* DMOD installer progress now switches to showing MB instead of K if the size is big * BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!) * load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough * BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
49 lines
1.4 KiB
Text
49 lines
1.4 KiB
Text
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<string>${EXECUTABLE_NAME}</string>
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<string>Icon-72.png</string>
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</array>
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<string>com.rtsoft.${PRODUCT_NAME:identifier}</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.8.2</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>162</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIFileSharingEnabled</key>
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<true/>
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<true/>
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