DinkSmallwoodHD/windows_vs2017/winRTDink.vcxproj
seth 3998875161 (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first)
* Fixed issue where launching dmods from DFArc with a dmod path not in DFArc's dir or Dink HD's dmod dir would fail
* Fixed compatibility so Freedink.exe and the dink.exe from 1.08 can be run from Dink HD's dir (previously, start.c had been hacked to skip stuff for the HD version,
  it now checks version and if it's being run as a dmod or not and does it right)
* If you run the HD "dink" dir as a mod it now works as expected (it plays the normal game, including the old start up screen)
* Now including story/*.c instead of the .d files.  No reason to hide them, right? (note: if you install over HD without uninstalling, the old .d files will still be there.  But .c files are checked
first so it should be ok anyway)
* DMODs now default to the original .midi files rather than the .ogg CD music, as it changed the desired "feel" of some DMODs to switch to CD music.  Running with -game dink causes Dink itself to
  not use CD music as well, so for people who don't like CD music at all there's an option to play the original game with midis only
* (Bugfix) Dink HD will no longer try to grab missing sprites from the base dink dir, this fixes Dink's pushing anim in Zoltron
* (Bugfix) dmod installer no longer chokes on zero byte files (I'm looking at you, 9gems)
* (Bugfix) Fixed memory leak and possible crash related to script loading
* (Bugfix) Fixed issue with the checkerboard shadow processing where the 8 bit RLE decoder failed because it was expecting an 8 bit target (most bmps don't use RLE, but Alliance does in places)
* Went ahead and decided to accept 252,252,252 as alpha if it's index 255 on an 8bit sprite.  This fixed the white background issue with Alliance dmod as well as Dinkcraft
* FEATURE: Can now download all DMODs from Dink Network directly from inside the game via Dan's php interface.  Can sort by rating, latest update date, or alphabetically

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1502 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-22 12:19:02 +00:00

3758 lines
No EOL
244 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Common Debug|Win32">
<Configuration>Common Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Common Debug|x64">
<Configuration>Common Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Common Release|Win32">
<Configuration>Common Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Common Release|x64">
<Configuration>Common Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug GL WinDir|Win32">
<Configuration>Debug GL WinDir</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug GL WinDir|x64">
<Configuration>Debug GL WinDir</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug GL|Win32">
<Configuration>Debug GL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug GL|x64">
<Configuration>Debug GL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug WebOS|Win32">
<Configuration>Debug WebOS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug WebOS|x64">
<Configuration>Debug WebOS</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release GL AkikoBox|Win32">
<Configuration>Release GL AkikoBox</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release GL AkikoBox|x64">
<Configuration>Release GL AkikoBox</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release GL WinDir|Win32">
<Configuration>Release GL WinDir</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release GL WinDir|x64">
<Configuration>Release GL WinDir</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release GL|Win32">
<Configuration>Release GL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release GL|x64">
<Configuration>Release GL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AD1D1337-0F3F-4AC5-B9EE-EE151B0193FE}</ProjectGuid>
<RootNamespace>winRTDink</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>15.0.26430.15</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
<OutDir>Common-Debug\</OutDir>
<IntDir>$(OUTDIR)</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
<OutDir>Common-Release\</OutDir>
<IntDir>$(OUTDIR)</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
<OutDir>..\bin\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>dink_debug</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>dink_debug64</TargetName>
<OutDir>..\bin\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
<OutDir>..\bin\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>dink</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>dink</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
