DinkSmallwoodHD/windows_vs2017/winRTDink.vcxproj.user
seth 821e5f1651 * Changed release compiling a bit to enable C7 compatible debug info, may help with stack traces
* Oops, turned max sprites back up to 300 from 100, don't ask me how I managed that one
* (DinkC) A line of over 200 characters won't corrupt memory (new limit is 512) - this fixed a crash in Grasp of Darkness
* (DinkC) external commands no longer generate bogus errors in the log.txt due to how 1.08 added weird overloading stuff
* Now shows the dmod's splash.bmp during loading
* Fixed issue where music might not play on the title screen
* Raised "memory of dead background sprites" to 300 from 100 for Windows, up to 200 for mobile
* Doubled memory Dink is allowed to use before uncaching graphics not used recently (could probably be disabled entirely for Windows but whatever)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1510 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-27 07:51:59 +00:00

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