#ifndef Game_h__ #define Game_h__ #include "App.h" Entity * GameCreate(Entity *pParentEnt, int gameIDToLoad, string stateToLoad, string msgToShow = ""); void KillControls(float fadeTimeMS = 300); void BuildControls(float fadeTimeMS = 300); void UpdateControlsGUIIfNeeded(); void ShowQuickMessage(string msg); void GameOnSelect(VariantList *pVList); CL_Vec2f FlipXIfNeeded(CL_Vec2f vPos); float FlipXIfNeeded(float x); bool IsInFlingMode(); #endif // Game_h__