* Another bugfix in the .dmod decompresser, fixes issue with Attack of the veggies

* (Windows) Holding Shift in addition to Tab will cause "super turbo" mode, speeding up the game faster than just holding Tab.  (Secret tip:  If you really want to see speed, hold down the Control key too)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1525 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-10-18 07:15:53 +00:00
parent e0b2d2e5f0
commit f1bf68da44
12 changed files with 176 additions and 17 deletions

View file

@ -17,11 +17,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.8.8</string>
<string>1.89</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.8.8</string>
<string>10</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>NSMainNibFile</key>

View file

@ -198,7 +198,7 @@
5DD8783A1261BEC500EB4365 /* ioapi.c in Sources */ = {isa = PBXBuildFile; fileRef = 5DD878371261BEC500EB4365 /* ioapi.c */; };
5DDA4DEF1F8609EF0079D738 /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 5DDA4DEE1F8609EE0079D738 /* Default-568h@2x.png */; };
5DDA4DF21F862F3F0079D738 /* RenderScissorComponent.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5DDA4DF01F862F3E0079D738 /* RenderScissorComponent.cpp */; };
5DDA5C781F8642080079D738 /* dmods_include in Resources */ = {isa = PBXBuildFile; fileRef = 5DDA5C771F8642080079D738 /* dmods_include */; };
5DDA5C7A1F9619E60079D738 /* dmods in Resources */ = {isa = PBXBuildFile; fileRef = 5DDA5C791F9619E60079D738 /* dmods */; };
5DDEC25F1294E63200C42C5E /* ExpiredMenu.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5DDEC25E1294E63200C42C5E /* ExpiredMenu.cpp */; };
5DE39F1114C3F9B300163EA1 /* dink in Resources */ = {isa = PBXBuildFile; fileRef = 5DE39F1014C3F9B300163EA1 /* dink */; };
5DE5068310EC800400CEAA3C /* FFReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5DE5068110EC800400CEAA3C /* FFReader.cpp */; };
@ -548,7 +548,7 @@
5DDA4DEE1F8609EE0079D738 /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
5DDA4DF01F862F3E0079D738 /* RenderScissorComponent.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = RenderScissorComponent.cpp; path = Entity/RenderScissorComponent.cpp; sourceTree = "<group>"; };
5DDA4DF11F862F3F0079D738 /* RenderScissorComponent.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = RenderScissorComponent.h; path = Entity/RenderScissorComponent.h; sourceTree = "<group>"; };
5DDA5C771F8642080079D738 /* dmods_include */ = {isa = PBXFileReference; lastKnownFileType = folder; name = dmods_include; path = bin/dmods_include; sourceTree = "<group>"; };
5DDA5C791F9619E60079D738 /* dmods */ = {isa = PBXFileReference; lastKnownFileType = folder; name = dmods; path = bin/dmods; sourceTree = "<group>"; };
5DDEC25D1294E63200C42C5E /* ExpiredMenu.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ExpiredMenu.h; path = source/GUI/ExpiredMenu.h; sourceTree = "<group>"; };
5DDEC25E1294E63200C42C5E /* ExpiredMenu.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ExpiredMenu.cpp; path = source/GUI/ExpiredMenu.cpp; sourceTree = "<group>"; };
5DE39F1014C3F9B300163EA1 /* dink */ = {isa = PBXFileReference; lastKnownFileType = folder; name = dink; path = bin/dink; sourceTree = "<group>"; };
@ -646,7 +646,6 @@
29B97315FDCFA39411CA2CEA /* Source */ = {
isa = PBXGroup;
children = (
5DDA5C771F8642080079D738 /* dmods_include */,
5D7AB8F010CF3ED000398F0F /* Dink */,
5DF1D5771045019100826147 /* Component */,
5D4760860FBB1D04008400E3 /* GUI */,
@ -660,6 +659,7 @@
29B97317FDCFA39411CA2CEA /* Resources */ = {
isa = PBXGroup;
children = (
5DDA5C791F9619E60079D738 /* dmods */,
5DE39F1014C3F9B300163EA1 /* dink */,
5D10469D1224D9E700BFC249 /* Icon-72.png */,
5D6E8C18121A75F2008F1D26 /* icon@2x.png */,
@ -1300,6 +1300,7 @@
28AD733F0D9D9553002E5188 /* MainWindow.xib in Resources */,
5DC6D63F0EA47C0E001482E0 /* interface in Resources */,
5DC6D77D0EA4B397001482E0 /* Default.png in Resources */,
5DDA5C7A1F9619E60079D738 /* dmods in Resources */,
5DC6D77E0EA4B397001482E0 /* icon.png in Resources */,
5D8272910FA9DEE00097DE6A /* Entitlements.plist in Resources */,
5D82C8C50FF4C1500082EBE7 /* audio in Resources */,
@ -1310,7 +1311,6 @@
5D6E8C1D121A75F2008F1D26 /* Default@2x.png in Resources */,
5D6E8C1F121A765F008F1D26 /* Default-Landscape.png in Resources */,
5D10469E1224D9E700BFC249 /* Icon-72.png in Resources */,
5DDA5C781F8642080079D738 /* dmods_include in Resources */,
5DE39F1114C3F9B300163EA1 /* dink in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;

View file

@ -2,7 +2,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.rtsoft.rtdink"
android:versionCode="9"
android:versionName="1.8.8"
android:versionName="1.89"
android:installLocation="preferExternal"
>

