* Some stuff with changing the Dink HD menu key to F1 from Shift-Escape
* Added Dan's .png loading patch (untested) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1522 353e56fe-9613-0410-8469-b96ad8e6f29c
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17 changed files with 353 additions and 36 deletions
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@ -762,8 +762,9 @@ void App::Update()
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AddKeyBinding(pComp, "Magic", VIRTUAL_KEY_SHIFT, VIRTUAL_KEY_GAME_MAGIC);
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AddKeyBinding(pComp, "Fire", VIRTUAL_KEY_CONTROL, VIRTUAL_KEY_GAME_FIRE);
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AddKeyBinding(pComp, "Speedup", 9, 9); //handle tab
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AddKeyBinding(pComp, "Quicksave", VIRTUAL_KEY_F1, VIRTUAL_KEY_F1);
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AddKeyBinding(pComp, "Quicksave", VIRTUAL_KEY_F4, VIRTUAL_KEY_F4);
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AddKeyBinding(pComp, "Quickload", VIRTUAL_KEY_F8, VIRTUAL_KEY_F8);
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AddKeyBinding(pComp, "DinkHDMenu", VIRTUAL_KEY_F1, VIRTUAL_KEY_F1);
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}
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if (GetVar("check_icade")->GetUINT32() == 0)
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@ -212,8 +212,9 @@ if (IsDesktop())
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"Enter ``- `8Inventory screen/Inventory select\n``"\
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"M ``- `8Show map\n\n``"\
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"TAB ``- `8Speed up game (hold it down)\n``"\
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"F1 ``- `8Quick state save\n``"\
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"F4 ``- `8Quick state save\n``"\
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"F8 ``- `8Quick state load\n``"\
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"F1 ``- `8Dink HD Menu\n``"\
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"Alt-Enter ``- `8Toggle fullscreen\n``"\
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"Drag window corners ``- `8Changes screensize. Hold Shift to allow any aspect ratio\n``"\
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"\n`6Stuck? Try visiting `wdinknetwork.com`` or use google to find a walkthrough.\n"\
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@ -89,6 +89,7 @@ void GameOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent fr
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{
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#ifdef WINAPI
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/*
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if (GetKeyState(VK_SHIFT) & 0xfe)
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{
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if (!pMenu->GetEntityByName("PauseMenu"))
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@ -98,12 +99,13 @@ void GameOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent fr
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}
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return;
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}
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*/
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#endif
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g_dglo.m_dirInput[DINK_INPUT_BUTTON5] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON5] = true;
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ShowQuickMessageBottom("(Use Shift-Escape to bring up the Dink HD menu!)");
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ShowQuickMessageBottom("(Use `wF1`` to bring up the Dink HD menu!)");
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return;
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}
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else
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@ -1121,12 +1123,31 @@ void OnArcadeInput(VariantList *pVList)
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LogMsg("Quitting");
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break;
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case VIRTUAL_KEY_F1:
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case VIRTUAL_KEY_F4:
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if (bIsDown)
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SaveStateWithExtra();
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break;
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case VIRTUAL_KEY_F1:
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if (bIsDown)
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{
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Entity *pMenu = GetEntityRoot()->GetEntityByName("GameMenu");
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if (pMenu)
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{
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if (!pMenu->GetEntityByName("PauseMenu"))
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{
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pMenu->RemoveComponentByName("FocusInput");
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PauseMenuCreate(pMenu);
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}
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}
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}
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break;
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case VIRTUAL_KEY_F8:
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{
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if (bIsDown)
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@ -211,6 +211,8 @@ void MainMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
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string GetNextDMODToInstall(bool &bIsCommandLineInstall, const bool bDeleteCommandLineParms)
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{
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bIsCommandLineInstall = false;
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//if (!GetApp()->CanDownloadDMODS()) return ""; //ignore it
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if (IsDesktop())
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@ -403,6 +403,14 @@ Entity * PauseMenuCreate(Entity *pParentEnt)
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pKeys->GetVar("disabled")->Set(uint32(1));
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GetMessageManager()->SetComponentVariable(pKeys, 500, "disabled", uint32(0)); //enable it again
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if (IsDesktop())
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{
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EntityComponent *pKeys = AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_F1);
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//work around problem of it instantly closing
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pKeys->GetVar("disabled")->Set(uint32(1));
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GetMessageManager()->SetComponentVariable(pKeys, 500, "disabled", uint32(0)); //enable it again
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}