<OutDir>$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\win\powerVR\OGLES\Include;..\..\shared\win\powerVR\OGLES\Windows\Include;..\..\shared\win\include;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>libgles_cm.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;libGLES_CM.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\powerVR\OGLES\WindowsX86\Lib;..\..\shared\win\lib;..\..\shared\win\fmod\api\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)RTDink.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\win\powerVR\OGLES\Include;..\..\shared\win\powerVR\OGLES\Windows\Include;..\..\shared\win\include;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>libgles_cm.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;libGLES_CM.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\powerVR\OGLES\WindowsX86\Lib;..\..\shared\win\lib;..\..\shared\win\fmod\api\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)RTDink.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\win\powerVR\OGLES\Include;..\..\shared\win\powerVR\OGLES\Windows\Include;..\..\shared\win\include;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libgles_cm.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\powerVR\OGLES\WindowsPC\lib;..\..\shared\win\fmod\api\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\win\powerVR\OGLES\Include;..\..\shared\win\powerVR\OGLES\Windows\Include;..\..\shared\win\include;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libgles_cm.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\powerVR\OGLES\WindowsPC\lib;..\..\shared\win\fmod\api\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND_DISABLED;RT_IPV6;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmod_vc.lib;zdll.lib;ws2_32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmodstudio\api\lowlevel\lib;..\dxsdk\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND;RT_IPV6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmod64_vc.lib;zlibwapi.lib;ws2_32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\fmodstudio\api\lowlevel\lib;..\dxsdk\Lib\x64;..\..\shared\win\lib\64;..\..\shared\win\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\dxsdk\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_IPV6;RT_RUNS_IN_BACKGROUNDD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmod_vc.lib;zdll.lib;ws2_32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\dxsdk\Lib\x86;..\..\shared\win\fmodstudio\api\lowlevel\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\dxsdk\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmod64_vc.lib;zdll.lib;ws2_32.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmodstudio\api\lowlevel\lib;..\dxsdk\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmod;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)RTDink.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmod;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)RTDink.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmod;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmod;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmod;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4244;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;fmodex_vc.lib;zdll.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\lib;..\..\shared\win\fmod;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\win\include;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;$(PalmPDK)\include;$(PalmPDK)\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_WEBOS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>SDLmain.lib;SDL.lib;SDL_image.lib;SDL_net.lib;SDL_mixer.lib;ws2_32.lib;libpdl.lib;dgles.lib;zdll.lib;wsock32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\powerVR\OGLES\WindowsPC\lib;..\..\shared\win\lib;..\..\shared\win\fmod\api\lib;$(PalmPDK)\host\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)RTDink.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\win\include;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;$(PalmPDK)\include;$(PalmPDK)\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_WEBOS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>SDLmain.lib;SDL.lib;SDL_image.lib;SDL_net.lib;SDL_mixer.lib;ws2_32.lib;libpdl.lib;dgles.lib;zdll.lib;wsock32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\shared\win\powerVR\OGLES\WindowsPC\lib;..\..\shared\win\lib;..\..\shared\win\fmod\api\lib;$(PalmPDK)\host\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)RTDink.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\shared\Ad\AdProvider.cpp" />
<ClCompile Include="..\..\shared\Ad\AdProviderChartBoost.cpp" />
