DinkSmallwoodHD/source/dink/dink.cpp
seth c648a1d1fb * Save data import/export added! Quick states automatically load the correct dmod if needed, but aren't able to auto-download them if they aren't installed. (it will give a clear message though) The filename of the uploaded quicksave doesn't matter.
* Saving and loading normal save file isn't as smooth, the dmod data simply isn't in the file, unlike quicksave data.  It just adds the exact file uploaded, so having the correct filename matters.  (it will strip out the " (1)" at the end though if needed, chrome adds that if a file already exists during a download)
* Added Dan's fixed fire graphic on the main menu (ipad size), fixes an animation problem I never noticed before!
* Fixed the click to open URL issues (they have to be done on a mouse down, not a mouse up, to get around browser security)
* Cleaned up the About screen a bit, made dink network URL first, removed the rtsoft forum URL.  Added "and includes additional contributions from Dan Walma." to the HD credits part
* Updated FMOD, was able to remove the PRECISE_F32=2 which should improve performance a bit
* FPS now locked at 60 fps
* Some fixes for playing on mobile, not done

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1630 353e56fe-9613-0410-8469-b96ad8e6f29c
2018-06-14 12:16:49 +00:00

18089 lines
447 KiB
C++

#include "PlatformPrecomp.h"
#include "dink.h"
#include "FFReader.h"
#include "../GUI/GameMenu.h"
#include <cstdlib>
#include "../GUI/PauseMenu.h"
#include "../GUI/QuickTipMenu.h"
#include "ScriptAccelerator.h"
#include "Renderer/SoftSurface.h"
#include "FileSystem/StreamingInstance.h"
#include <time.h>
const int C_DINK_MAX_ITEMS = 16;
const int C_DINK_MAX_MAGICS = 8;
void ThinkSprite(int h, bool get_frame);
void ApplyAspectRatioGLMatrix();
void ScanSeqFilesIfNeeded(int seq);
bool pre_figure_out(const char *line, int load_seq, bool bLoadSpriteOnly);
#define C_DINK_SCREEN_TRANSITION_TIME_MS 400
const float SAVE_FORMAT_VERSION = 3.1f;
const int C_DINK_FADE_TIME_MS = 300;
const float G_TRANSITION_SCALE_TRICK = 1.01f;
bool g_forceBuildBackgroundFromScratch = false;
bool g_dinkMouseRightClick = false;
float g_dinkFadeAlpha = 0;
DinkGlobals g_dglo;
DinkGlobalsStatic g_dglos; //static data, made to write/read from disk
int32 g_spriteRank[C_MAX_SPRITES_AT_ONCE];
string g_lastSaveSlotFileSaved;
int32 C_DINK_MEM_MAX_ALLOWED = (1024*1024*20);
int32 C_DINK_TEX_MEM_MAX_ALLOWED = (1024*1024*60);
//avoid texture thrashing with this
int32 C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*8);
int32 C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*16);
uint32 g_DebugKeyTimer = 0;
#ifdef _WIN32
extern bool g_bHasFocus;
#define C_DINK_KEYBOARD_INPUT
#endif
std::map<std::string, int32>* g_customSpriteMap[C_MAX_SPRITES_AT_ONCE];
eDinkGameState g_dinkGameState = DINK_GAME_STATE_NOT_PLAYING;
int water_timer;
bool fire_forward;
int fire_flip;
bool no_cheat;
bool g_itemScreenActive;
int32 last_saved_game;
bool g_b_kill_app; //if true, will close app as soon as the message pump is
Surface g_transitionSurf;
Surface g_onePixelSurf; //used for drawing blocks of color
SoundBankDummy soundbank[num_soundbanks+1];
soundstruct soundinfo[num_soundbanks+1];
seth_sound g_soundInfo[max_sounds];
player_short_info short_play;
char *g_scriptBuffer[C_MAX_SCRIPTS]; //pointers to buffers we may need
refinfo *g_scriptInstance[C_MAX_SCRIPTS];
SpriteStruct g_sprite[C_MAX_SPRITES_AT_ONCE]; //max sprite control systems at once
ScriptAccelerator g_scriptAccelerator[C_MAX_SCRIPTS];
hardness g_hmap;
seth_joy sjoy;
map_info g_MapInfo;
int32 * pvision, * plife, * presult, * pspeed, * ptiming, *plifemax, *pexper, *pmap,
*pstrength, * pcur_weapon,* pcur_magic, *pdefense, *pgold, *pmagic, *plevel, *plast_text, *pmagic_level;
int32 *pupdate_status, *pmissile_target, *penemy_sprite, *pmagic_cost, *pmissle_source;
bool no_transition;
bool g_abort_this_flip;
bool sound_on;
bool turn_on_plane;
char returnstring[200];
char slist[10][200];
int32 g_nlist[10];
char in_default[200];
bool g_bInitiateScreenMove;
bool g_bTransitionActive;
bool g_script_debug_mode =false;
uint16 decipher_savegame;
uint32 g_soundTimer = 0;
void FreeSequence(int h);
LPDIRECTDRAWSURFACE lpDDSBackGround; // Offscreen surface
LPDIRECTDRAWSURFACE lpDDSBuffer; // Offscreen surface
LPDIRECTDRAWSURFACE g_tileScreens[C_TILE_SCREEN_COUNT]; // Game pieces
LPDIRECTDRAWSURFACE g_pSpriteSurface[C_MAX_SPRITES];
bool IsCorruptedSeq(int seq);
//redink1 added for recursive scope checking
void decipher_string(char line[200], int script);
void check_midi(void);
bool ReloadSequence(int seqID, int frame = 0, bool bScanOnly = false);
void kill_sprite_all (int sprite);
bool add_time_to_saved_game(int num);
void move(int u, int amount, char kind, char kindy);
void draw_box(rtRect32 box, int color);
void run_through_tag_list_push(int h);
void random_blood(int mx, int my, int h);
int check_if_move_is_legal(int u);
void change_dir_to_diag( int *dir);
int hurt_thing(int h, int damage, int special);
void kill_all_scripts_for_real(void);
bool check_sprite_status(int spriteID);
bool InitSound();
bool DestroySound( void );
int get_var(int script, char* name);
void init_scripts(void);
int load_script(const char *pScript, int sprite, bool set_sprite, bool bQuietError=false);
void update_status_all(void);
int add_sprite(int x1, int y, int brain,int pseq, int pframe );
void load_info(); //redink1
void add_exp(int num, int h, bool addEvenIfNotLastSpriteHit=false);
bool locate(int script, char proc[20]);
bool SoundStopEffect( int sound );
void draw_status_all(void);
bool SoundDestroyEffect( int sound );
int SoundPlayEffect( int sound,int min,int plus ,int sound3d, bool repeat);
void SoundLoadBanks( void);
bool StopMidi(void);
bool check_seq_status(int h, int frame = 0);
bool PlayMidi(const char *sFileName);
void get_word(char line[300], int word, char *crap);
void run_script (int script);
void program_idata(void);
void BuildScreenBackground( bool bFullRebuild = true, bool buildImageFromScratch = true);
int realhard(int tile);
void kill_repeat_sounds_all( void );
int process_line (int script, char *s, bool doelse);
void SetDefaultVars(bool bFullClear);
int getpic(int h);
bool check_pic_status(int picID);
bool get_box (int spriteID, rtRect32 * box_crap, rtRect32 * box_real );
void fill_screen(int num);
#ifdef WINAPI
#define C_MAX_BACKGROUND_SPRITES_AT_ONCE 300 //too many and it will slow down
#else
#define C_MAX_BACKGROUND_SPRITES_AT_ONCE 200 //too many and it will slow down
#endif
void BackgroundSpriteManager::Clear()
{
m_sprites.clear();
}
void BackgroundSpriteManager::Render(LPDIRECTDRAWSURFACE lpdest)
{
//LogMsg("Drawing %d sprites", m_sprites.size());
rtRect32 box_crap,box_real;
DDBLTFX ddbltfx;
ddbltfx.dwSize = sizeof( ddbltfx);
ddbltfx.dwFillColor = 0;
deque<BackgroundSprite>::iterator itor = m_sprites.begin();
while (itor != m_sprites.end())
{
if (!check_pic_status(itor->pic))
{
#ifdef _DEBUG
LogMsg("Hmm, bad tilepic at %d..", itor->pic);
#endif
continue;
}
lpdest->Blt(&itor->dstRect, g_pSpriteSurface[itor->pic],
&itor->srcRect , DDBLT_KEYSRC ,&ddbltfx);
itor++;
}
}
void BackgroundSpriteManager::Add(int spriteID)
{
BackgroundSprite s;
s.pic = getpic(spriteID);
get_box(spriteID, &s.dstRect, &s.srcRect);
m_sprites.push_back(s);
if (m_sprites.size() > C_MAX_BACKGROUND_SPRITES_AT_ONCE)
{
m_sprites.pop_front();
}
}
int next_raise(void)
{
int crap = *plevel;
assert(crap >= 0 && crap < 200);
int num = ((100 * crap) * crap);
if (num > 99999) num = 99999;
return(num);
}
void OffsetRect(rtRect32 *pR, int x, int y)
{
pR->AdjustPosition(x,y);
}
void OffsetRect(rtRect *pR, int x, int y)
{
pR->AdjustPosition(x,y);
}
void InflateRect(rtRect32 *pR, int x, int y)
{
pR->Inflate(x,y);
}
char * rt_ltoa( int num, char *pDest, int bufSize)
{
sprintf(pDest, "%d", num);
return pDest;
}
void KillScriptAccelerators()
{
for (int i=0; i < C_MAX_SCRIPTS; i++)
{
g_scriptAccelerator[i].Kill();
}
}
void ResetDinkTimers()
{
g_soundTimer = 0;
g_DebugKeyTimer = 0;
}
void SoundLoadBanks( void) {}
void OneTimeDinkInit()
{
for (int i = 0; i < C_MAX_SPRITES_AT_ONCE; i++)
{
g_customSpriteMap[i] = NULL;
}
//defaults for memory class 1 device
C_DINK_MEM_MAX_ALLOWED = (1024*1024*10);
C_DINK_TEX_MEM_MAX_ALLOWED = (1024*1024*30);
//avoid texture thrashing with this
C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*8);
C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*16);
if (GetDeviceMemoryClass() >= C_DEVICE_MEMORY_CLASS_2)
{
C_DINK_MEM_MAX_ALLOWED = (1024*1024*20);
C_DINK_TEX_MEM_MAX_ALLOWED = (1024*1024*60);
//avoid texture thrashing with this
C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*16);
C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*32);
}
if (GetDeviceMemoryClass() >= C_DEVICE_MEMORY_CLASS_3)
{
C_DINK_MEM_MAX_ALLOWED = (1024*1024*40);
C_DINK_TEX_MEM_MAX_ALLOWED = (1024*1024*100);
//avoid texture thrashing with this
C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*32);
C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*64);
}
if (GetDeviceMemoryClass() >= C_DEVICE_MEMORY_CLASS_4)
{
C_DINK_MEM_MAX_ALLOWED = (1024*1024*80);
C_DINK_TEX_MEM_MAX_ALLOWED = (1024*1024*200);
//avoid texture thrashing with this
C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*64);
C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP = (1024*1024*128);
}
static bool bInitted = false;
g_dglos.g_DinkUpdateTimerMS = 0;
if (bInitted) return;
lpDDSBackGround = NULL; // Offscreen surface
lpDDSBuffer = NULL; // Offscreen surface
for (int i=0; i < C_TILE_SCREEN_COUNT; i++)
{
g_tileScreens[i] = NULL;
}
bInitted = true;
g_dglos.g_curPicIndex = 1; //we actually need this set before finiObjects is called
memset(g_dglos.g_picInfo, 0, sizeof(pic_info)*C_MAX_SPRITES);
memset(g_sprite, 0, sizeof(SpriteStruct) *C_MAX_SPRITES_AT_ONCE);
memset(g_dglos.g_seq, 0, sizeof(sequence) * C_MAX_SEQUENCES);
memset(g_dglos.g_scriptCallback, 0, sizeof(call_back) * C_MAX_SCRIPT_CALLBACKS);
memset(&g_dglos.g_hitmap, 0, sizeof(hit_map));
memset(&g_hmap, 0, sizeof(hardness));
//just to help me keep track of memory better
GetApp()->ModMemUsed(sizeof(pic_info)*C_MAX_SPRITES);
GetApp()->ModMemUsed(sizeof(SpriteStruct) *C_MAX_SPRITES_AT_ONCE);
GetApp()->ModMemUsed(sizeof(sequence) * C_MAX_SEQUENCES);
GetApp()->ModMemUsed( sizeof(call_back) * C_MAX_SCRIPT_CALLBACKS);
GetApp()->ModMemUsed( sizeof(hit_map));
GetApp()->ModMemUsed( sizeof(hardness));
}
void finiObjects()
{
if (last_saved_game > 0)
{
LogMsg("Modifying saved game.");
if (!add_time_to_saved_game(last_saved_game))
LogMsg("Error modifying saved game.");
}
for (int i=1; i < C_MAX_SPRITES_AT_ONCE; i++)
{
SAFE_DELETE(g_customSpriteMap[i]);
}
memset(g_sprite, 0, sizeof(SpriteStruct) *C_MAX_SPRITES_AT_ONCE);
for (int i=1; i < C_MAX_SPRITES; i++)
{
SAFE_DELETE(g_pSpriteSurface[i]);
}
g_dglos.g_curPicIndex = 1;
kill_all_scripts_for_real();
for (int i=0; i < C_TILE_SCREEN_COUNT; i++)
{
SAFE_DELETE(g_tileScreens[i]);
}
SAFE_DELETE(lpDDSBuffer);
SAFE_DELETE(lpDDSBackGround);
g_transitionSurf.HardKill();
KillVideoEngine();
g_dglo.m_iniScanner.Kill();
g_b_kill_app = true;
LogMsg("Game shutdown run");
GetAudioManager()->KillCachedSounds(false, true, 0, 100, true);
}
void clear_talk(void)
{
memset(&g_dglos.g_talkInfo, 0, sizeof(g_dglos.g_talkInfo));
g_dglos.g_playerInfo.mouse = 0;
}
#if !defined PLATFORM_LINUX && !defined PLATFORM_HTML5
/* Case insensitive strncmp. Non-ISO, deprecated. */
int strnicmp(const char *pStr1, const char *pStr2, size_t Count)
{
char c1, c2;
int v;
if (Count == 0)
return 0;
do {
c1 = *pStr1++;
c2 = *pStr2++;
/* the casts are necessary when pStr1 is shorter & char is signed */
v = (uint32) tolower(c1) - (uint32) tolower(c2);
} while ((v == 0) && (c1 != '\0') && (--Count > 0));
return v;
}
#endif
bool compare(char *orig, char *comp)
{
int len;
len = strlen(comp);
if (strlen(orig) != len) return(false);
if (strnicmp(orig,comp,len) == 0)
{
return(true);
}
//Msg("I'm sorry, but %s does not equal %s.",orig, comp);
return(false);
}
bool CreateBufferFromWaveFile(char* FileName, uint32 dwBuf)
{
g_soundInfo[dwBuf].m_fileName = FileName;
return true;
}
bool getkey(int key)
{
if (sjoy.realkey[key]) return(true); else return(false);
}
//add hardness from a sprite
int getpic(int h)
{
if (g_sprite[h].pseq == 0) return(0);
if (g_sprite[h].pseq > C_MAX_SEQUENCES)
{
LogMsg("Sequence %d? But max is %d!", g_sprite[h].pseq, C_MAX_SEQUENCES);
return(0);
}
return(g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]);
}
string GetFileLocationString(const string fName)
{
if (!fName[0])
{
return fName;
}
if (!g_dglo.m_dmodGameDir.empty())
{
//extra checks for dmod stuff
if (FileExists(g_dglo.m_dmodGamePathWithDir+fName))
{
//found it
return g_dglo.m_dmodGamePathWithDir+fName;
}
}
if (GetEmulatedPlatformID() == PLATFORM_ID_IOS || GetEmulatedPlatformID() == PLATFORM_ID_OSX || GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
{
//actually, we need to do this to grab stuff from the .pak we added
if (FileExists(g_dglo.m_gameDir+fName))
{
//found it
return g_dglo.m_gameDir+fName;
}
}
//default, from dink dir
return g_dglo.m_gamePathWithDir + fName;
}
void add_hardness (int sprite, int num)
{
for (int xx = g_sprite[sprite].x + g_dglos.g_picInfo[getpic(sprite)].hardbox.left; xx < g_sprite[sprite].x + g_dglos.g_picInfo[getpic(sprite)].hardbox.right; xx++)
{
for (int yy = g_sprite[sprite].y + g_dglos.g_picInfo[getpic(sprite)].hardbox.top; yy < g_sprite[sprite].y + g_dglos.g_picInfo[getpic(sprite)].hardbox.bottom; yy++)
{
if ( (xx-20 > 600) | (xx-20 < 0)| (yy > 400) | (yy < 0))
{
} else
g_dglos.g_hitmap.x[xx-20].y[yy] = num;
}
}
}
void setup_anim (int seq, int sequence,int delay)
{
for (int o = 1; o <= g_dglos.g_seq[sequence].last; o++)
{
g_dglos.g_seq[seq].frame[o] = g_dglos.g_seq[sequence].s+o;
g_dglos.g_seq[seq].originalFrame[o] = g_dglos.g_seq[sequence].s + o; //remember this for later, handy after set_frame_frame's are used but we still want the
//original frame's offsets
g_dglos.g_seq[seq].delay[o] = delay;
g_dglos.g_picInfo[g_dglos.g_seq[seq].frame[o]].m_parentSeq = seq; //so we can know who the parent is if we need to reload later
g_dglos.g_picInfo[g_dglos.g_seq[seq].frame[o]].m_parentFrame = o; //so we can know who the parent is if we need to reload later
}
#ifdef _DEBUG
if (seq == 855)
{
LogMsg("yo, yo!");
}
#endif
//g_dglos.g_seq[seq].frame[g_dglos.g_seq[sequence].last+1] = 0;
}
byte get_hard(int h,int x1, int y1)
{
int value;
//redink1 fix for screenlock bug
if (g_dglos.screenlock)
{
if ( x1 < 0 && x1 > -5 ) x1 = 0;
else if ( x1 > 599 && x1 < 605 ) x1 = 599;
if ( y1 < 0 && y1 > -5 ) y1 = 0;
else if ( y1 > 399 && x1 < 405 ) y1 = 399;
}
if (x1 < 0 || y1 < 0 || x1 > 599 || y1 > 399) return(0);
value = g_dglos.g_hitmap.x[x1].y[y1];
//if (GetApp()->GetGhostMode() && value != 100) return 0; //cheat enabled
return(value);
}
byte get_hard_play(int h,int x1, int y1)
{
int value;
x1 -= 20;
//redink1 fix for screenlock bug
if (g_dglos.screenlock)
{
if ( x1 < 0 && x1 > -5 ) x1 = 0;
else if ( x1 > 599 && x1 < 605 ) x1 = 599;
if ( y1 < 0 && y1 > -5 ) y1 = 0;
else if ( y1 > 399 && x1 < 405 ) y1 = 399;
}
if (x1 < 0 || y1 < 0 || x1 > 599 || y1 > 399) return(0);
value = g_dglos.g_hitmap.x[x1].y[y1];
if (value > 100)
{
if (g_dglos.g_smallMap.sprite[value-100].prop != 0)
{
g_dglos.flub_mode = value;
value = 0;
}
}
//if (GetApp()->GetGhostMode() && value != 100) return 0; //cheat enabled
return(value);
}
byte get_hard_map(int h,int x1, int y1)
{
if ((x1 < 0) || (y1 < 0)) return(0);
if ((x1 > 599) ) return(0);
if (y1 > 399) return(0);
int til = (x1 / 50) + ( ((y1 / 50)) * 12);
int offx = x1 - ((x1 / 50) * 50);
int offy = y1 - ((y1 / 50) * 50);
//Msg("tile %d ",til);
return( g_hmap.tile[ realhard(til ) ].x[offx].y[offy]);
}
void fill_hardxy(rtRect32 box)
{
//Msg("filling hard of %d %d %d %d", box.top, box.left, box.right, box.bottom);
if (box.right > 599) box.right = 600; //redink1 screenlock bug
if (box.top < 0) box.top = 0;
if (box.bottom > 399) box.bottom = 400; //redink1 screenlock bug
if (box.left < 0) box.left = 0;
for (int x1 = box.left; x1 < box.right; x1++)
{
for (int y1 = box.top; y1 < box.bottom; y1++)
{
g_dglos.g_hitmap.x[x1].y[y1] = get_hard_map(0,x1,y1);
}
}
}
void add_exp(int num, int h, bool addEvenIfNotLastSpriteHit)
{
//redink1 fix - made work with all sprites when using add_exp DinkC command
if (addEvenIfNotLastSpriteHit == false)
{
if (g_sprite[h].last_hit != 1) return;
}
if (num > 0)
{
check_sprite_status(h);
//add experience
*pexper += num;
int crap2 = add_sprite(g_sprite[h].x,g_sprite[h].y,8,0,0);
g_sprite[crap2].y -= g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].yoffset;
g_sprite[crap2].x -= g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].xoffset;
g_sprite[crap2].y -= g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].box.bottom / 3;
g_sprite[crap2].x += g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].box.right / 5;
g_sprite[crap2].y -= 30;
g_sprite[crap2].speed = 1;
g_sprite[crap2].hard = 1;
g_sprite[crap2].brain_parm = 5000;
g_sprite[crap2].my = -1;
g_sprite[crap2].kill = 1000;
g_sprite[crap2].dir = 8;
g_sprite[crap2].damage = num;
if (*pexper > 99999) *pexper = 99999;
}
}
int realhard(int tile)
{
// if (pam.t[tile].num > 3000) Msg("Hard is %d", pam.t[tile].num );
if (g_dglos.g_smallMap.t[tile].althard > 0) return(g_dglos.g_smallMap.t[tile].althard); else return(g_hmap.index[g_dglos.g_smallMap.t[tile].num]);
}
void fill_whole_hard(void)
{
for (int til=0; til < 96; til++)
{
int offx = (til * 50 - ((til / 12) * 600));
int offy = (til / 12) * 50;
for (int x = 0; x < 50; x++)
{
for (int y = 0; y < 50; y++)
{
int tileToWrite = realhard(til);
if (tileToWrite >= 0 && tileToWrite < 800)
{
g_dglos.g_hitmap.x[offx + x].y[offy + y] = g_hmap.tile[tileToWrite].x[x].y[y];
}
else
{
LogMsg("Avoiding crash, it tried to write hardness data to block %d from illegal tile %d",til, tileToWrite);
goto skip;
}
}
}
skip:;
}
}
void DrawCollision()
{
rtRect32 box_crap;
DDBLTFX ddbltfx;
for (int x1=0; x1 < 600; x1++)
for (int y1=0; y1 < 400; y1++)
{
if (g_dglos.g_hitmap.x[x1].y[y1] == 1)
{
ddbltfx.dwFillColor = 1;
ddbltfx.dwSize = sizeof(ddbltfx);
box_crap.top = y1;
box_crap.bottom = y1+1;
box_crap.left = x1+g_gameAreaLeftOffset; //20 is to compensate for the border
box_crap.right = x1+1+g_gameAreaLeftOffset;
lpDDSBack->Blt(&box_crap ,NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
if (g_dglos.g_hitmap.x[x1].y[y1] == 2)
{
ddbltfx.dwFillColor = 128;
ddbltfx.dwSize = sizeof(ddbltfx);
box_crap.top = y1;
box_crap.bottom = y1+1;
box_crap.left = x1+g_gameAreaLeftOffset; //20 is to compensate for the border
box_crap.right = x1+1+g_gameAreaLeftOffset;
lpDDSBack->Blt(&box_crap ,NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
if (g_dglos.g_hitmap.x[x1].y[y1] == 3)
{
ddbltfx.dwFillColor = 45;
ddbltfx.dwSize = sizeof(ddbltfx);
box_crap.top = y1;
box_crap.bottom = y1+1;
box_crap.left = x1+g_gameAreaLeftOffset; //20 is to compensate for the border
box_crap.right = x1+1+g_gameAreaLeftOffset;
lpDDSBack->Blt(&box_crap ,NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
if (g_dglos.g_hitmap.x[x1].y[y1] > 100)
{
if (g_dglos.g_smallMap.sprite[ (g_dglos.g_hitmap.x[x1].y[y1]) - 100].prop == 1)
{
ddbltfx.dwFillColor = 20;
//draw a little pixel
ddbltfx.dwSize = sizeof(ddbltfx);
box_crap.top = y1;
box_crap.bottom = y1+1;
box_crap.left = x1+g_gameAreaLeftOffset; //20 is to compensate for the border
box_crap.right = x1+1+g_gameAreaLeftOffset;
lpDDSBack->Blt(&box_crap ,NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
} else
{
#ifdef _DEBUG
/*
if (x1 == 423+20 && y1 == 120)
{
//if (Random(200) == 0)
LogMsg("Drawing g_dglos.g_smallMap.sprite %d's hardness..", (g_dglos.g_hitmap.x[x1].y[y1]) - 100);
int hh= 5;
}
*/
#endif
//draw a little pixel
if (x1 > 580)
{
ddbltfx.dwFillColor = 70;
} else
{
ddbltfx.dwFillColor = 23;
}
ddbltfx.dwSize = sizeof(ddbltfx);
box_crap.top = y1;
box_crap.bottom = y1+1;
box_crap.left = x1+g_gameAreaLeftOffset; //20 is to compensate for the border
box_crap.right = x1+1+g_gameAreaLeftOffset;
lpDDSBack->Blt(&box_crap ,NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
}
}
}
bool LoadTileScreenIfNeeded(int h, bool &bRequireRebuildOut)
{
bRequireRebuildOut = false;
string fName = "tiles/ts";
if (h < 10) fName += "0";
fName += toString(h)+".bmp";
if (g_dglos.g_playerInfo.tile[h].file[0] != 0)
{
//LogMsg("We should load %s", g_dglos.g_playerInfo.tile[h].file);
fName = ToLowerCaseString(g_dglos.g_playerInfo.tile[h].file);
}
if (g_tileScreens[h])
{
#ifdef _DEBUG
//LogMsg("tilescreen %s already loaded, skipping", fName.c_str());
#endif
#ifdef _DEBUG
if (g_tileScreens[h] && g_tileScreens[h]->m_pSurf->GetSurfaceType() != SoftSurface::SURFACE_PALETTE_8BIT)
{
//we're going to require a hicolor backbuffer.
