Commit graph

4 commits

Author SHA1 Message Date
seth
c648a1d1fb * Save data import/export added! Quick states automatically load the correct dmod if needed, but aren't able to auto-download them if they aren't installed. (it will give a clear message though) The filename of the uploaded quicksave doesn't matter.
* Saving and loading normal save file isn't as smooth, the dmod data simply isn't in the file, unlike quicksave data.  It just adds the exact file uploaded, so having the correct filename matters.  (it will strip out the " (1)" at the end though if needed, chrome adds that if a file already exists during a download)
* Added Dan's fixed fire graphic on the main menu (ipad size), fixes an animation problem I never noticed before!
* Fixed the click to open URL issues (they have to be done on a mouse down, not a mouse up, to get around browser security)
* Cleaned up the About screen a bit, made dink network URL first, removed the rtsoft forum URL.  Added "and includes additional contributions from Dan Walma." to the HD credits part
* Updated FMOD, was able to remove the PRECISE_F32=2 which should improve performance a bit
* FPS now locked at 60 fps
* Some fixes for playing on mobile, not done

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1630 353e56fe-9613-0410-8469-b96ad8e6f29c
2018-06-14 12:16:49 +00:00
seth
3998875161 (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first)
* Fixed issue where launching dmods from DFArc with a dmod path not in DFArc's dir or Dink HD's dmod dir would fail
* Fixed compatibility so Freedink.exe and the dink.exe from 1.08 can be run from Dink HD's dir (previously, start.c had been hacked to skip stuff for the HD version,
  it now checks version and if it's being run as a dmod or not and does it right)
* If you run the HD "dink" dir as a mod it now works as expected (it plays the normal game, including the old start up screen)
* Now including story/*.c instead of the .d files.  No reason to hide them, right? (note: if you install over HD without uninstalling, the old .d files will still be there.  But .c files are checked
first so it should be ok anyway)
* DMODs now default to the original .midi files rather than the .ogg CD music, as it changed the desired "feel" of some DMODs to switch to CD music.  Running with -game dink causes Dink itself to
  not use CD music as well, so for people who don't like CD music at all there's an option to play the original game with midis only
* (Bugfix) Dink HD will no longer try to grab missing sprites from the base dink dir, this fixes Dink's pushing anim in Zoltron
* (Bugfix) dmod installer no longer chokes on zero byte files (I'm looking at you, 9gems)
* (Bugfix) Fixed memory leak and possible crash related to script loading
* (Bugfix) Fixed issue with the checkerboard shadow processing where the 8 bit RLE decoder failed because it was expecting an 8 bit target (most bmps don't use RLE, but Alliance does in places)
* Went ahead and decided to accept 252,252,252 as alpha if it's index 255 on an 8bit sprite.  This fixed the white background issue with Alliance dmod as well as Dinkcraft
* FEATURE: Can now download all DMODs from Dink Network directly from inside the game via Dan's php interface.  Can sort by rating, latest update date, or alphabetically

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1502 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-22 12:19:02 +00:00
seth
ba5fb5abbf * Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu.  Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-15 14:10:37 +00:00
seth
d4f66a5d2e Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:57:47 +00:00