* (Windows) Mouse-controlled screens in DMODs control better and hide the original mouse cursor
* (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well) * (Windows) Input URL input area gets focus by default when installing a DMOD by URL * (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game * (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface * Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1473 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
f7cc1910ce
commit
e3ad75909f
9 changed files with 500 additions and 279 deletions
|
@ -756,10 +756,35 @@ void DrawCollision()
|
|||
bool LoadTileScreenIfNeeded(int h, bool &bRequireRebuild)
|
||||
{
|
||||
bRequireRebuild = false;
|
||||
if (g_tileScreens[h]) return true; //already loaded
|
||||
|
||||
string fName = "tiles/ts";
|
||||
if (h < 10) fName += "0";
|
||||
fName += toString(h)+".bmp";
|
||||
|
||||
|
||||
|
||||
if (g_tileScreens[h])
|
||||
{
|
||||
|
||||
#ifdef _DEBUG
|
||||
//LogMsg("tilescreen %s already loaded, skipping", fName.c_str());
|
||||
#endif
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (g_tileScreens[h] && g_tileScreens[h]->m_pSurf->GetSurfaceType() != SoftSurface::SURFACE_PALETTE_8BIT)
|
||||
{
|
||||
//we're going to require a hicolor backbuffer.
|
||||
if (lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
|
||||
{
|
||||
LogMsg("BIG ERROR: Detected high color tilescreen bmps. Converting backbuffers to 32 bit on the fly.");
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return true; //already loaded
|
||||
}
|
||||
|
||||
assert(!g_tileScreens[h]);
|
||||
#ifdef _DEBUG
|
||||
LogMsg("Loading tilescreen %s", fName.c_str());
|
||||
|
@ -1843,6 +1868,13 @@ void ReadFromLoadSequenceString(char ev[15][100] )
|
|||
assert(strlen(ev[2]) < C_SPRITE_MAX_FILENAME_SIZE);
|
||||
strcpy(g_dglos.g_seq[seqID].m_fileName, ev[2]);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (seqID == 423)
|
||||
{
|
||||
LogMsg("He");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (compare(ev[4], "BLACK"))
|
||||
{
|
||||
g_dglos.g_seq[seqID].m_transType = TRANSPARENT_BLACK;
|
||||
|
@ -1854,12 +1886,7 @@ void ReadFromLoadSequenceString(char ev[15][100] )
|
|||
}else if (compare(ev[4], "NOTANIM") /*|| compare(ev[4], "NOTANIN")*/ ) //to work around a typo in MsDink's DMOD, but not to work around the notanin error in seq 424 in original dini.ini's.. yeah, complicated. Why!?!?
|
||||
{
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (seqID == 424)
|
||||
{
|
||||
LogMsg("He");
|
||||
}
|
||||
#endif
|
||||
|
||||
g_dglos.g_seq[seqID].m_transType = GetTransparencyOverrideForSequence(TRANSPARENT_WHITE, seqID);
|
||||
} else
|
||||
{
|
||||
|
@ -2487,6 +2514,24 @@ void draw_status_all(void)
|
|||
|
||||
}
|
||||
|
||||
|
||||
bool SwitchToRGBAIfNeeded(LPDIRECTDRAWSURFACE *pDXSurf, SoftSurface *pSoftSurf)
|
||||
{
|
||||
if ( (*pDXSurf) || (*pDXSurf)->m_pSurf) return false;
|
||||
|
||||
if ( (*pDXSurf)->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT
|
||||
&&
|
||||
(pSoftSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA
|
||||
|| pSoftSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB)
|
||||
)
|
||||
{
|
||||
delete *pDXSurf;
|
||||
*pDXSurf = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
void BlitGUIOverlay()
|
||||
{
|
||||
|
||||
|
