* (Windows) Mouse-controlled screens in DMODs control better and hide the original mouse cursor
* (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well) * (Windows) Input URL input area gets focus by default when installing a DMOD by URL * (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game * (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface * Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1473 353e56fe-9613-0410-8469-b96ad8e6f29c
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9 changed files with 500 additions and 279 deletions
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@ -25,7 +25,7 @@
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#ifdef WINAPI
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#include "StackWalker/StackUtils.h"
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extern bool g_bIsFullScreen;
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#endif
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@ -228,7 +228,7 @@ bool App::Init()
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int scaleToX = 480;
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int scaleToY = 320;
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if (IsTabletSize())
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if (IsTabletSize() || IsDesktop)
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{
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scaleToX = 1024;
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scaleToY = 768;
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@ -500,8 +500,27 @@ if (GetEmulatedPlatformID() == PLATFORM_ID_IOS)
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//when screen size changes we'll unload surfaces
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GetBaseApp()->m_sig_unloadSurfaces.connect(1, boost::bind(&App::OnUnloadSurfaces, this));
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#ifdef WINAPI
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int videox = GetApp()->GetVarWithDefault("video_x", uint32(0))->GetUINT32();
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int videoy = GetApp()->GetVarWithDefault("video_y", uint32(0))->GetUINT32();
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int fullscreen = GetApp()->GetVarWithDefault("fullscreen", uint32(0))->GetUINT32();
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if (fullscreen)
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{
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LogMsg("Setting fullscreen...");
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//GetMessageManager()->SendGUI(MESSAGE_TYPE_GUI_TOGGLE_FULLSCREEN, 0, 0); //lParam holds a lot of random data about the press, look it up if
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OnFullscreenToggleRequest();
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}
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else
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{
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if (videox != 0 && videoy != 0)
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{
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//remember old setup
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SetVideoMode(videox, videoy, false, 0);
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}
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}
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#endif
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return true;
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}
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@ -685,6 +704,13 @@ void App::OnScreenSizeChange()
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}
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}
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#ifdef WINAPI
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GetApp()->GetVar("fullscreen")->Set(uint32(g_bIsFullScreen));
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GetApp()->GetVar("videox")->Set(uint32(GetPrimaryGLX()));
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GetApp()->GetVar("videoy")->Set(uint32(GetPrimaryGLY()));
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#endif
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}
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void App::GetServerInfo( string &server, uint32 &port )
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@ -834,6 +860,18 @@ bool App::OnPreInitVideo()
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// g_winVideoScreenX = 800;
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// g_winVideoScreenY = 1280;
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//windows only
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VariantDB temp;
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temp.Load("save.dat");
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Variant *pVarX = temp.GetVarIfExists("videox");
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Variant *pVarY = temp.GetVarIfExists("videoy");
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if (pVarX && pVarY && pVarX->GetUINT32() != 0 && pVarY->GetUINT32() != 0)
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{
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g_winVideoScreenX = pVarX->GetUINT32();
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g_winVideoScreenY = pVarY->GetUINT32();
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}
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#endif
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return true;
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