* Saving and loading normal save file isn't as smooth, the dmod data simply isn't in the file, unlike quicksave data. It just adds the exact file uploaded, so having the correct filename matters. (it will strip out the " (1)" at the end though if needed, chrome adds that if a file already exists during a download)
* Added Dan's fixed fire graphic on the main menu (ipad size), fixes an animation problem I never noticed before!
* Fixed the click to open URL issues (they have to be done on a mouse down, not a mouse up, to get around browser security)
* Cleaned up the About screen a bit, made dink network URL first, removed the rtsoft forum URL. Added "and includes additional contributions from Dan Walma." to the HD credits part
* Updated FMOD, was able to remove the PRECISE_F32=2 which should improve performance a bit
* FPS now locked at 60 fps
* Some fixes for playing on mobile, not done
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1630 353e56fe-9613-0410-8469-b96ad8e6f29c
* (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well)
* (Windows) Input URL input area gets focus by default when installing a DMOD by URL
* (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game
* (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface
* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1473 353e56fe-9613-0410-8469-b96ad8e6f29c