DinkSmallwoodHD/source
seth 45e7f2bd60 * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before
* (Bugfix) Dink is no longer sometimes incorrectly shown on screen right as a dmod is started
* (Windows, DinkC, Performance) Logging code rewritten, it's was horribly slow before.  If a DMOD spammed "debug" messages it would previously drastically slow down the entire dmod
* (Bugfix) LOAD_SEQUENCE and LOAD_SEQUENCE_NOW fixes, fixes stuff in many dmods
* Improved mouse handling on dialog menus, no longer accidently select the first option of the dink menu if you click slow after using HD's escape menu to get there

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1507 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-24 16:47:52 +00:00
..
Component * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before 2017-09-24 16:47:52 +00:00
dink * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before 2017-09-24 16:47:52 +00:00
GUI * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before 2017-09-24 16:47:52 +00:00
StackWalker Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
App.cpp * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before 2017-09-24 16:47:52 +00:00
App.h * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before 2017-09-24 16:47:52 +00:00
video_gl.cpp (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first) 2017-09-22 12:19:02 +00:00
video_gl.h (note: Dink requires a Proton svn commit as well, but I haven't done it yet, it needs a bit more testing first) 2017-09-22 12:19:02 +00:00