if (lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
{
LogMsg("BIG ERROR: Detected high color tilescreen bmps. Converting backbuffers to 32 bit on the fly.");
}
}
#endif
return true; //already loaded
}
assert(!g_tileScreens[h]);
#ifdef _DEBUG
LogMsg("Loading tilescreen %s", fName.c_str());
#endif
g_tileScreens[h] = LoadBitmapIntoSurface(GetFileLocationString(fName).c_str(), TRANSPARENT_NONE, IDirectDrawSurface::MODE_NORMAL);
if (g_tileScreens[h] && g_tileScreens[h]->m_pSurf->GetSurfaceType() != SoftSurface::SURFACE_PALETTE_8BIT)
{
//we're going to require a hicolor backbuffer.
if (lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
{
LogMsg("Detected high color tilescreen bmps. Converting backbuffers to 32 bit on the fly.");
//switch it
delete lpDDSBackGround;
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
bRequireRebuildOut = true;
}
}
if (g_tileScreens[h]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT && lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
//if (0)
{
//test to make sure the palettes are the same.. some dmods change them slightly which breaks things (Cast Awakening)
if (!g_tileScreens[h]->m_pSurf->IsPaletteTheSame(lpDDSBuffer->m_pSurf->GetPalette(), lpDDSBuffer->m_pSurf->GetPaletteColorCount()))
{
if (lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
{
//switch it
delete lpDDSBackGround;
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
bRequireRebuildOut = true;
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
LogMsg("Detected tilescreen palette doesn't match backbuffers. Converting backbuffers to 32 bit on the fly.");
delete lpDDSBuffer;
lpDDSBuffer = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
}
}
if (g_tileScreens[h]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_NONE)
{
//some kind of error
LogMsg("Error loading tilescreen %d", h);
delete g_tileScreens[h];
g_tileScreens[h] = 0;
}
return g_tileScreens[h] != NULL;
}
//this is completely different than how the original dink worked. The original Dink used GetTickCount() which drastically changed
//depending on when you last rebooted your computer. The new way just uses the clock in the save game which is accurate, but the result
//is if we continue a save created with another version of dink, it's likely sprites will never come back.
void fix_dead_sprites( void )
{
for (int i = 1; i < 100; i++)
{
if (g_dglos.g_playerInfo.spmap[*pmap].type[i] == 6)
{
if (g_dglos.g_playerInfo.spmap[*pmap].last_time > GetApp()->GetGameTick())
{
#ifdef _DEBUG
LogMsg("Woah, crazy time on dead map sprite (%d) detected", i);
#endif
//g_dglos.g_playerInfo.spmap[*pmap].last_time = GetApp()->GetGameTick();
//I don't think this is needed, because it's reset elsewhere to the current time if visited
}
if ((g_dglos.g_dinkTick > (g_dglos.g_playerInfo.spmap[*pmap].last_time + 300000)) ||
(g_dglos.g_dinkTick +400000 < g_dglos.g_playerInfo.spmap[*pmap].last_time + 300000) )
{
//this sprite can come back online now
g_dglos.g_playerInfo.spmap[*pmap].type[i] = 0;
}
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[i] == 7)
{
if (g_dglos.g_dinkTick > (g_dglos.g_playerInfo.spmap[*pmap].last_time + 180000))
{
//this sprite can come back online now
g_dglos.g_playerInfo.spmap[*pmap].type[i] = 0;
}
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[i] == 8)
{
if (g_dglos.g_dinkTick > (g_dglos.g_playerInfo.spmap[*pmap].last_time + 60000))
{
//this sprite can come back online now
g_dglos.g_playerInfo.spmap[*pmap].type[i] = 0;
}
}
}
}
void load_map(const int num)
{
FILE * fp;
int holdme,lsize;
//LogMsg("Loading map %d...",num);
g_dglos.m_bRenderBackgroundOnLoad = true;
StreamingInstance *pFile = GetFileManager()->GetStreaming(GetFileLocationString(g_dglos.current_map), NULL, false);
// fp = fopen( GetFileLocationString(g_dglos.current_map).c_str(), "rb");
//g_dglos.last_fill_screen_palette_color = 0; //it's ok to forget the last fillscreen command
if (!pFile)
{
LogMsg("Cannot find %s file!!!",g_dglos.current_map);
return;
}
//redink1 set correctly so Dink appears on mini-map for warps and such
//doesn't work, because 'num' is actually the offset in map.dat, not the map screen number
//if (map.indoor[num] == 0)
// play.last_map = num;
lsize = sizeof(struct small_map);
holdme = (lsize * (num-1));
//fseek( fp, holdme, SEEK_SET);
//pFile->SeekFromStart(holdme); //only will work if the file is uncompressed in the zip
//another way is this..
const int bufferSize = 1024*4;
char buffer[bufferSize];
while (holdme > 0)
{
int bytesRead = pFile->Read((byte*)buffer, rt_min(holdme, bufferSize));
holdme -= bytesRead;
}
//Msg("Trying to read %d bytes with offset of %d",lsize,holdme);
pFile->Read((byte*)&g_dglos.g_smallMap, lsize);
//int shit = fread( &g_dglos.g_smallMap, lsize, 1, fp); /* current player */
// Msg("Read %d bytes.",shit);
//if (shit == 0) LogMsg("ERROR: Couldn't read map %d?!?", num);
// fclose(fp);
delete pFile;
g_sprite[1].move_active = false;
g_sprite[1].move_nohard = false;
g_sprite[1].freeze = false;
g_dglos.screenlock = 0;
*pvision = 0; //reset vision
fill_whole_hard();
fix_dead_sprites();
check_midi();
}
void save_game(int num)
{
FILE * fp;
char crap[256];
//redink1 created this
char info_temp[200];
CreateDirectoryRecursively(g_dglo.m_savePath, g_dglo.m_gameDir);
sprintf(crap, "%ssave%d.dat", g_dglo.m_savePath.c_str(), num);
fp = fopen(crap, "wb");
g_lastSaveSlotFileSaved = crap;
if (!fp)
{
LogError("Unable to save game to %s", crap);
return;
}
//lets set some vars first
g_dglos.g_playerInfo.x = g_sprite[1].x;
g_dglos.g_playerInfo.y = g_sprite[1].y;
g_dglos.g_playerInfo.version = C_DINK_VERSION;
g_dglos.g_playerInfo.pseq = g_sprite[1].pseq;
g_dglos.g_playerInfo.pframe = g_sprite[1].pframe;
g_dglos.g_playerInfo.seq = g_sprite[1].seq;
g_dglos.g_playerInfo.frame = g_sprite[1].frame;
g_dglos.g_playerInfo.size = g_sprite[1].size;
g_dglos.g_playerInfo.dir = g_sprite[1].dir;
g_dglos.g_playerInfo.strength = g_sprite[1].strength;
g_dglos.g_playerInfo.defense = g_sprite[1].defense;
g_dglos.g_playerInfo.que = g_sprite[1].que;
g_dglos.g_playerInfo.minutes = ( GetBaseApp()->GetGameTick()-g_dglos.time_start) / (1000*60);
//g_dglos.g_playerInfo.m_gameTime = GetBaseApp()->GetGameTick();
//g_dglos.time_start = GetBaseApp()->GetGameTick();
g_dglos.g_playerInfo.base_idle = g_sprite[1].base_idle;
g_dglos.g_playerInfo.base_walk = g_sprite[1].base_walk;
g_dglos.g_playerInfo.base_hit = g_sprite[1].base_hit;
//redink1 - save game things for storing new map, palette, and tile information
strncpy(g_dglos.g_playerInfo.mapdat, g_dglos.current_map, 50);
strncpy(g_dglos.g_playerInfo.dinkdat, g_dglos.current_dat, 50);
//redink1 code for custom save game names
strcpy(info_temp,g_dglos.save_game_info);
decipher_string(info_temp, 0);
strncpy(g_dglos.g_playerInfo.gameinfo,info_temp,77);
//sprintf(play.gameinfo, "Level %d",*plevel);
last_saved_game = num;
fwrite(&g_dglos.g_playerInfo,sizeof(g_dglos.g_playerInfo),1,fp);
fclose(fp);
SyncPersistentData();
}
void kill_all_vars(void)
{
memset(&g_dglos.g_playerInfo, 0, sizeof(g_dglos.g_playerInfo));
}
bool attach(void)
{
for (int i = 1; i < max_vars; i++)
{
if (compare((char*)"&life", g_dglos.g_playerInfo.var[i].name))
{
plife = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&vision", g_dglos.g_playerInfo.var[i].name))
{
pvision = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&result", g_dglos.g_playerInfo.var[i].name))
{
presult = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&speed", g_dglos.g_playerInfo.var[i].name))
{
pspeed = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&timing", g_dglos.g_playerInfo.var[i].name))
{
ptiming = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&lifemax", g_dglos.g_playerInfo.var[i].name))
{
plifemax = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&exp", g_dglos.g_playerInfo.var[i].name)) pexper = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&strength", g_dglos.g_playerInfo.var[i].name)) pstrength = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&defense", g_dglos.g_playerInfo.var[i].name)) pdefense = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&gold", g_dglos.g_playerInfo.var[i].name)) pgold = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&magic", g_dglos.g_playerInfo.var[i].name)) pmagic = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&level", g_dglos.g_playerInfo.var[i].name)) plevel = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&player_map", g_dglos.g_playerInfo.var[i].name)) pmap = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&cur_weapon", g_dglos.g_playerInfo.var[i].name)) pcur_weapon = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&cur_magic", g_dglos.g_playerInfo.var[i].name)) pcur_magic = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&last_text", g_dglos.g_playerInfo.var[i].name)) plast_text = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&magic_level", g_dglos.g_playerInfo.var[i].name)) pmagic_level = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&update_status", g_dglos.g_playerInfo.var[i].name))
{
pupdate_status = &g_dglos.g_playerInfo.var[i].var;
}
if (compare((char*)"&missile_target", g_dglos.g_playerInfo.var[i].name)) pmissile_target = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&enemy_sprite", g_dglos.g_playerInfo.var[i].name)) penemy_sprite = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&magic_cost", g_dglos.g_playerInfo.var[i].name)) pmagic_cost = &g_dglos.g_playerInfo.var[i].var;
if (compare((char*)"&missle_source", g_dglos.g_playerInfo.var[i].name)) pmissle_source = &g_dglos.g_playerInfo.var[i].var;
}
if (!pstrength)
{
LogError("Corrupted save or .c file? strength global var not set.");
return false;
}
g_dglos.g_guiStrength = *pstrength;
g_dglos.g_guiMagic = *pmagic;
g_dglos.g_guiGold = *pgold;
g_dglos.g_guiDefense = *pdefense;
g_dglos.g_guiLife = *plife;
g_dglos.g_guiLifeMax = *plifemax;
g_dglos.g_guiExp = *pexper;
g_dglos.g_guiMagicLevel = *pmagic_level;
g_dglos.g_guiRaise = next_raise();
return true; //no error
}
bool add_time_to_saved_game(int num)
{
/*
FILE * fp;
char crap[256];
sprintf(crap, "%ssave%d.dat", g_dglo.m_gamePath.c_str(), num);
fp = fopen(crap, "rb");
if (!fp)
{
LogMsg("Couldn't load save game %d", num);
return(false);
}
else
{
fread(&g_dglos.g_playerInfo,sizeof(g_dglos.g_playerInfo),1,fp);
fclose(fp);
}
//great, now let's resave it with added time
LogMsg("Ok, adding time.");
g_dglos.g_playerInfo.minutes += 0;
sprintf(crap, "save%d.dat", num);
fp = fopen(crap, "wb");
if (fp)
{
fwrite(&g_dglos.g_playerInfo,sizeof(g_dglos.g_playerInfo),1,fp);
fclose(fp);
}
LogMsg("Wrote it.(%d of time)", g_dglos.g_playerInfo.minutes);
*/
return(true);
}
bool load_game(int num)
{
FILE * fp;
char crap[256];
//lets get rid of our magic and weapon scripts
if (g_dglos.weapon_script != 0)
{
if (locate(g_dglos.weapon_script, "DISARM"))
{
run_script(g_dglos.weapon_script);
}
}
if (g_dglos.magic_script != 0) if (locate(g_dglos.magic_script, "DISARM")) run_script(g_dglos.magic_script);
g_dglos.g_bowStatus.active = false;
g_dglos.weapon_script = 0;
g_dglos.magic_script = 0;
g_dglos.midi_active = true;
if (last_saved_game > 0)
{
LogMsg("Modifying saved game.");
if (!add_time_to_saved_game(last_saved_game))
LogMsg("Error modifying saved game.");
}
StopMidi();
for (int i=1; i < C_MAX_SPRITES_AT_ONCE; i++)
{
kill_sprite_all(i);
}
SetDefaultVars(false);
g_sprite[1].active = true;
g_dglos.g_gameMode = 2;
g_sprite[1].noclip = 0;
g_sprite[1].brain = 1;
g_sprite[1].nocontrol = 0;
sprintf(crap, "%ssave%d.dat", g_dglo.m_savePath.c_str(), num);
fp = fopen(crap, "rb");
if (!fp)
{
LogMsg("Couldn't load save game %d", num);
return(false);
}
else
{
fread(&g_dglos.g_playerInfo,sizeof(g_dglos.g_playerInfo),1,fp);
fclose(fp);
//redink1 - new map, if exist
if (strlen(g_dglos.g_playerInfo.mapdat) > 0 && strlen(g_dglos.g_playerInfo.dinkdat) > 0)
{
strcpy(g_dglos.current_map, g_dglos.g_playerInfo.mapdat);
strcpy(g_dglos.current_dat, g_dglos.g_playerInfo.dinkdat);
ToLowerCase(g_dglos.current_map);
ToLowerCase(g_dglos.current_dat);
load_info();
}
g_sprite[1].damage = 0;
g_sprite[1].x = g_dglos.g_playerInfo.x;
g_sprite[1].y = g_dglos.g_playerInfo.y;
g_dglos.walk_off_screen = 0;
g_sprite[1].nodraw = 0;
g_dglos.g_pushingEnabled = 1;
g_sprite[1].pseq = g_dglos.g_playerInfo.pseq;
g_sprite[1].pframe = g_dglos.g_playerInfo.pframe;
g_sprite[1].size = g_dglos.g_playerInfo.size;
g_sprite[1].seq = g_dglos.g_playerInfo.seq;
g_sprite[1].frame = g_dglos.g_playerInfo.frame;
g_sprite[1].dir = g_dglos.g_playerInfo.dir;
g_sprite[1].strength = g_dglos.g_playerInfo.strength;
g_sprite[1].defense = g_dglos.g_playerInfo.defense;
g_sprite[1].que = g_dglos.g_playerInfo.que;
if (g_dglos.g_playerInfo.m_gameTime != 0)
{
GetApp()->SetGameTick(g_dglos.g_playerInfo.m_gameTime);
} else
{
//convert from old style of dink timing
GetApp()->SetGameTick(g_dglos.g_playerInfo.minutes*1000*60);
g_dglos.time_start = 0;
}
//g_dglos.time_start = GetBaseApp()->GetGameTick();
g_dglos.g_dinkTick = GetTick(TIMER_GAME);
g_sprite[1].base_idle = g_dglos.g_playerInfo.base_idle;
g_sprite[1].base_walk = g_dglos.g_playerInfo.base_walk;
g_sprite[1].base_hit = g_dglos.g_playerInfo.base_hit;
int script = load_script("main", 0, true);
locate(script, "main");
run_script(script);
//lets attach our vars to the scripts
attach();
*pupdate_status = 1;
LogMsg("Attached vars.");
//redink1 fixes
g_dglos.dinkspeed = 3;
if (*pcur_weapon != 0)
{
if (g_dglos.g_playerInfo.g_itemData[*pcur_weapon].active == false)
{
*pcur_weapon = 1;
g_dglos.weapon_script = 0;
LogMsg("Loadgame error: Player doesn't have armed weapon - changed to 1.");
} else
{
g_dglos.weapon_script = load_script(g_dglos.g_playerInfo.g_itemData[*pcur_weapon].name, 1000, false);
if (locate(g_dglos.weapon_script, "DISARM")) run_script(g_dglos.weapon_script);
g_dglos.weapon_script = load_script(g_dglos.g_playerInfo.g_itemData[*pcur_weapon].name, 1000, false);
if (locate(g_dglos.weapon_script, "ARM")) run_script(g_dglos.weapon_script);
}
}
if (*pcur_magic != 0)
{
if (g_dglos.g_playerInfo.g_itemData[*pcur_magic].active == false)
{
*pcur_magic = 0;
g_dglos.magic_script = 0;
LogMsg("Loadgame error: Player doesn't have armed magic - changed to 0.");
} else
{
g_dglos.magic_script = load_script(g_dglos.g_playerInfo.g_MagicData[*pcur_magic].name, 1000, false);
if (locate(g_dglos.magic_script, "DISARM")) run_script(g_dglos.magic_script);
g_dglos.magic_script = load_script(g_dglos.g_playerInfo.g_MagicData[*pcur_magic].name, 1000, false);
if (locate(g_dglos.magic_script, "ARM")) run_script(g_dglos.magic_script);
}
}
kill_repeat_sounds_all();
load_map(g_MapInfo.loc[*pmap]);
LogMsg("Loaded map.");
BuildScreenBackground();
LogMsg("Map drawn.");
//stop any weird noises from happening on load
g_dglos.g_guiStrength = *pstrength;
g_dglos.g_guiMagic = *pmagic;
g_dglos.g_guiGold = *pgold;
g_dglos.g_guiDefense = *pdefense;
//redink1 fixes
g_dglos.g_guiExp = *pexper;
draw_status_all();
LogMsg("Status drawn.");
last_saved_game = num;
return(true);
}
}
void kill_cur_item( void )
{
if (*pcur_weapon != 0)
{
if (g_dglos.g_playerInfo.g_itemData[*pcur_weapon].active == true)
{
if (g_dglos.weapon_script != 0) if (locate(g_dglos.weapon_script, "DISARM")) run_script(g_dglos.weapon_script);
g_dglos.weapon_script = load_script(g_dglos.g_playerInfo.g_itemData[*pcur_weapon].name, 0, false);
g_dglos.g_playerInfo.g_itemData[*pcur_weapon].active = false;
*pcur_weapon = 0;
if (g_dglos.weapon_script != 0) if (locate(g_dglos.weapon_script, "HOLDINGDROP")) run_script(g_dglos.weapon_script);
if (g_dglos.weapon_script != 0) if (locate(g_dglos.weapon_script, "DROP")) run_script(g_dglos.weapon_script);
g_dglos.weapon_script = 0;
} else
{
LogMsg("Error: Can't kill cur item, none armed.");
}
}
}
void kill_cur_item_script( char name[20])
{
int select = 0;
for (int i = 1; i < C_DINK_MAX_ITEMS + 1; i++)
{
if (g_dglos.g_playerInfo.g_itemData[i].active)
if (compare(g_dglos.g_playerInfo.g_itemData[i].name, name))
{
select = i;
goto found;
}
}
return;
found:
if (*pcur_weapon == select)
{
//holding it right now
if (locate(g_dglos.weapon_script, "HOLDINGDROP")) run_script(g_dglos.weapon_script);
if (locate(g_dglos.weapon_script, "DISARM")) run_script(g_dglos.weapon_script);
*pcur_weapon = 0;
g_dglos.weapon_script = 0;
}
int script = load_script(g_dglos.g_playerInfo.g_itemData[select].name, 0, false);
g_dglos.g_playerInfo.g_itemData[select].active = false;
if (locate(script, "DROP")) run_script(script);
draw_status_all();
}
void kill_cur_magic_script( char name[20])
{
int select = 0;
for (int i = 1; i < 9; i++)
{
if (g_dglos.g_playerInfo.g_MagicData[i].active)
if (compare(g_dglos.g_playerInfo.g_MagicData[i].name, name))
{
select = i;
goto found;
}
}
return;
found:
if (*pcur_magic == select)
{
//holding it right now
if (locate(g_dglos.magic_script, "HOLDINGDROP")) run_script(g_dglos.magic_script);
if (locate(g_dglos.magic_script, "DISARM")) run_script(g_dglos.magic_script);
*pcur_weapon = 0;
g_dglos.magic_script = 0;
}
int script = load_script(g_dglos.g_playerInfo.g_MagicData[select].name, 0, false);
g_dglos.g_playerInfo.g_MagicData[select].active = false;
if (locate(script, "DROP")) run_script(script);
draw_status_all();
}
void kill_cur_magic( void )
{
if (*pcur_magic != 0)
{
if (g_dglos.g_playerInfo.g_MagicData[*pcur_magic].active == true)
{
if (g_dglos.magic_script != 0) if (locate(g_dglos.magic_script, "DISARM")) run_script(g_dglos.magic_script);
g_dglos.magic_script = load_script(g_dglos.g_playerInfo.g_MagicData[*pcur_magic].name, 0, false);
g_dglos.g_playerInfo.g_MagicData[*pcur_magic].active = false;
*pcur_magic = 0;
if (g_dglos.magic_script != 0) if (locate(g_dglos.magic_script, "HOLDINGDROP")) run_script(g_dglos.magic_script);
if (g_dglos.magic_script != 0) if (locate(g_dglos.magic_script, "DROP")) run_script(g_dglos.magic_script);
g_dglos.magic_script = 0;
} else
{
LogMsg("Error: Can't kill cur magic, none armed.");
}
}
}
void update_screen_time(void )
{
//Msg("Cur time is %d", play.spmap[*pmap].last_time);
//Msg("Map is %d..", *pmap);
g_dglos.g_playerInfo.spmap[*pmap].last_time = g_dglos.g_dinkTick;
//Msg("Time was saved as %d", play.spmap[*pmap].last_time);
}
bool load_game_small(int num, char * line, int *mytime)
{
FILE * fp;
char crap[255];
sprintf(crap, "%ssave%d.dat", g_dglo.m_savePath.c_str(), num);
fp = fopen(crap, "rb");
if (!fp)
{
//LogMsg("Couldn't quickload save game %d", num);
line[0] = 0;
*mytime = 0;
return(false);
}
fread(&short_play,sizeof(player_short_info),1,fp);
fclose(fp);
*mytime = short_play.minutes;
strcpy(line, short_play.gameinfo);
return(true);
}
void load_info()
{
FILE * fp;
string fName = GetFileLocationString(g_dglos.current_dat);
//redink1 changed 'crap' to 'current_dat'
StreamingInstance *pFile = GetFileManager()->GetStreaming(GetFileLocationString(g_dglos.current_dat), NULL, false);
//fp = fopen(fName.c_str(), "rb");
if (!pFile)
{
LogMsg("Unable to load_info() on %s", fName.c_str());
return;
}
else
{
LogMsg("World data loaded.");
pFile->Read((byte*)&g_MapInfo, sizeof(struct map_info));
//fread(&g_MapInfo,sizeof(struct map_info),1,fp);
delete pFile;
//fclose(fp);
}
}
bool load_hard(void)
{
//FILE * fp;
string fName = GetFileLocationString("hard.dat");
StreamingInstance *pFile = GetFileManager()->GetStreaming(fName, NULL, false);
//fp = fopen(fName.c_str(), "rb");
if (!pFile)
{
return false;
}
else
{
//fread(&g_hmap,sizeof(struct hardness),1,fp);
pFile->Read((byte*)&g_hmap, sizeof(struct hardness));
delete(pFile);
}
return true;
}
void blit_background(void)
{
rtRect32 rcRect( 0,0,C_DINK_SCREENSIZE_X,C_DINK_SCREENSIZE_Y);
lpDDSBack->BltFast( 0, 0, lpDDSBackGround,
&rcRect, DDBLTFAST_NOCOLORKEY);
}
void draw_wait()
{
LogMsg("waiting..");
}
bool LoadSpriteSingleFrame(string fNameBase, int seq, int oo, int picIndex, eTransparencyType transType, FFReader *pReader, rtRect32 hardbox, int xoffset, int yoffset, int notanim)
{
int work;
string fName = fNameBase;
if (oo < 10) fName += "0";
fName += toString(oo) + ".bmp";
int pMemSize = 0;
byte *pMem = pReader->LoadFileIntoMemory(fName, &pMemSize, fNameBase + "01.bmp");
if (g_dglos.g_seq[seq].m_spaceAllowed != 0)
{
if (pMem && oo > g_dglos.g_seq[seq].m_spaceAllowed)
{
#ifdef _DEBUG
LogMsg("Truncating anim to fit in existing seq %d", seq);
#endif
SAFE_DELETE_ARRAY(pMem);
}
}
if (pReader->GetLastError() != FFReader::ERROR_NONE)
{
LogMsg("Low mem error");
assert(!"Low mem");
FreeSequence(seq);
return false;
}
if (pMem)
{
#ifdef _DEBUG
//LogMsg("Loaded %s", (fName).c_str());
#endif
//assert(!g_dglos.g_picInfo[g_cur_sprite].pSurface);
SAFE_DELETE(g_pSpriteSurface[picIndex]);
#ifdef _DEBUG
if (seq == 192 && oo == 5)
{
LogMsg("Woah, ");
}
if (seq == 341 && oo == 1)
{
LogMsg("Woah, ");
}
#endif
bool bUseCheckerboardFix = GetApp()->GetVar("checkerboard_fix")->GetUINT32() != 0;
//hack so dialog box doesn't look bad:
if (bUseCheckerboardFix)
{
/*
if (oo >=2 && oo <= 4 && fNameBase =="main-")
{
//nah, because this is connected it makes this look weird, even with the V2 checkerboard processing
bUseCheckerboardFix = false;
}
*/
}
#ifdef _DEBUG
if (seq == 868 && oo == 17)
{
//LogMsg("hey");
}
#endif
if (seq == 181 && oo == 11)
{
//hack for exp divider to be trans
transType = TRANSPARENT_WHITE;
}
g_pSpriteSurface[picIndex] = LoadBitmapIntoSurface("", transType, IDirectDrawSurface::MODE_SHADOW_GL, pMem, pMemSize, bUseCheckerboardFix);
}
else
{
if (oo == 1)
{
#ifdef _DEBUG
LogMsg("load_sprites: Anim %s not found.", (fName).c_str());
#endif
//assert(0);
return false;
}
return false;
}
SAFE_DELETE_ARRAY(pMem);
if (picIndex > 0)
{
int surfSizeX, surfSizeY;
GetSizeOfSurface(g_pSpriteSurface[picIndex], &surfSizeX, &surfSizeY);
g_dglos.g_picInfo[picIndex].box.top = 0;
g_dglos.g_picInfo[picIndex].box.left = 0;
g_dglos.g_picInfo[picIndex].box.right = surfSizeX;
g_dglos.g_picInfo[picIndex].box.bottom = surfSizeY;
}
if (oo == 1)
{
//special handling for the first one
if (g_dglos.g_seq[seq].m_bIsAnim)
{
if (xoffset > 0)
{
//an offset was set for the whole anim specifically, we don't need to guess
g_dglos.g_seq[seq].m_xoffset = xoffset;
}
else
{
g_dglos.g_seq[seq].m_xoffset = (g_dglos.g_picInfo[picIndex].box.right -
(g_dglos.g_picInfo[picIndex].box.right / 2)) + (g_dglos.g_picInfo[picIndex].box.right / 6);
}
if (yoffset > 0)
{
//an offset was set for the whole anim specifically, we don't need to guess
g_dglos.g_seq[seq].m_yoffset = yoffset;
}
else
{
g_dglos.g_seq[seq].m_yoffset = (g_dglos.g_picInfo[picIndex].box.bottom -
(g_dglos.g_picInfo[picIndex].box.bottom / 4)) - (g_dglos.g_picInfo[picIndex].box.bottom / 30);
}
}
}
if (g_dglos.g_seq[seq].m_bIsAnim)
{
//it's an animation. Generally we'd take the offset from frame 1
if (!g_dglos.g_picInfo[picIndex].m_bCustomSettingsApplied)
{
g_dglos.g_picInfo[picIndex].yoffset = g_dglos.g_seq[seq].m_yoffset;
g_dglos.g_picInfo[picIndex].xoffset = g_dglos.g_seq[seq].m_xoffset;
}
else
{
//presumably it's already been set with a SET_SPRITE_INFO or something
}
}
else
{
//not an animation
if (!g_dglos.g_picInfo[picIndex].m_bCustomSettingsApplied)
{
//nothing custom set, so let's set with default values
if (yoffset > 0)
g_dglos.g_picInfo[picIndex].yoffset = yoffset; else
{
g_dglos.g_picInfo[picIndex].yoffset = (g_dglos.g_picInfo[picIndex].box.bottom -
(g_dglos.g_picInfo[picIndex].box.bottom / 4)) - (g_dglos.g_picInfo[picIndex].box.bottom / 30); //for the rest
}
if (xoffset > 0)
g_dglos.g_picInfo[picIndex].xoffset = xoffset; else
{
g_dglos.g_picInfo[picIndex].xoffset = (g_dglos.g_picInfo[picIndex].box.right -//
(g_dglos.g_picInfo[picIndex].box.right / 2)) + (g_dglos.g_picInfo[picIndex].box.right / 6);
}
}
}
if (!g_dglos.g_picInfo[picIndex].m_bCustomSettingsApplied)
{
g_dglos.g_picInfo[picIndex].hardbox.Clear();
//ok, setup main offsets, lets build the hard block
if (hardbox.right > 0)
{
//forced setting
g_dglos.g_picInfo[picIndex].hardbox.left = hardbox.left;
g_dglos.g_picInfo[picIndex].hardbox.right = hardbox.right;
}
else
{
//guess setting
work = g_dglos.g_picInfo[picIndex].box.right / 4;
g_dglos.g_picInfo[picIndex].hardbox.left -= work;
g_dglos.g_picInfo[picIndex].hardbox.right += work;
}
if (hardbox.bottom > 0)
{
g_dglos.g_picInfo[picIndex].hardbox.top = hardbox.top;
g_dglos.g_picInfo[picIndex].hardbox.bottom = hardbox.bottom;
}
else
{
work = g_dglos.g_picInfo[picIndex].box.bottom / 10;
g_dglos.g_picInfo[picIndex].hardbox.top -= work;
g_dglos.g_picInfo[picIndex].hardbox.bottom += work;
}
}
return true;
}
bool load_sprites(char org[512], int seq, int speed, int xoffset, int yoffset, rtRect32 hardbox, eTransparencyType transType, bool leftalign, bool bScanOnly = false,
int frame = 0)
{
char hold[5];
ToLowerCase(org);
string tempStr(org);
StringReplace("\\", "/", tempStr);
static FFReader reader;
#ifdef _DEBUG
if (seq == 868 )
{
LogMsg("Yeah");
}
#endif
reader.Init(g_dglo.m_gameDir, g_dglo.m_dmodGamePathWithDir, GetPathFromString(tempStr), g_dglo.m_bUsingDinkPak);
string fNameBase = GetFileNameFromString(tempStr);
if (seq == 181 && frame == 11)
{
//hack for exp divider to be trans
transType = TRANSPARENT_WHITE;
}
#ifdef _DEBUG
//LogMsg("Loading %s", org);
#endif
if (frame != 0)
{
//special code for loading a single frame...