<ClCompile Include="..\..\shared\android\AndroidUtils.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\android\v2_src\cpp\AndroidApp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\Audio\AudioManager.cpp" />
<ClCompile Include="..\..\shared\Audio\AudioManagerAndroid.cpp" />
<ClCompile Include="..\..\shared\Audio\AudioManagerFMODStudio.cpp" />
<ClCompile Include="..\..\shared\Audio\AudioManagerSDL.cpp" />
<ClCompile Include="..\..\shared\BaseApp.cpp" />
<ClCompile Include="..\..\shared\bbx\bbutil.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\bbx\BBXMain.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\bbx\BBXUtils.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\angle.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\mat3.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\mat4.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\rect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\vec2.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\vec3.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\ClanLib-2.0\Sources\Core\Math\vec4.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Entity\ArcadeInputComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\Button2DComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\Component.cpp" />
<ClCompile Include="..\..\shared\Entity\CustomInputComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\EmitVirtualKeyComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\Entity.cpp" />
<ClCompile Include="..\..\shared\Entity\EntityUtils.cpp" />
<ClCompile Include="..\..\shared\Entity\FilterInputComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\FocusInputComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\FocusRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\FocusUpdateComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\HTTPComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\InputTextRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\InterpolateComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\OverlayRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\ProgressBarComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\RectRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\RenderClipComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\RenderScissorComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\ScrollBarRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\ScrollComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\SelectButtonWithCustomInputComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\SliderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TapSequenceDetectComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TemplateComponent.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\Entity\TextBoxRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TextRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TouchHandlerComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TouchStripComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TrailRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\TyperComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\UnderlineRenderComponent.cpp" />
<ClCompile Include="..\..\shared\Entity\UnpackArchiveComponent.cpp" />
<ClCompile Include="..\..\shared\FileSystem\FileManager.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="..\..\shared\FileSystem\FileSystem.cpp" />
<ClCompile Include="..\..\shared\FileSystem\FileSystemZip.cpp" />
<ClCompile Include="..\..\shared\FileSystem\StreamingInstance.cpp" />
<ClCompile Include="..\..\shared\FileSystem\StreamingInstanceFile.cpp" />
<ClCompile Include="..\..\shared\FileSystem\StreamingInstanceZip.cpp" />
<ClCompile Include="..\..\shared\flash\app\cpp\GLFlashAdaptor.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\flash\app\cpp\main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\flash\FlashUtils.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\Gamepad\Gamepad.cpp" />
<ClCompile Include="..\..\shared\Gamepad\GamepadDirectX.cpp" />
<ClCompile Include="..\..\shared\Gamepad\GamepadiCade.cpp" />
<ClCompile Include="..\..\shared\Gamepad\GamepadManager.cpp" />
<ClCompile Include="..\..\shared\Gamepad\GamepadProvider.cpp" />
<ClCompile Include="..\..\shared\Gamepad\GamepadProviderDirectX.cpp" />
<ClCompile Include="..\..\shared\Gamepad\GamepadProvideriCade.cpp" />
<ClCompile Include="..\..\shared\GUI\RTFont.cpp" />
