* (bugfix, windows) "Smoothing" no longer incorrectly turns on if you lose/regain focus
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1477 353e56fe-9613-0410-8469-b96ad8e6f29c
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2 changed files with 17 additions and 12 deletions
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@ -58,3 +58,4 @@ www.rtsoft.com
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* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
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* (windows) Version # is now shown in title bar
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* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs
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* (bugfix, windows) "Smoothing" no longer incorrectly turns on if you lose/regain focus
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@ -111,6 +111,7 @@ IDirectDrawSurface * InitOffscreenSurface(int x, int y, IDirectDrawSurface::eMod
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{
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pdds->m_pGLSurf = new Surface;
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pdds->m_pGLSurf->SetSmoothing(GetApp()->GetVar("smoothing")->GetUINT32() != 0);
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if (GetApp()->GetVar("smoothing")->GetUINT32())
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{
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pdds->m_pGLSurf->SetTextureType(Surface::TYPE_GUI);
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@ -247,6 +248,9 @@ void IDirectDrawSurface::UpdateShadowSurface()
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if (!m_pGLSurf)
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{
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m_pGLSurf = new Surface;
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m_pGLSurf->SetSmoothing(GetApp()->GetVar("smoothing")->GetUINT32() != 0);
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if (GetApp()->GetVar("smoothing")->GetUINT32())
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{
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m_pGLSurf->SetTextureType(Surface::TYPE_GUI);
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