View file

@ -19,6 +19,8 @@ Shift - Magic
Escape - Bring up classic dink escape menu
F1 - Bring up Dink HD escape menu
Drag on window borders - scale the play area (when windowed)
(Hold) Tab - Turbo mode, entire game runs 3x speed
(Hold) Shift + Tab - Super Turbo mode, entire game runs up to 6x speed
NOTE: If you have a controller (like an xbox 360 pad) plugged in when you start the game, you can use that instead of keyboard, but you still need to use the
mouse to navigate the initial menus to start the game
@ -286,3 +288,9 @@ use timing (Myster island camera sequence for example) easier though, not sure.
* (Windows) Key binding changes: F1 now brings up the Dink Menu (Shift-Escape was .. weird..) and quicksave was moved to F4
- Note: Save state version has changed, old save states won't load!
------ Change log for 1.89 ----------
* Added Dan Walma's .png support (untested)
* Another bugfix in the .dmod decompresser, fixes issue with Attack of the veggies
* (Windows) Holding Shift in addition to Tab will cause "super turbo" mode, speeding up the game faster than just holding Tab. (Secret tip: If you really want to see speed, hold down the Control key too)

View file

@ -184,8 +184,8 @@ App::App()
m_bDidPostInit = false;
m_bHasDMODSupport = true;
//for mobiles
m_version = 1.88f;
m_versionString = "V1.8.8";
m_version = 1.89f;
m_versionString = "V1.89";
m_build = 1;
m_bCheatsEnabled = false;

View file

@ -98,7 +98,7 @@ void AboutMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
}
if (pEntClicked->GetName() == "dinknetwork")
{
PopUpCreate(pEntClicked->GetParent()->GetParent()->GetParent(), "Would you like to check out `wThe Dink Network``?", "http://www.dinknetwork.com?device="+toString(GetEmulatedPlatformID()),
PopUpCreate(pEntClicked->GetParent()->GetParent()->GetParent(), "Would you like to check out `wThe Dink Network``?", "http://www.dinknetwork.com?platform="+toString(GetEmulatedPlatformID()),
"cancel", "`wCancel", "url", "`wLaunch", true);
return;
}

View file

@ -451,13 +451,16 @@ void DownloadDMODList(Entity *pMenu)
VariantList v;
string url = "www.dinknetwork.com";
uint32 port = 80;
//GetApp()->GetServerInfo(url, port);
v.m_variant[0].Set(url);
string host = "www.dinknetwork.com";
string url = "api";
v.m_variant[0].Set(host);
v.m_variant[1].Set(port);
v.m_variant[2].Set("api");
v.m_variant[2].Set(url);
v.m_variant[3].Set(uint32(NetHTTP::END_OF_DATA_SIGNAL_HTTP)); //need this for it to detect a disconnect instead of the weird RTsoft symbol
pComp->GetFunction("Init")->sig_function(&v);
pComp->GetFunction("OnError")->sig_function.connect(&OnDownloadError);

View file

@ -1065,7 +1065,23 @@ void OnGameMenuRender(VariantList *pVList)
if (DinkGetSpeedUpMode())
{
//3x speed
for (int i = 0; i < 2; i++)
int speedup = 2;
#ifdef WINAPI
if (GetKeyState(VK_SHIFT) & 0xfe)
{
speedup = 8; //super turbo mode
if (GetKeyState(VK_CONTROL) & 0xfe)
{
speedup *= 3; //super turbo mode
}
}
#endif
for (int i = 0; i < speedup; i++)
{
//GetApp()->SetGameTick(GetApp()->GetGameTick() + GetApp()->GetDeltaTick() * 3);
//GetApp()->GetGameTimer()->Update();

View file

@ -671,10 +671,22 @@ void fill_whole_hard(void)
{
for (int y = 0; y < 50; y++)
{
g_dglos.g_hitmap.x[offx +x].y[offy+y] = g_hmap.tile[ realhard(til) ].x[x].y[y];
int tileToWrite = realhard(til);
if (tileToWrite >= 0 && tileToWrite < 800)
{
g_dglos.g_hitmap.x[offx + x].y[offy + y] = g_hmap.tile[tileToWrite].x[x].y[y];
}
else
{
LogMsg("Avoiding crash, it tried to write hardness data to block %d from illegal tile %d",til, tileToWrite);
goto skip;
}
}
}
skip:;
}
}
void DrawCollision()

View file

@ -324,6 +324,11 @@ void IDirectDrawSurface::UpdateShadowSurface()
assert(m_pSurf);
assert(m_pGLSurf);
assert(m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA);
if (m_pSurf->GetSurfaceType() != SoftSurface::SURFACE_RGBA)
{
LogMsg("Don't know how to deal with surface type %d", m_pSurf->GetSurfaceType());
}
//m_pSurf->FillColor(glColorBytes(0,0,0,0));
if (m_pSurf->GetPixelData())
{

View file

@ -410,7 +410,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND;RT_IPV6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND;RT_IPV6;RT_PNG_SUPPORT;RT_CUSTOM_LOGMSG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
@ -2766,6 +2766,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngerror.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2776,6 +2784,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngget.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2786,6 +2802,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngmem.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2796,6 +2820,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngpread.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2806,6 +2838,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngread.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2816,6 +2856,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngrio.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2826,6 +2874,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngrtran.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2836,6 +2892,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngrutil.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2846,6 +2910,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngset.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2856,6 +2928,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngtrans.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2866,6 +2946,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngvcrd.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2876,6 +2964,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngwio.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2886,6 +2982,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngwtran.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -2896,6 +3000,14 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Manager\AdManager.cpp" />
<ClCompile Include="..\..\shared\Manager\Console.cpp" />
@ -3589,6 +3701,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\StackWalker\StackWalker.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
@ -3599,6 +3712,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\video_gl.cpp" />
</ItemGroup>

View file

@ -7,7 +7,8 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-game dmods/status</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
<LocalDebuggerCommandArguments>