LoadSpriteSingleFrame(fNameBase, seq, frame, g_dglos.g_seq[seq].s+frame, transType, &reader, hardbox, xoffset, yoffset, false);
return true;
}
g_dglos.g_seq[seq].m_bDidFileScan = true;
// redink1 added to fix bug where loading sequences over others wouldn't work quite right.
int save_cur = g_dglos.g_curPicIndex;
bool reload = false;
if (g_dglos.g_seq[seq].last != 0)
{
FreeSequence(seq);
// Msg("Saving sprite %d", save_cur);
g_dglos.g_curPicIndex = g_dglos.g_seq[seq].s+1;
#ifdef _DEBUG
//LogMsg("Reloading: Temp g_curPicIndex is %d", g_curPicIndex);
#endif
reload = true;
//g_dglos.g_seq[seq].last = 0;
//g_dglos.g_seq[seq].m_spaceAllowed = 0; //forget the limits
} else
{
//LogMsg("Not reloading..");
g_dglos.g_seq[seq].s = g_dglos.g_curPicIndex -1;
}
if (bScanOnly || g_dglos.g_seq[seq].frame[1] == 0)
{
if (reload)
{
g_dglos.g_curPicIndex = save_cur;
return true;
}
for (int oo = 1; oo <= C_MAX_SPRITE_FRAMES+1; oo++) //the +1 is so we can detect when we go over our limit
{
if (oo < 10) strcpy(hold, "0"); else strcpy(hold,"");
#ifdef _DEBUG
if (seq == 35 && oo == 22)
{
// LogMsg("Loading seq %d frame %d", seq, oo);
}
#endif
// 2 hours of debugging found that this is key to make 'png' graphics work.
if (oo <= C_MAX_SPRITE_FRAMES && (reader.DoesFileExist(fNameBase+string(hold)+toString(oo)+".bmp", fNameBase + "01.bmp") ||
reader.DoesFileExist(fNameBase+string(hold)+toString(oo)+".png", fNameBase + "01.png")))
{
g_dglos.g_curPicIndex++;
} else
{
if (oo == 1)
{
LogMsg("load_sprites: Anim %s not found.",tempStr.c_str());
//assert(0);
}
if (oo == C_MAX_SPRITE_FRAMES+1)
{
LogMsg("Warning: Sequence %d tries to use over %d frames which is the max we can load!", seq, oo);
}
g_dglos.g_seq[seq].m_spaceAllowed = (oo - 1);
g_dglos.g_seq[seq].last = (oo - 1);
setup_anim(seq,seq,speed);
break;
}
}
if (bScanOnly)
return true;
}
#ifdef _DEBUG
if (seq == 424)
{
//LogMsg("hey");
}
#endif
for (int oo = 1; oo <= C_MAX_SPRITE_FRAMES; oo++)
{
//LogMsg("Loading seq %d, oo is %d", seq, oo);
#ifdef _DEBUG
if (seq == 35 && oo == 1)
{
LogMsg("Gotcha");
}
#endif
if (LoadSpriteSingleFrame(fNameBase, seq, oo, g_dglos.g_curPicIndex, transType, &reader, hardbox, xoffset, yoffset, false))
{
g_dglos.g_curPicIndex++;
if (!reload)
save_cur++;
} else
{
if (oo > 1)
{
g_dglos.g_seq[seq].m_spaceAllowed = (oo - 1);
g_dglos.g_seq[seq].last = (oo - 1);
//make reloaded anims of different lengths work right, without breaking anims like idle that replay frames, confusing the length
if (g_dglos.g_seq[seq].frame[g_dglos.g_seq[seq].last] == g_dglos.g_seq[seq].s+g_dglos.g_seq[seq].last && !g_dglos.g_seq[seq].m_bFrameSetUsed)
{
//looks like it was a standard anim without any extra frames added, truncate it here
g_dglos.g_seq[seq].frame[g_dglos.g_seq[seq].last+1] = 0;
}
//setup_anim(seq,seq,speed);
}
break;
}
}
g_dglos.g_curPicIndex = save_cur;
return true;
}
eTransparencyType GetTransparencyOverrideForSequence(eTransparencyType defaultTrans, int seqID)
{
//we don't support turning the color key on and off at blit time like Dink did, but this can help us get it right anyway. Basically these are blits of numbers for the status
//bar that we force transparency off on
/*
switch (seqID)
{
case 442: //level#
return TRANSPARENT_WHITE;
case 423: //item menu bg
return TRANSPARENT_WHITE;
case 437: //magic icons
return TRANSPARENT_BLACK;
case 438: //item icons
return TRANSPARENT_BLACK;
}
*/
switch (seqID)
{
case 181: //ns- numbers
return TRANSPARENT_NONE;
case 182: //nr- numbers
return TRANSPARENT_NONE;
case 183: //nb- numbers
return TRANSPARENT_NONE;
case 184: //nb- numbers
return TRANSPARENT_NONE;
case 185: //ny- numbers
return TRANSPARENT_NONE;
case 190: //health bar
return TRANSPARENT_NONE;
case 451: //health bar
return TRANSPARENT_NONE;
}
return defaultTrans;
}
void ReadFromLoadSequenceString(char ev[15][100] )
{
// name seq speed offsetx offsety hardx hardy
int seqID = atol(ev[3]);
#ifdef _DEBUG
if (seqID == 150)
{
LogMsg("Found seq %d", seqID);
}
#endif
int speed = 0;
rtRect32 hardbox;
//redink1 set hardbox to zero memory by default... fixed some weird compiler warnings in debug mode. Might screw up default hard box?
hardbox.Clear();
g_dglos.g_seq[seqID].active = true;
g_dglos.g_seq[seqID].m_bIsAnim = false;
#ifdef _DEBUG
if (seqID == 192)
{
// LogMsg("Booya");
}
#endif
assert(strlen(ev[2]) < C_SPRITE_MAX_FILENAME_SIZE);
strcpy(g_dglos.g_seq[seqID].m_fileName, ev[2]);
g_dglos.g_seq[seqID].m_transType = TRANSPARENT_WHITE;
if (compare(ev[4], "BLACK"))
{
g_dglos.g_seq[seqID].m_transType = TRANSPARENT_BLACK;
g_dglos.g_seq[seqID].m_bIsAnim = true;
} else if (compare(ev[4], "LEFTALIGN"))
{
g_dglos.g_seq[seqID].m_bLeftAlign = true;
g_dglos.g_seq[seqID].m_transType = GetTransparencyOverrideForSequence(g_dglos.g_seq[seqID].m_transType, seqID);
}else if (compare(ev[4], "NOTANIM") /*|| compare(ev[4], "NOTANIN")*/ ) //to work around a typo in MsDink's DMOD, but not to work around the notanin error in seq 424 in original dini.ini's.. yeah, complicated. Why!?!?
{
g_dglos.g_seq[seqID].m_transType = GetTransparencyOverrideForSequence(TRANSPARENT_WHITE, seqID);
} else
{
g_dglos.g_seq[seqID].m_bIsAnim = true;
#ifdef _DEBUG
//LogMsg("Hardbox: %s", PrintRect(hardbox).c_str());
#endif
}
if (g_dglos.g_seq[seqID].m_bIsAnim)
{
//yes, an animation! Set default values for entire animation if we've got them
g_dglos.g_seq[seqID].m_speed = atol(ev[4]);
g_dglos.g_seq[seqID].m_xoffset = atol(ev[5]);
g_dglos.g_seq[seqID].m_yoffset = atol(ev[6]);
g_dglos.g_seq[seqID].m_hardbox.left = atol(ev[7]);
g_dglos.g_seq[seqID].m_hardbox.top = atol(ev[8]);
g_dglos.g_seq[seqID].m_hardbox.right = atol(ev[9]);
g_dglos.g_seq[seqID].m_hardbox.bottom = atol(ev[10]);
}
}
bool ReloadSequence(int seqID, int frame, bool bScanOnly)
{
//handle a possible case where we need to always load frame 1 before any other frame to get the correct offset for anims
if (frame > 1 && !bScanOnly && g_dglos.g_seq[seqID].m_bIsAnim)
{
#ifdef _DEBUG
if (seqID == 855)
{
// LogMsg("Hey");
}
#endif
if (g_pSpriteSurface[g_dglos.g_seq[seqID].s+1] == 0) //make sure it's not already loaded
ReloadSequence(seqID, 1, bScanOnly);
}
bool bReturn = load_sprites(g_dglos.g_seq[seqID].m_fileName, seqID, g_dglos.g_seq[seqID].m_speed, g_dglos.g_seq[seqID].m_xoffset, g_dglos.g_seq[seqID].m_yoffset, g_dglos.g_seq[seqID].m_hardbox,
g_dglos.g_seq[seqID].m_transType, g_dglos.g_seq[seqID].m_bLeftAlign, bScanOnly, frame);
if (g_dglos.g_seq[seqID].m_bFrameSetUsed)
{
//a set_frame_frame has been used here. This means we may reference another sprite that isn't loaded yet, better check
for (int i = 1; i < C_MAX_SPRITE_FRAMES; i++)
{
if (g_dglos.g_seq[seqID].frame[i] == 0)
{
//done I guess
continue; //it's blank
}
if (!g_pSpriteSurface[g_dglos.g_seq[seqID].frame[i]])
{
//this needs to be loaded
#ifdef _DEBUG
// if (seqID == 470 && i == 9)
{
//LogMsg("Need to load pic %d that was in seq %d frame %d. The parent is seq %d", g_dglos.g_seq[seqID].frame[i], seqID, i, g_dglos.g_picInfo[g_dglos.g_seq[seqID].frame[i]].m_parentSeq);
}
#endif
check_seq_status(g_dglos.g_picInfo[g_dglos.g_seq[seqID].frame[i]].m_parentSeq, g_dglos.g_picInfo[g_dglos.g_seq[seqID].frame[i]].m_parentFrame);
}
}
}
return bReturn;
}
bool figure_out(const char *line, int load_seq)
{
char ev[15][100];
rtRect32 hardbox;
hardbox.Clear();
bool bReturn = true;
memset(&ev,0, sizeof(ev));
int myseq = 0,myframe = 0; int special = 0;
int special2 = 0;
for (int i=1; i <= 14; i++)
{
separate_string(line, i,' ',ev[i]);
// Msg("Word %d is \"%s\"",i,ev[i]);
if (!ev[i][0]) break;
}
if ( (compare(ev[1],"LOAD_SEQUENCE_NOW")) | ( compare(ev[1],"LOAD_SEQUENCE")) )
{
// name seq speed offsetx offsety hardx hardy
int seqID = atol(ev[3]);
#ifdef _DEBUG
if (seqID == 439)
{
LogMsg("Loading sand stuff");
}
#endif
if (!g_dglos.g_seq[seqID].active)
{
ReadFromLoadSequenceString(ev);
//first time, actually init it
bReturn = load_sprites(g_dglos.g_seq[seqID].m_fileName,seqID,g_dglos.g_seq[seqID].m_speed,g_dglos.g_seq[seqID].m_xoffset,g_dglos.g_seq[seqID].m_yoffset, g_dglos.g_seq[seqID].m_hardbox
, g_dglos.g_seq[seqID].m_transType, g_dglos.g_seq[seqID].m_bLeftAlign, true);
} else
{
if (compare(ev[1], "LOAD_SEQUENCE"))
{
//detect if this was already set somewhere first in the ini, on original Dink, this is a bug but doesn't matter because it doesn't load it, where with Dink HD LOAD_SEQUENCE_NOW's are
//loaded "on demand" so this can actually cause problems if we don't ignore the extra setting done
//it's already been set, ignore this
//it's possible we should still set the offsets though, unsure
// return bReturn;
}
ReadFromLoadSequenceString(ev);
//ScanSeqFilesIfNeeded(seqID);
FreeSequence(seqID); //force a full reload, the anim probably changed
ReloadSequence(seqID);
}
return bReturn;
}
return pre_figure_out(line, load_seq, false);
//assert(!"Uh.. why are people calling other things besides load sequence with init? Should we support that?");
//return bReturn;
}
void program_idata(void)
{
return;
}
bool pre_figure_out(const char *line, int load_seq, bool bLoadSpriteOnly)
{
if (line[0] == 0 || line[0] == ';') return true;
bool bReturn = true;
char ev[15][100];
memset(&ev,0, sizeof(ev));
int myseq = 0,myframe = 0; int special = 0;
int special2 = 0;
for (int i=1; i <= 14; i++)
{
separate_string(line, i,' ',ev[i]);
// Msg("Word %d is \"%s\"",i,ev[i]);
if (!ev[i][0]) break;
}
if (bLoadSpriteOnly)
{
if ( compare(ev[1],"LOAD_SEQUENCE_NOW") || compare(ev[1],"LOAD_SEQUENCE") )
// if ( (load_seq == -1) | (load_seq == atol(ev[3])) )
{
int seqID = atol(ev[3]);
#ifdef _DEBUG
if (seqID == 439)
{
LogMsg("Loading sand stuff prefigure out");
}
#endif
/*
if (compare(ev[1], "LOAD_SEQUENCE") && g_dglos.g_seq[seqID].active == true)
{
//detect if this was already set somewhere first in the ini, on original Dink, this is a bug but doesn't matter because it doesn't load it, where with Dink HD LOAD_SEQUENCE_NOW's are
//loaded "on demand" so this can actually cause problems if we don't ignore the extra setting done
//it's already been set, ignore this
//it's possible we should still set the offsets though, unsure
return bReturn;
}
*/
//ignore above, we need it for dmods
ReadFromLoadSequenceString(ev);
if (compare(ev[1], "LOAD_SEQUENCE_NOW"))
// if ( (load_seq == -1) | (load_seq == atol(ev[3])) )
{
bReturn = load_sprites(g_dglos.g_seq[seqID].m_fileName, seqID, g_dglos.g_seq[seqID].m_speed, g_dglos.g_seq[seqID].m_xoffset, g_dglos.g_seq[seqID].m_yoffset, g_dglos.g_seq[seqID].m_hardbox
, g_dglos.g_seq[seqID].m_transType, g_dglos.g_seq[seqID].m_bLeftAlign, true);
return bReturn;
}
//ScanSeqFilesIfNeeded(seqID);
return 1;
}
return true;
}
if (compare(ev[1],"playmidi"))
{
PlayMidi(ev[2]);
return bReturn;
}
if (compare(ev[1],"SET_SPRITE_INFO"))
{
// name seq speed offsetx offsety hardx hardy
//if (k[seq[myseq].frame[myframe]].frame = 0) Msg("Changing sprite that doesn't exist...");
myseq = atol(ev[2]);
myframe = atol(ev[3]);
ScanSeqFilesIfNeeded(myseq);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].xoffset = atol(ev[4]);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].yoffset = atol(ev[5]);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].hardbox.left = atol(ev[6]);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].hardbox.top = atol(ev[7]);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].hardbox.right = atol(ev[8]);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].hardbox.bottom = atol(ev[9]);
g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].m_bCustomSettingsApplied = true;
/*
if (myframe == 1 && g_dglos.g_seq[myseq].m_bIsAnim)
{
//set these to be the default for the whole anim.. (replacing that idata crap from the old source)
#ifdef _DEBUG
//LogMsg("Setting seq %d frame 1 to default for anim", myseq);
#endif
g_dglos.g_seq[myseq].m_xoffset = g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].xoffset;
g_dglos.g_seq[myseq].m_yoffset = g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].yoffset;
//g_dglos.g_seq[myseq].m_hardbox = g_dglos.g_picInfo[g_dglos.g_seq[myseq].frame[myframe]].hardbox;
}
*/
}
if (compare(ev[1],"SET_FRAME_SPECIAL"))
{
// name seq speed offsetx offsety hardx hardy
//if (k[seq[myseq].frame[myframe]].frame = 0) Msg("Changing sprite that doesn't exist...");
myseq = atol(ev[2]);
myframe = atol(ev[3]);
special = atol(ev[4]);
g_dglos.g_seq[myseq].special[myframe] = special;
//LogMsg("Set special. %d %d %d",myseq, myframe, special);
}
if (compare(ev[1],"SET_FRAME_DELAY"))
{
// name seq speed offsetx offsety hardx hardy
//if (k[seq[myseq].frame[myframe]].frame = 0) Msg("Changing sprite that doesn't exist...");
myseq = atol(ev[2]);
myframe = atol(ev[3]);
special = atol(ev[4]);
ScanSeqFilesIfNeeded(myseq);
g_dglos.g_seq[myseq].delay[myframe] = special;
//LogMsg("Set delay. %d %d %d",myseq, myframe, special);
}
if (compare(ev[1],"STARTING_DINK_X"))
{
myseq = atol(ev[2]);
g_dglos.g_playerInfo.x = myseq;
}
if (compare(ev[1],"STARTING_DINK_Y"))
{
myseq = atol(ev[2]);
g_dglos.g_playerInfo.y = myseq;
}
if (compare(ev[1],"SET_FRAME_FRAME"))
{
myseq = atol(ev[2]);
myframe = atol(ev[3]);
special = atol(ev[4]);
special2 = atol(ev[5]);
ScanSeqFilesIfNeeded(myseq);
if (myseq != special && special > 0)
ScanSeqFilesIfNeeded(special);
#ifdef _DEBUG
//LogMsg("Set frame. %d %d %d",myseq, myframe, special);
if (myseq == 16)
{
//LogMsg("Idle..");
}
#endif
g_dglos.g_seq[myseq].m_bFrameSetUsed = true;
if (special == -1)
g_dglos.g_seq[myseq].frame[myframe] = special;
else
{
g_dglos.g_seq[myseq].frame[myframe] = g_dglos.g_seq[special].frame[special2];
//also copy over the details...
}
}
return bReturn;
}
int draw_num(int mseq, char nums[50], int mx, int my)
{
int length = 0;
int ddrval;
int rnum = 0;
if (!check_seq_status(mseq)) return 0;
for (int i=0; i < strlen(nums); i++)
{
if (nums[i] == '0') rnum = 10;
else if (nums[i] == '1') rnum = 1;
else if (nums[i] == '2') rnum = 2;
else if (nums[i] == '3') rnum = 3;
else if (nums[i] == '4') rnum = 4;
else if (nums[i] == '5') rnum = 5;
else if (nums[i] == '6') rnum = 6;
else if (nums[i] == '7') rnum = 7;
else if (nums[i] == '8') rnum = 8;
else if (nums[i] == '9') rnum = 9;
else if (nums[i] == '/') rnum = 11;
if ( (rnum != 11) && (!(mseq == 442)) )
ddrval = lpDDSBack->BltFast( mx+length, my,g_pSpriteSurface[g_dglos.g_seq[mseq].frame[rnum]], &g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[rnum]].box , DDBLTFAST_NOCOLORKEY);
else
ddrval = lpDDSBack->BltFast( mx+length, my, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[rnum]], &g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[rnum]].box , DDBLTFAST_SRCCOLORKEY);
length += g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[rnum]].box.right;
}
return(length);
}
void draw_exp(bool bDraw)
{
if (!bDraw) return;
char buffer[30];
char nums[30];
char final[30];
//Msg("Drawing exp.. which is %d and %d",fexp, *pexp);
strcpy(final, "");
strcpy(nums,rt_ltoa(g_dglos.g_guiExp, buffer, 10));
if (strlen(nums) < 5)
for (int i = 1; i < (6 - strlen(nums)); i++)
strcat(final, "0");
strcat(final, nums);
strcat(final,"/");
strcpy(nums,rt_ltoa(g_dglos.g_guiRaise, buffer, 10));
if (strlen(nums) < 5)
for (int i = 1; i < (6 - strlen(nums)); i++)
strcat(final, "0");
strcat(final, nums);
check_seq_status(181);
draw_num(181, final, 404, 459);
}
void draw_strength(bool bDraw)
{
if (!bDraw) return;
char final[30];
char buffer[30];
char nums[30];
//Msg("Drawing exp.. which is %d and %d",fexp, *pexp);
strcpy(final, "");
strcpy(nums,rt_ltoa(g_dglos.g_guiStrength, buffer, 10));
if (strlen(nums) < 3)
for (int i = 1; i < (4 - strlen(nums)); i++)
strcat(final, "0");
strcat(final, nums);
//Msg("Drawing %s..",final);
draw_num(182, final, 81, 415);
}
void draw_defense(bool bDraw)
{
if (!bDraw) return;
char final[30];
char buffer[30];
char nums[30];
//Msg("Drawing exp.. which is %d and %d",fexp, *pexp);
strcpy(final, "");
strcpy(nums,rt_ltoa(g_dglos.g_guiDefense, buffer, 10));
if (strlen(nums) < 3)
for (int i = 1; i < (4 - strlen(nums)); i++)
strcat(final, "0");
strcat(final, nums);
draw_num(183, final, 81, 437);
}
void draw_magic(bool bDraw)
{
if (!bDraw) return;
char final[30];
char buffer[30];
char nums[30];
//Msg("Drawing exp.. which is %d and %d",fexp, *pexp);
strcpy(final, "");
strcpy(nums,rt_ltoa(g_dglos.g_guiMagic, buffer, 10));
if (strlen(nums) < 3)
for (int i = 1; i < (4 - strlen(nums)); i++)
strcat(final, "0");
strcat(final, nums);
draw_num(184, final, 81, 459);
}
void draw_level()
{
char final[30];
char buffer[30];
//*plevel = 15;
//Msg("Drawing level.. which is %d ",*plevel);
strcpy(final, rt_ltoa(*plevel, buffer, 10));
if (strlen(final) == 1)
draw_num(442, final, 528, 456); else
draw_num(442, final, 523, 456);
}
void draw_gold(bool bDraw)
{
if (!bDraw) return;
char final[30];
char buffer[30];
char nums[30];
//Msg("Drawing exp.. which is %d and %d",fexp, *pexp);
strcpy(final, "");
strcpy(nums,rt_ltoa(g_dglos.g_guiGold, buffer, 10));
if (strlen(nums) < 5)
for (int i = 1; i < (6 - strlen(nums)); i++)
strcat(final, "0");
strcat(final, nums);
draw_num(185, final, 298, 457);
}
void draw_bar(int life, int seqman)
{
int ddrval;
int cur = 0;
int curx = 284;
int cury = 412;
int rnum = 3;
int curx_start = curx;
rtRect32 box;
if (!check_seq_status(seqman)) return;
while(1)
{
cur++;
if (cur > life)
{
cur--;
int rem = (cur) - (cur / 10) * 10;
if (rem != 0)
{
box = g_dglos.g_picInfo[g_dglos.g_seq[seqman].frame[rnum]].box;
//Msg("Drawing part bar . cur is %d", rem);
box.right = (box.right * ((rem) * 10)/100);
//woah, there is part of a bar remaining. Lets do it.