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/*
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pKeys = AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_PROPERTIES);
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//work around problem of it instantly closing
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@ -8,7 +8,7 @@
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// "SetUnhandledExceptionFilter" and VC8
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// http://blog.kalmbachnet.de/?postid=75
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// and
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// Unhandled exceptions in VC8 and above… for x86 and x64
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// Unhandled exceptions in VC8 and above・for x86 and x64
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// http://blog.kalmbach-software.de/2008/04/02/unhandled-exceptions-in-vc8-and-above-for-x86-and-x64/
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// Even better: http://blog.kalmbach-software.de/2013/05/23/improvedpreventsetunhandledexceptionfilter/
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@ -192,6 +192,21 @@ byte * FFReader::LoadFFIntoMemory(int index, int *pSizeOut)
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return pMem;
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}
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inline bool ends_with(const std::string & value, const std::string & ending)
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{
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if (ending.size() > value.size()) return false;
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return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
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}
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inline bool isBmpFile(const std::string& path)
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{
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return ends_with(path, ".bmp");
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}
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inline std::string getPngPath(const std::string& path)
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{
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return path.substr(0, path.size() - 4) + ".png";
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}
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byte * FFReader::LoadFileIntoMemory( string const &fName, int *pSizeOut, const string &fFirstFrame)
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{
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@ -199,7 +214,6 @@ byte * FFReader::LoadFileIntoMemory( string const &fName, int *pSizeOut, const s
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#ifdef _DEBUG
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//LogMsg("loading for %s", (m_basePath+fName).c_str());
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#endif
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int len;
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byte *pBuff = NULL;
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bool bUsingDMODDirOnly = false;
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@ -208,7 +222,8 @@ byte * FFReader::LoadFileIntoMemory( string const &fName, int *pSizeOut, const s
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if (fFirstFrame != fName && !m_dmodGamePath.empty())
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{
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//what if load part of a sequence from the DMOD dir, but part from the DInk dir? That would be bad
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if (FileExists(m_dmodGamePath + m_basePath + fFirstFrame))
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if (FileExists(m_dmodGamePath + m_basePath + fFirstFrame) ||
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(isBmpFile(fFirstFrame) && FileExists(getPngPath(m_dmodGamePath + m_basePath + fFirstFrame))))
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{
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bUsingDMODDirOnly = true;
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}
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@ -220,10 +235,18 @@ byte * FFReader::LoadFileIntoMemory( string const &fName, int *pSizeOut, const s
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{
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//you know what? Let's do a last minute try in the dmod dir as well.
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if (FileExists(m_dmodGamePath + m_dmodBasePath + fName))
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if (isBmpFile(fName) && FileExists(getPngPath(m_dmodGamePath + m_dmodBasePath + fName)))
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{
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//pBuff = LoadFileIntoMemoryBasic(m_dmodGamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(m_dmodGamePath + m_dmodBasePath + fName, &len, false);
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pBuff = GetFileManager()->Get(getPngPath(m_dmodGamePath + m_dmodBasePath + fName), pSizeOut, false);
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if (!pBuff) SetError(ERROR_LOW_MEM);
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return pBuff;
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}
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else if (FileExists(m_dmodGamePath + m_dmodBasePath + fName))
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{
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//pBuff = LoadFileIntoMemoryBasic(m_dmodGamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(m_dmodGamePath + m_dmodBasePath + fName, pSizeOut, false);
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if (!pBuff) SetError(ERROR_LOW_MEM);
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return pBuff;
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@ -246,11 +269,17 @@ byte * FFReader::LoadFileIntoMemory( string const &fName, int *pSizeOut, const s
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if (!m_dmodGamePath.empty())
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{
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if (FileExists(m_dmodGamePath+m_dmodBasePath+fName))
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if (isBmpFile(fName) && FileExists(getPngPath(m_dmodGamePath + m_dmodBasePath + fName)))
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{
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//pBuff = LoadFileIntoMemoryBasic(m_dmodGamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(m_dmodGamePath+m_dmodBasePath+fName, &len,false);
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pBuff = GetFileManager()->Get(getPngPath(m_dmodGamePath + m_dmodBasePath + fName), pSizeOut, false);
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if (!pBuff) SetError(ERROR_LOW_MEM);
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return pBuff;
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}
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else if (FileExists(m_dmodGamePath+m_dmodBasePath+fName))
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{
