Dink Smallwood is an action role-playing video game developed by Robinson Technologies at the time consisting of Seth Robinson, Justin Martin, and Greg Smith.
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seth 950ca4e6f9 * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen)
* A LOAD_SEQUENCE done after a LOAD_SEQUENCE_NOW in dink.ini is now ignored to match V1.08 functionality.  This fixes the issue of a fish turning into an old man in Bloop the fish
* Alt-Q now closes Dink, to match 1.08
* Fixed issue with bubble magic not having a transparent background in Bloop the fish (was due to some changes to make fake magic/weapon icons work on mobiles.. I'll have to redo that later)
* Fixed issue with slow nagivation in Broken Windows due to too much logging about scripts being run
* (Bugfix) copy_bmp_to_screen issue where it might try to blit a 24 bit image onto 8 bit fixed (fixed incorrect images in Broken Windows)
* (Bugfix) key-<key num>.c scripts are no longer sometimes loaded multiple times
* Some tweaks to keyboard input so Broken Windows typing area works better, "," and "." are supported.  Escape is as well but it also brings up Dink HD's menu which isn't great, but at least it works
* (Bugfix) Default transparency for LEFTALIGN things is now correctly white instead of sometimes not transparent
- Note:  Just to be safe, save state version has changed, so old save states won't load

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1500 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-21 11:57:45 +00:00
bin Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
dxsdk/Lib Removing all DX libs except dxguid, the rest aren't needed 2017-09-20 01:16:35 +00:00
script * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
source * Sprite blits that hang out of the game area are now rejected in some situations, to match functionality of Dink 1.08. (Bloop the fish on 1.08 looked right because it was getting ddraw errors when trying to draw the "blank" numbers because they were too big for the screen) 2017-09-21 11:57:45 +00:00
windows_vs2017 * Made Dink HD work with DFArc. Either you can put DFArc in the Dink HD dir and add "dmods" as the additional dmod directory so it can find 2017-09-20 12:34:53 +00:00
app_info_setup.bat Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
dinkhd_license.txt Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up. 2017-09-12 04:57:47 +00:00
programmer_readme.txt * (Windows) Added support for -game <dmod directory> parm to load a DMOD from anywhere on your HD. It also sets 2017-09-16 15:16:26 +00:00