lpDDSBack->BltFast( curx, cury, g_pSpriteSurface[g_dglos.g_seq[seqman].frame[rnum]],
&box , DDBLTFAST_NOCOLORKEY);
}
//are we done?
return;
}
rnum = 2;
if (cur < 11) rnum = 1;
if (cur == *plifemax) rnum = 3;
if ( (cur / 10) * 10 == cur)
{
ddrval = lpDDSBack->BltFast( curx, cury, g_pSpriteSurface[g_dglos.g_seq[seqman].frame[rnum]],
&g_dglos.g_picInfo[g_dglos.g_seq[seqman].frame[rnum]].box , DDBLTFAST_NOCOLORKEY);
//if (ddrval != DD_OK) dderror(ddrval);
curx += g_dglos.g_picInfo[g_dglos.g_seq[seqman].frame[rnum]].box.right-1;
if (cur == 110)
{
cury += g_dglos.g_picInfo[g_dglos.g_seq[seqman].frame[rnum]].box.bottom+5;
curx = curx_start;
}
if (cur == 220) return;
}
}
}
void draw_health()
{
//g_dglos.g_guiLifeMax = *plifemax;
draw_bar(g_dglos.g_guiLifeMax, 190);
//g_dglos.g_guiLife = *plife;
draw_bar(g_dglos.g_guiLife, 451);
}
void draw_icons()
{
int ddrval;
int seq;
int frame;
if (*pcur_weapon != 0) if (g_dglos.g_playerInfo.g_itemData[*pcur_weapon].active)
{
//disarm old weapon
//play.item[*pcur_weapon].seq,
seq = g_dglos.g_playerInfo.g_itemData[*pcur_weapon].seq;
frame = g_dglos.g_playerInfo.g_itemData[*pcur_weapon].frame;
if (!check_seq_status(seq, frame)) return;
/*
DrawFilledRect(557, 413,
g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]]->m_pSurf->GetWidth()
,g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]]->m_pSurf->GetHeight(), MAKE_RGBA(0,0,0,255));
*/
ddrval = lpDDSBack->BltFast( 557, 413, g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]],
&g_dglos.g_picInfo[g_dglos.g_seq[seq].frame[frame]].box, DDBLTFAST_SRCCOLORKEY);
}
if (*pcur_magic != 0) if (g_dglos.g_playerInfo.g_MagicData[*pcur_magic].active)
{
//disarm old weapon
//play.mitem[*pcur_magic].seq,
seq = g_dglos.g_playerInfo.g_MagicData[*pcur_magic].seq;
frame = g_dglos.g_playerInfo.g_MagicData[*pcur_magic].frame;
#ifdef _DEBUG
if (seq == 437)
{
// LogMsg("Hey");
}
#endif
if (!check_seq_status(seq, frame)) return;
if (!g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]])
{
LogMsg("Bad magic item frame of %d", frame);
return;
}
DrawFilledRect(153, 413,
g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]]->m_pSurf->GetWidth()
,g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]]->m_pSurf->GetHeight(), MAKE_RGBA(0,0,0,255));
ddrval = lpDDSBack->BltFast( 153, 413, g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]],
&g_dglos.g_picInfo[g_dglos.g_seq[seq].frame[frame]].box, DDBLTFAST_SRCCOLORKEY);
}
}
void draw_vertical(int percent, int mx, int my, int mseq, int mframe)
{
int ddrval;
int cut;
if (percent > 25) percent = 25;
percent = (percent * 4);
rtRect32 myrect;
myrect = g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[mframe]].box;
int full = myrect.bottom;
cut = (full * percent) / 100;
myrect.bottom = cut;
my += (full - cut);
ddrval = lpDDSBack->BltFast( mx, my, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]],
&myrect, DDBLTFAST_NOCOLORKEY);
}
void draw_virt2(int percent, int mx, int my, int mseq, int mframe)
{
int ddrval;
int cut;
if (percent > 25) percent = 25;
percent = (percent * 4);
rtRect32 myrect;
myrect = g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[mframe]].box;
int full = myrect.bottom;
cut = (full * percent) / 100;
myrect.bottom = cut;
ddrval = lpDDSBack->BltFast( mx, my, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]],
&myrect, DDBLTFAST_NOCOLORKEY);
}
void draw_hor(int percent, int mx, int my, int mseq, int mframe)
{
int ddrval;
int cut;
if (percent > 25) percent = 25;
percent = (percent * 4);
rtRect32 myrect;
myrect = g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[mframe]].box;
int full = myrect.right;
cut = (full * percent) / 100;
full = cut;
myrect.right = full;
ddrval = lpDDSBack->BltFast( mx, my, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]],
&myrect, DDBLTFAST_NOCOLORKEY);
}
void draw_hor2(int percent, int mx, int my, int mseq, int mframe)
{
int ddrval;
int cut;
if (percent > 25) percent = 25;
percent = (percent * 4);
rtRect32 myrect;
myrect = g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[mframe]].box;
int full = myrect.right;
cut = (full * percent) / 100;
myrect.right = cut;
mx += (full - cut);
ddrval = lpDDSBack->BltFast( mx, my, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]],
&myrect, DDBLTFAST_NOCOLORKEY);
}
void draw_mlevel(int percent, bool bDraw)
{
if (!bDraw) return;
int mseq = 180;
int bary = 6;
int barx = 7;
if (percent > 0) draw_vertical(percent, 149, 411, mseq, bary);
percent -= 25;
if (percent > 0) draw_hor(percent, 149, 409, mseq, barx);
percent -= 25;
if (percent > 0) draw_virt2(percent, 215, 411, mseq, bary);
percent -= 25;
if (percent > 0) draw_hor2(percent, 149, 466, mseq, barx);
}
void draw_status_all(void)
{
g_forceBuildBackgroundFromScratch = true;
ClearBitmapCopy();
g_dglos.g_guiStrength = *pstrength;
g_dglos.g_guiMagic = *pmagic;
g_dglos.g_guiGold = *pgold;
g_dglos.g_guiDefense = *pdefense;
return;
}
bool SwitchToRGBAIfNeeded(LPDIRECTDRAWSURFACE *pDXSurf, SoftSurface *pSoftSurf)
{
if ( (*pDXSurf) || (*pDXSurf)->m_pSurf) return false;
if ( (*pDXSurf)->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT
&&
(pSoftSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA
|| pSoftSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB)
)
{
delete *pDXSurf;
*pDXSurf = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
return true;
}
return false;
}
void BlitGUIOverlay()
{
//if (GetDinkGameMode() == DINK_GAME_MODE_MOUSE) return;
if (GetDinkSubGameMode() == DINK_SUB_GAME_MODE_SHOWING_BMP) return;
if (g_dglos.status_might_not_require_update == 1) return;
rtRect32 rcRect;
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = C_DINK_SCREENSIZE_X;
rcRect.bottom = 80;
if (*pupdate_status == 0)
{
//draw black bars around things
DrawFilledRect(0, 400, rcRect.right, rcRect.bottom, MAKE_RGBA(0,0,0,255));
rcRect.right = 20;
rcRect.bottom = 400;
DrawFilledRect(0, 0, rcRect.right, rcRect.bottom, MAKE_RGBA(0,0,0,255));
DrawFilledRect(620, 0, rcRect.right, rcRect.bottom, MAKE_RGBA(0,0,0,255));
return;
}
/*
g_dglos.g_guiRaise = next_raise();
if ( *pexper < g_dglos.g_guiRaise )
{
g_dglos.g_guiExp = *pexper;
}
else
{
g_dglos.g_guiExp = g_dglos.g_guiRaise - 1;
}
*/
/*
g_dglos.g_guiStrength = *pstrength;
g_dglos.g_guiMagic = *pmagic;
g_dglos.g_guiGold = *pgold;
g_dglos.g_guiDefense = *pdefense;
*/
g_dglos.g_guiLastMagicDraw = 0;
if (g_dglo.m_curView == DinkGlobals::VIEW_ZOOMED || g_dglo.m_viewOverride == DinkGlobals::VIEW_ZOOMED) return;
if (!check_seq_status(180)) return;
/*
if (lpDDSBack && lpDDSBack->m_pSurf && lpDDSBack->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT
&& g_pSpriteSurface[g_dglos.g_seq[180].frame[3]]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA
|| g_pSpriteSurface[g_dglos.g_seq[180].frame[3]]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA)
{
LogMsg("Freak out!");
//delete lpDDSBuffer;
//lpDDSBuffer = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
}
SwitchToRGBAIfNeeded(&lpDDSBack, g_pSpriteSurface[g_dglos.g_seq[180].frame[1]]->m_pSurf);
SwitchToRGBAIfNeeded(&lpDDSBack, g_pSpriteSurface[g_dglos.g_seq[180].frame[2]]->m_pSurf);
SwitchToRGBAIfNeeded(&lpDDSBack, g_pSpriteSurface[g_dglos.g_seq[180].frame[3]]->m_pSurf);
*/
lpDDSBack->BltFast( 0, 400, g_pSpriteSurface[g_dglos.g_seq[180].frame[3]], &rcRect , DDBLTFAST_NOCOLORKEY );
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = 20;
rcRect.bottom = 400;
lpDDSBack->BltFast( 0, 0, g_pSpriteSurface[g_dglos.g_seq[180].frame[1]], &rcRect , DDBLTFAST_NOCOLORKEY );
lpDDSBack->BltFast( 620, 0,g_pSpriteSurface[g_dglos.g_seq[180].frame[2]], &rcRect , DDBLTFAST_NOCOLORKEY );
draw_exp(true);
draw_health();
draw_strength(true);
draw_defense(true);
draw_magic(true);
draw_gold(true);
draw_level();
draw_icons();
if (*pmagic_cost > 0 && *pmagic_level > 0)
{
draw_mlevel( (float(*pmagic_level) / float(*pmagic_cost))*100, true );
}
}
bool inside_box(int x1, int y1, rtRect32 box)
{
if (x1 > box.right) return(false);
if (x1 < box.left) return(false);
if (y1 > box.bottom) return(false);
if (y1 < box.top) return(false);
return(true);
}
int add_sprite_dumb(int x1, int y, int brain,int pseq, int pframe,int size )
{
#ifdef _DEBUG
if (pseq == 180)
{
LogMsg("wtf!");
}
#endif
for (int x=1; x < C_MAX_SPRITES_AT_ONCE; x++)
{
if (g_sprite[x].active == false)
{
SAFE_DELETE(g_customSpriteMap[x]);
memset(&g_sprite[x], 0, sizeof(g_sprite[x]));
//Msg("Making sprite %d.",x);
g_sprite[x].active = true;
g_sprite[x].x = x1;
g_sprite[x].y = y;
g_sprite[x].my = 0;
g_sprite[x].mx = 0;
g_sprite[x].speed = 0;
g_sprite[x].brain = brain;
g_sprite[x].frame = 0;
g_sprite[x].pseq = pseq;
g_sprite[x].pframe = pframe;
g_sprite[x].size = size;
g_sprite[x].seq = 0;
if (x > g_dglos.last_sprite_created)
g_dglos.last_sprite_created = x;
g_sprite[x].timer = 0;
g_sprite[x].wait = 0;
g_sprite[x].lpx[0] = 0;
g_sprite[x].lpy[0] = 0;
g_sprite[x].moveman = 0;
g_sprite[x].seq_orig = 0;
g_sprite[x].base_hit = -1;
g_sprite[x].base_walk = -1;
g_sprite[x].base_die = -1;
g_sprite[x].base_idle = -1;
g_sprite[x].base_attack = -1;
g_sprite[x].last_sound = 0;
g_sprite[x].hard = 1;
g_sprite[x].alt.Clear();
g_sprite[x].althard = 0;
g_sprite[x].sp_index = 0;
g_sprite[x].nocontrol = 0;
g_sprite[x].idle = 0;
g_sprite[x].strength = 0;
g_sprite[x].damage = 0;
g_sprite[x].defense = 0;
if ( g_customSpriteMap[x] == NULL )
{
g_customSpriteMap[x] = new std::map<std::string, int32>;
}
else
{
g_customSpriteMap[x]->clear();
}
return(x);
}
}
return(0);
}
bool get_box (int spriteID, rtRect32 * pDstRect, rtRect32 * pSrcRect )
{
rtRect32 math;
int32 sz,sy,x_offset,y_offset;
int32 mplayx = g_gameAreaRightBarStartX;
int32 mplayl = g_gameAreaLeftOffset;
int32 mplayy = C_DINK_ORIGINAL_GAME_AREA_Y;
if (g_sprite[spriteID].noclip)
{
mplayx = C_DINK_SCREENSIZE_X;
mplayl = 0;
mplayy = C_DINK_SCREENSIZE_Y;
}
rtRect32 krect;
if (getpic(spriteID) < 1)
{
#ifdef _DEBUG
LogMsg("Yo, sprite %d has a bad pic. (Map %d) Seq %d, Frame %d",spriteID,*pmap, g_sprite[spriteID].pseq, g_sprite[spriteID].pframe);
#endif
//redink1 added to fix frame-not-in-memory immediately
if (!check_seq_status(g_sprite[spriteID].pseq, g_sprite[spriteID].pframe)) return false;
}
#ifdef _DEBUG
if (g_sprite[spriteID].pseq == 204 )
{
//LogMsg("Yo");
}
#endif
#ifdef _DEBUG
if (g_sprite[spriteID].pseq == 202)
{
//LogMsg("Original");
}
#endif
int picID = getpic(spriteID);
if (g_sprite[spriteID].size == 0) g_sprite[spriteID].size = 100;
int scale = g_sprite[spriteID].size;
int txoffset;
int tyoffset;
int originalSurfPic = g_dglos.g_seq[g_sprite[spriteID].pseq].originalFrame[g_sprite[spriteID].pframe];
if (originalSurfPic != g_dglos.g_seq[g_sprite[spriteID].pseq].frame[g_sprite[spriteID].pframe]
&& originalSurfPic != 0)
{
//wait.. this isn't the original picture, a set_frame_frame has been used! We want the offset from the original.
/*
//is the parent seq of the original an anim?
if (g_dglos.g_seq[g_dglos.g_picInfo[originalSurfPic].m_parentSeq].m_bIsAnim )
{
//first, does the original pic have stuff set for it?
txoffset = g_dglos.g_picInfo[originalSurfPic].xoffset;
tyoffset = g_dglos.g_picInfo[originalSurfPic].yoffset;
if (txoffset == 0 && tyoffset == 0)
{
//No? Well, how about the whole anim in general
txoffset = g_dglos.g_seq[g_dglos.g_picInfo[originalSurfPic].m_parentSeq].m_xoffset;
tyoffset = g_dglos.g_seq[g_dglos.g_picInfo[originalSurfPic].m_parentSeq].m_yoffset;
}
}
else
{
txoffset = g_dglos.g_picInfo[originalSurfPic].xoffset;
tyoffset = g_dglos.g_picInfo[originalSurfPic].yoffset;
}
*/
// picID = originalSurfPic;
// txoffset = g_dglos.g_picInfo[picID].xoffset;
//tyoffset = g_dglos.g_picInfo[picID].yoffset;
//this is.. probably not a good solution. Some dmods want the original offset, others want to keep the offset of the frame they are replacing. If speed == 0, it's probably not a real anim and we'll
//be happy with the replacement pics offset. I think.
//this works for the dmod mayhem
if (g_dglos.g_seq[g_dglos.g_picInfo[originalSurfPic].m_parentSeq].m_speed == 0)
{
txoffset = g_dglos.g_picInfo[originalSurfPic].xoffset;
tyoffset = g_dglos.g_picInfo[originalSurfPic].yoffset;
}
else
{
//but this works with cast awakening 5, the sycth guy swings that have frame sets in them
txoffset = g_dglos.g_picInfo[picID].xoffset;
tyoffset = g_dglos.g_picInfo[picID].yoffset;
}
}
else
{
//normal way
txoffset = g_dglos.g_picInfo[picID].xoffset;
tyoffset = g_dglos.g_picInfo[picID].yoffset;
}
*pSrcRect = g_dglos.g_picInfo[picID].box;
krect = g_dglos.g_picInfo[picID].box;
if (scale != 100)
{
sz = ((krect.right * scale) / 100);
sy = ((krect.bottom * scale) / 100);
} else
{
sz = 0;
sy = 0;
}
if (scale != 100)
{
sz = ((sz - krect.right) / 2);
sy = ((sy - krect.bottom) / 2);
}
pDstRect->left = g_sprite[spriteID].x-txoffset-sz;
math.left = g_sprite[spriteID].x-txoffset;
pDstRect->top = g_sprite[spriteID].y - tyoffset-sy;
math.top = g_sprite[spriteID].y-tyoffset;
pDstRect->right = (math.left+ (krect.right -krect.left)) + sz;
math.right = math.left+ krect.right;
pDstRect->bottom = (math.top + (krect.bottom - krect.top)) + sy;
math.bottom = math.top + krect.bottom;
if ( (g_sprite[spriteID].alt.right != 0) | (g_sprite[spriteID].alt.left != 0) | (g_sprite[spriteID].alt.top != 0) | (g_sprite[spriteID].alt.right != 0))
{
//redink1 checks for correct box stuff
if (g_sprite[spriteID].alt.left < 0)
g_sprite[spriteID].alt.left = 0;
if (g_sprite[spriteID].alt.left > g_dglos.g_picInfo[picID].box.right)
g_sprite[spriteID].alt.left = g_dglos.g_picInfo[picID].box.right;
if (g_sprite[spriteID].alt.top < 0)
g_sprite[spriteID].alt.top = 0;
if (g_sprite[spriteID].alt.top > g_dglos.g_picInfo[picID].box.bottom)
g_sprite[spriteID].alt.top = g_dglos.g_picInfo[picID].box.bottom;
if (g_sprite[spriteID].alt.right < 0)
g_sprite[spriteID].alt.right = 0;
if (g_sprite[spriteID].alt.right > g_dglos.g_picInfo[picID].box.right)
g_sprite[spriteID].alt.right = g_dglos.g_picInfo[picID].box.right;
if (g_sprite[spriteID].alt.bottom < 0)
g_sprite[spriteID].alt.bottom = 0;
if (g_sprite[spriteID].alt.bottom > g_dglos.g_picInfo[picID].box.bottom)
g_sprite[spriteID].alt.bottom = g_dglos.g_picInfo[picID].box.bottom;
//spr[h].alt.bottom = 10;
pDstRect->left = pDstRect->left + g_sprite[spriteID].alt.left;
pDstRect->top = pDstRect->top + g_sprite[spriteID].alt.top;
pDstRect->right = pDstRect->right - (g_dglos.g_picInfo[picID].box.right - g_sprite[spriteID].alt.right);
pDstRect->bottom = pDstRect->bottom - (g_dglos.g_picInfo[picID].box.bottom - g_sprite[spriteID].alt.bottom);
*pSrcRect = g_sprite[spriteID].alt;
//Msg("I should be changing box size... %d %d,%d,%d",spr[h].alt.right,spr[h].alt.left,spr[h].alt.top,spr[h].alt.bottom);
}
//********* Check to see if they need to be cut down and do clipping
if (g_sprite[spriteID].size == 0) g_sprite[spriteID].size = 100;
if (pDstRect->left < mplayl)
{
x_offset = pDstRect->left * (-1) + mplayl;
pDstRect->left = mplayl;
//box_real->left += (math.left * (-1)) + mplayl;
if (g_sprite[spriteID].size != 100)
pSrcRect->left += (((x_offset * 100) / (g_sprite[spriteID].size )) ); else
pSrcRect->left += x_offset;
if (pDstRect->right-1 < mplayl) goto nodraw;
}
if (pDstRect->top < 0)
{
y_offset = pDstRect->top * (-1);
pDstRect->top = 0;
//box_real->top += math.top * (-1) + 0;
if (g_sprite[spriteID].size != 100)
pSrcRect->top += (((y_offset * 100) / (g_sprite[spriteID].size )) );
else pSrcRect->top += y_offset;
if (pDstRect->bottom-1 < 0) goto nodraw;
}
if (pDstRect->right > mplayx)
{
x_offset = (pDstRect->right) - mplayx;
pDstRect->right = mplayx;
//x_real->right -= math.right - mplayx;
if (g_sprite[spriteID].size != 100)
pSrcRect->right -= ((x_offset * 100) / (g_sprite[spriteID].size ));
else pSrcRect->right -= x_offset;
if (pDstRect->left+1 > mplayx) goto nodraw;
// Msg("ok, crap right is %d, real right is %d.",box_crap->right - box_crap->left,box_real->right);
}
if (pDstRect->bottom > mplayy)
{
y_offset = (pDstRect->bottom) - mplayy;
pDstRect->bottom = mplayy;
if (g_sprite[spriteID].size != 100)
pSrcRect->bottom -= ((y_offset * 100) / (g_sprite[spriteID].size ));
else pSrcRect->bottom -= y_offset;
if (pDstRect->top+1 > mplayy) goto nodraw;
}
return(true);
nodraw:
return(false);
}
void kill_callbacks_owned_by_script(int script)
{
for (int i = 1; i < C_MAX_SCRIPT_CALLBACKS; i++)
{
if (g_dglos.g_scriptCallback[i].owner == script)
{
if (g_script_debug_mode) LogMsg("Kill_all_callbacks just killed %d for script %d", i, script);
//killed callback
g_dglos.g_scriptCallback[i].active = false;
}
}
}
void kill_script(int k)
{
if (g_scriptInstance[k] != NULL)
{
kill_callbacks_owned_by_script(k);
//now lets kill all local vars associated with this script
for (int i = 1; i < max_vars; i++)
{
if (g_dglos.g_playerInfo.var[i].active) if (g_dglos.g_playerInfo.var[i].scope == k)
{
g_dglos.g_playerInfo.var[i].active = false;
}
}
if (g_script_debug_mode) LogMsg("Killed script %s. (num %d)", g_scriptInstance[k]->name, k);
//tell associated sprite that it no longer has a script
assert(C_MAX_SPRITES_AT_ONCE < 1000 && "I think 1000 has a special meaning so you better not do that? Or was that -1000. I dunno");
/*
//NOTE: This would fix a bug where a script doesn't properly remove itself from an owner sprite but.. could cause behavior differences so not enabling it for now
if (g_scriptInstance[k]->sprite > 0 && g_scriptInstance[k]->sprite < C_MAX_SPRITES_AT_ONCE)
{
if (g_sprite[g_scriptInstance[k]->sprite].active && g_sprite[g_scriptInstance[k]->sprite].script == k)
{
//um.. guess we should tell the sprite it no longer has an associated script, right?!
