‹ € , d iƒo„v…{}€‚1);†main( †)€‡if(&thief == 2)‡ sp_active(¤t_sprite‚0Ёˆˆ€†touch( †)€‡ move_stop(1‚2‰40‰Š say("It's locked."‰Š€€ˆ