DinkSmallwoodHD/source
2017-09-21 13:40:14 +00:00
..
Component * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
dink * The / divider on the experience display ( ns-11.bmp ) is now always "white transparent". This WAS the original way (check the Dink jewel case screenshots) but somehow in 1.08 and beyond this stopped being transparent. Fixing this fixed the white box in Bug Mania 2017-09-21 13:40:14 +00:00
GUI * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
StackWalker Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
App.cpp * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
App.h * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
video_gl.cpp * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
video_gl.h * (Bugfix) Fixed issue where default .ini animations wouldn't get applied correctly in some cases, this fixed a slight offset problem with Stone Of Balance 2017-09-19 01:16:24 +00:00