g_sprite[g_scriptInstance[k]->sprite].script = 0;
}
}
*/
SAFE_FREE(g_scriptInstance[k]);
SAFE_FREE(g_scriptBuffer[k]);
g_scriptAccelerator[k].Kill();
}
}
void kill_all_scripts(void)
{
for (int k = 1; k < C_MAX_SCRIPTS; k++)
{
if (g_scriptInstance[k] != NULL) if (g_scriptInstance[k]->sprite != 1000)
kill_script(k);
}
for (int k = 1; k < C_MAX_SCRIPT_CALLBACKS; k++)
{
if (g_dglos.g_scriptCallback[k].active)
{
if ( (g_scriptInstance[g_dglos.g_scriptCallback[k].owner] != NULL) && (g_scriptInstance[g_dglos.g_scriptCallback[k].owner]->sprite == 1000) )
{
} else
{
if (g_script_debug_mode) LogMsg("Killed callback %d. (was attached to script %d.)",k, g_dglos.g_scriptCallback[k].owner);
g_dglos.g_scriptCallback[k].active = 0;
}
}
}
}
void kill_all_scripts_for_real(void)
{
for (int k = 1; k < C_MAX_SCRIPTS; k++)
{
if (g_scriptInstance[k] != NULL)
kill_script(k);
}
for (int k = 1; k < C_MAX_SCRIPT_CALLBACKS; k++)
{
g_dglos.g_scriptCallback[k].active = 0;
}
}
bool ScriptEOF(int script)
{
if (!g_scriptInstance[script]) return true;
return (g_scriptInstance[script]->current >= g_scriptInstance[script]->end);
}
bool read_next_line(int script, char *line)
{
if ( (g_scriptInstance[script] == NULL) || (g_scriptBuffer == NULL) )
{
LogMsg(" ERROR: Tried to read script %d, it doesn't exist.", script);
return(false);
}
if (g_scriptInstance[script]->current >= g_scriptInstance[script]->end)
{
//at end of buffer
return(false);
}
strcpy(line, "");
for (int k = g_scriptInstance[script]->current; (k < g_scriptInstance[script]->end); k++)
{
// Msg("..%d",k);
strchar(line, g_scriptBuffer[script][k]);
g_scriptInstance[script]->current++;
if ( (g_scriptBuffer[script][k] == '\n') || (g_scriptBuffer[script][k] == '\r') )
{
return(true);
}
if (g_scriptInstance[script]->current >= g_scriptInstance[script]->end) return(false);
}
return(false);
}
int load_script(const char *pScript, int sprite, bool set_sprite, bool bQuietError)
{
string fName = "story/"+ToLowerCaseString(pScript);
StringReplace("\\", "/", fName);
int script;
FILE *stream;
bool comp = false;
bool bFound = false;
string fileName;
if (!g_dglo.m_dmodGameDir.empty())
{
//first check the dmod path
fileName = g_dglo.m_dmodGamePathWithDir+fName+".d";
if (FileExists(fileName))
{
bFound = true;
comp = true;
} else
{
fileName = g_dglo.m_dmodGamePathWithDir+fName+".c";
if (FileExists(fileName))
{
bFound = true;
}
}
}
if (!bFound)
{
if (g_dglo.m_bUsingDinkPak)
{
fileName = g_dglo.m_gameDir+fName+".d";
} else
{
fileName = g_dglo.m_gamePathWithDir+fName+".d";
}
if (FileExists(fileName))
{
comp = true;
} else
{
if (g_dglo.m_bUsingDinkPak)
{
fileName = g_dglo.m_gameDir+fName+".c";
} else
{
fileName = g_dglo.m_gamePathWithDir+fName+".c";
}
if (!FileExists(fileName))
{
if (bQuietError) return 0;
LogMsg("Script %s not found. (checked for .C and .D) (requested by %d?)",fileName.c_str(), sprite);
return 0;
}
}
}
int k;
for (k=1; k < C_MAX_SCRIPTS; k++)
{
if (g_scriptBuffer[k] == NULL)
{
//found one not being used
goto found;
}
}
LogMsg("Couldn't find unused buffer for script.");
return(0);
found:
if (g_script_debug_mode)
LogMsg("Loading script %s..", fileName.c_str());
script = k;
g_scriptAccelerator[script].Kill();
g_scriptInstance[script] = (struct refinfo *) malloc( sizeof(struct refinfo));
memset(g_scriptInstance[script], 0, sizeof(struct refinfo));
//load compiled script
FileInstance scriptFile(fileName, false);
if (!scriptFile.IsLoaded())
{
LogMsg("Script %s not found. (checked for .C and .D) (requested by %d?)",fileName.c_str(), sprite);
return(0);
}
char * pMemBuffer = new char[1024*128];
pMemBuffer[0] = 0;
if (!pMemBuffer)
{
LogMsg("Mem error");
return false;
}
// LogMsg("Checking compression...");
if (comp)
{
dink_decompress(scriptFile.GetAsBytes(), pMemBuffer);
}
else
{
decompress_nocomp(scriptFile.GetAsBytes(), pMemBuffer);
}
//LogMsg("file in cbuf");
g_scriptInstance[script]->end = (strlen(pMemBuffer) );
//LogMsg("length of %s is %d!", fileName.c_str(), g_scriptInstance[script]->end);
g_scriptBuffer[script] = (char *) malloc( g_scriptInstance[script]->end+1 );
if (g_scriptBuffer[script] == NULL)
{
LogMsg("Couldn't allocate rbuff %d.",script);
SAFE_DELETE_ARRAY(pMemBuffer);
return(0);
}
// LogMsg("Copying script");
memcpy(g_scriptBuffer[script], pMemBuffer, g_scriptInstance[script]->end);
g_scriptBuffer[script][g_scriptInstance[script]->end] = 0; //add a
SAFE_DELETE_ARRAY(pMemBuffer);
//LogMsg("Script loaded by sprite %d into space %d.", sprite,script);
strcpy(g_scriptInstance[script]->name, pScript);
g_scriptInstance[script]->sprite = sprite;
if (set_sprite)
{
if (sprite != 0) if (sprite != 1000)
g_sprite[sprite].script = script;
}
//LogMsg("Returning script");
return (script);
}
void strip_beginning_spaces(char *pInput)
{
char * h;
h = pInput;
if (pInput[0] != 32)
{
return;
}
while(h[0] == 32)
{
h = &h[1];
}
strcpy(pInput, h);
}
bool locate(int script, char proc[20])
{
if (g_scriptInstance[script] == NULL)
{
return(false);
}
int saveme = g_scriptInstance[script]->current;
g_scriptInstance[script]->current = 0;
char line[200];
char ev[3][100];
char temp[100];
//Msg("locate is looking for %s in %s", proc, rinfo[script]->name);
while(read_next_line(script, line))
{
strip_beginning_spaces(line);
memset(&ev, 0, sizeof(ev));
get_word(line, 1, ev[1]);
if (compare(ev[1], (char*)"VOID"))
{
get_word(line, 2, ev[2]);
separate_string(ev[2], 1,'(',temp);
// Msg("Found procedure %s.",temp);
if (compare(temp,proc))
{
// Msg("Located %s",proc);
//clean up vars so it is ready to run
if (g_scriptInstance[script]->sprite != 1000)
{
g_sprite[g_scriptInstance[script]->sprite].move_active = false;
g_sprite[g_scriptInstance[script]->sprite].move_nohard = false;
}
g_scriptInstance[script]->skipnext = false;
g_scriptInstance[script]->onlevel = 0;
g_scriptInstance[script]->level = 0;
return(true);
//this is desired proc
}
}
}
//Msg("Locate ended on %d.", saveme);
g_scriptInstance[script]->current = saveme;
return(false);
}
bool locate_goto(char proc[50], int script)
{
g_scriptInstance[script]->current = 0;
int procLen = strlen(proc);
if (proc[procLen - 1] == ';')
{
proc[procLen - 1] = ':';
}
else
{
//just add it
proc[procLen] = ':';
proc[procLen + 1] = 0;
}
ScriptPosition *pScriptPos = g_scriptAccelerator[script].GetPositionByName(proc);
if (pScriptPos)
{
//LogMsg("Did fast lookup of %s", proc);
//found it, nice shortcut
g_scriptInstance[script]->current = pScriptPos->current;
g_scriptInstance[script]->skipnext = false;
g_scriptInstance[script]->onlevel = 0;
g_scriptInstance[script]->level = 0;
return true;
}
char line[512];
// Msg("locate is looking for %s", proc);
while(read_next_line(script, line))
{
strip_beginning_spaces(line);
if (strnicmp(line, proc, procLen) == 0)
{
//if (debug_mode) LogMsg("Found goto : Line is %s, word is %s.", line, ev[1]);
g_scriptInstance[script]->skipnext = false;
g_scriptInstance[script]->onlevel = 0;
g_scriptInstance[script]->level = 0;
//add it for faster look-up nexttime
g_scriptAccelerator[script].AddPosition(proc, g_scriptInstance[script]->current);
return(true);
}
}
LogMsg("ERROR: Cannot goto %s in %s.", proc, g_scriptInstance[script]->name);
return(false);
}
void decipher(char *crap, int script)
{
if (compare(crap, (char*)"&current_sprite"))
{
sprintf(crap, "%d",g_scriptInstance[script]->sprite);
//LogMsg("cur sprite returning %s, ",crap);
return;
}
if (compare(crap, (char*)"&current_script"))
{
sprintf(crap, "%d",script);
return;
}
//v1.08 special variables.
if (compare(crap, (char*)"&return"))
{
sprintf(crap, "%d", g_dglos.g_returnint);
return;
}
if (compare(crap, (char*)"&arg1"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg1);
return;
}
if (compare(crap, (char*)"&arg2"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg2);
return;
}
if (compare(crap, (char*)"&arg3"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg3);
return;
}
if (compare(crap, (char*)"&arg4"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg4);
return;
}
if (compare(crap, (char*)"&arg5"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg5);
return;
}
if (compare(crap, (char*)"&arg6"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg6);
return;
}
if (compare(crap, (char*)"&arg7"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg7);
return;
}
if (compare(crap, (char*)"&arg8"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg8);
return;
}
if (compare(crap, (char*)"&arg9"))
{
sprintf(crap, "%d", g_scriptInstance[script]->arg9);
return;
}
for (int i = 1; i < max_vars; i ++)
{
if (g_dglos.g_playerInfo.var[i].active == true) if ( i == get_var(script, g_dglos.g_playerInfo.var[i].name)) //redink1 changed for recursive scoping
if (compare(g_dglos.g_playerInfo.var[i].name, crap))
{
sprintf(crap, "%d",g_dglos.g_playerInfo.var[i].var);
// check_for_real_vars(crap, i);
return;
}
}
}
//redink1 added, grabs the var index matching 'name' with the shortest scope. Basically iterates for each scope seperate until it finds a match.
int get_var(int script, char* name)
{
//Can optimize here, by searching through variable array for start and end limits
//Loop forever...
while (1)
{
//We'll start going through every var, starting at one
int var = 1;
while (var < max_vars)
{
//Okay... make sure the var is active,
//The scope should match the script,
//Then make sure the name is the same.
if (g_dglos.g_playerInfo.var[var].active && g_dglos.g_playerInfo.var[var].scope == script && compare(g_dglos.g_playerInfo.var[var].name, name))
return var;
//Otherwise, go to the next var.
var++;
}
//If we just went through the global list, let's return
if (script <= 0)
break;
//Bugfix... if there is no rinfo[script] entry (like if kill this task was used), we go directly to the globals.
//Thanks Tal!
//if (!rinfo[script])
// script = 0;
//Go into the next proc from the script. If there are no parent procs, it should be 0, which is global.
//else
// script = rinfo[script]->proc_return;
//Changed to not reference the parent procedure's variable list at all... just go on to globals.
script = 0;
}
return 0;
}
//redink1 changes for replacing var in string
bool recurse_var_replace(int i, int script, char* line, char* prevar)
{
while (i < max_vars)
{
//First, make sure the variable is active.
//Then, make sure it is in scope,
//Then, see if the variable name is in the line
//Then, prevar is null, or if prevar isn't null, see if current variable starts with prevar
if (g_dglos.g_playerInfo.var[i].active &&
i == get_var(script, g_dglos.g_playerInfo.var[i].name) &&
strstr(line, g_dglos.g_playerInfo.var[i].name) &&
(prevar == NULL || prevar != NULL && strstr(g_dglos.g_playerInfo.var[i].name, prevar)))
{
//Look for shorter variables
if (!recurse_var_replace(i + 1, script, line, g_dglos.g_playerInfo.var[i].name))
{
//we didn't find any, so we replace!
char crap[20];
sprintf(crap, "%d", g_dglos.g_playerInfo.var[i].var);
replace(g_dglos.g_playerInfo.var[i].name, crap, line);
//return true;
}
}
i++;
}
return false;
}
void decipher_string(char line[512], int script)
{
char crap[255];
char buffer[255];
char crab[255];
int mytime;
//redink1 replaced with recursive function for finding longest variable
recurse_var_replace(1, script, line, NULL);
/*for (int i = 1; i < max_vars; i ++)
{
if (play.var[i].active == true)
if ( (play.var[i].scope == 0) || recurse_scope(play.var[i].scope, script) )
{
sprintf(crap, "%d", play.var[i].var);
replace(play.var[i].name, crap, line);
// check_for_real_vars(crap, i);
//break;
}
}*/
if ((strchr(line, '&') != NULL) && (script != 0))
{
replace((char*)"&current_sprite",rt_ltoa(g_scriptInstance[script]->sprite, buffer, 10), line);
replace((char*)"&current_script",rt_ltoa(script, buffer, 10), line);
//v1.08 special variables.
replace((char*)"&return",rt_ltoa(g_dglos.g_returnint, buffer, 10), line);
replace((char*)"&arg1",rt_ltoa(g_scriptInstance[script]->arg1, buffer, 10), line);
replace((char*)"&arg2",rt_ltoa(g_scriptInstance[script]->arg2, buffer, 10), line);
replace((char*)"&arg3",rt_ltoa(g_scriptInstance[script]->arg3, buffer, 10), line);
replace((char*)"&arg4",rt_ltoa(g_scriptInstance[script]->arg4, buffer, 10), line);
replace((char*)"&arg5",rt_ltoa(g_scriptInstance[script]->arg5, buffer, 10), line);
replace((char*)"&arg6",rt_ltoa(g_scriptInstance[script]->arg6, buffer, 10), line);
replace((char*)"&arg7",rt_ltoa(g_scriptInstance[script]->arg7, buffer, 10), line);
replace((char*)"&arg8",rt_ltoa(g_scriptInstance[script]->arg8, buffer, 10), line);
replace((char*)"&arg9",rt_ltoa(g_scriptInstance[script]->arg9, buffer, 10), line);
if (decipher_savegame != 0)
{
if (g_dglos.g_playerInfo.button[decipher_savegame] == 1) replace((char*)"&buttoninfo", "Attack", line);
else
if (g_dglos.g_playerInfo.button[decipher_savegame] == 2) replace((char*)"&buttoninfo", "Talk/Examine", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 3) replace((char*)"&buttoninfo", "Magic", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 4) replace((char*)"&buttoninfo", "Item Screen", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 5) replace((char*)"&buttoninfo", "Main Menu", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 6) replace((char*)"&buttoninfo", "Map", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 7) replace((char*)"&buttoninfo", "Unused", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 8) replace((char*)"&buttoninfo", "Unused", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 9) replace((char*)"&buttoninfo", "Unused", line);
if (g_dglos.g_playerInfo.button[decipher_savegame] == 10) replace((char*)"&buttoninfo", "Unused", line);
}
}
if (decipher_savegame != 0)
if (compare(line, (char*)"&savegameinfo"))
{
if (decipher_savegame == 10)
{
string autoSave = DinkGetSavePath() + "autosave.dat";
if (!FileExists(autoSave))
{
sprintf(line, "Auto Save - None yet");
} else
{
mytime = 0;
string description = "Unknown";
VariantDB db;
bool bFileExisted = false;
if (db.Load(DinkGetSavePath()+"autosavedb.dat", &bFileExisted, false) && bFileExisted )
{
mytime = db.GetVar("minutes")->GetUINT32();
description = db.GetVar("description")->GetString();
}
sprintf(line, "Auto Save - %d:%02d - %s", (mytime / 60), mytime - ((mytime / 60) * 60), description.c_str());
}
} else
{
sprintf(crap, "%ssave%d.dat",g_dglo.m_savePath.c_str(), decipher_savegame);
if (FileExists(crap))
{
load_game_small(decipher_savegame, crab, &mytime);
//redink1 fix for savegame time bug
sprintf(line, "Slot %d - %d:%02d - %s", decipher_savegame, (mytime / 60), mytime - ((mytime / 60) * 60) , crab);
//sprintf(line, "In Use");
} else
{
sprintf(line, "Slot %d - Empty",decipher_savegame);
}
}
}
}
bool get_parms(char proc_name[20], int32 script, char *h, int32 p[10])
{
memset(g_nlist, 0, 10 * sizeof(int));
char crap[256];
strip_beginning_spaces(h);
if (h[0] == '(')
{
//Msg("Found first (.");
h = &h[1];
} else
{
LogMsg("Missing ( in %s, offset %d.", g_scriptInstance[script]->name, g_scriptInstance[script]->current);
return(false);
}
for (int i = 0; i < 10; i++)
{
strip_beginning_spaces(h);
if (p[i] == 1)
{
// Msg("Checking for number..");
if (strchr(h, ',') != NULL)
separate_string(h, 1,',',crap); else
if (strchr(h, ')') != NULL)
separate_string(h, 1,')',crap);
h = &h[strlen(crap)];
if (crap[0] == '&')
{
replace(" ", "", crap);
// Msg("Found %s, 1st is %c",crap, crap[0]);
decipher(crap, script);
}
g_nlist[i] = atol( crap);
} else
if (p[i] == 2)
{
// Msg("Checking for string..");
separate_string(h, 2,'"',crap);
h = &h[strlen(crap)+2];
//Msg("Found %s",crap);
strcpy(slist[i], crap);
}
if ( p[i+1] == 0)
{
//finish
strip_beginning_spaces(h);
if (h[0] == ')')
{
h = &h[1];
} else
{
LogMsg("Missing ) in %s, offset %d.", g_scriptInstance[script]->name, g_scriptInstance[script]->current);
h = &h[1];
return(false);
}
strip_beginning_spaces(h);
if (h[0] == ';')
{
// Msg("Found ending ;");
h = &h[1];
} else
{
//Msg("Missing ; in %s, offset %d.", rinfo[script]->name, rinfo[script]->current);
// h = &h[1];
return(true);
}
return(true);
}
//got a parm, but there is more to get, lets make sure there is a comma there
strip_beginning_spaces(h);
if (h[0] == ',')
{
// Msg("Found expected ,");
h = &h[1];
} else
{
if (strcmp("external", proc_name) != 0)
{
LogMsg("Procedure %s does not take %d parms in %s, offset %d. (%s?)", proc_name, i + 1, g_scriptInstance[script]->name, g_scriptInstance[script]->current, h);
}
else
{
//fake error, external commands always generate this error because of Dan's weird user-function overloading thing
return true;
}
//set it to zero to be "safe"?
//(p[i]
return(false);
}
}
return(true);
}
int GetCallbacksActive()
{
int count = 0;
for (int k = 1; k < C_MAX_SCRIPT_CALLBACKS; k++)
{
if (g_dglos.g_scriptCallback[k].active)
{
count++;
}
}
return count;
}
int GetScriptsActive()
{
int count = 0;
for (int k = 1; k < C_MAX_SCRIPTS; k++)
{
if (g_scriptInstance[k])
{
count++;
}
}
return count;
}
int add_callback(char name[20], int n1, int n2, int script)
{
#ifdef _DEBUG
//LogMsg("%d callbacks active", GetCallbacksActive());
#endif
for (int k = 1; k < C_MAX_SCRIPT_CALLBACKS; k++)
{
if (g_dglos.g_scriptCallback[k].active == false)
{
memset(&g_dglos.g_scriptCallback[k],0, sizeof(g_dglos.g_scriptCallback[k]));
g_dglos.g_scriptCallback[k].active = true;
g_dglos.g_scriptCallback[k].min = n1;
g_dglos.g_scriptCallback[k].max = n2;
g_dglos.g_scriptCallback[k].owner = script;
strcpy(g_dglos.g_scriptCallback[k].name, name);
if (g_script_debug_mode) LogMsg("Callback added to %d.", k);
return(k);
}
}
#ifdef _DEBUG
LogMsg("Couldn't add callback, all out of space");
#endif
return(0);
}
int add_sprite(int x1, int y, int brain,int pseq, int pframe )
{
for (int x=1; x < C_MAX_SPRITES_AT_ONCE; x++)
{
if (g_sprite[x].active == false)
{
SAFE_DELETE(g_customSpriteMap[x]);
memset(&g_sprite[x], 0, sizeof(g_sprite[x]));
g_sprite[x].active = true;
g_sprite[x].x = x1;
g_sprite[x].y = y;
g_sprite[x].my = 0;
g_sprite[x].mx = 0;
g_sprite[x].speed = 1;
g_sprite[x].brain = brain;
g_sprite[x].frame = 0;
g_sprite[x].pseq = pseq;
g_sprite[x].pframe = pframe;
g_sprite[x].seq = 0;
if (x > g_dglos.last_sprite_created)
g_dglos.last_sprite_created = x;
g_sprite[x].timer = 33;
g_sprite[x].wait = 0;
g_sprite[x].lpx[0] = 0;
g_sprite[x].lpy[0] = 0;
g_sprite[x].moveman = 0;
g_sprite[x].size = 100;
g_sprite[x].que = 0;
g_sprite[x].strength = 0;
g_sprite[x].damage = 0;
g_sprite[x].defense = 0;
g_sprite[x].hard = 1;
if ( g_customSpriteMap[x] == NULL )
{
g_customSpriteMap[x] = new std::map<std::string, int32>;
}
else
{
g_customSpriteMap[x]->clear();
}
return(x);
}
}
LogMsg("Out of sprites, can't create!");
return(0);
}
LPDIRECTDRAWSURFACE GetSurfaceFromSeq(int seq, int frame = 1)
{
return g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]];
}
bool check_sprite_status(int spriteID)
{
check_seq_status(g_sprite[spriteID].pseq, g_sprite[spriteID].pframe);
check_seq_status(g_sprite[spriteID].seq, g_sprite[spriteID].frame);
return true;
}
void check_frame_status(int h, int frame)
{
if (g_dglos.g_seq[h].active == false) return;
if (h > 0)
{
// Msg("Smartload: Loading seq %d..", spr[h].seq);
if (GetSurfaceFromSeq(h, frame) == 0)
{
ReloadSequence(h, frame);
}
}
}
void FreeSequence(int seq)
{
assert(seq && seq < C_MAX_SEQUENCES);
if (1)
{
for (int i=0; i < g_dglos.g_seq[seq].m_spaceAllowed; i++)
{
//note, instead of doing frame[1+1] we do frame[1]+1, to really delete whatever
//was loaded, otherwise things get corrupted because of how the SET_FRAME_FRAME
//command allows some frames to be reused.
assert(g_dglos.g_seq[seq].s+1 == g_dglos.g_seq[seq].frame[1]);
//LogMsg("Deleting seq %d, frame %d (%d) (image: %d)", seq, i, g_dglos.g_seq[seq].frame[1]+i, g_dglos.g_picInfo[g_dglos.g_seq[seq].frame[1]+i] );
SAFE_DELETE(g_pSpriteSurface[g_dglos.g_seq[seq].frame[1] + i]);
}
}
}
bool check_pic_status(int picID)
{
if (picID == 0) return true;
#ifdef _DEBUG
if (g_dglos.g_picInfo[picID].m_parentSeq == 0)
{
LogMsg("Huh, this should have a parent..");
}
#endif
if (g_pSpriteSurface[picID]) return true;
return check_seq_status(g_dglos.g_picInfo[picID].m_parentSeq);
}
void ScanSeqFilesIfNeeded(int seq)
{
if (!g_dglos.g_seq[seq].m_bDidFileScan)
{
//LogMsg("Need to scan it now");
load_sprites(g_dglos.g_seq[seq].m_fileName, seq, g_dglos.g_seq[seq].m_speed, g_dglos.g_seq[seq].m_xoffset, g_dglos.g_seq[seq].m_yoffset, g_dglos.g_seq[seq].m_hardbox,
g_dglos.g_seq[seq].m_transType, g_dglos.g_seq[seq].m_bLeftAlign, true);
}
}
bool check_seq_status(int seq, int frame)
{
if (seq == 0) return true;
if (seq < 0 || seq >= C_MAX_SEQUENCES)
{
assert(!"Illegal sequence!");
}
if (g_dglos.g_seq[seq].active == false)
{
#ifdef _DEBUG
LogMsg("Seq %d missing?", seq);
#endif
return true;
}
#ifdef _DEBUG
if (seq == 180)
{
//LogMsg("Woah!");
}
#endif
if (frame < 0 || frame >= C_MAX_SPRITE_FRAMES)
{
//invalid!
assert(!"Illegal sprite frame. Track where it came from!");
return true; //avoid crash
}
ScanSeqFilesIfNeeded(seq);
if (frame != 0)
{
if (g_pSpriteSurface[g_dglos.g_seq[seq].frame[frame]]) return true;
//load a single frame
return ReloadSequence(seq, frame);
}
if (seq > 0) if (seq < C_MAX_SEQUENCES)
{
// Msg("Smartload: Loading seq %d..", spr[h].seq);
for (int i=0; i < g_dglos.g_seq[seq].last; i++)
{
if (g_pSpriteSurface[g_dglos.g_seq[seq].frame[i + 1]] == NULL)
{
if (!ReloadSequence(seq, i+1)) return false;
}
}
}
return true; //no error
}
void check_base(int base)
{
/*
for (int i=1; i < 10; i++)
{
if (g_dglos.g_seq[base+i].active == true) check_seq_status(base+i);
}
*/
}
void check_sprite_status_full(int spriteID)
{
//same as above but checks for all seq's used by the (base) commands
//is sprite in memory?
//check_seq_status(g_sprite[spriteID].pseq);
check_sprite_status(spriteID);
//if (g_sprite[spriteID].base_walk > -1) check_base(g_sprite[spriteID].base_walk);
}
int say_text(char text[512], int h, int script)
{
int crap2;
//Msg("Creating new sprite with %s connect to %d.",text, h);
if (h == 1000) crap2 = add_sprite(100,100,8,0,0);
else crap2 = add_sprite(g_sprite[h].x,g_sprite[h].y,8,0,0);
if (crap2 == 0)
{
LogMsg("Couldn't say something, out of sprites.");
return(0);
}
*plast_text = crap2;
strcpy(g_sprite[crap2].text, text);
g_sprite[crap2].kill = strlen(text) * text_timer;
if (g_sprite[crap2].kill < text_min) g_sprite[crap2].kill = text_min;
g_sprite[crap2].damage = -1;
g_sprite[crap2].owner = h;
g_sprite[crap2].hard = 1;
g_sprite[crap2].script = script;
//set X offset for text, using strength var since it's unused
g_sprite[crap2].strength = 75;
//spr[h].x - spr[crap2;
g_sprite[crap2].nohit = 1;
check_seq_status(g_sprite[g_sprite[crap2].owner].seq, g_sprite[g_sprite[crap2].owner].frame);
g_sprite[crap2].defense = ( ((g_dglos.g_picInfo[getpic(g_sprite[crap2].owner)].box.bottom) - g_dglos.g_picInfo[getpic(g_sprite[crap2].owner)].yoffset) + 100);
g_sprite[crap2].x = g_sprite[g_sprite[crap2].owner].x - g_sprite[crap2].strength;
g_sprite[crap2].y = g_sprite[g_sprite[crap2].owner].y - g_sprite[crap2].defense;
return(crap2);
}
int say_text_xy(char text[512], int mx, int my, int script)
{
int crap2;
//Msg("Creating new sprite with %s connect to %d.",text, h);
crap2 = add_sprite(mx,my,8,0,0);
if (crap2 == 0)
{
LogMsg("Couldn't say something, out of sprites.");
return(0);
}
*plast_text = crap2;
strcpy(g_sprite[crap2].text, text);
g_sprite[crap2].kill = strlen(text) * text_timer;
if (g_sprite[crap2].kill < text_min) g_sprite[crap2].kill = text_min;
g_sprite[crap2].damage = -1;
g_sprite[crap2].nohit = 1;
g_sprite[crap2].owner = 1000;
g_sprite[crap2].hard = 1;
g_sprite[crap2].script = script;
return(crap2);
}
int does_sprite_have_text(int sprite)
{
//Msg("getting callback # with %d..", sprite);
for (int k = 1; k <= C_MAX_SPRITES_AT_ONCE; k++)
{
if ( g_sprite[k].active) if (g_sprite[k].owner == sprite) if (g_sprite[k].brain == 8)
{
//Msg("Found it! returning %d.", k);
return(k);
}
}
return(0);
}
int var_exists(char name[20], int scope)
{
for (int i = 1; i < max_vars; i++)
{
if (g_dglos.g_playerInfo.var[i].active)
{
if (compare(g_dglos.g_playerInfo.var[i].name, name))
{
if (g_dglos.g_playerInfo.var[i].scope == scope) //redink1 changed to check recursively... then changed back. Hrm.