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//pBuff = LoadFileIntoMemoryBasic(m_dmodGamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(m_dmodGamePath+m_dmodBasePath+fName, pSizeOut,false);
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if (!pBuff) SetError(ERROR_LOW_MEM);
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return pBuff;
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}
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@ -258,10 +287,20 @@ byte * FFReader::LoadFileIntoMemory( string const &fName, int *pSizeOut, const s
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if (!bUsingDMODDirOnly)
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{
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//pBuff = LoadFileIntoMemoryBasic(m_gamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(m_gamePath + m_basePath + fName, &len, false);
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if (len == UINT_MAX) SetError(ERROR_LOW_MEM);
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return pBuff;
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if (isBmpFile(fName) && FileExists(getPngPath(m_gamePath + m_basePath + fName)))
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{
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//pBuff = LoadFileIntoMemoryBasic(m_gamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(getPngPath(m_gamePath + m_basePath + fName), pSizeOut, false);
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if (*pSizeOut == UINT_MAX) SetError(ERROR_LOW_MEM);
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return pBuff;
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}
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else if (FileExists(m_gamePath + m_basePath + fName))
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{
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//pBuff = LoadFileIntoMemoryBasic(m_gamePath+m_basePath+fName, &len, false, false);
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pBuff = GetFileManager()->Get(m_gamePath + m_basePath + fName, pSizeOut, false);
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if (*pSizeOut == UINT_MAX) SetError(ERROR_LOW_MEM);
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return pBuff;
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}
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}
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@ -1561,8 +1561,8 @@ bool LoadSpriteSingleFrame(string fNameBase, int seq, int oo, int picIndex, eTra
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if (oo < 10) fName += "0";
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fName += toString(oo) + ".bmp";
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byte *pMem = pReader->LoadFileIntoMemory(fName, NULL, fNameBase + "01.bmp");
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int pMemSize = 0;
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byte *pMem = pReader->LoadFileIntoMemory(fName, &pMemSize, fNameBase + "01.bmp");
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if (g_dglos.g_seq[seq].m_spaceAllowed != 0)
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{
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transType = TRANSPARENT_WHITE;
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}
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g_pSpriteSurface[picIndex] = LoadBitmapIntoSurface("", transType, IDirectDrawSurface::MODE_SHADOW_GL, pMem, bUseCheckerboardFix);
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g_pSpriteSurface[picIndex] = LoadBitmapIntoSurface("", transType, IDirectDrawSurface::MODE_SHADOW_GL, pMem, pMemSize, bUseCheckerboardFix);
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}
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else
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{
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// LogMsg("Loading seq %d frame %d", seq, oo);
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}
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#endif
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if (oo <= C_MAX_SPRITE_FRAMES && reader.DoesFileExist(fNameBase+string(hold)+toString(oo)+".bmp", fNameBase + "01.bmp"))
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// 2 hours of debugging found that this is key to make 'png' graphics work.
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if (oo <= C_MAX_SPRITE_FRAMES && (reader.DoesFileExist(fNameBase+string(hold)+toString(oo)+".bmp", fNameBase + "01.bmp") ||
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reader.DoesFileExist(fNameBase+string(hold)+toString(oo)+".png", fNameBase + "01.png")))
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{
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g_dglos.g_curPicIndex++;
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} else
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{
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if (oo == 1)
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@ -28,7 +28,7 @@ void KillVideoEngine()
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void dderror(int hErr){};
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IDirectDrawSurface * LoadBitmapIntoSurface(const char *pName, eTransparencyType trans, IDirectDrawSurface::eMode mode, byte *pMem, bool bUseCheckerboardFix)
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IDirectDrawSurface * LoadBitmapIntoSurface(const char *pName, eTransparencyType trans, IDirectDrawSurface::eMode mode, byte *pMem, int pMemSize, bool bUseCheckerboardFix)
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{
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IDirectDrawSurface * pSurf;
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//LogMsg("loading DDRAW bmp from mem");
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#endif
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//if this is set, ignore the filename
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pSurf->m_pSurf->LoadFileFromMemory(pMem, SoftSurface::eColorKeyType(trans), 0, false, bUseCheckerboardFix);
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pSurf->m_pSurf->LoadFileFromMemory(pMem, SoftSurface::eColorKeyType(trans), pMemSize, false, bUseCheckerboardFix);
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} else
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{
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#ifdef _DEBUG
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@ -112,7 +112,7 @@ bool InitializeVideoSystem();
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void KillVideoEngine();
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void GetSizeOfSurface(IDirectDrawSurface *pdds, int *pX, int *pY);
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IDirectDrawSurface * LoadBitmapIntoSurface(const char *pName, eTransparencyType trans= TRANSPARENT_NONE, IDirectDrawSurface::eMode mode = IDirectDrawSurface::MODE_SHADOW_GL, byte *pMem = NULL,
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IDirectDrawSurface * LoadBitmapIntoSurface(const char *pName, eTransparencyType trans= TRANSPARENT_NONE, IDirectDrawSurface::eMode mode = IDirectDrawSurface::MODE_SHADOW_GL, byte *pMem = NULL, int pMemSize = 0,
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bool bUseCheckerboardFix = false);
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#endif // video_dx_h__
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