@ -2538,6 +2583,22 @@ void BlitGUIOverlay()
|
|||
|
||||
if (!check_seq_status(180)) return;
|
||||
|
||||
/*
|
||||
if (lpDDSBack && lpDDSBack->m_pSurf && lpDDSBack->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT
|
||||
&& g_pSpriteSurface[g_dglos.g_seq[180].frame[3]]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA
|
||||
|| g_pSpriteSurface[g_dglos.g_seq[180].frame[3]]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA)
|
||||
{
|
||||
LogMsg("Freak out!");
|
||||
//delete lpDDSBuffer;
|
||||
//lpDDSBuffer = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
|
||||
|
||||
}
|
||||
|
||||
SwitchToRGBAIfNeeded(&lpDDSBack, g_pSpriteSurface[g_dglos.g_seq[180].frame[1]]->m_pSurf);
|
||||
SwitchToRGBAIfNeeded(&lpDDSBack, g_pSpriteSurface[g_dglos.g_seq[180].frame[2]]->m_pSurf);
|
||||
SwitchToRGBAIfNeeded(&lpDDSBack, g_pSpriteSurface[g_dglos.g_seq[180].frame[3]]->m_pSurf);
|
||||
*/
|
||||
|
||||
lpDDSBack->BltFast( 0, 400, g_pSpriteSurface[g_dglos.g_seq[180].frame[3]], &rcRect , DDBLTFAST_NOCOLORKEY );
|
||||
rcRect.left = 0;
|
||||
rcRect.top = 0;
|
||||
|
@ -5460,6 +5521,12 @@ void CopyBitmapToBackBuffer (char *pName)
|
|||
LogMsg("Error: Can't find bitmap at %s.",fName.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (lpDDSBuffer && lpDDSBuffer->m_pSurf && lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA || lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB)
|
||||
{
|
||||
LogMsg("Warning, losing high color back buffer");
|
||||
//assert(0);
|
||||
}
|
||||
SAFE_DELETE(lpDDSBuffer);
|
||||
assert(!lpDDSBuffer);
|
||||
lpDDSBuffer = LoadBitmapIntoSurface(fName.c_str(), TRANSPARENT_NONE);
|
||||
|
@ -5498,7 +5565,14 @@ void copy_bmp( char *pName)
|
|||
LogMsg("Error: Can't find bitmap at %s.",fName.c_str());
|
||||
return;
|
||||
}
|
||||
SAFE_DELETE(lpDDSBuffer);
|
||||
|
||||
if (lpDDSBuffer && lpDDSBuffer->m_pSurf && lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA || lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB)
|
||||
{
|
||||
LogMsg("Warning, losing high color back buffer");
|
||||
assert(0);
|
||||
}
|
||||
|
||||
SAFE_DELETE(lpDDSBuffer);
|
||||
assert(!lpDDSBuffer);
|
||||
lpDDSBuffer = LoadBitmapIntoSurface(fName.c_str(), TRANSPARENT_NONE);
|
||||
|
||||
|
@ -5509,6 +5583,7 @@ SAFE_DELETE(lpDDSBuffer);
|
|||
ddrval = lpDDSBack->BltFast( 0, 0, lpDDSBuffer,
|
||||
&rcRect, DDBLTFAST_NOCOLORKEY);
|
||||
|
||||
assert(!"Clear this?");
|
||||
ddrval = lpDDSBackGround->BltFast( 0, 0, lpDDSBuffer,
|
||||
&rcRect, DDBLTFAST_NOCOLORKEY);
|
||||
|
||||
|
@ -5888,6 +5963,9 @@ void BuildScreenBackground( bool bFullRebuild )
|
|||
|
||||
if (bFullRebuild)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
LogMsg("Doing full rebuild of screen background...");
|
||||
#endif
|
||||
while (kill_last_sprite());
|
||||
kill_repeat_sounds();
|
||||
kill_all_scripts();
|
||||
|
@ -14309,7 +14387,16 @@ fin:
|
|||
|
||||
CL_Vec2f NativeToDinkCoords(CL_Vec2f vPos)
|
||||
{
|
||||
return CL_Vec2f( g_dglo.m_orthoRenderRect.left+ vPos.x * g_dglo.m_orthoRenderRect.GetWidth()/GetScreenSizeXf(), vPos.y *g_dglo.m_orthoRenderRect.GetHeight()/GetScreenSizeYf());
|
||||
|
||||
CL_Vec2f r = CL_Vec2f(
|
||||
g_dglo.m_orthoRenderRect.left + vPos.x * (g_dglo.m_orthoRenderRect.GetWidth() / GetScreenSizeXf()),
|
||||
vPos.y * (g_dglo.m_orthoRenderRect.GetHeight() / GetScreenSizeYf())
