* DMOD installer progress now switches to showing MB instead of K if the size is big * BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!) * load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough * BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
31 lines
1.2 KiB
XML
31 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.rtsoft.rtdink"
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android:versionCode="9"
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android:versionName="1.8.6"
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android:installLocation="preferExternal"
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>
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<application android:label="@string/app_name"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:icon="@drawable/icon"
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>
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<activity android:name="Main"
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android:label="@string/app_name"
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android:configChanges="keyboard|keyboardHidden|orientation"
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android:screenOrientation="landscape"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="21" />
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</manifest>
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