Dink Smallwood HD for Windows 7, 8, 10. Requires OpenGL, if you have any problems running this, try installing the latest video drivers for your video card/chip. To change screen size, drag the window borders around. (Hold shift while dragging to toggle aspect-ratio lock) To toggle a psuedo full screen mode, click Full Screen Toggle in the options. (Or hit Alt-Enter) NOTE: Quick saves might give a "Can't load old version" error if the data format has changed. However, normal Dink saves (using save machines, etc) will always work. ------------- BETA VERSION ----------------- This is a beta version which means it probably has bugs and isn't ready for general consumption. However, it means you've been recruited to help us make it better! To report a bug, find or post a thread about Dink HD on dinknetwork.com and and please include the following information if you can: - Dink files are installed to C:\Users\\AppData\Local\DinkSmallwoodHD by default. - Description of the bug and how to recreate it - If the bug takes work to get to, it would be great if you could "Quick save" in the game and add a URL to download the quicksave.dat file. quicksave.dat should be located in C:\Users\\AppData\Local\DinkSmallwoodHD for the main game and C:\Users\\AppData\Local\DinkSmallwoodHD\dmods\ for DMODs. - The DMOD name (and URL to download it if possible) - Windows version you're playing on - Screen mode/resolution - If the game crashes, please include the log.txt file as it may contain information about the crash. -Seth (seth@rtsoft.com) www.rtsoft.com ------ Change log for 1.7.0 ---------- * Upgraded source projects to Visual Studio 2017 (free community edition works fine) * (bugfix) No longer forces reload of all graphics when saving the state * (bugfix) No longer forces reload of all graphics and audio when losing focus/going into the background * (bugfix) Fixed issue where screen scrolling could bug out if window was resized on windows * Latest state data to "Continue" persists even if the game crashes now * Added support for 64 bit builds (still fully compatible with existing save states/games) * Added support for aspect ratio correction (can be disabled by enabling "Fullscreen stretch" in the options) * Added IPV6 support * (DinkC) Goto statements no longer require a ; at the end to work * (iOS) Now compatible with iOS 11 * (Windows) Installer no longer requires admin privileges, now installs to local user's appdata dir (C:\UserName\AppData\Local\DinkSmallwoodHD) * (Windows) .exe and installer are now signed with RTsoft's distribution certificate * (Windows) Now checks for new versions on startup * (Windows) Now writes the stack trace to log.txt if the game crashes (helps debug problems) ------ Change log for 1.7.1 ---------- (big thanks to Redink1 for most of these bug reports!) * (Windows) Fixed app icon * (Windows) Mouse-controlled screens in DMODs control better and hide the original mouse cursor * (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well) * (Windows) Input URL input area gets focus by default when installing a DMOD by URL * (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game * (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface * Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through * (windows) Version # is now shown in title bar * (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs * (bugfix, windows) "Smoothing" no longer incorrectly turns on if you lose/regain focus * (windows) Added "Windowed Borderless fullscreen mode" toggle, defaults to off. It will try to do 640X480 at your native monitor resolution by default now on a clean install. It's a bit wacky how fullscreen/bordlerless fullscreen and clicking screen sizes works, but it usually gets you to where you want to go eventually