DinkSmallwoodHD/windows_vs2017/winRTDink.vcxproj.user
seth 79e8424266 * Properly handles an illegal frame # sent to sp_frame instead of crashing
- Versioned to 2.75


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1492 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-19 05:01:41 +00:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|x64'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-game dmods/init</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>