{
//Msg("Found match for %s.", name);
return(i);
}
}
}
}
return(0);
}
//redink1 added this to make new global functions
void make_function(char file[10], char func[20])
{
//See if it already exists
bool exists = false;
int i;
for (i = 0; strlen(g_dglos.g_playerInfo.func[i].func) > 0 && i < 100; i++)
{
if (compare(func, g_dglos.g_playerInfo.func[i].func))
{
exists = true;
break;
}
}
if (exists)
{
strncpy(g_dglos.g_playerInfo.func[i].file, file, 10);
}
else
{
strncpy(g_dglos.g_playerInfo.func[0].file, file, 10);
strncpy(g_dglos.g_playerInfo.func[0].func, func, 20);
}
}
void make_int(char name[80], int value, int scope, int script)
{
int dupe;
if (strlen(name) > 19)
{
LogMsg("ERROR: Varname %s is too long in script %s.",name, g_scriptInstance[script]->name);
return;
}
dupe = var_exists(name, scope);
if (dupe > 0)
{
if (scope != 0)
{
#ifdef _DEBUG
//LogMsg("Local var %s already used in this procedure in script %s.",name, g_scriptInstance[script]->name);
#endif
g_dglos.g_playerInfo.var[dupe].var = value;
} else
{
#ifdef _DEBUG
LogMsg("Var %s is already a global, not changing value.",name);
#endif
}
return;
}
//make new var
for (int i = 1; i < max_vars; i++)
{
if (g_dglos.g_playerInfo.var[i].active == false)
{
g_dglos.g_playerInfo.var[i].active = true;
g_dglos.g_playerInfo.var[i].scope = scope;
strcpy(g_dglos.g_playerInfo.var[i].name, name);
//g("var %s created, used slot %d ", name,i);
g_dglos.g_playerInfo.var[i].var = value;
return;
}
}
LogMsg("ERROR: Out of var space, all %d used.", max_vars);
}
int var_equals(char name[20], char newname[20], char math, int script, char rest[200])
{
int k;
//redink1 set newret to NULL so debug errors did not appear.
int newret = NULL; // = NULL;
if (name[0] != '&')
{
LogMsg("ERROR (var equals): Unknown var %s in %s offset %d.",name, g_scriptInstance[script]->name, g_scriptInstance[script]->current);
return(0);
}
#ifdef _DEBUG
if (string(name) == "&vision")
{
LogMsg("Var!");
}
#endif
int i = get_var(script, name);
if (i > 0)
{
goto next;
}
LogMsg("ERROR: (var equals2) Unknown var %s in %s offset %d.",name, g_scriptInstance[script]->name, g_scriptInstance[script]->current);
return(0);
next:
int newval = 0;
if (strchr(rest, '(') != NULL)
{
newret = process_line(script, rest, false);
newval = g_dglos.g_returnint;
goto next2;
}
if (strchr(newname, ';') != NULL) replace(";", "", newname);
//redink1 fixed for scope and such
k = get_var(script, newname);
if (k > 0)
{
newval = g_dglos.g_playerInfo.var[k].var;
goto next2;
}
if (compare(newname, (char*)"&current_sprite"))
{
newval = g_scriptInstance[script]->sprite;
goto next2;
}
if (compare(newname, (char*)"&current_script"))
{
newval = script;
goto next2;
}
//v1.08 special variables.
if (compare(newname, (char*)"&return"))
{
newval = g_dglos.g_returnint;
goto next2;
}
if (compare(newname, (char*)"&arg1"))
{
newval = g_scriptInstance[script]->arg1;
goto next2;
}
if (compare(newname, (char*)"&arg2"))
{
newval = g_scriptInstance[script]->arg2;
goto next2;
}
if (compare(newname, (char*)"&arg3"))
{
newval = g_scriptInstance[script]->arg3;
goto next2;
}
if (compare(newname, (char*)"&arg4"))
{
newval = g_scriptInstance[script]->arg4;
goto next2;
}
if (compare(newname, (char*)"&arg5"))
{
newval = g_scriptInstance[script]->arg5;
goto next2;
}
if (compare(newname, (char*)"&arg6"))
{
newval = g_scriptInstance[script]->arg6;
goto next2;
}
if (compare(newname, (char*)"&arg7"))
{
newval = g_scriptInstance[script]->arg7;
goto next2;
}
if (compare(newname, (char*)"&arg8"))
{
newval = g_scriptInstance[script]->arg8;
goto next2;
}
if (compare(newname, (char*)"&arg9"))
{
newval = g_scriptInstance[script]->arg9;
goto next2;
}
newval = atol(newname);
next2:
if (math == '=')
g_dglos.g_playerInfo.var[i].var = newval;
if (math == '+')
g_dglos.g_playerInfo.var[i].var += newval;
if (math == '-')
g_dglos.g_playerInfo.var[i].var -= newval;
if (math == '/')
g_dglos.g_playerInfo.var[i].var = g_dglos.g_playerInfo.var[i].var / newval;
if (math == '*')
g_dglos.g_playerInfo.var[i].var = g_dglos.g_playerInfo.var[i].var * newval;
return(newret);
}
void get_word(char line[300], int word, char *crap)
{
int cur = 0;
bool space_mode = false;
char save_word[100];
save_word[0] = 0;
for (int k = 0; k < strlen(line); k++)
{
if (space_mode == true)
{
if (line[k] != ' ')
{
space_mode = false;
strcpy(save_word, "");
}
}
if (space_mode == false)
{
if (line[k] == ' ')
{
cur++;
if (word == cur) goto done;
space_mode = true;
strcpy(save_word, "");
goto dooba;
} else
{
strchar(save_word, line[k]);
}
}
dooba:;
}
if (space_mode == false)
{
if (cur+1 != word) strcpy(save_word, "");
}
done:
strcpy(crap, save_word);
//Msg("word %d of %s is %s.", word, line, crap);
}
int var_figure(char h[512], int script)
{
char crap[512];
int ret = 0;
int n1 = 0, n2 = 0;
//Msg("Figuring out %s...", h);
get_word(h, 2, crap);
//Msg("Word two is %s...", crap);
if (compare(crap, (char*)""))
{
//one word equation
if (h[0] == '&')
{
//its a var possibly
decipher_string(h, script);
}
//Msg("truth is %s", h);
ret = atol(h);
// Msg("returning %d, happy?", ret);
return(ret);
}
get_word(h, 1, crap);
//Msg("Comparing %s...", crap);
decipher_string(crap,script);
n1 = atol(crap);
get_word(h, 3, crap);
replace(")", "", crap);
//Msg("to %s...", crap);
decipher_string(crap,script);
n2 = atol(crap);
get_word(h, 2, crap);
if (g_script_debug_mode)
LogMsg("Compared %d to %d",n1, n2);
if (compare(crap, (char*)"=="))
{
if (n1 == n2) ret = 1; else ret = 0;
return(ret);
}
if (compare(crap, (char*)">"))
{
if (n1 > n2) ret = 1; else ret = 0;
return(ret);
}
if (compare(crap, (char*)"<"))
{
if (n1 < n2) ret = 1; else ret = 0;
return(ret);
}
if (compare(crap,(char*) "!="))
{
if (n1 != n2) ret = 1; else ret = 0;
return(ret);
}
if (compare(crap, (char*)"<="))
{
if (n1 <= n2) ret = 1; else ret = 0;
return(ret);
}
if (compare(crap, (char*)">="))
{
if (n1 >= n2) ret = 1; else ret = 0;
return(ret);
}
return(ret);
}
void kill_text_owned_by(int sprite)
{
for (int i = 1; i < C_MAX_SPRITES_AT_ONCE; i++)
{
if (g_sprite[i].active)
if (g_sprite[i].brain == 8) if (g_sprite[i].owner == sprite)
{
g_sprite[i].active = false;
}
}
}
bool text_owned_by(int sprite)
{
for (int i = 1; i < C_MAX_SPRITES_AT_ONCE; i++)
{
if (g_sprite[i].active)
if (g_sprite[i].brain == 8) if (g_sprite[i].owner == sprite)
{
return(true);
}
}
return(false);
}
void kill_text_owned_by_safe(int sprite)
{
for (int i = 1; i < C_MAX_SPRITES_AT_ONCE; i++)
{
if (g_sprite[i].active)
if (g_sprite[i].brain == 8) if (g_sprite[i].owner == sprite)
{
g_sprite[i].active = false;
if (g_sprite[i].callback != 0) run_script(g_sprite[i].callback);
}
}
}
void kill_scripts_owned_by(int sprite)
{
for (int i = 1; i < C_MAX_SCRIPTS; i++)
{
if (g_scriptInstance[i] != NULL)
{
if (g_scriptInstance[i]->sprite == sprite)
{
kill_script(i);
}
}
}
}
void kill_sprite_all (int sprite)
{
g_sprite[sprite].active = false;
kill_text_owned_by(sprite);
kill_scripts_owned_by(sprite);
}
void kill_returning_stuff( int script)
{
int i;
for (i = 1; i < C_MAX_SCRIPT_CALLBACKS; i++)
{
if (g_dglos.g_scriptCallback[i].active) if (g_dglos.g_scriptCallback[i].owner == script)
{
//LogMsg("killed a returning callback, ha!");
g_dglos.g_scriptCallback[i].active = false;
}
}
for (i = 1; i <= g_dglos.last_sprite_created; i++)
{
if (g_sprite[i].active) if (g_sprite[i].brain == 8) if (g_sprite[i].callback == script)
{
LogMsg("Killed sprites callback command");
g_sprite[i].callback = 0;
}
}
}
bool talk_get(int script)
{
char line[512], check[512], checker[512];
int cur = 1;
char *p;
int retnum = 0;
clear_talk();
g_dglos.g_talkInfo.newy = -5000;
while(1)
{
redo:
read_next_line(script, line);
strip_beginning_spaces(line);
//Msg("Comparing to %s.", line);
get_word(line, 1, checker);
if (compare(checker, (char*)"set_y"))
{
get_word(line, 2, checker);
g_dglos.g_talkInfo.newy = atol(checker);
goto redo;
}
if (compare(checker, (char*)"set_title_color"))
{
get_word(line, 2, checker);
g_dglos.g_talkInfo.color = atol(checker);
goto redo;
}
if (compare(line, (char*)"\n")) goto redo;
if (compare(line, (char*)"\\\\")) goto redo;
strip_beginning_spaces(line);
//Msg("Comparing to %s.", line);
if (compare(line, (char*)"\n")) goto redo;
if (compare(line, (char*)"\\\\")) goto redo;
morestuff:
separate_string(line, 1, '(', check);
strip_beginning_spaces(check);
if (compare(check, (char*)"title_start"))
{
while(read_next_line(script, line))
{
strcpy(check, line);
strip_beginning_spaces(line);
get_word(line, 1, checker);
separate_string(line, 1, '(', check);
strip_beginning_spaces(check);
if (compare(check, (char*)"title_end"))
{
replace((char*)"\n\n\n\n",(char*)"\n \n", g_dglos.g_talkInfo.buffer);
replace((char*)"\n\n",(char*)"\n", g_dglos.g_talkInfo.buffer);
goto redo;
}
assert("!You better check this..");
line[strlen(line)] = 0;
//Msg("LINE IS: %s: Like it?",line);
decipher_string(line, script);
strcat(g_dglos.g_talkInfo.buffer, line);
//talk.buffer[strlen(talk.buffer)-1] = 0;
}
goto redo;
}
if (compare(check, (char*)"choice_end"))
{
if (cur-1 == 0)
{
LogMsg("Error: choice() has 0 options in script %s, offset %d.",
g_scriptInstance[script]->name, g_scriptInstance[script]->current);
return(false);
}
//all done, lets jam
//Msg("found choice_end, leaving!");
g_dglos.g_talkInfo.last = cur-1;
g_dglos.g_talkInfo.cur = 1;
g_dglos.g_talkInfo.active = true;
g_dglos.g_talkInfo.page = 1;
g_dglos.g_talkInfo.cur_view = 1;
g_dglos.g_talkInfo.script = script;
//kill the punch button if it was pressed, otherwise if you punch and talk to someone it crashes the game.
//this was also in the original dink, amazing nobody saw it?
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = false;
g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = false;
g_dglos.g_playerInfo.mouse = 0;
g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON2] = false;
g_dglo.m_dirInput[DINK_INPUT_BUTTON2] = false;
sjoy.button[1] = false;
sjoy.button[2] = false;
return(true);
}
separate_string(line, 1, '\"', check);
strip_beginning_spaces(check);
//Msg("Check is %s.",check);
if (strlen(check) > 2)
{
//found conditional statement
if (strchr(check, '(') == NULL)
{
LogMsg("Error with choice() statement in script %s, offset %d. (%s?)",
g_scriptInstance[script]->name, g_scriptInstance[script]->current, check);
return(false);
}
separate_string(check, 2, '(', checker);
separate_string(checker, 1, ')', check);
//Msg("Running %s through var figure..", check);
if (var_figure(check, script) == 0)
{
//LogMsg("Answer is no.");
retnum++;
goto redo;
//said NO to statement
}
//Msg("Answer is yes.");
separate_string(line, 1, ')', check);
p = &line[strlen(check)+1];
strcpy(check, p);
strcpy(line, check);
//Msg("new line is %s, happy?", line);
goto morestuff;
}
separate_string(line, 2, '\"', check);
strip_beginning_spaces(check);
#ifdef _DEBUG
//LogMsg("Line %d is %s.",cur,check);
#endif
if (strcmp(check, "Quit to Windows") == 0)
{
strcpy(check, "Quit");
}
retnum++;
decipher_savegame = retnum;
decipher_string(check, script);
decipher_savegame = 0;
strcpy(g_dglos.g_talkInfo.line[cur], check);
g_dglos.g_talkInfo.line_return[cur] = retnum;
cur++;
}
}
bool PlayMidi(const char *sFileName)
{
//first check for mp3 versions..
string fName = "sound/"+ToLowerCaseString(sFileName);
StringReplace("\\", "/", fName);
if (GetFileExtension(fName) == "mid")
{
bool bTryUsingOgg = true;
if (!g_dglo.m_dmodGameDir.empty() && FileExists(g_dglo.m_dmodGamePathWithDir+fName))
{
//actually, don't replace with ogg, they probably have their own midi stuff here
bTryUsingOgg = false;
}
string tempName;
if (GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
{
//ios browsers don't support ogg?! Fine, let's assume we have MP3 versions
tempName = ModifyFileExtension(fName, "mp3");
}
else
{
tempName = ModifyFileExtension(fName, "ogg");
}
if (bTryUsingOgg && !g_dglo.m_dmodGameDir.empty() && FileExists(g_dglo.m_dmodGamePathWithDir+tempName))
{
//found it
fName = tempName;
} else
if (!g_dglo.m_dmodGameDir.empty() && FileExists(g_dglo.m_dmodGamePathWithDir+fName))
{
//found it, no changed needed
} else
{
//try the base dir for oggs too, but not if it's a dmod
if (g_dglo.m_dmodGameDir.empty() && FileExists(g_dglo.m_gamePathWithDir+tempName))
{
//found it
fName = tempName;
}
}
}
g_dglo.m_lastMusicPath = sFileName;
GetAudioManager()->Play(GetFileLocationString(fName), true, true, false);
//LogMsg("Playing music %s", sFileName);
return true;
}
void check_midi(void)
{
char hold[20];
if (!g_dglos.midi_active) return;
if (g_MapInfo.music[*pmap] != 0)
{
if (g_MapInfo.music[*pmap] == -1)
{
//kill music
LogMsg("Stopped cd");
StopMidi();
}
if (g_MapInfo.music[*pmap] > 1000)
{
sprintf(hold, "%d.mid",g_MapInfo.music[*pmap]-1000);
PlayMidi(hold);
} else
{
//there is music associated with this screen
sprintf(hold, "%d.mid",g_MapInfo.music[*pmap]);
PlayMidi(hold);
}
}
}
//------------------------------------------------------------------
//
// Function : StopMidi
//
// Purpose : Stops a midi file playing
//
//------------------------------------------------------------------
bool StopMidi()
{
g_dglo.m_lastMusicPath = "";
//LogMsg("Stopping midi");
GetAudioManager()->StopMusic();
// Yahoo!
return true;
}
void get_right(char line[512], char thing[100], char *ret)
{
char *dumb;
int pos = strcspn(line, thing );
if (pos == 0){ strcpy(ret, ""); return; }
dumb = &ret[pos+1];
strcpy(ret, dumb);
}
void int_prepare(char line[256], int script)
{
int def = 0;
char hold[256];
strcpy(hold, line);
char name[100];
char crap[256];
replace("="," ",line);
strcpy(crap, line);
separate_string(crap, 1,';',line);
get_word(line, 2, name);
if (name[0] != '&')
{
LogMsg("ERROR: Can't create var %s, should be &%s.", name,name);
return;
}
make_int(name, def,script, script);
strcpy(line, hold);
}
int32 change_sprite(int32 h, int32 val, int32 * change)
{
//Msg("Searching sprite %s with val %d. Cur is %d", h, val, *change);
if (h >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Error: Can't use sp_ commands on a sprite after it's connected to sprite 1000, can crash. Ignoring command.");
return 0;
}
if (h < 1)
{
#ifdef _DEBUG
LogMsg("Error with an SP command - Sprite %d is invalid.", h);
#endif
return(-1);
}
if (g_sprite[h].active == false) return(-1);
if (val != -1)
{
*change = val;
}
return(*change);
}
int32 change_sprite(int32 h, int32 val, bool * change)
{
//Msg("Searching sprite %s with val %d. Cur is %d", h, val, *change);
if (h < 1)
{
#ifdef _DEBUG
LogMsg("Error with an SP command - Sprite %d is invalid.", h);
#endif
return(-1);
}
if (h >= C_MAX_SPRITES_AT_ONCE || g_sprite[h].active == false) return(-1);
if (val != -1)
{
*change = val;
}
return(*change);
}
int change_edit(int h, int val, unsigned short * change)
{
//Msg("Searching sprite %s with val %d. Cur is %d", h, val, *change);
if (h > 99) return(-1);
if (h < 1) return(-1);
if (val != -1)
{
*change = val;
}
return(*change);
}
int change_edit_char(int h, int val, unsigned char * change)
{
//Msg("Searching sprite %s with val %d. Cur is %d", h, val, *change);
// Msg("h is %d..",val);
if (h > 99) return(-1);
if (h < 1) return(-1);
if (val != -1)
{
*change = val;
}
return(*change);
}
int32 change_sprite_noreturn(int32 h, int32 val, int32 * change)
{
//Msg("Searching sprite %s with val %d. Cur is %d", h, val, *change);
if (h >= C_MAX_SPRITES_AT_ONCE || g_sprite[h].active == false) return(-1);
{
*change = val;
}
return(*change);
}
void draw_sprite_game(LPDIRECTDRAWSURFACE lpdest,int h)
{
if (::g_b_kill_app) return; //don't try, we're quitting
if (g_sprite[h].brain == 8) return;
if (g_sprite[h].nodraw == 1) return;
rtRect32 dstRect,srcRect;
int ddrval;
DDBLTFX ddbltfx;
ddbltfx.dwSize = sizeof( ddbltfx);
ddbltfx.dwFillColor = 0;
if (getpic(h) < 1) return;
if (!check_pic_status(getpic(h)))
{
LogMsg("Hmm, bad sprite at %d.. you need to setup a way for a pic to load itself", getpic(h));
return;
}
#ifdef _DEBUG
if (!g_pSpriteSurface[getpic(h)])
{
int pic = getpic(h);
LogMsg("Debug: Bad pic here");
}
#endif
#ifdef _DEBUG
if (g_sprite[h].pseq == 75 && g_sprite[h].pframe == 8)
{
//LogMsg("Drawing the rock");
}
if (g_sprite[h].pseq == 133)
{
//LogMsg("Drawing a wall");
}
#endif
if (get_box(h, &dstRect, &srcRect))
{
//redink1 error checking for invalid rectangle
if (dstRect.left >= dstRect.right || dstRect.top >= dstRect.bottom)
{
return;
assert(!"Bad rect");
}
//check to see if we need a 32 bit buffer for this or not
if (lpdest->m_pSurf && lpdest->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
{
#ifdef _DEBUG
SoftSurface *pSoftTemp = g_pSpriteSurface[getpic(h)]->m_pSurf;
#endif
if (g_pSpriteSurface[getpic(h)]->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA)
{
//yep, convert what we've got to 32 bit. We don't lose what we've done so far.
