* Removed most of the mp3 files, but kept blank and 3.mp3 (that's the title menu song) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1613 353e56fe-9613-0410-8469-b96ad8e6f29c
172 lines
10 KiB
Batchfile
172 lines
10 KiB
Batchfile
:Set below to DEBUG=1 for debug mode builds - slower but way easier to see problems. Disables the ASYNC stuff as that doesn't seem to play
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:well with the rest
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SET DEBUG=0
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:Set to 1, this causes some internal build changes, and the CustomMainFullTemplate.html to be copied to <AppName>.html instead of the default emscripten one
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:Set to 0, you can easily see LogMsg's as they appear in the text window under the app area, so that might be better for debugging
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SET USE_HTML5_CUSTOM_MAIN=1
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:If 1, this is used:
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SET CUSTOM_TEMPLATE=CustomMain4-3AspectRatioTemplate.html
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:SET CUSTOM_TEMPLATE=CustomMainFullTemplate.html
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set CURPATH=%cd%
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cd ..
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call app_info_setup.bat
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:um, why does the emsdk_env.bat not fully work unless I'm in the emscripten dir? Whatever, we'll move there and then back
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cd %EMSCRIPTEN_ROOT%
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call emsdk_env.bat
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:Move back to original directory
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cd %CURPATH%
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where /q emsdk_env.bat
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if ERRORLEVEL 1 (
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ECHO You need the environmental EMSCRIPTEN_ROOT set. This should be set in setup_base.bat in proton's main dir, then called from app_info_setup.bat.
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beeper
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pause
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exit
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)
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where /q sed
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if ERRORLEVEL 1 (
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ECHO You need the utility sed in your path if you want insert.bat to work. Install tortoisegit, I think it comes with that.
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beeper
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pause
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exit
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)
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:Oh, we better build our media just in case
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cd ../media
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:call update_media.bat
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cd ../html5
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SET SHARED=..\..\shared
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SET APP=..\source
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SET COMPPATH=%SHARED%\Entity
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SET CLANMATH=%SHARED%\ClanLib-2.0\Sources\Core\Math
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SET ZLIBPATH=%SHARED%\util\zlib
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set PPATH=%SHARED%\Renderer\linearparticle\sources
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set COMPPATH=%SHARED%\Entity
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set PNGSRC=%SHARED%\Irrlicht\source\Irrlicht\libpng
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set JPGSRC=%SHARED%\Irrlicht\source\Irrlicht\jpeglib
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set LZMASRC=%SHARED%\Irrlicht\source\Irrlicht\lzma