<ClCompile Include="..\..\shared\html5\HTML5Main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\html5\HTML5Utils.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\html5\NetHTTP_HTML5.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcapimin.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcapistd.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jccoefct.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jccolor.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcdctmgr.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jchuff.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcinit.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcmainct.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcmarker.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcmaster.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcomapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcparam.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcphuff.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcprepct.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jcsample.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jctrans.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdapimin.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdapistd.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdatadst.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdatasrc.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdcoefct.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdcolor.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jddctmgr.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdhuff.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdinput.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdmainct.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdmarker.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdmaster.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdmerge.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdphuff.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdpostct.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdsample.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdtrans.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jerror.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jfdctflt.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jfdctfst.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jfdctint.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jidctflt.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jidctfst.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jidctint.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jidctred.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jmemmgr.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jmemnobs.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jquant1.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jquant2.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jutils.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Manager\AdManager.cpp" />
<ClCompile Include="..\..\shared\Manager\Console.cpp" />
<ClCompile Include="..\..\shared\Manager\GameTimer.cpp" />
<ClCompile Include="..\..\shared\Manager\MessageManager.cpp" />
<ClCompile Include="..\..\shared\Manager\ResourceManager.cpp" />
<ClCompile Include="..\..\shared\Manager\VariantDB.cpp" />
<ClCompile Include="..\..\shared\Math\rtPlane.cpp" />
<ClCompile Include="..\..\shared\Math\rtRect.cpp" />
<ClCompile Include="..\..\shared\Math\WeightRand.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Network\NetHTTP.cpp" />
<ClCompile Include="..\..\shared\Network\NetSocket.cpp" />
<ClCompile Include="..\..\shared\Network\NetUtils.cpp" />
<ClCompile Include="..\..\shared\PlatformPrecomp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\PlatformSetup.cpp" />
<ClCompile Include="..\..\shared\Renderer\JPGSurfaceLoader.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_Defination.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_DroppingEffect.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_EffectEmitter.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_EffectManager.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_ExplosionEffect.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_MotionController.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_Particle.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_ParticleEffect.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_ParticleMem.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_ParticleSystem.cpp" />
<ClCompile Include="..\..\shared\Renderer\linearparticle\sources\L_ShootingEffect.cpp" />
<ClCompile Include="..\..\shared\Renderer\RenderBatcher.cpp" />
<ClCompile Include="..\..\shared\Renderer\RTGLESExt.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\Renderer\SoftSurface.cpp" />
<ClCompile Include="..\..\shared\Renderer\Surface.cpp" />
