* (Windows) Mouse-controlled screens in DMODs control better and hide the original mouse cursor
* (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well) * (Windows) Input URL input area gets focus by default when installing a DMOD by URL * (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game * (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface * Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1473 353e56fe-9613-0410-8469-b96ad8e6f29c
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9 changed files with 500 additions and 279 deletions
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@ -958,6 +958,8 @@ void OnGameMenuRender(VariantList *pVList)
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glMatrixMode(GL_MODELVIEW);
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//well, we might as well always clear the BG, because some dmods like redink1 set transparency in the status bar which causes glitches if we don't
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if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED)
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{
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//clear background if needed
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@ -1026,17 +1028,26 @@ void OnArcadeInput(VariantList *pVList)
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{
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if (bIsDown)
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{
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if (GetDinkGameState() == DINK_GAME_STATE_PLAYING)
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{
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string fName = DinkGetSavePath()+"quicksave.dat";
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if (FileExists(fName))
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{
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LoadStateWithExtra();
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} else
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{
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ShowQuickMessage("No state to load yet.");
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}
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string fName = DinkGetSavePath() + "quicksave.dat";
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if (FileExists(fName))
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{
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LoadStateWithExtra();
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}
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else
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{
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ShowQuickMessage("No state to load yet.");
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}
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}
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else
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{
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ShowQuickMessage("(can't load state yet, still loading game!)");
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}
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}
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}
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break;
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