assert(lpdest == lpDDSBackGround);
//convert it to a high color surface on the fly, without losing the data on it
LPDIRECTDRAWSURFACE pNewSurf = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true, lpdest->m_pSurf);
LogMsg("Detected high color bmps that need to drawn to the static landscape, converting backbuffers to 32 bit on the fly.");
delete lpDDSBackGround;
lpdest = lpDDSBackGround = pNewSurf;
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
if (lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT)
{
//this one too
delete lpDDSBuffer;
lpDDSBuffer = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
lpDDSBuffer->m_pGLSurf->SetUsesAlpha(true);
//however, we need to force a rebuild of the background now
g_forceBuildBackgroundFromScratch = true;
}
}
}
ddrval = lpdest->Blt(&dstRect, g_pSpriteSurface[getpic(h)],
&srcRect , DDBLT_KEYSRC ,&ddbltfx );
/*
LogMsg("MainSpriteDraw(): Could not draw sprite %d, pic %d.",h,getpic(h));
LogMsg("Box_crap: %d %d %d %d, Box_real: %d %d %d %d",box_crap.left,box_crap.top,
box_crap.right, box_crap.bottom,box_real.left,box_real.top,
box_real.right, box_real.bottom);
if (g_sprite[h].pseq != 0) check_seq_status(g_sprite[h].pseq);
*/
}
}
void changedir( int dir1, int k,int base)
{
if (k < 0 || k >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Illegal change dir (to %d) command on sprite %d which is invalid", base + dir1, k);
return;
}
int hspeed;
int speed_hold = g_sprite[k].speed;
if (k > 1) if (g_sprite[k].brain != 9) if (g_sprite[k].brain != 10)
{
//if (mbase_timing > 20) mbase_timing = 20;
// Msg(",base_timing is %d", base_timing);
hspeed = g_sprite[k].speed * (g_dglos.base_timing / 4);
if (hspeed > 49)
{
#ifdef _DEBUG
LogMsg("Speed was %d", hspeed);
#endif
g_sprite[k].speed = 49;
} else
g_sprite[k].speed = hspeed;
}
int old_seq = g_sprite[k].seq;
g_sprite[k].dir = dir1;
if (dir1 == 1)
{
g_sprite[k].mx = (0 - g_sprite[k].speed ) + (g_sprite[k].speed / 3);
g_sprite[k].my = g_sprite[k].speed - (g_sprite[k].speed / 3);
if (base != -1)
{
g_sprite[k].seq = base + 1;
if (g_dglos.g_seq[g_sprite[k].seq].active == false)
{
g_sprite[k].seq = base + 9;
}
}
if (old_seq != g_sprite[k].seq)
{
g_sprite[k].frame = 0;
g_sprite[k].delay = 0;
}
}
if (dir1 == 2)
{
g_sprite[k].mx = 0;
g_sprite[k].my = g_sprite[k].speed;
if (base != -1)
g_sprite[k].seq = base + 2;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+3].active) g_sprite[k].seq = base +3;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+1].active) g_sprite[k].seq = base +1;
if (old_seq != g_sprite[k].seq)
{
g_sprite[k].frame = 0;
g_sprite[k].delay = 0;
}
}
if (dir1 == 3)
{
g_sprite[k].mx = g_sprite[k].speed - (g_sprite[k].speed / 3);
g_sprite[k].my = g_sprite[k].speed - (g_sprite[k].speed / 3);
if (base != -1)
{
g_sprite[k].seq = base + 3;
if (g_dglos.g_seq[g_sprite[k].seq].active == false)
g_sprite[k].seq = base + 7;
}
if (old_seq != g_sprite[k].seq)
{
g_sprite[k].frame = 0;
g_sprite[k].delay = 0;
}
}
if (dir1 == 4)
{
//Msg("Changing %d to four..",k);
g_sprite[k].mx = (0 - g_sprite[k].speed);
g_sprite[k].my = 0;
if (base != -1)
g_sprite[k].seq = base + 4;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+7].active) g_sprite[k].seq = base +7;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+1].active) g_sprite[k].seq = base +1;
}
if (dir1 == 6)
{
g_sprite[k].mx = g_sprite[k].speed;
g_sprite[k].my = 0;
if (base != -1)
g_sprite[k].seq = base + 6;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+3].active) g_sprite[k].seq = base +3;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+9].active) g_sprite[k].seq = base +9;
}
if (dir1 == 7)
{
g_sprite[k].mx = (0 - g_sprite[k].speed) + (g_sprite[k].speed / 3);
g_sprite[k].my = (0 - g_sprite[k].speed)+ (g_sprite[k].speed / 3);
if (base != -1)
{
g_sprite[k].seq = base + 7;
if (g_dglos.g_seq[g_sprite[k].seq].active == false)
{
g_sprite[k].seq = base + 3;
}
}
}
if (dir1 == 8)
{
g_sprite[k].mx = 0;
g_sprite[k].my = (0 - g_sprite[k].speed);
if (base != -1)
g_sprite[k].seq = base + 8;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+7].active) g_sprite[k].seq = base +7;
if (g_dglos.g_seq[g_sprite[k].seq].active == false) if (g_dglos.g_seq[base+9].active) g_sprite[k].seq = base +9;
}
if (dir1 == 9)
{
g_sprite[k].mx = g_sprite[k].speed- (g_sprite[k].speed / 3);
g_sprite[k].my = (0 - g_sprite[k].speed)+ (g_sprite[k].speed / 3);
if (base != -1)
{
g_sprite[k].seq = base + 9;
if (g_dglos.g_seq[g_sprite[k].seq].active == false)
{
g_sprite[k].seq = base + 1;
}
}
}
if (old_seq != g_sprite[k].seq)
{
g_sprite[k].frame = 0;
g_sprite[k].delay = 0;
}
if (g_dglos.g_seq[g_sprite[k].seq].active == false)
{
//spr[k].mx = 0;
//spr[k].my = 0;
g_sprite[k].seq = old_seq;
}
//Msg("Leaving with %d..", spr[k].dir);
//Msg("Changedir: Tried to switch sprite %d to dir %d",k,dir1);
g_sprite[k].speed = speed_hold;
}
void update_play_changes( void )
{
for (int j = 1; j < 100; j++)
{
if (g_dglos.g_smallMap.sprite[j].active)
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] != 0)
{
//lets make some changes, player has extra info
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 1)
{
g_dglos.g_smallMap.sprite[j].active = 0;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 2)
{
g_dglos.g_smallMap.sprite[j].type = 1;
g_dglos.g_smallMap.sprite[j].hard = 1;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 3)
{
// Msg("Changing sprite %d", j);
g_dglos.g_smallMap.sprite[j].type = 0;
g_dglos.g_smallMap.sprite[j].hard = 1;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 4)
{
g_dglos.g_smallMap.sprite[j].type = 1;
g_dglos.g_smallMap.sprite[j].hard = 0;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 5)
{
g_dglos.g_smallMap.sprite[j].type = 0;
g_dglos.g_smallMap.sprite[j].hard = 0;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 6)
{
g_dglos.g_smallMap.sprite[j].active = 0;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 7)
{
g_dglos.g_smallMap.sprite[j].active = 0;
}
if (g_dglos.g_playerInfo.spmap[*pmap].type[j] == 8)
{
g_dglos.g_smallMap.sprite[j].active = 0;
}
g_dglos.g_smallMap.sprite[j].seq = g_dglos.g_playerInfo.spmap[*pmap].seq[j];
g_dglos.g_smallMap.sprite[j].frame = g_dglos.g_playerInfo.spmap[*pmap].frame[j];
strcpy(g_dglos.g_smallMap.sprite[j].script, "");
}
}
}
void update_status_all(void)
{
#ifdef _DEBUG
//LogMsg("Updating status... %d", g_dglos.g_dinkTick);
#endif
bool drawexp = false;
int next = next_raise();
int script;
if (next != g_dglos.g_guiRaise)
{
g_dglos.g_guiRaise += next / 40;
if (g_dglos.g_guiRaise > next) g_dglos.g_guiRaise = next;
//make noise here
drawexp = true;
SoundPlayEffect( 13,15050, 0,0 ,0);
}
if (*pexper != g_dglos.g_guiExp)
{
if ( ( g_dglos.g_talkInfo.active == false && g_itemScreenActive == false && g_sprite[1].freeze == 0 ) || g_dglos.g_guiExp + 10 < g_dglos.g_guiRaise )
{
//update screen experience
g_dglos.g_guiExp += 10;
//make noise here
if (g_dglos.g_guiExp > *pexper) g_dglos.g_guiExp = *pexper;
drawexp = true;
SoundPlayEffect( 13,29050, 0,0 ,0);
if (g_dglos.g_guiExp >= g_dglos.g_guiRaise)
{
*pexper -= next;
g_dglos.g_guiExp = 0;
script = load_script("lraise", 1, false);
if (locate(script, "raise")) run_script(script);
}
}
}
if (drawexp)
{
draw_exp(false);
}
if ( (g_dglos.g_guiLifeMax != *plifemax) || (g_dglos.g_guiLife != *plife) )
{
if (g_dglos.g_guiLifeMax < *plifemax) g_dglos.g_guiLifeMax++;
if (g_dglos.g_guiLifeMax > *plifemax) g_dglos.g_guiLifeMax--;
if (g_dglos.g_guiLife > *plife) g_dglos.g_guiLife--;
if (g_dglos.g_guiLife < *plife) g_dglos.g_guiLife++;
if (g_dglos.g_guiLife > *plife) g_dglos.g_guiLife--;
if (g_dglos.g_guiLife < *plife) g_dglos.g_guiLife++;
//draw_bar(flifemax, 190);
//draw_bar(flife, 451);
}
if ( g_dglos.g_guiStrength != *pstrength)
{
if (g_dglos.g_guiStrength < *pstrength) g_dglos.g_guiStrength++;
if (g_dglos.g_guiStrength > *pstrength) g_dglos.g_guiStrength--;
SoundPlayEffect( 22,22050, 0,0 ,0);
draw_strength(false);
}
if ( g_dglos.g_guiDefense != *pdefense)
{
if (g_dglos.g_guiDefense < *pdefense) g_dglos.g_guiDefense++;
if (g_dglos.g_guiDefense > *pdefense) g_dglos.g_guiDefense--;
SoundPlayEffect( 22,22050, 0,0 ,0);
draw_defense(false);
}
if ( g_dglos.g_guiMagic != *pmagic)
{
if (g_dglos.g_guiMagic < *pmagic) g_dglos.g_guiMagic++;
if (g_dglos.g_guiMagic > *pmagic) g_dglos.g_guiMagic--;
SoundPlayEffect( 22,22050, 0,0 ,0);
draw_magic(false);
}
if (g_dglos.g_guiGold != *pgold)
{
if (g_dglos.g_guiGold < *pgold)
{
g_dglos.g_guiGold += 20;
if (g_dglos.g_guiGold > *pgold) g_dglos.g_guiGold = *pgold;
}
if (g_dglos.g_guiGold > *pgold)
{
g_dglos.g_guiGold -= 20;
if (g_dglos.g_guiGold < *pgold) g_dglos.g_guiGold = *pgold;
}
SoundPlayEffect( 14,22050, 0,0 ,0);
draw_gold(false);
}
if (*pmagic_level < *pmagic_cost)
{
if (g_itemScreenActive == false)
*pmagic_level += *pmagic;
if (*pmagic_level > *pmagic_cost) *pmagic_level = *pmagic_cost;
}
if (*pmagic_cost > 0) if (*pmagic_level > 0)
{
double mnumd = *pmagic_level;
mnumd *= 100;
mnumd /= *pmagic_cost;
int mnum = static_cast<int>(mnumd);
//int mnum = *pmagic_level / (*pmagic_cost / 100);
if (mnum != g_dglos.g_guiLastMagicDraw)
{
draw_mlevel(mnum, false);
//draw_status_all();
g_dglos.g_guiLastMagicDraw = mnum;
}
}
g_sprite[1].strength = g_dglos.g_guiStrength;
g_sprite[1].defense = g_dglos.g_guiDefense;
if (g_dglos.g_guiLife < 1)
{
script = load_script("dinfo", 1000, false);
if (locate(script, "die")) run_script(script);
}
}
void place_sprites_game(bool bBackgroundOnly )
{
int sprite;
bool bs[C_MAX_SPRITES_AT_ONCE];
int rank[C_MAX_SPRITES_AT_ONCE];
int highest_sprite;
update_play_changes();
memset(&bs,0,sizeof(bs));
memset(&rank,0,sizeof(rank));
int hs;
for (int r1 = 1; r1 < 100; r1++)
{
highest_sprite = 20000; //more than it could ever be
rank[r1] = 0;
for (int h1 = 1; h1 < 100; h1++)
{
if (bs[h1] == false)
{
if (g_dglos.g_smallMap.sprite[h1].active && (!bBackgroundOnly || g_dglos.g_smallMap.sprite[h1].type == 0) )
{
if (g_dglos.g_smallMap.sprite[h1].que != 0) hs = g_dglos.g_smallMap.sprite[h1].que; else hs = g_dglos.g_smallMap.sprite[h1].y;
if ( hs < highest_sprite )
{
highest_sprite =hs;
rank[r1] = h1;
}
}
}
}
if (rank[r1] != 0)
bs[rank[r1]] = true;
}
int j;
bool bScaledBackgroundSpritesRequired = false; //if true, we do a different, more memory intensive method for the rest of the sprites
for (int oo =1; rank[oo] > 0; oo++)
{
//Msg("Ok, rank[%d] is %d.",oo,rank[oo]);
j = rank[oo];
#ifdef _DEBUG
if (g_dglos.g_smallMap.sprite[j].seq == 66)
{
//LogMsg("Garden");
//bScaledBackgroundSpritesRequired = true;
//continue;
}
if (g_dglos.g_smallMap.sprite[j].vision != 0)
{
LogMsg("Found sprite %d with vision %d",
j, g_dglos.g_smallMap.sprite[j].vision);
}
#endif
if (g_dglos.g_smallMap.sprite[j].active == true) if ( ( g_dglos.g_smallMap.sprite[j].vision == 0) || (g_dglos.g_smallMap.sprite[j].vision == *pvision))
{
check_seq_status(g_dglos.g_smallMap.sprite[j].seq, g_dglos.g_smallMap.sprite[j].frame);
//we have instructions to make a sprite
if ( (g_dglos.g_smallMap.sprite[j].type == 0) || (g_dglos.g_smallMap.sprite[j].type == 2) )
{
//make it part of the background (much faster)
sprite = add_sprite_dumb(g_dglos.g_smallMap.sprite[j].x,g_dglos.g_smallMap.sprite[j].y,0,
g_dglos.g_smallMap.sprite[j].seq,g_dglos.g_smallMap.sprite[j].frame,
g_dglos.g_smallMap.sprite[j].size);
//("Background sprite %d has hard of %d..", j, pam.sprite[j].hard);
g_sprite[sprite].hard = g_dglos.g_smallMap.sprite[j].hard;
g_sprite[sprite].sp_index = j;
g_sprite[sprite].alt = g_dglos.g_smallMap.sprite[j].alt;
check_sprite_status_full(sprite);
if (g_dglos.g_smallMap.sprite[j].type == 0)
{
if (g_dglos.g_smallMap.sprite[j].size != 0 && g_dglos.g_smallMap.sprite[j].size != 100)
{
//it requires scaling, need to do things differently as our low mem fast custom blits won't work with this
bScaledBackgroundSpritesRequired = true;
}
if (bScaledBackgroundSpritesRequired)
{
g_dglo.m_bgSpriteMan.Add(sprite);
} else
{
draw_sprite_game(lpDDSBackGround,sprite);
}
}
if (g_sprite[sprite].hard == 0)
{
add_hardness(sprite,100+j);
}
g_sprite[sprite].active = false;
}
if (g_dglos.g_smallMap.sprite[j].type == 1)
{
//make it a living sprite
sprite = add_sprite_dumb(g_dglos.g_smallMap.sprite[j].x,g_dglos.g_smallMap.sprite[j].y,0,
g_dglos.g_smallMap.sprite[j].seq,g_dglos.g_smallMap.sprite[j].frame,
g_dglos.g_smallMap.sprite[j].size);
g_sprite[sprite].hard = g_dglos.g_smallMap.sprite[j].hard;
//assign addition parms to the new sprite
g_sprite[sprite].sp_index = j;
g_sprite[sprite].brain = g_dglos.g_smallMap.sprite[j].brain;
g_sprite[sprite].speed = g_dglos.g_smallMap.sprite[j].speed;
g_sprite[sprite].base_walk = g_dglos.g_smallMap.sprite[j].base_walk;
g_sprite[sprite].base_idle = g_dglos.g_smallMap.sprite[j].base_idle;
g_sprite[sprite].base_attack = g_dglos.g_smallMap.sprite[j].base_attack;
g_sprite[sprite].base_hit = g_dglos.g_smallMap.sprite[j].base_hit;
g_sprite[sprite].hard = g_dglos.g_smallMap.sprite[j].hard;
g_sprite[sprite].timer = g_dglos.g_smallMap.sprite[j].timer;
g_sprite[sprite].que = g_dglos.g_smallMap.sprite[j].que;
g_sprite[sprite].alt = g_dglos.g_smallMap.sprite[j].alt;
g_sprite[sprite].base_die = g_dglos.g_smallMap.sprite[j].base_die;
g_sprite[sprite].strength = g_dglos.g_smallMap.sprite[j].strength;
g_sprite[sprite].defense = g_dglos.g_smallMap.sprite[j].defense;
g_sprite[sprite].gold = g_dglos.g_smallMap.sprite[j].gold;
g_sprite[sprite].exp = g_dglos.g_smallMap.sprite[j].exp;
g_sprite[sprite].nohit = g_dglos.g_smallMap.sprite[j].nohit;
g_sprite[sprite].touch_damage = g_dglos.g_smallMap.sprite[j].touch_damage;
g_sprite[sprite].hitpoints = g_dglos.g_smallMap.sprite[j].hitpoints;
g_sprite[sprite].sound = g_dglos.g_smallMap.sprite[j].sound;
check_sprite_status_full(sprite);
#ifdef _DEBUG
if (j == 60)
{
// LogMsg("Drawing it");
}
#endif
if (g_dglos.g_smallMap.sprite[j].prop == 0) if (g_sprite[sprite].sound != 0)
{
//make looping sound
#ifdef _DEBUG
LogMsg("making sound with sprite %d..", sprite);
#endif
SoundPlayEffect( g_sprite[sprite].sound,22050, 0,sprite, 1);
}
if (g_sprite[sprite].hard == 0)
{
add_hardness(sprite,100+j);
}
//does it need a script loaded?
if (strlen(g_dglos.g_smallMap.sprite[j].script) > 1)
{
#ifdef _DEBUG
LogMsg("Sprite %d is requesting that script %s is loaded when the map is drawn, vision is %d", j, g_dglos.g_smallMap.sprite[j].script, *pvision);
#endif
g_sprite[sprite].script = load_script(g_dglos.g_smallMap.sprite[j].script, sprite, true);
}
}
//Msg("I just made sprite %d because rank[%d] told me to..",sprite,j);
}
}
#ifdef _DEBUG
LogMsg("Using %d background sprites in realdraw mode.", g_dglo.m_bgSpriteMan.GetCount());
#endif
}
bool kill_last_sprite(void)
{
int found;
found = 0;
bool nosetlast = false;
for (int k=1; k < C_MAX_SPRITES_AT_ONCE; k++ )
if (g_sprite[k].active)
{
if (g_sprite[k].live)
{
nosetlast = true;
goto crazy;
}
found = k;
crazy:;
}
if (found > 1)
{g_sprite[found].active = false;
if (nosetlast == false)
g_dglos.last_sprite_created = found -1;
return(true);
}
//we didn't kill any sprites, only 1 remains
return(false);
}
void SetBitmapCopy(char *pFileName)
{
g_dglos.status_might_not_require_update = 1;
strncpy(g_dglos.copy_bmp_to_screen, pFileName, C_SHOWN_BITMAP_SIZE);
}
void ClearBitmapCopy()
{
g_dglos.status_might_not_require_update = 0;
g_dglos.copy_bmp_to_screen[0] = 0;
}
bool IsBitmapCopySet()
{
return g_dglos.copy_bmp_to_screen[0] != 0;
}
void CopyBitmapToBackBuffer (char *pName)
{
int ddrval;
string fName = pName;
StringReplace("\\", "/", fName);
fName = GetFileLocationString(fName);
if (!FileExists(fName))
{
LogMsg("Error: Can't find bitmap at %s.",fName.c_str());
return;
}
if (lpDDSBuffer && lpDDSBuffer->m_pSurf && lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA || lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB)
{
LogMsg("Warning, losing high color back buffer");
//assert(0);
}
SAFE_DELETE(lpDDSBuffer);
assert(!lpDDSBuffer);
lpDDSBuffer = LoadBitmapIntoSurface(fName.c_str(), TRANSPARENT_NONE);
rtRect32 rcRect(0,0,C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y);
ddrval = lpDDSBack->BltFast( 0, 0, lpDDSBuffer,
&rcRect, DDBLTFAST_NOCOLORKEY);
}
void show_bmp( char *pName, int showdot, int reserved, int script)
{
CopyBitmapToBackBuffer(pName);
g_dglos.g_bShowingBitmap.active = true;
g_dglos.g_bShowingBitmap.showdot = showdot;
g_dglos.g_bShowingBitmap.script = script;
strncpy(g_dglos.g_lastBitmapShown, pName, C_SHOWN_BITMAP_SIZE-1);
g_abort_this_flip = true;
}
void copy_bmp( char *pName)
{
int ddrval;
string fName = pName;
StringReplace("\\", "/", fName);
fName = GetFileLocationString(fName);
if (!FileExists(fName))
{
LogMsg("Error: Can't find bitmap at %s.",fName.c_str());
return;
}
if (lpDDSBuffer && lpDDSBuffer->m_pSurf && lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA || lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB)
{
//LogMsg("Warning, losing high color back buffer");
//assert(0);
}
SAFE_DELETE(lpDDSBuffer);
assert(!lpDDSBuffer);
lpDDSBuffer = LoadBitmapIntoSurface(fName.c_str(), TRANSPARENT_NONE);
if (lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_PALETTE_8BIT && (lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA || lpDDSBuffer->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGB))
{
//LogMsg("Detected high color tilescreen bmps. Converting backbuffers to 32 bit on the fly.");
//switch it
delete lpDDSBackGround;
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, true);
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
//bRequireRebuildOut = true;
}
g_abort_this_flip = true;
rtRect32 rcRect(0,0,C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y);
ddrval = lpDDSBack->BltFast( 0, 0, lpDDSBuffer,
&rcRect, DDBLTFAST_NOCOLORKEY);
//assert(!"Clear this?");
ddrval = lpDDSBackGround->BltFast( 0, 0, lpDDSBuffer,
&rcRect, DDBLTFAST_NOCOLORKEY);
/*
g_dglos.g_bShowingBitmap.active = true;
g_dglos.g_bShowingBitmap.showdot = showdot;
g_dglos.g_bShowingBitmap.script = script;
strncpy(g_dglos.g_lastBitmapShown, pNam, C_SHOWN_BITMAP_SIZE - 1);
*/
}
bool playing( int sound)
{
return false;
}
int get_pan(int h)
{
if (h < 0 || h > C_MAX_SPRITES_AT_ONCE)
{
LogMsg("ignoring get_pan (probably initiated by sound play command) as it's connected to an invalid sprite #");
return 0;
}
int pan = 0;
int x1 = 320;
//uncomment to allow math to be done from Dink's current location
//x1 = spr[1].x;
if (g_sprite[h].active)
{
if (g_sprite[h].x > x1) pan += (g_sprite[h].x - x1) * 6;
if (x1 > g_sprite[h].x) pan -= (x1 - g_sprite[h].x) * 6;
}
if (pan > 10000) pan = 10000;
if (pan < -10000) pan = -10000;
return(pan);
}
int get_vol(int h)
{
if (h < 0 || h > C_MAX_SPRITES_AT_ONCE)
{
LogMsg("ignoring get_vol (probably initiated by sound play command) as it's connected to an invalid sprite #");
return 0;
}
int pan = 0;
int pan2 = 0;
if (g_sprite[h].active)
{
if (g_sprite[h].x > g_sprite[1].x) pan -= (g_sprite[h].x - g_sprite[1].x) * 4;
if (g_sprite[1].x > g_sprite[h].x) pan -= (g_sprite[1].x - g_sprite[h].x) * 4;
if (g_sprite[h].y > g_sprite[1].y) pan2 -= (g_sprite[h].y - g_sprite[1].y) * 4;
if (g_sprite[1].y > g_sprite[h].y) pan2 -= (g_sprite[1].y - g_sprite[h].y) * 4;
//Msg("pan %d, pan2 %d", pan, pan2);
if (pan2 < pan) pan = pan2;
}
if (pan > -100) pan = 0;
if (pan < -10000) pan = -10000;
return(pan);
}
void kill_all_sounds()
{
for (int i=1; i <= num_soundbanks; i++)
{
soundbank[i].Stop();
//Msg("REPEAT Sound %d playing.. owner is %d.", i,soundinfo[i].owner);
soundinfo[i].owner = 0;
soundinfo[i].repeat = 0;
soundinfo[i].freq = 0;
soundinfo[i].survive = 0;
}
}
void kill_repeat_sounds( void )
{
if (!sound_on) return;
for (int i=1; i <= num_soundbanks; i++)
{
if (soundinfo[i].repeat) if (soundinfo[i].owner == 0) if (soundinfo[i].survive == 0)
{
soundbank[i].Stop();
//Msg("REPEAT Sound %d playing.. owner is %d.", i,soundinfo[i].owner);
soundinfo[i].owner = 0;
soundinfo[i].repeat = 0;
}
}
}
void kill_repeat_sounds_all( void )
{
if (!sound_on) return;
for (int i=1; i <= num_soundbanks; i++)
{
if (soundinfo[i].repeat) if (soundinfo[i].owner == 0)
{
soundbank[i].Stop();
//Msg("REPEAT Sound %d playing.. owner is %d.", i,soundinfo[i].owner);
soundinfo[i].owner = 0;
soundinfo[i].repeat = 0;
}
}
}
void update_sound(void)
{
if (!sound_on) return;
g_soundTimer = 0;
if (! (g_soundTimer < GetBaseApp()->GetGameTick()))
{
//wait before updating
return;
}
g_soundTimer = GetBaseApp()->GetGameTick()+120;
for (int i=1; i <= num_soundbanks; i++)
{
if (soundinfo[i].repeat) if (soundinfo[i].owner != 0)
{
if ( ( g_sprite[soundinfo[i].owner].sound == 0) || ( soundinfo[i].owner == 0)
|| (g_sprite[soundinfo[i].owner].active == false) || soundbank[i].m_audioID == 0)
{
soundbank[i].Stop();
//Msg("Killed bank %d", i);
//Msg("REPEAT Sound %d playing.. owner is %d.", i,soundinfo[i].owner);
soundinfo[i].owner = 0;
soundinfo[i].repeat = 0;
} else
{
soundbank[i].SetPan(get_pan(soundinfo[i].owner));
soundbank[i].SetVolume(get_vol(soundinfo[i].owner));
}
}
if (soundbank[i].IsInUse())
{
{
//Msg("Sound %d playing.. owner is %d.", i,soundinfo[i].owner);
if (soundinfo[i].owner != 0)
{
if (g_sprite[soundinfo[i].owner].active == false)
{
//Msg("Killed bank %d", i);
soundbank[i].Stop();
} else
{
soundbank[i].SetPan(get_pan(soundinfo[i].owner));
soundbank[i].SetVolume(get_vol(soundinfo[i].owner));
}
}
}
}
}
}
int playbank( int sound, int min,int plus, int sound3d, bool repeat, int forceBank = 0 )
{
if (g_soundInfo[sound].m_fileName.empty()) return 0;
if (GetEmulatedPlatformID() == PLATFORM_ID_ANDROID)
{
if (repeat)
return 0; //we don't support looping sounds because we can't figure out if they are playing or not, missing an IsPlaying()
}
//Msg("Playing bank %d..", sound);
int i;
if (forceBank != 0)
{
i = forceBank;
goto madeit;
}
for (i=1; i <= num_soundbanks; i++)
{
if (!soundbank[i].IsInUse())
{
goto madeit;
}
}
return(false);
madeit:
soundbank[i].Reset();
StringReplace("\\", "/", g_soundInfo[sound].m_fileName);
string soundFilePathAndName = "sound/"+ToLowerCaseString(g_soundInfo[sound].m_fileName);
string fName;
//hack because android sucks
/*
if ( (GetEmulatedPlatformID() == PLATFORM_ID_ANDROID) || (GetEmulatedPlatformID() == PLATFORM_ID_WEBOS)
|| (GetEmulatedPlatformID() == PLATFORM_ID_BBX))
*/
if (1)
{
//hack the sound value a bit
if (sound == 10 && g_soundInfo[sound].m_fileName == "SWORD2.WAV" && min == 22050)
{
GetAudioManager()->Play("dink/sound/sword2_item.wav");
return 0;
}
//first try with oggs
string temp;
if (GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
{
temp = ModifyFileExtension(soundFilePathAndName, "mp3");
}
else
{
temp = ModifyFileExtension(soundFilePathAndName, "ogg");
}
temp = GetFileLocationString(temp);
if (FileExists(temp))
{
fName = temp;
} else
{
// LogMsg("Can't find %s", GetFileLocationString(temp).c_str());
fName = GetFileLocationString(soundFilePathAndName);
}
} else
{
fName = GetFileLocationString(soundFilePathAndName);
}
//before we load it, let's see how big it really is.
int fileSize = GetFileManager()->GetFileSize(fName, false);
if (fileSize < 1)
{
LogMsg("Unable to locate sound %s", fName.c_str());
return 0;
}
bool bForceStreaming = false;
if (fileSize > 1024*1024*2)
{
//too big, let's stream it
bForceStreaming = true;
}
soundbank[i].m_audioID = GetAudioManager()->Play(fName, repeat != NULL, false, false, bForceStreaming);
#ifdef _DEBUG
//LogMsg("Got audioid %d when playing %s",soundbank[i].m_audioID, fName.c_str() );
#endif
if (soundbank[i].m_audioID == 0) return 0;
soundbank[i].m_soundIDThatPlayedUs = sound;
int freq = RandomRange(min, min+plus);
if (GetEmulatedPlatformID() != PLATFORM_ID_ANDROID)
GetAudioManager()->SetFrequency(soundbank[i].m_audioID, freq);
if (sound3d > 0)
{
soundbank[i].SetPan(get_pan(sound3d));
soundbank[i].SetVolume(get_vol(sound3d));
}
soundinfo[i].owner = sound3d;
soundinfo[i].repeat = repeat;
soundinfo[i].survive = 0;
soundinfo[i].vol = 0;
soundinfo[i].freq = freq;
return i;
} /* SoundPlayEffect */
int SoundPlayEffect( int sound, int min,int plus , int sound3d, bool repeat)
{
return playbank(sound, min, plus, sound3d, repeat);
} /* SoundPlayEffect */
int hurt_thing(int h, int damage, int special)
{
//lets hurt this sprite but good
if (damage < 1) return(0);
int num = damage - g_sprite[h].defense;
// Msg("num is %d.. defense was %d.of sprite %d", num, spr[h].defense, h);
if (num < 1) num = 0;
if (num == 0)
{
if ((rand() % 2)+1 == 1) num = 1;
}
g_sprite[h].damage += num;
return(num);
//draw blood here
}
void random_blood(int mx, int my, int h)
{
//if ((rand() % 2) == 1) myseq = 188; else myseq = 187;
//redink1 - customizable blood depending on what sprite we hit!!
int myseq;
int randy;
if (g_sprite[h].bloodseq > 0 && g_sprite[h].bloodnum > 0)
{
myseq = g_sprite[h].bloodseq;
randy = g_sprite[h].bloodnum;
}
else
{
myseq = 187;
randy = 3;
}
myseq += (rand() % randy);
int crap2 = add_sprite(mx,my,5,myseq,1);
g_sprite[crap2].speed = 0;
g_sprite[crap2].base_walk = -1;
g_sprite[crap2].nohit = 1;
g_sprite[crap2].seq = myseq;
if (h > 0) g_sprite[crap2].que = g_sprite[h].y+1;
}
bool SoundStopEffect( int sound )
{
/*
if(!g_soundInfo[sound].sound )
{
return false;
}
g_soundInfo[sound].sound->Stop();
return true;
*/
return true;
} /* SoundStopEffect */
bool InitSound()
{
for (int i=1; i < num_soundbanks; i++)
{
soundbank[i].Reset();
}
return true;
} /* InitSound */
void BuildScreenBackground( bool bFullRebuild, bool bBuildImageFromScratch )
{
rtRect32 rcRect;
int pa, cool;
// *pvision = 0; //this was bad because save stats call this. Moved to where new maps are loaded
if (g_forceBuildBackgroundFromScratch)
{
bBuildImageFromScratch = true;
}
if (bFullRebuild)
{
bBuildImageFromScratch = true;
#ifdef _DEBUG
LogMsg("Doing full rebuild of screen background...");
#endif
while (kill_last_sprite());
kill_repeat_sounds();
kill_all_scripts();
g_dglo.m_bgSpriteMan.Clear();
}
if (bBuildImageFromScratch)
{
if (lpDDSBackGround)
{
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
}
restart:
if (g_dglos.g_gameMode > 2 || g_dglos.m_bRenderBackgroundOnLoad || bBuildImageFromScratch)
{
//we want to render tiles to the BG too
int tileScreenID;
for (int x = 0; x < 96; x++)
{
cool = g_dglos.g_smallMap.t[x].num / 128;
pa = g_dglos.g_smallMap.t[x].num - (cool * 128);
rcRect.left = (pa * 50 - (pa / 12) * 600);
rcRect.top = (pa / 12) * 50;
rcRect.right = rcRect.left + 50;
rcRect.bottom = rcRect.top + 50;
tileScreenID = cool + 1;
bool bRequireRebuild;
if (!LoadTileScreenIfNeeded(tileScreenID, bRequireRebuild))
{
continue;
}
if (bRequireRebuild) goto restart;
g_tileScreens[tileScreenID]->UpdateLastUsedTime();
lpDDSBackGround->BltFast((x * 50 - ((x / 12) * 600)) + g_gameAreaLeftOffset, (x / 12) * 50, g_tileScreens[tileScreenID],
&rcRect, DDBLTFAST_NOCOLORKEY | DDBLTFAST_WAIT);
}
}
g_forceBuildBackgroundFromScratch = false;
if (bFullRebuild)
{
if (strlen(g_dglos.g_smallMap.script) > 1)
{
int ms = load_script(g_dglos.g_smallMap.script,0, true);
if (ms > 0)
{
locate(ms, "main");
g_dglos.no_running_main = true;
run_script(ms);
g_dglos.no_running_main = false;
}
}
}
//lets add the sprites hardness to the real hardness, adding its own uniqueness to our collective.