<ClCompile Include="..\..\shared\Renderer\SurfaceAnim.cpp" />
<ClCompile Include="..\..\shared\util\archive\TarHandler.cpp" />
<ClCompile Include="..\..\shared\util\boost\libs\signals\src\connection.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\boost\libs\signals\src\named_slot_map.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\boost\libs\signals\src\signal_base.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\boost\libs\signals\src\slot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\boost\libs\signals\src\trackable.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\blocksort.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\bzlib.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\compress.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\crctable.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\decompress.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\huffman.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\bzip2\randtable.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\CRandom.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\GLESUtils.cpp" />
<ClCompile Include="..\..\shared\util\MathUtils.cpp" />
<ClCompile Include="..\..\shared\util\MiscUtils.cpp" />
<ClCompile Include="..\..\shared\util\PrimeSearch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\RenderUtils.cpp" />
<ClCompile Include="..\..\shared\util\ResourceUtils.cpp" />
<ClCompile Include="..\..\shared\util\TextScanner.cpp" />
<ClCompile Include="..\..\shared\util\unzip\ioapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\unzip\unzip.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\util\Variant.cpp" />
<ClCompile Include="..\..\shared\WebOS\SDLMain.cpp" />
<ClCompile Include="..\..\shared\WebOS\WebOSUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\win\app\main.cpp" />
<ClCompile Include="..\..\shared\win\MemMgr.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\shared\win\WinUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\App.cpp" />
<ClCompile Include="..\source\Component\ActionButtonComponent.cpp" />
<ClCompile Include="..\source\Component\CursorComponent.cpp" />
<ClCompile Include="..\source\Component\DragControlComponent.cpp" />
<ClCompile Include="..\source\Component\FPSControlComponent.cpp" />
<ClCompile Include="..\source\Component\InventoryComponent.cpp" />
<ClCompile Include="..\source\dink\dink.cpp" />
<ClCompile Include="..\source\dink\FFReader.cpp" />
<ClCompile Include="..\source\dink\misc_util.cpp" />
<ClCompile Include="..\source\dink\ScriptAccelerator.cpp" />
<ClCompile Include="..\source\GUI\AboutMenu.cpp" />
<ClCompile Include="..\source\GUI\BrowseMenu.cpp" />
<ClCompile Include="..\source\GUI\DebugMenu.cpp" />
<ClCompile Include="..\source\GUI\DMODInstallMenu.cpp" />
<ClCompile Include="..\source\GUI\DMODMenu.cpp" />
<ClCompile Include="..\source\GUI\EnterURLMenu.cpp" />
<ClCompile Include="..\source\GUI\ExpiredMenu.cpp" />
<ClCompile Include="..\source\GUI\GameMenu.cpp" />
<ClCompile Include="..\source\GUI\LoadMenu.cpp" />
<ClCompile Include="..\source\GUI\LogMenu.cpp" />
<ClCompile Include="..\source\GUI\MainMenu.cpp" />
<ClCompile Include="..\source\GUI\OptionsMenu.cpp" />
<ClCompile Include="..\source\GUI\PauseMenu.cpp" />
<ClCompile Include="..\source\GUI\PopUpMenu.cpp" />
<ClCompile Include="..\source\GUI\QuickTipMenu.cpp" />
<ClCompile Include="..\source\GUI\ReadTextMenu.cpp" />
<ClCompile Include="..\source\StackWalker\StackUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\StackWalker\StackWalker.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\video_gl.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\..\pro\alchemy\sdk\usr\include\AS3.h" />
<ClInclude Include="..\..\shared\Ad\AdProvider.h" />
<ClInclude Include="..\..\shared\Ad\AdProviderChartBoost.h" />
<ClInclude Include="..\..\shared\android\AndroidUtils.h" />
<ClInclude Include="..\..\shared\android\PlatformSetupAndroid.h" />
<ClInclude Include="..\..\shared\Audio\AudioManager.h" />
<ClInclude Include="..\..\shared\Audio\AudioManagerAndroid.h" />
<ClInclude Include="..\..\shared\Audio\AudioManagerFMODStudio.h" />
<ClInclude Include="..\..\shared\Audio\AudioManagerOS.h" />
<ClInclude Include="..\..\shared\Audio\AudioManagerSDL.h" />
<ClInclude Include="..\..\shared\BaseApp.h" />
<ClInclude Include="..\..\shared\bbx\bbutil.h" />
<ClInclude Include="..\..\shared\bbx\BBXUtils.h" />
<ClInclude Include="..\..\shared\bbx\PlatformSetupBBX.h" />
<ClInclude Include="..\..\shared\ClanLib-2.0\Sources\API\Core\Math\rect.h" />
<ClInclude Include="..\..\shared\ClanLib-2.0\Sources\API\Core\Math\size.h" />