|
||||
);
|
||||
|
||||
r.x /= g_dglo.m_aspectRatioModX;
|
||||
r.y /= g_dglo.m_aspectRatioModY;
|
||||
r -= g_dglo.m_centeringOffset;
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
|
@ -15343,6 +15430,8 @@ if (IsDesktop())
|
|||
|
||||
ProcessGraphicGarbageCollection();
|
||||
//620
|
||||
|
||||
|
||||
SetOrthoRenderSize(g_dglo.m_orthoRenderRect.right, g_dglo.m_orthoRenderRect.GetHeight(), -g_dglo.m_orthoRenderRect.left, -g_dglo.m_orthoRenderRect.top);
|
||||
if (5 > 9)
|
||||
{
|
||||
|
@ -15351,6 +15440,7 @@ if (IsDesktop())
|
|||
bCaptureScreen = true;
|
||||
}
|
||||
|
||||
|
||||
check_joystick();
|
||||
|
||||
#ifdef C_DINK_KEYBOARD_INPUT
|
||||
|
@ -15482,8 +15572,11 @@ LastWindowsTimer = GetTickCount();
|
|||
if (*pupdate_status == 1) update_status_all();
|
||||
|
||||
update_sound();
|
||||
|
||||
|
||||
|
||||
//TODO Animated tiles
|
||||
if (IsDesktop())
|
||||
//if (IsDesktop())
|
||||
{
|
||||
//TODO: Maybe mobile can handle this now?
|
||||
process_animated_tiles();
|
||||
|
@ -15510,6 +15603,7 @@ LastWindowsTimer = GetTickCount();
|
|||
|
||||
ProcessTransition();
|
||||
|
||||
|
||||
if (g_dglos.process_upcycle)
|
||||
{
|
||||
up_cycle();
|
||||
|
@ -15569,7 +15663,13 @@ LastWindowsTimer = GetTickCount();
|
|||
|
||||
//Blit from Two, which holds the base scene.
|
||||
|
||||
lpDDSBack->BltFast( 0, 0, lpDDSBackGround, &rcRect, DDBLTFAST_NOCOLORKEY);
|
||||
// lpDDSBack->BltFast( 0, 0, lpDDSBackGround, &rcRect, DDBLTFAST_NOCOLORKEY);
|
||||
|
||||
rtRect32 rcRectGameArea(g_dglo.m_gameArea.left, g_dglo.m_gameArea.top, g_dglo.m_gameArea.right, g_dglo.m_gameArea.bottom);
|
||||
lpDDSBack->BltFast(g_dglo.m_gameArea.left, g_dglo.m_gameArea.top, lpDDSBackGround,
|
||||
&rcRectGameArea, DDBLTFAST_NOCOLORKEY);
|
||||
|
||||
|
||||
g_dglo.m_bgSpriteMan.Render(lpDDSBack); //blit sprites that have been shoved into the bg, too slow to actually add them, so we fake it until the screen is rebuilt
|
||||
|
||||
if (!g_bTransitionActive)
|
||||
|
@ -16002,6 +16102,7 @@ bool LoadGameChunk(int gameIDToLoad, float &progressOut)
|
|||
//init back buffer at 8 bit, if highcolor is needed later it will auto convert
|
||||
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, false);
|
||||
fill_screen(0); //fill background with blank to start things off
|
||||
|
||||
lpDDSBuffer = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL);
|
||||
|
||||
|
||||
|
@ -16953,7 +17054,7 @@ void ApplyAspectRatioGLMatrix()
|
|||
|
||||
CL_Mat4f mat;
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0]);
|
||||
|
||||
g_dglo.m_dink_matrix = mat;
|
||||
//OPTIMIZE - All this can be cached... maybe done in RecomputeAspectRatio()
|
||||
|
||||
mat.inverse();
|
||||
|
@ -17025,8 +17126,13 @@ void DinkReInitSurfacesAfterVideoChange()
|
|||
{
|
||||
g_transitionSurf.HardKill();
|
||||
//CheckTransitionSurface();
|
||||
|
||||
bool bHighColor = false;
|
||||
if (lpDDSBackGround && lpDDSBackGround->m_pSurf && lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA)
|
||||
bHighColor = true;
|
||||
|
||||
SAFE_DELETE(lpDDSBackGround);
|
||||
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, false);
|
||||
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, bHighColor);
|
||||
|
||||
g_onePixelSurf.HardKill();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue