* DMOD installer progress now switches to showing MB instead of K if the size is big
* BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!)
* load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough
* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
* Made dialog box background look better by making it 32 bit with alpha, no more "cracks" at some resolutions. Custom dialogs may still get line cracks at non 640X480 but whatever
* Default resolution is now 1024X768 fullscreen instead of 640X480
* dmod listing is packed tighter and now sorted alphabetically by dmod name, not directory name
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1509 353e56fe-9613-0410-8469-b96ad8e6f29c
* (Bugfix) Dink is no longer sometimes incorrectly shown on screen right as a dmod is started
* (Windows, DinkC, Performance) Logging code rewritten, it's was horribly slow before. If a DMOD spammed "debug" messages it would previously drastically slow down the entire dmod
* (Bugfix) LOAD_SEQUENCE and LOAD_SEQUENCE_NOW fixes, fixes stuff in many dmods
* Improved mouse handling on dialog menus, no longer accidently select the first option of the dink menu if you click slow after using HD's escape menu to get there
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1507 353e56fe-9613-0410-8469-b96ad8e6f29c
* A LOAD_SEQUENCE done after a LOAD_SEQUENCE_NOW in dink.ini is now ignored to match V1.08 functionality. This fixes the issue of a fish turning into an old man in Bloop the fish
* Alt-Q now closes Dink, to match 1.08
* Fixed issue with bubble magic not having a transparent background in Bloop the fish (was due to some changes to make fake magic/weapon icons work on mobiles.. I'll have to redo that later)
* Fixed issue with slow nagivation in Broken Windows due to too much logging about scripts being run
* (Bugfix) copy_bmp_to_screen issue where it might try to blit a 24 bit image onto 8 bit fixed (fixed incorrect images in Broken Windows)
* (Bugfix) key-<key num>.c scripts are no longer sometimes loaded multiple times
* Some tweaks to keyboard input so Broken Windows typing area works better, "," and "." are supported. Escape is as well but it also brings up Dink HD's menu which isn't great, but at least it works
* (Bugfix) Default transparency for LEFTALIGN things is now correctly white instead of sometimes not transparent
- Note: Just to be safe, save state version has changed, so old save states won't load
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1500 353e56fe-9613-0410-8469-b96ad8e6f29c
mods installed by Dink HD too, or you can keep Dink HD completely separate, and enter the full path/exe to Dink HD's .exe in DFArc config and that works too.
It's kind of weird that Dink HD puts its mods in a subdir called "dmods" as compared to the original Dink which useds its root dir. I could change that but.. meh.
* Added support for -window and -debug from the command line. Dink HD remembers the last setting already, so -window would only have any effect
if it was last used as fullscreen
* Added Dan Walma's improved shadow patch
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1497 353e56fe-9613-0410-8469-b96ad8e6f29c
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c