Shift-Escape

* Added Dan's .png loading patch (untested)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1522 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-10-17 04:33:21 +00:00
parent 20f8a6a856
commit e0b2d2e5f0
17 changed files with 353 additions and 36 deletions

View file

@ -9,7 +9,7 @@ NOTE: Quick saves might give a "Can't load old version" error if the data format
Controls:
F1 - Quick save
F4 - Quick save
F10 - Quick load
Control - Attack
Arrow keys - Movement
@ -17,7 +17,7 @@ Space - Talk
Enter - Inventory
Shift - Magic
Escape - Bring up classic dink escape menu
Shift-Escape - Bring up Dink HD escape menu
F1 - Bring up Dink HD escape menu
Drag on window borders - scale the play area (when windowed)
NOTE: If you have a controller (like an xbox 360 pad) plugged in when you start the game, you can use that instead of keyboard, but you still need to use the
@ -282,3 +282,7 @@ use timing (Myster island camera sequence for example) easier though, not sure.
* Now gives a clear warning in the log.txt if a seq tries to go beyond what it can handle and will truncate it (better than breaking the whole sequence as it did before)
* Added support for a weird bmp header type, fixes incorrect palette issue in the dmod The Orb of Darkness
* Fixed life/exp/health to correctly interpolate between values like the original dink, huge thanks to Dan's detailed bug report on this, he even made a mod which made testing the fix a breeze!
* BUGFIX: .dmod files detected in the main Dink HD dir are now properly deleted after auto-installing them
* (Windows) Key binding changes: F1 now brings up the Dink Menu (Shift-Escape was .. weird..) and quicksave was moved to F4
- Note: Save state version has changed, old save states won't load!