<ClInclude Include="..\..\shared\ClanLib-2.0\Sources\API\Core\Math\vec2.h" />
<ClInclude Include="..\..\shared\Entity\ArcadeInputComponent.h" />
<ClInclude Include="..\..\shared\Entity\Button2DComponent.h" />
<ClInclude Include="..\..\shared\Entity\Component.h" />
<ClInclude Include="..\..\shared\Entity\EmitVirtualKeyComponent.h" />
<ClInclude Include="..\..\shared\Entity\Entity.h" />
<ClInclude Include="..\..\shared\Entity\EntityUtils.h" />
<ClInclude Include="..\..\shared\Entity\FilterInputComponent.h" />
<ClInclude Include="..\..\shared\Entity\FocusInputComponent.h" />
<ClInclude Include="..\..\shared\Entity\FocusRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\FocusUpdateComponent.h" />
<ClInclude Include="..\..\shared\Entity\HTTPComponent.h" />
<ClInclude Include="..\..\shared\Entity\InputTextRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\InterpolateComponent.h" />
<ClInclude Include="..\..\shared\Entity\OverlayRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\ProgressBarComponent.h" />
<ClInclude Include="..\..\shared\Entity\RectRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\RenderClipComponent.h" />
<ClInclude Include="..\..\shared\Entity\RenderScissorComponent.h" />
<ClInclude Include="..\..\shared\Entity\ScrollBarRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\ScrollComponent.h" />
<ClInclude Include="..\..\shared\Entity\SelectButtonWithCustomInputComponent.h" />
<ClInclude Include="..\..\shared\Entity\SliderComponent.h" />
<ClInclude Include="..\..\shared\Entity\TapSequenceDetectComponent.h" />
<CustomBuild Include="..\..\shared\Entity\TemplateComponent.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\..\shared\Entity\TextBoxRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\TextRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\TouchHandlerComponent.h" />
<ClInclude Include="..\..\shared\Entity\TouchStripComponent.h" />
<ClInclude Include="..\..\shared\Entity\TrailRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\TyperComponent.h" />
<ClInclude Include="..\..\shared\Entity\UnderlineRenderComponent.h" />
<ClInclude Include="..\..\shared\Entity\UnpackArchiveComponent.h" />
<ClInclude Include="..\..\shared\FileSystem\FileManager.h" />
<ClInclude Include="..\..\shared\FileSystem\FileSystem.h" />
<ClInclude Include="..\..\shared\FileSystem\FileSystemZip.h" />
<ClInclude Include="..\..\shared\FileSystem\StreamingInstance.h" />
<ClInclude Include="..\..\shared\FileSystem\StreamingInstanceFile.h" />
<ClInclude Include="..\..\shared\FileSystem\StreamingInstanceZip.h" />
<ClInclude Include="..\..\shared\flash\app\cpp\GLFlashAdaptor.h" />
<ClInclude Include="..\..\shared\flash\FlashUtils.h" />
<ClInclude Include="..\..\shared\flash\GLES\egl.h" />
<ClInclude Include="..\..\shared\flash\GLES\gl.h" />
<ClInclude Include="..\..\shared\flash\GLES\glext.h" />
<ClInclude Include="..\..\shared\flash\GLES\glplatform.h" />
<ClInclude Include="..\..\shared\flash\PlatformSetupFlash.h" />
<ClInclude Include="..\..\shared\Gamepad\Gamepad.h" />
<ClInclude Include="..\..\shared\Gamepad\Gamepad60Beat.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadDirectX.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadiCade.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadManager.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadProvider.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadProvider60Beat.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadProvider60BeatNative.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadProviderDirectX.h" />
<ClInclude Include="..\..\shared\Gamepad\GamepadProvideriCade.h" />
<ClInclude Include="..\..\shared\GUI\RTFont.h" />
<ClInclude Include="..\..\shared\GUI\RTFontFileFormat.h" />
<ClInclude Include="..\..\shared\html5\HTML5Utils.h" />
<ClInclude Include="..\..\shared\html5\PlatformSetupHTML5.h" />
<ClInclude Include="..\..\shared\iOS\app\EAGLView.h" />
<ClInclude Include="..\..\shared\iOS\app\MyAppDelegate.h" />
<ClInclude Include="..\..\shared\iOS\app\MyViewController.h" />
<ClInclude Include="..\..\shared\iOS\iOSUtils.h" />
<ClInclude Include="..\..\shared\iOS\PlatformSetupIOS.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\cderror.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\cdjpeg.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jchuff.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jconfig.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdct.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jdhuff.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jerror.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jinclude.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jmemsys.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jmorecfg.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jpegint.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jpeglib.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\jversion.h" />