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:unused, for networking
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:%SHARED%\Network\NetHTTP.cpp %SHARED%\Network\NetSocket.cpp %SHARED%\Network\NetUtils.cpp
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set SRC= %SHARED%\PlatformSetup.cpp %SHARED%\html5\HTML5Main.cpp %SHARED%\html5\HTML5Utils.cpp %SHARED%\html5\NetHTTP_HTML5.cpp ^
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%SHARED%\Audio\AudioManager.cpp %CLANMATH%\angle.cpp %CLANMATH%\mat3.cpp %CLANMATH%\mat4.cpp %CLANMATH%\rect.cpp %CLANMATH%\vec2.cpp %CLANMATH%\vec3.cpp ^
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%CLANMATH%\vec4.cpp %SHARED%\Entity\Entity.cpp %SHARED%\Entity\Component.cpp %SHARED%\GUI\RTFont.cpp %SHARED%\Manager\Console.cpp %SHARED%\FileSystem\FileManager.cpp ^
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%SHARED%\Manager\GameTimer.cpp %SHARED%\Manager\MessageManager.cpp %SHARED%\Manager\ResourceManager.cpp %SHARED%\Manager\VariantDB.cpp %SHARED%\Math\rtPlane.cpp %SHARED%\Math\WeightRand.cpp ^
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%SHARED%\Math\rtRect.cpp %SHARED%\Renderer\RenderBatcher.cpp %SHARED%\Renderer\SoftSurface.cpp %SHARED%\Renderer\Surface.cpp %SHARED%\Renderer\SurfaceAnim.cpp ^
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%SHARED%\util\CRandom.cpp %SHARED%\util\GLESUtils.cpp %SHARED%\util\MathUtils.cpp %SHARED%\util\MiscUtils.cpp %SHARED%\util\RenderUtils.cpp %SHARED%\util\ResourceUtils.cpp ^
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%SHARED%\util\Variant.cpp %SHARED%\util\boost\libs\signals\src\connection.cpp %SHARED%\util\boost\libs\signals\src\named_slot_map.cpp %SHARED%\util\boost\libs\signals\src\signal_base.cpp ^
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%SHARED%\util\boost\libs\signals\src\slot.cpp %SHARED%\util\boost\libs\signals\src\trackable.cpp %SHARED%\BaseApp.cpp %SHARED%\util\TextScanner.cpp %SHARED%\Entity\EntityUtils.cpp ^
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%SHARED%\Network\NetSocket.cpp %SHARED%\Network\NetUtils.cpp %SHARED%\Audio\AudioManagerFMODStudio.cpp %SHARED%\FileSystem\StreamingInstance.cpp %SHARED%\FileSystem\FileSystem.cpp ^
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%SHARED%\FileSystem\StreamingInstanceZip.cpp %SHARED%\FileSystem\StreamingInstanceFile.cpp %SHARED%\FileSystem\FileSystemZip.cpp %SHARED%\util\unzip\unzip.c %SHARED%\util\unzip\ioapi.c %SHARED%\util\PrimeSearch.cpp ^
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%SHARED%\Manager\AdManager.cpp %SHARED%/Renderer/JPGSurfaceLoader.cpp %SHARED%\util\archive\TarHandler.cpp %SHARED%\Gamepad\GamepadManager.cpp ^
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%SHARED%\Gamepad\GamepadProvideriCade.cpp %SHARED%\Gamepad\Gamepad.cpp %SHARED%\Gamepad\GamepadProvider.cpp %SHARED%\util\bzip2\blocksort.c ^
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%SHARED%\util\bzip2\bzlib.c %SHARED%\util\bzip2\crctable.c %SHARED%\util\bzip2\decompress.c %SHARED%\util\bzip2\huffman.c %SHARED%\util\bzip2\randtable.c ^
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%SHARED%/util/bzip2/compress.c %SHARED%\Gamepad\GamepadiCade.cpp
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set COMPONENT_SRC=%COMPPATH%\Button2DComponent.cpp %COMPPATH%\FilterInputComponent.cpp %COMPPATH%\FocusInputComponent.cpp %COMPPATH%\FocusRenderComponent.cpp %COMPPATH%\FocusUpdateComponent.cpp ^
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%COMPPATH%\HTTPComponent.cpp %COMPPATH%\InputTextRenderComponent.cpp %COMPPATH%\InterpolateComponent.cpp %COMPPATH%\OverlayRenderComponent.cpp %COMPPATH%\ProgressBarComponent.cpp ^
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%COMPPATH%\RectRenderComponent.cpp %COMPPATH%\ScrollBarRenderComponent.cpp %COMPPATH%\ScrollComponent.cpp %COMPPATH%\TapSequenceDetectComponent.cpp %COMPPATH%\TextBoxRenderComponent.cpp ^
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%COMPPATH%\TextRenderComponent.cpp %COMPPATH%\TouchStripComponent.cpp %COMPPATH%\TrailRenderComponent.cpp %COMPPATH%\TyperComponent.cpp %COMPPATH%\UnderlineRenderComponent.cpp ^
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%COMPPATH%\TouchHandlerComponent.cpp %COMPPATH%\CustomInputComponent.cpp %COMPPATH%\SelectButtonWithCustomInputComponent.cpp %COMPPATH%\SliderComponent.cpp %COMPPATH%\EmitVirtualKeyComponent.cpp ^
