* Fixed problem with glitchy black lines during screen transitions
* (Bugfix) Fixed issue with playmidi and filenames that start with numbers over 1000, this fixed a problem with 1812over.mid not playing in Mayhem
* Added 1920X1080 screen mode selector in the Options menu
* No longer applying Dan's checkboard fix to tile screens (they don't need it I think..), and also added a hack so it will ignore main-02 through main-04.bpm (the dialog box) as it made it look weird (it looks perfect in 640X480, but other resolutions have slight artifacts due to sub-pixel accuracy issues
* Fixed some issues related to dynamic 8 bit to 32 bit surface changes (this can happen if you turn on the new shadows after starting to play or the game suddenly hits a 32 bit image)
- Note: Just to be safe, save state version has changed, so old save states won't load
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1490 353e56fe-9613-0410-8469-b96ad8e6f29c
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
* (proton) Fixed issue with blitting alpha things to the background, fixed the soft shadows for things rendered into the background
* Versioned to 1.7.1, was distributed as beta
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1481 353e56fe-9613-0410-8469-b96ad8e6f29c
a clean install. If you've dragged the dink window to a weird size it won't be able to go fullscreen which is kind of weird, but it does give a clear error message. It should probably
enumerate graphic modes and choose one if the current one is invalid, or let the user choose, meh
(requires proton branch update too)
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1479 353e56fe-9613-0410-8469-b96ad8e6f29c