<ClInclude Include="..\..\shared\Irrlicht\source\Irrlicht\jpeglib\transupp.h" />
<ClInclude Include="..\..\shared\Manager\AdManager.h" />
<ClInclude Include="..\..\shared\Manager\Console.h" />
<ClInclude Include="..\..\shared\Manager\GameTimer.h" />
<ClInclude Include="..\..\shared\Manager\MessageManager.h" />
<ClInclude Include="..\..\shared\Manager\ResourceManager.h" />
<ClInclude Include="..\..\shared\Manager\VariantDB.h" />
<ClInclude Include="..\..\shared\Math\rtPlane.h" />
<ClInclude Include="..\..\shared\Math\rtRect.h" />
<ClInclude Include="..\..\shared\Math\WeightRand.h" />
<ClInclude Include="..\..\shared\Network\NetHTTP.h" />
<ClInclude Include="..\..\shared\Network\NetSocket.h" />
<ClInclude Include="..\..\shared\Network\NetUtils.h" />
<ClInclude Include="..\..\shared\OSX\app\MainController.h" />
<ClInclude Include="..\..\shared\OSX\app\MyApplication.h" />
<ClInclude Include="..\..\shared\OSX\app\MyOpenGLView.h" />
<ClInclude Include="..\..\shared\OSX\OSXUtils.h" />
<ClInclude Include="..\..\shared\OSX\PlatformSetupOSX.h" />
<ClInclude Include="..\..\shared\PlatformEnums.h" />
<ClInclude Include="..\..\shared\PlatformPrecomp.h" />
<ClInclude Include="..\..\shared\PlatformSetup.h" />
<ClInclude Include="..\..\shared\Renderer\bitmap.h" />
<ClInclude Include="..\..\shared\Renderer\JPGSurfaceLoader.h" />
<ClInclude Include="..\..\shared\Renderer\LinearParticle.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_Defination.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_DroppingEffect.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_EffectEmitter.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_EffectManager.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_ExplosionEffect.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_MotionController.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_Particle.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_ParticleEffect.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_ParticleMem.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_ParticleSystem.h" />
<ClInclude Include="..\..\shared\Renderer\linearparticle\sources\L_ShootingEffect.h" />
<ClInclude Include="..\..\shared\Renderer\RenderBatcher.h" />
<ClInclude Include="..\..\shared\Renderer\RTGLESExt.h" />
<ClInclude Include="..\..\shared\Renderer\SoftSurface.h" />
<ClInclude Include="..\..\shared\Renderer\Surface.h" />
<ClInclude Include="..\..\shared\Renderer\SurfaceAnim.h" />
<ClInclude Include="..\..\shared\util\archive\TarHandler.h" />
<ClInclude Include="..\..\shared\util\bzip2\bzlib.h" />
<ClInclude Include="..\..\shared\util\CRandom.h" />
<ClInclude Include="..\..\shared\util\GLESUtils.h" />
<ClInclude Include="..\..\shared\util\MathUtils.h" />
<ClInclude Include="..\..\shared\util\MiscUtils.h" />
<ClInclude Include="..\..\shared\util\PrimeSearch.h" />
<ClInclude Include="..\..\shared\util\RenderUtils.h" />
<ClInclude Include="..\..\shared\util\ResourceUtils.h" />
<ClInclude Include="..\..\shared\util\RTFileFormat.h" />
<ClInclude Include="..\..\shared\util\TextScanner.h" />
<ClInclude Include="..\..\shared\util\unzip\crypt.h" />
<ClInclude Include="..\..\shared\util\unzip\ioapi.h" />
<ClInclude Include="..\..\shared\util\unzip\unzip.h" />
<ClInclude Include="..\..\shared\util\Variant.h" />
<ClInclude Include="..\..\shared\WebOS\PlatformSetupWebOS.h" />
<ClInclude Include="..\..\shared\WebOS\SDLMain.h" />
<ClInclude Include="..\..\shared\WebOS\WebOSUtils.h" />
<ClInclude Include="..\..\shared\win\app\main.h" />
<ClInclude Include="..\..\shared\win\MemMgr.h" />
<ClInclude Include="..\..\shared\win\PlatformSetupWin.h" />
<ClInclude Include="..\..\shared\win\powerVR\OGLES\Include\GLES\egl.h" />
<ClInclude Include="..\..\shared\win\powerVR\OGLES\Include\GLES\gl.h" />
<ClInclude Include="..\..\shared\win\WinUtils.h" />
<ClInclude Include="..\source\App.h" />
<ClInclude Include="..\source\Component\ActionButtonComponent.h" />
<ClInclude Include="..\source\Component\CursorComponent.h" />
<ClInclude Include="..\source\Component\DragControlComponent.h" />
<ClInclude Include="..\source\Component\FPSControlComponent.h" />
<ClInclude Include="..\source\Component\InventoryComponent.h" />
<ClInclude Include="..\source\dink\dink.h" />
<ClInclude Include="..\source\dink\FFReader.h" />
<ClInclude Include="..\source\dink\misc_util.h" />
<ClInclude Include="..\source\dink\ScriptAccelerator.h" />
