DinkSmallwoodHD/windows_vs2017/winRTDink.vcxproj.user
seth 59d4b5754c * Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
* After installing a dmod, you can now choose to play it now or go back to the browse dmod list
* DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to)
* (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes
* (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1505 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-23 11:52:16 +00:00

47 lines
No EOL
2.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-game dmods/akt2</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>