* (bugfix, windows) "Smoothing" no longer incorrectly turns on if you lose/regain focus

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1477 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-13 13:37:55 +00:00
parent 0fe6c06c7d
commit f9d131f431
2 changed files with 17 additions and 12 deletions

View file

@ -111,6 +111,7 @@ IDirectDrawSurface * InitOffscreenSurface(int x, int y, IDirectDrawSurface::eMod
{
pdds->m_pGLSurf = new Surface;
pdds->m_pGLSurf->SetSmoothing(GetApp()->GetVar("smoothing")->GetUINT32() != 0);
if (GetApp()->GetVar("smoothing")->GetUINT32())
{
pdds->m_pGLSurf->SetTextureType(Surface::TYPE_GUI);
@ -247,6 +248,9 @@ void IDirectDrawSurface::UpdateShadowSurface()
if (!m_pGLSurf)
{
m_pGLSurf = new Surface;
m_pGLSurf->SetSmoothing(GetApp()->GetVar("smoothing")->GetUINT32() != 0);
if (GetApp()->GetVar("smoothing")->GetUINT32())
{
m_pGLSurf->SetTextureType(Surface::TYPE_GUI);
@ -274,14 +278,14 @@ void IDirectDrawSurface::UpdateShadowSurface()
m_pGLSurf->UpdateSurfaceRect(rtRect(0,0, s.GetWidth(), s.GetHeight()), s.GetPixelData());
m_pGLSurf->SetUsesAlpha(m_pSurf->GetUsesAlpha());
if (s.GetHasPremultipliedAlpha())
{
m_pGLSurf->SetBlendingMode(Surface::BLENDING_PREMULTIPLIED_ALPHA);
}
if (s.GetHasPremultipliedAlpha())
{
m_pGLSurf->SetBlendingMode(Surface::BLENDING_PREMULTIPLIED_ALPHA);
}
// if (m_pSurf) m_pSurf->SetModified(false); //WARNING: Seth changed on 8/21/2017, seems like this fixes issue with constantly re-initting surfaces
// SAFE_FREE(m_pSurf);
}
@ -298,10 +302,10 @@ void IDirectDrawSurface::UpdateShadowSurface()
m_pSurf->FlipY();
m_pGLSurf->SetUsesAlpha(m_pSurf->GetUsesAlpha());
if (m_pSurf->GetHasPremultipliedAlpha())
{
m_pGLSurf->SetBlendingMode(Surface::BLENDING_PREMULTIPLIED_ALPHA);
}
if (m_pSurf->GetHasPremultipliedAlpha())
{
m_pGLSurf->SetBlendingMode(Surface::BLENDING_PREMULTIPLIED_ALPHA);
}
}