DinkSmallwoodHD/android/AndroidManifest.xml
seth 7e962c97e0 * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time
* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu)
* Misc work on touch controls to prepare for the mobile releases
* Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!)
* Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1518 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-05 04:26:35 +00:00

31 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.rtsoft.rtdink"
android:versionCode="9"
android:versionName="1.8.7"
android:installLocation="preferExternal"
>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:icon="@drawable/icon"
>
<activity android:name="Main"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation"
android:screenOrientation="landscape"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="21" />
</manifest>