// *************************************************************** // ActionButtonComponent - Creation date: 3/15/2010 // ------------------------------------------------------------- // Robinson Technologies Copyright (C) 2010 - All Rights Reserved // // *************************************************************** // Programmer(s): Seth A. Robinson (seth@rtsoft.com) // *************************************************************** #ifndef ActionButtonComponent_h__ #define ActionButtonComponent_h__ #include "Entity/Component.h" #include "Entity/Entity.h" #include "Renderer/SurfaceAnim.h" class ActionButtonComponent: public EntityComponent { public: ActionButtonComponent(); virtual ~ActionButtonComponent(); virtual void OnAdd(Entity *pEnt); virtual void OnRemove(); enum eMode { MODE_MAGIC, MODE_WEAPON }; private: void OnRender(VariantList *pVList); void OnUpdate(VariantList *pVList); bool IsMagic() {return m_mode == MODE_MAGIC;} void UpdateIcon(); CL_Vec2f *m_pPos2d; /* CL_Vec2f *m_pSize2d; float *m_pScale; uint32 *m_pColor; uint32 *m_pColorMod; uint32 *m_pAlignment; float *m_pRotation; //in degrees */ float *m_pAlpha; eMode m_mode; }; Entity * CreateActionButtonEntity(Entity *pParentEnt, string name, string fileName, float x, float y); #endif // ActionButtonComponent_h__