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%COMPPATH%\RenderClipComponent.cpp %COMPPATH%\ArcadeInputComponent.cpp %COMPPATH%\UnpackArchiveComponent.cpp
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REM **************************************** ZLIB SOURCE CODE FILES
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set ZLIB_SRC=%ZLIBPATH%/deflate.c %ZLIBPATH%/gzio.c %ZLIBPATH%/infback.c %ZLIBPATH%/inffast.c %ZLIBPATH%/inflate.c %ZLIBPATH%/inftrees.c %ZLIBPATH%/trees.c %ZLIBPATH%/uncompr.c %ZLIBPATH%/zutil.c %ZLIBPATH%/adler32.c %ZLIBPATH%/compress.c %ZLIBPATH%/crc32.c
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REM **************************************** PARTICLE SYSTEM SOURCE CODE FILES
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set PARTICLE_SRC=%PPATH%/L_Defination.cpp %PPATH%/L_DroppingEffect.cpp %PPATH%/L_EffectEmitter.cpp %PPATH%/L_ExplosionEffect.cpp %PPATH%/L_MotionController.cpp %PPATH%/L_Particle.cpp ^
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%PPATH%/L_ParticleEffect.cpp %PPATH%/L_ParticleMem.cpp %PPATH%/L_ParticleSystem.cpp %PPATH%/L_ShootingEffect.cpp %PPATH%/L_EffectManager.cpp
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REM **************************************** JPEG SOURCE CODE FILES
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set JPG_SRC=%JPGSRC%\jcapimin.c %JPGSRC%\jcapistd.c %JPGSRC%\jccoefct.c %JPGSRC%\jccolor.c %JPGSRC%\jcdctmgr.c %JPGSRC%\jchuff.c %JPGSRC%\jcinit.c %JPGSRC%\jcmainct.c ^
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%JPGSRC%\jcmarker.c %JPGSRC%\jcmaster.c %JPGSRC%\jcomapi.c %JPGSRC%\jcparam.c %JPGSRC%\jcphuff.c %JPGSRC%\jcprepct.c %JPGSRC%\jcsample.c %JPGSRC%\jctrans.c ^
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%JPGSRC%\jdapimin.c %JPGSRC%\jdapistd.c %JPGSRC%\jdatadst.c %JPGSRC%\jdatasrc.c %JPGSRC%\jdcoefct.c %JPGSRC%\jdcolor.c %JPGSRC%\jddctmgr.c ^
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%JPGSRC%\jdhuff.c %JPGSRC%\jdinput.c %JPGSRC%\jdmainct.c %JPGSRC%\jdmarker.c %JPGSRC%\jdmaster.c %JPGSRC%\jdmerge.c %JPGSRC%\jdphuff.c %JPGSRC%\jdpostct.c ^
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%JPGSRC%\jdsample.c %JPGSRC%\jdtrans.c %JPGSRC%\jerror.c %JPGSRC%\jfdctflt.c %JPGSRC%\jfdctfst.c %JPGSRC%\jfdctint.c %JPGSRC%\jidctflt.c %JPGSRC%\jidctfst.c ^
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%JPGSRC%\jidctint.c %JPGSRC%\jidctred.c %JPGSRC%\jmemmgr.c %JPGSRC%\jmemnobs.c %JPGSRC%\jquant1.c %JPGSRC%\jquant2.c %JPGSRC%\jutils.c
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REM **************************************** APP SOURCE CODE FILES
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set APP_SRC=%APP%\App.cpp %APP%\Component\ActionButtonComponent.cpp %APP%\Component\CursorComponent.cpp %APP%\Component\DragControlComponent.cpp ^
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%APP%\Component\FPSControlComponent.cpp %APP%\Component\InventoryComponent.cpp %APP%\dink\dink.cpp %APP%\dink\FFReader.cpp %APP%\dink\misc_util.cpp %APP%\dink\ScriptAccelerator.cpp ^
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%APP%\video_gl.cpp ^
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%APP%\GUI\AboutMenu.cpp %APP%\GUI\BrowseMenu.cpp %APP%\GUI\DebugMenu.cpp %APP%\GUI\DMODInstallMenu.cpp ^
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%APP%\GUI\EnterURLMenu.cpp %APP%\GUI\DMODMenu.cpp %APP%\GUI\GameMenu.cpp %APP%\GUI\LoadMenu.cpp %APP%\GUI\LogMenu.cpp %APP%\GUI\MainMenu.cpp %APP%\GUI\OptionsMenu.cpp ^
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%APP%\GUI\PauseMenu.cpp %APP%\GUI\PopUpMenu.cpp %APP%\GUI\QuickTipMenu.cpp %APP%\GUI\ReadTextMenu.cpp %APP%\GUI\ExpiredMenu.cpp
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REM **************************************** END SOURCE
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:unused so far: -s USE_GLFW=3 -s NO_EXIT_RUNTIME=1 -s FORCE_ALIGNED_MEMORY=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 -DRT_EMTERPRETER_ENABLED
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:To skip font loading so it needs no resource files or zlib, add -DC_NO_ZLIB