<ClInclude Include="..\source\GUI\AboutMenu.h" />
<ClInclude Include="..\source\GUI\BrowseMenu.h" />
<ClInclude Include="..\source\GUI\DebugMenu.h" />
<ClInclude Include="..\source\GUI\DMODInstallMenu.h" />
<ClInclude Include="..\source\GUI\DMODMenu.h" />
<ClInclude Include="..\source\GUI\EnterURLMenu.h" />
<ClInclude Include="..\source\GUI\ExpiredMenu.h" />
<ClInclude Include="..\source\GUI\GameMenu.h" />
<ClInclude Include="..\source\GUI\LoadMenu.h" />
<ClInclude Include="..\source\GUI\LogMenu.h" />
<ClInclude Include="..\source\GUI\MainMenu.h" />
<ClInclude Include="..\source\GUI\OptionsMenu.h" />
<ClInclude Include="..\source\GUI\PauseMenu.h" />
<ClInclude Include="..\source\GUI\PopUpMenu.h" />
<ClInclude Include="..\source\GUI\QuickTipMenu.h" />
<ClInclude Include="..\source\GUI\ReadTextMenu.h" />
<ClInclude Include="..\source\StackWalker\StackUtils.h" />
<ClInclude Include="..\source\StackWalker\StackWalker.h" />
<ClInclude Include="..\source\video_gl.h" />
</ItemGroup>
<ItemGroup>
<Text Include="..\android\proguard\config.txt" />
<Text Include="..\dinkhd_license.txt" />
<Text Include="..\flash\exports.txt" />
<Text Include="..\programmer_readme.txt" />
<Text Include="..\script\win_installer\readme.txt" />
</ItemGroup>
<ItemGroup>
<Xml Include="..\android\AndroidManifest.xml">
<SubType>Designer</SubType>
</Xml>
<Xml Include="..\android\build.xml" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\shared\android\v2_src\java\BillingReceiver.java" />
<None Include="..\..\shared\android\v2_src\java\BillingService.java" />
<None Include="..\..\shared\android\v2_src\java\Consts.java" />
<None Include="..\..\shared\android\v2_src\java\PurchaseObserver.java" />
<None Include="..\..\shared\android\v2_src\java\ResponseHandler.java" />
<None Include="..\..\shared\android\v2_src\java\Security.java" />
<None Include="..\..\shared\android\v2_src\java\SharedActivity.java" />
<None Include="..\..\shared\android\v2_src\java\SharedMultiTouchInput.java" />
<CustomBuild Include="..\..\shared\Audio\AudioManagerOS.mm">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Common Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release GL|x64'">true</ExcludedFromBuild>
</CustomBuild>
<None Include="..\..\shared\flash\app\flash\AlcConsole.as" />
<None Include="..\..\shared\flash\app\flash\com\adobe\utils\AGALMiniAssembler.as" />
<None Include="..\..\shared\flash\app\flash\com\adobe\utils\PerspectiveMatrix3D.as" />
<None Include="..\..\shared\Gamepad\Gamepad60Beat.mm" />
<None Include="..\..\shared\Gamepad\GamepadProvider60Beat.mm" />
<None Include="..\..\shared\Gamepad\GamepadProvider60BeatNative.mm" />
<None Include="..\..\shared\iOS\app\EAGLView.mm" />
<None Include="..\..\shared\iOS\app\main.mm" />
<None Include="..\..\shared\iOS\app\MyAppDelegate.mm" />
<None Include="..\..\shared\iOS\app\MyViewController.mm" />
<None Include="..\..\shared\iOS\iOSUtils.mm" />
<None Include="..\..\shared\OSX\app\main.m" />
<None Include="..\..\shared\OSX\app\MainController.mm" />
<None Include="..\..\shared\OSX\app\MyApplication.mm" />
<None Include="..\..\shared\OSX\app\MyOpenGLView.mm" />
<None Include="..\..\shared\OSX\OSXUtils.mm" />
<None Include="..\android\ant.properties" />
<None Include="..\android\app_info_setup.bat" />
<None Include="..\android\build.bat" />
<None Include="..\android\buildRelease.bat" />
<None Include="..\android\build_prepare.bat" />
<None Include="..\android\Clean.bat" />
<None Include="..\android\default.properties" />
<None Include="..\android\InstallOnDefaultPhone.bat" />
<None Include="..\android\InstallOnDefaultPhoneRelease.bat" />
<None Include="..\android\jni\Android.mk" />
<None Include="..\android\jni\Application.mk" />
<None Include="..\android\src\Main.java" />
<None Include="..\android\ViewLogDefaultPhone.bat" />
<None Include="..\flash\app_info_setup.bat" />
<None Include="..\flash\BuildDebug.bat" />
<None Include="..\flash\BuildRelease.bat" />
<None Include="..\flash\build_prepare.bat" />
<None Include="..\flash\Makefile" />
<None Include="..\flash\test.html" />
<None Include="..\flash\upload.bat" />
<None Include="..\flash\ViewInBrowser.bat" />
<None Include="..\flash\ViewInProjector.bat" />
<None Include="..\html5\BuildAndUpload.bat" />
<None Include="..\html5\BuildAndUploadFinal.bat" />
<None Include="..\html5\build_release.bat" />
<None Include="..\html5\UploadToWebsite.bat" />
<None Include="..\html5\UploadToWebsiteFinal.bat" />
<None Include="..\Info.plist">
<SubType>Designer</SubType>
</None>
<None Include="..\OSX\Info.plist">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="winRTDink.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>