mods installed by Dink HD too, or you can keep Dink HD completely separate, and enter the full path/exe to Dink HD's .exe in DFArc config and that works too.
It's kind of weird that Dink HD puts its mods in a subdir called "dmods" as compared to the original Dink which useds its root dir. I could change that but.. meh.
* Added support for -window and -debug from the command line. Dink HD remembers the last setting already, so -window would only have any effect
if it was last used as fullscreen
* Added Dan Walma's improved shadow patch
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1497 353e56fe-9613-0410-8469-b96ad8e6f29c
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c