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SET CUSTOM_FLAGS= -DHAS_SOCKLEN_T -DBOOST_ALL_NO_LIB -DPLATFORM_HTML5 -DRT_USE_SDL_AUDIO -DRT_JPG_SUPPORT -DC_GL_MODE -s LEGACY_GL_EMULATION=1 -DPLATFORM_HTML5 -s TOTAL_MEMORY=16MB -s ALLOW_MEMORY_GROWTH=1 -Wno-c++11-compat-deprecated-writable-strings --ignore-dynamic-linking --memory-init-file 0 -Wno-switch
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:unused: -s FULL_ES2=1 --emrun
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IF %USE_HTML5_CUSTOM_MAIN% EQU 1 (
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:add this define so we'll manually call mainf from the html later instead of it being auto
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SET CUSTOM_FLAGS=%CUSTOM_FLAGS% -DRT_HTML5_USE_CUSTOM_MAIN -s EXPORTED_FUNCTIONS=['_mainf'] -s EXTRA_EXPORTED_RUNTIME_METHODS=['ccall','cwrap']
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SET FINAL_EXTENSION=js
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) else (
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SET FINAL_EXTENSION=html
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)
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IF %DEBUG% EQU 0 (
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echo Compiling in release mode
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SET CUSTOM_FLAGS=%CUSTOM_FLAGS% -O2 -DNDEBUG
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) else (
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echo Compiling in debug mode
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SET CUSTOM_FLAGS=%CUSTOM_FLAGS% -D_DEBUG -s GL_UNSAFE_OPTS=0 -s WARN_ON_UNDEFINED_SYMBOLS=1 -s EXCEPTION_DEBUG=1 -s DEMANGLE_SUPPORT=1 -s ALIASING_FUNCTION_POINTERS=0 -s SAFE_HEAP=1 --emrun
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)
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SET INCLUDE_DIRS=-I%SHARED% -I%APP% -I../../shared/util/boost -I../../shared/ClanLib-2.0/Sources -I../../shared/Network/enet/include ^
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-I%ZLIBPATH% -I../../shared/html5
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:compile some libs into a separate thing, otherwise our list of files is too long and breaks stuff
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del %APP_NAME%.js*
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del %APP_NAME%.html
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del %APP_NAME%.wasm*
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del %APP_NAME%.data
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del %APP_NAME%.mem
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del temp.bc
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call emcc %CUSTOM_FLAGS% %INCLUDE_DIRS% ^
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%ZLIB_SRC% %JPG_SRC% %PARTICLE_SRC% -o temp.bc
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:../../shared/html5/fmodstudio/api/studio/lib/fmodstudio.bc
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call emcc %CUSTOM_FLAGS% %INCLUDE_DIRS% ^
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%APP_SRC% %SRC% %COMPONENT_SRC% temp.bc ../../shared/html5/fmodstudio/api/lowlevel/lib/fmod.bc --exclude-file .svn ^
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--preload-file ../bin/interface@interface/ --preload-file ../bin/audio@audio/ --preload-file ../bin/dink_html5@dink/ --js-library %SHARED%\html5\SharedJSLIB.js -o %APP_NAME%.%FINAL_EXTENSION%
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REM Make sure the file compiled ok
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if not exist %APP_NAME%.js beeper.exe /p
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IF %USE_HTML5_CUSTOM_MAIN% EQU 1 (
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sed 's/RTTemplateName/%APP_NAME%/g' %CUSTOM_TEMPLATE% > %APP_NAME%.html
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)
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IF "%1" == "nopause" (
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echo no pause wanted
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) else (
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echo Compile complete.
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pause
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)
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