place_sprites_game(!bFullRebuild);
if (!bFullRebuild) return; //don't mess with the game tick stuff or initscripts
//if script for overall screen, run it
//g_dglos.g_dinkTick = GetBaseApp()->GetGameTick();
init_scripts();
}
void fill_back_sprites(void )
{
int sprite;
bool bs[C_MAX_SPRITES_AT_ONCE];
int rank[C_MAX_SPRITES_AT_ONCE];
int highest_sprite;
memset(&bs,0,sizeof(bs));
int hs;
for (int r1 = 1; r1 < 100; r1++)
{
highest_sprite = 20000; //more than it could ever be
rank[r1] = 0;
for (int h1 = 1; h1 < 100; h1++)
{
if (bs[h1] == false)
{
if (g_dglos.g_smallMap.sprite[h1].active) if (g_dglos.g_smallMap.sprite[h1].type != 1) if (g_dglos.g_smallMap.sprite[h1].hard == 0)
{
if (g_dglos.g_smallMap.sprite[h1].que != 0) hs = g_dglos.g_smallMap.sprite[h1].que; else hs = g_dglos.g_smallMap.sprite[h1].y;
if ( hs < highest_sprite )
{
highest_sprite =hs;
rank[r1] = h1;
}
}
}
}
if (rank[r1] != 0)
bs[rank[r1]] = true;
}
int j;
for (int oo =1; rank[oo] > 0; oo++)
{
//Msg("Ok, rank[%d] is %d.",oo,rank[oo]);
j = rank[oo];
if (g_dglos.g_smallMap.sprite[j].active == true) if ( ( g_dglos.g_smallMap.sprite[j].vision == 0) || (g_dglos.g_smallMap.sprite[j].vision == *pvision))
{
{
//make it part of the background (much faster)
sprite = add_sprite_dumb(g_dglos.g_smallMap.sprite[j].x,g_dglos.g_smallMap.sprite[j].y,0,
g_dglos.g_smallMap.sprite[j].seq,g_dglos.g_smallMap.sprite[j].frame,
g_dglos.g_smallMap.sprite[j].size);
g_sprite[sprite].hard = g_dglos.g_smallMap.sprite[j].hard;
g_sprite[sprite].sp_index = j;
g_sprite[sprite].alt = g_dglos.g_smallMap.sprite[j].alt;
check_sprite_status_full(sprite);
if (g_sprite[sprite].hard == 0)
{
/*if (pam.sprite[j].prop == 0)
add_hardness(sprite, 1); else */ add_hardness(sprite,100+j);
}
g_sprite[sprite].active = false;
}
}
}
}
void add_item(char name[10], int mseq, int mframe, bool magic)
{
if (magic == false)
{
//add reg item
for (int i = 1; i < C_DINK_MAX_ITEMS + 1; i ++)
{
if (g_dglos.g_playerInfo.g_itemData[i].active == false)
{
if (g_script_debug_mode)
LogMsg("Weapon/item %s added to inventory.",name);
g_dglos.g_playerInfo.g_itemData[i].seq = mseq;
g_dglos.g_playerInfo.g_itemData[i].frame = mframe;
strncpy(g_dglos.g_playerInfo.g_itemData[i].name, name, 10);
g_dglos.g_playerInfo.g_itemData[i].active = true;
//if (debug_mode)
// LogMsg("wep: Checking seq",name);
check_seq_status(mseq, mframe);
int crap1 = load_script(g_dglos.g_playerInfo.g_itemData[i].name, 1000, false);
if (locate(crap1, "PICKUP"))
{
run_script(crap1);
}
return;
}
}
} else
{
//add magic item
for (int i = 1; i < 9; i ++)
{
if (g_dglos.g_playerInfo.g_MagicData[i].active == false)
{
if (g_script_debug_mode)
LogMsg("Magic %s added to inventory.",name);
g_dglos.g_playerInfo.g_MagicData[i].seq = mseq;
g_dglos.g_playerInfo.g_MagicData[i].frame = mframe;
strncpy(g_dglos.g_playerInfo.g_MagicData[i].name, name, 10);
g_dglos.g_playerInfo.g_MagicData[i].active = true;
//check_seq_status(mseq, mframe);
int crap = load_script(g_dglos.g_playerInfo.g_MagicData[i].name, 1000, false);
if (locate(crap, "PICKUP")) run_script(crap);
return;
}
}
}
}
void fill_screen(int num)
{
#ifdef _DEBUG
LogMsg("Filling screen with %d", num);
#endif
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = num;
lpDDSBackGround->Blt(NULL ,NULL,NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
/*
DDBLTFX ddbltfx;
ZeroMemory(&ddbltfx, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof( ddbltfx);
//redink1 fix for correct fill_screen colors in truecolor mode
if (truecolor)
{
lpDDPal->GetEntries(0,0,256,pe);
ddbltfx.dwFillColor = pe[num].peBlue << wBPos | pe[num].peGreen << wGPos | pe[num].peRed << wRPos;
}
else
ddbltfx.dwFillColor = num;
crap = lpDDSTwo->Blt(NULL ,NULL,NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
*/
}
void fill_hard_sprites(void )
{
bool bs[C_MAX_SPRITES_AT_ONCE];
int rank[C_MAX_SPRITES_AT_ONCE];
int highest_sprite;
int h;
memset(&bs,0,sizeof(bs));
//Msg("filling sprite hardness...");
int max_s = g_dglos.last_sprite_created;
int height;
for (int r1 = 1; r1 <= max_s; r1++)
{
highest_sprite = 22024; //more than it could ever be
rank[r1] = 0;
for (int h1 = 1; h1 < max_s+1; h1++)
{
if (g_sprite[h1].active)
{
if (bs[h1] == false)
{
//Msg( "Ok, %d is %d", h1,(spr[h1].y + k[spr[h1].pic].yoffset) );
if (g_sprite[h1].que != 0) height = g_sprite[h1].que; else height = g_sprite[h1].y;
if ( height < highest_sprite )
{
highest_sprite = height;
rank[r1] = h1;
}
}
}
}
if (rank[r1] != 0)
bs[rank[r1]] = true;
}
for ( int j = 1; j <= max_s; j++)
{
h = rank[j];
if (h > 0)
if (g_sprite[h].active)
{
// Msg("proccesing sprite %d", h);
if (g_sprite[h].sp_index != 0)
{
//Msg("has spindex of %d prop is %d",spr[h].sp_index,pam.sprite[spr[h].sp_index].prop);
if (g_dglos.g_smallMap.sprite[g_sprite[h].sp_index].hard == 0)
{
add_hardness(h,100+g_sprite[h].sp_index);
//Msg("added warp hardness for %d", spr[h].sp_index);
}
} else
{
if (g_sprite[h].hard == 0)
{
//Msg("adding a new sprite hardness %d (not from editor)", h);
add_hardness(h, 1);
}
}
}
}
}
void LoadGame(int gameSlot)
{
kill_all_scripts_for_real();
g_dglos.g_returnint = load_game(gameSlot);
LogMsg("load completed. ");
*pupdate_status = 1;
draw_status_all();
}
int process_line (int script, char *pLineIn, bool doelse)
{
char * h, *p;
int i;
char line[512];
char ev[15][100];
char temp[512];
char first[2];
int sprite = 0;
ev[0][0] = 0;
if (g_scriptInstance[script]->level < 1) g_scriptInstance[script]->level = 1;
for (int kk =1; kk < 15; kk++) ev[kk][0] = 0;
h = pLineIn;
if (h[0] == 0) return(0);
if ( (h[0] == '/') && (h[1] == '/'))
{
//Msg("It was a comment!");
goto bad;
}
for ( i=1; i <= 14; i++)
{
if (separate_string(h, i,' ',ev[i]) == false) goto pass;
}
pass:
#ifdef _DEBUG
//LogMsg("first line is %s (second is %s), third is %s", ev[1], ev[2], ev[3]);
#endif
if (compare(ev[1], (char*)"VOID"))
{
if (g_scriptInstance[script]->proc_return != 0)
{
run_script(g_scriptInstance[script]->proc_return);
kill_script(script);
}
//Msg("returning..");
return(2);
}
//replace("\n","",ev[1]);
if (ev[1][strlen(ev[1]) -1] == ':') if (strlen(ev[2]) < 2) if (strncmp(ev[1],"say",3) != 0)
{
// Msg("Found label %s..",ev[1]);
return(0); //its a label
}
if (ev[1][0] == '(')
{
//this procedure has been passed a conditional statement finder
//what kind of conditional statement is it?
p = h;
separate_string(h, 2,')',temp);
//Msg("We found %s, woah!", temp);
separate_string(h, 1,')',ev[1]);
// Msg("Ok, turned h %s to ev1 %s.",h,ev[1]);
p = &p[strlen(ev[1])+1];
strip_beginning_spaces(p);
// Msg("does %s have a ( in front?", p);
//Msg("We found %s, woah!", temp);
//These are used for conditionals??
if (strchr(temp, '=') != NULL)
{
h = &h[1];
strip_beginning_spaces(h);
process_line(script, h, false);
replace("==", "", temp);
sprintf(line, "%d == %s", g_dglos.g_returnint, temp);
g_dglos.g_returnint = var_figure(line, script);
strcpy(h, "\n");
return(0);
}
if (strchr(temp, '>') != NULL)
{
h = &h[1];
strip_beginning_spaces(h);
process_line(script, h, false);
replace("==", "", temp);
sprintf(line, "%d > %s", g_dglos.g_returnint, temp);
g_dglos.g_returnint = var_figure(line, script);
strcpy(h, "\n");
return(0);
}
if (strchr(temp, '<') != NULL)
{
h = &h[1];
strip_beginning_spaces(h);
process_line(script, h, false);
replace("==", "", temp);
sprintf(line, "%d < %s", g_dglos.g_returnint, temp);
g_dglos.g_returnint = var_figure(line, script);
strcpy(h, "\n");
return(0);
}
if (strchr(temp, '<=') != NULL)
{
h = &h[1];
strip_beginning_spaces(h);
process_line(script, h, false);
replace("==", "", temp);
sprintf(line, "%d <= %s", g_dglos.g_returnint, temp);
g_dglos.g_returnint = var_figure(line, script);
strcpy(h, "\n");
return(0);
}
if (strchr(temp, '>=') != NULL)
{
h = &h[1];
strip_beginning_spaces(h);
process_line(script, h, false);
replace("==", "", temp);
sprintf(line, "%d >= %s", g_dglos.g_returnint, temp);
g_dglos.g_returnint = var_figure(line, script);
strcpy(h, "\n");
return(0);
}
if (strchr(temp, '!=') != NULL)
{
h = &h[1];
strip_beginning_spaces(h);
process_line(script, h, false);
replace("==", "", temp);
sprintf(line, "%d != %s", g_dglos.g_returnint, temp);
g_dglos.g_returnint = var_figure(line, script);
strcpy(h, "\n");
return(0);
}
if (p[0] == ')')
{
//its a procedure in the if statement!!!
h = &h[1];
p = &p[1];
strcpy(line, p);
process_line(script, h, false);
//8
//LogMsg("Returned %d for the returnint", g_dglos.g_returnint);
h = pLineIn;
strcpy(pLineIn, line);
// Msg("Returing %s..", s);
return(0);
} else
{
h = &h[1];
separate_string(h, 1,')',line);
h = &h[strlen(line)+1];
g_dglos.g_returnint = var_figure(line, script);
strcpy(pLineIn, h);
return(0);
}
strip_beginning_spaces(h);
strip_beginning_spaces(ev[1]);
pLineIn = h;
} else
{
}
if (strchr(ev[1], '(') != NULL)
{
//Msg("Has a (, lets change it");
separate_string(h, 1,'(',ev[1]);
//Msg("Ok, first is now %s",ev[1]);
}
first[0] = ev[1][0];
first[1] = 0;
// sprintf(first, "%c",ev[1][0]);
if (compare(first, "{"))
{
g_scriptInstance[script]->level++;
//Msg("Went up level, now at %d.", rinfo[script]->level);
h = &h[1];
if (g_scriptInstance[script]->skipnext)
{
g_scriptInstance[script]->skipnext = false;
g_scriptInstance[script]->onlevel = ( g_scriptInstance[script]->level - 1);
//Msg("Skipping until level %d is met..", rinfo[script]->onlevel);
}
goto good;
}
if (compare(first, "}"))
{
g_scriptInstance[script]->level--;
//Msg("Went down a level, now at %d.", rinfo[script]->level);
h = &h[1];
if (g_scriptInstance[script]->onlevel > 0) if (g_scriptInstance[script]->level == g_scriptInstance[script]->onlevel)
{
strip_beginning_spaces(h);
strcpy(pLineIn, h);
return(4);
}
goto good;
}
if (g_scriptInstance[script]->level < 0)
{
g_scriptInstance[script]->level = 0;
}
if (compare(ev[1], (char*)"void"))
{
// Msg("Next procedure starting, lets quit");
strcpy(pLineIn, h);
if (g_scriptInstance[script]->proc_return != 0)
{
run_script(g_scriptInstance[script]->proc_return);
kill_script(script);
}
return(2);
}
{ //used to be an if..
if (g_scriptInstance[script]->onlevel > 0)
{
if (g_scriptInstance[script]->level > g_scriptInstance[script]->onlevel) return(0);
}
g_scriptInstance[script]->onlevel = 0;
if (g_scriptInstance[script]->skipnext)
{
//sorry, can't do it, you were told to skip the next thing
g_scriptInstance[script]->skipnext = false;
strcpy(pLineIn, h);
return(3);
}
//if (debug_mode) Msg("%s",s);
if (compare(ev[1], (char*)"void"))
{
LogMsg("ERROR: Missing } in %s, offset %d.", g_scriptInstance[script]->name,g_scriptInstance[script]->current);
strcpy(pLineIn, h);
return(2);
}
if (compare(ev[1], (char*)"else"))
{
//Msg("Found else!");
h = &h[strlen(ev[1])];
if (!doelse)
{
//they shouldn't run the next thing
g_scriptInstance[script]->skipnext = true;
//Msg("No to else...");
}
strcpy(pLineIn, h);
return(1);
}
if (compare(ev[1], (char*)"unfreeze"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//LogMsg("UnFreeze called for %d.", g_nlist[0]);
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Crash averted: Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
}
else
{
if (g_sprite[g_nlist[0]].active) g_sprite[g_nlist[0]].freeze = 0; else
LogMsg("Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"freeze"))
{
//Msg("Freeze called (%s)", h);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Crash averted: Couldn't unfreeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
}
else
{
if (g_sprite[g_nlist[0]].active) g_sprite[g_nlist[0]].freeze = script; else
LogMsg("Couldn't freeze sprite %d in script %d, it doesn't exist.", g_nlist[0], script);
}
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added so we can have return values and crap.
if (compare(ev[1], (char*)"return"))
{
if (g_script_debug_mode) LogMsg("Found return; statement");
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
process_line(script, h, false);
if (g_scriptInstance[script]->proc_return != 0)
{
g_dglos.bKeepReturnInt = true;
run_script(g_scriptInstance[script]->proc_return);
kill_script(script);
}
return(2);
}
if (compare(ev[1], (char*)"if"))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
//LogMsg("running if with string of %s", h);
process_line(script, h, false);
//Msg("Result is %d", returnint);
if (g_dglos.g_returnint != 0)
{
if (g_script_debug_mode) LogMsg("If returned true");
} else
{
//don't do it!
g_scriptInstance[script]->skipnext = true;
if (g_script_debug_mode) LogMsg("If returned false, skipping next thing");
}
//DO STUFF HERE!
strcpy(pLineIn, h);
//g("continuing to run line %s..", h);
return(5);
}
if (compare(ev[1], (char*)"sp_dir"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].dir);
if (g_nlist[1] != -1) changedir(g_sprite[g_nlist[0]].dir, g_nlist[0], g_sprite[g_nlist[0]].base_walk);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[2], "="))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
h = &h[1];
strip_beginning_spaces(h);
var_equals(ev[1], ev[3], '=', script, h);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"set_callback_random"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
int cb = add_callback(slist[0],g_nlist[1],g_nlist[2],script);
//got all parms, let do it
g_dglos.g_returnint = cb;
}
strcpy(pLineIn, h);
return(0);
}
// redink1 added
if (compare(ev[1], (char*)"callback_kill"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if ( g_nlist[0] >= 0 && g_nlist[0] <= 99)
{
g_dglos.g_scriptCallback[g_nlist[0]].active = false;
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"set_dink_speed"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p) && g_nlist[0] != 0)
{
g_dglos.dinkspeed = g_nlist[0];
}
strcpy(pLineIn, h);
return(0);
}
//redink1
if (compare(ev[1], (char*)"set_dink_base_push"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.mDinkBasePush = g_nlist[0];
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"reset_timer"))
{
h = &h[strlen(ev[1])];
g_dglos.time_start = GetBaseApp()->GetGameTick();
g_dglos.g_playerInfo.minutes = 0;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"set_keep_mouse"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.keep_mouse = g_nlist[0];
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"add_item"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
add_item(slist[0], g_nlist[1], g_nlist[2], false);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"add_exp"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
add_exp(g_nlist[0], g_nlist[1], true);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"add_magic"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
add_item(slist[0], g_nlist[1], g_nlist[2], true);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"kill_this_item"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
kill_cur_item_script(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"kill_this_magic"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
kill_cur_magic_script(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"show_bmp"))
{
//LogMsg("showing BMP");
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_wait_for_button.active = false;
show_bmp(slist[0], g_nlist[1], g_nlist[2], script);
}
strcpy(pLineIn, h);
return(2);
}
if (compare(ev[1], (char*)"wait_for_button"))
{
//LogMsg("waiting for button with script %d", script);
h = &h[strlen(ev[1])];
strcpy(pLineIn, h);
g_dglos.g_wait_for_button.script = script;
g_dglos.g_wait_for_button.active = true;
g_dglos.g_wait_for_button.button = 0;
return(2);
}
if (compare(ev[1], (char*)"stop_wait_for_button"))
{
g_dglos.g_wait_for_button.active = false;
return(0);
}
if (compare(ev[1], (char*)"copy_bmp_to_screen"))
{
LogMsg("copying BMP");
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
copy_bmp(slist[0]);
SetBitmapCopy(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"say"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[1] == 0)
{
LogMsg("Say_stop error: Sprite 0 can talk? Yeah, didn't think so.");
return(0);
}
if (g_nlist[1] != 1000)
kill_text_owned_by(g_nlist[1]);
decipher_string(slist[0], script);
g_dglos.g_returnint = say_text(slist[0], g_nlist[1], script);
//Msg("Just said %s.", slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"draw_screen"))
{
if (g_dglos.g_gameMode == 1 || g_dglos.g_gameMode == 2)
{
g_dglos.m_bRenderBackgroundOnLoad = true;
g_forceBuildBackgroundFromScratch = true;
} else
{
g_dglos.m_bRenderBackgroundOnLoad = false;
}
if (g_scriptInstance[script]->sprite == 1000)
{
BuildScreenBackground();
return(0);
}
BuildScreenBackground();
return(2);
}
if (compare(ev[1], (char*)"free_items"))
{
g_dglos.g_returnint = 0;
for (int i = 1; i < C_DINK_MAX_ITEMS + 1; i ++)
{
if (g_dglos.g_playerInfo.g_itemData[i].active == false)
{
g_dglos.g_returnint += 1;
}
}
return(0);
}
if (compare(ev[1], (char*)"kill_cur_item"))
{
g_dglos.g_returnint = 0;
kill_cur_item();
return(2);
}
if (compare(ev[1], (char*)"kill_cur_magic"))
{
g_dglos.g_returnint = 0;
kill_cur_magic();
return(2);
}
if (compare(ev[1], (char*)"free_magic"))
{
g_dglos.g_returnint = 0;
for (int i = 1; i < 9; i ++)
{
if (g_dglos.g_playerInfo.g_MagicData[i].active == false)
{
g_dglos.g_returnint += 1;
}
}
return(0);
}
if (compare(ev[1], (char*)"draw_status"))
{
draw_status_all();
return(0);
}
if (compare(ev[1], (char*)"arm_weapon"))
{
if (g_dglos.weapon_script != 0) if (locate(g_dglos.weapon_script, "DISARM")) run_script(g_dglos.weapon_script);
g_dglos.weapon_script = load_script(g_dglos.g_playerInfo.g_itemData[*pcur_weapon].name, 1000, false);
if (locate(g_dglos.weapon_script, "ARM")) run_script(g_dglos.weapon_script);
return(0);
}
if (compare(ev[1], (char*)"arm_magic"))
{
if (g_dglos.magic_script != 0) if (locate(g_dglos.magic_script, "DISARM")) run_script(g_dglos.magic_script);
g_dglos.magic_script = load_script(g_dglos.g_playerInfo.g_MagicData[*pcur_magic].name, 1000, false);
if (locate(g_dglos.magic_script, "ARM")) run_script(g_dglos.magic_script);
return(0);
}
if (compare(ev[1], (char*)"load_screen"))
{
//Msg("Loading map %d..",*pmap);
update_screen_time();
load_map(g_MapInfo.loc[*pmap]);
//redink1 fix for correct indicator on mini-map
if (g_MapInfo.indoor[*pmap] == 0)
g_dglos.g_playerInfo.last_map = *pmap;
return(0);
}
if (compare(ev[1], (char*)"choice_start"))
{
kill_text_owned_by(1);
if (talk_get(script))
{
// Msg("Question gathered successfully.");
return(2);
}
return(0);
}
if (compare(ev[1], (char*)"say_stop"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[1] == 0)
{
LogMsg("Say_stop error: Sprite 0 can talk? Yeah, didn't think so.");
return(0);
}
kill_text_owned_by(g_nlist[1]);
kill_text_owned_by(1);
kill_returning_stuff(script);
decipher_string(slist[0], script);
sprite = say_text(slist[0], g_nlist[1], script);
g_dglos.g_returnint = sprite;
g_sprite[sprite].callback = script;
g_dglos.g_playerInfo.last_talk = script;
//Msg("Sprite %d marked callback true.", sprite);
strcpy(pLineIn, h);
return(2);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"say_stop_npc"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (text_owned_by(g_nlist[1]))
{
g_dglos.g_returnint = 0;
return(0);
}
kill_returning_stuff(script);
decipher_string(slist[0], script);
sprite = say_text(slist[0], g_nlist[1], script);
g_dglos.g_returnint = sprite;
g_sprite[sprite].callback = script;
strcpy(pLineIn, h);
return(2);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"say_stop_xy"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//LogMsg("Say_stop_xy: Adding %s", slist[0]);
kill_returning_stuff(script);
decipher_string(slist[0], script);
sprite = say_text_xy(slist[0], g_nlist[1], g_nlist[2], script);
g_sprite[sprite].callback = script;
g_sprite[sprite].live = true;
g_dglos.g_playerInfo.last_talk = script;
strcpy(pLineIn, h);
return(2);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"say_xy"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
kill_returning_stuff(script);
decipher_string(slist[0], script);
sprite = say_text_xy(slist[0], g_nlist[1], g_nlist[2], script);
g_dglos.g_returnint = sprite;
strcpy(pLineIn, h);
return(0);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"restart_game"))
{
DinkRestartGame();
/*
while (kill_last_sprite());
kill_repeat_sounds_all();
kill_all_scripts_for_real();
g_gameMode = 0;
screenlock = 0;
kill_all_vars();
memset(&g_dglos.g_hitmap, 0, sizeof(g_dglos.g_hitmap));
for (int u = 1; u <= 10; u++)
g_dglos.g_playerInfo.button[u] = u;
int script = load_script("main", 0, true);
locate(script, "main");
run_script(script);
//lets attach our vars to the scripts
attach();
*/
return(2);
}
if (compare(ev[1], (char*)"wait"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
// Msg("Wait called for %d.", nlist[0]);
strcpy(pLineIn, h);
kill_returning_stuff(script);
int cb1 = add_callback("",g_nlist[0],0,script);
return(2);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"preload_seq"))
{
/*
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
check_seq_status(g_nlist[0]);
}
strcpy(pLineIn, h);
*/
return(0);
}
if (compare(ev[1], (char*)"script_attach"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_scriptInstance[script]->sprite = g_nlist[0];
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"draw_hard_sprite"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
update_play_changes();
int l = g_nlist[0];
rtRect32 mhard;
mhard = g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[l].pseq].frame[g_sprite[l].pframe]].hardbox;
OffsetRect(&mhard, (g_sprite[l].x- 20), g_sprite[l].y);
fill_hardxy(mhard);
fill_back_sprites();
fill_hard_sprites();
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"move"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,1,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Illegal move command on sprite %d", g_nlist[0]);
}
else
{
g_sprite[g_nlist[0]].move_active = true;
g_sprite[g_nlist[0]].move_dir = g_nlist[1];
g_sprite[g_nlist[0]].move_num = g_nlist[2];
g_sprite[g_nlist[0]].move_nohard = g_nlist[3];
g_sprite[g_nlist[0]].move_script = 0;
if (g_script_debug_mode) LogMsg("Moving: Sprite %d, dir %d, num %d", g_nlist[0], g_nlist[1], g_nlist[2]);
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"sp_script"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,2,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] == 0)
{
LogMsg("Error: sp_script cannot process sprite 0??");
return(0);
}
kill_scripts_owned_by(g_nlist[0]);
if (!slist[1][0] || load_script(slist[1], g_nlist[0], true) == 0)
{
g_dglos.g_returnint = 0;
return(0);
}
//if (no_running_main == true) LogMsg("Not running %s until later..", g_scriptInstance[g_sprite[g_nlist[0]].script]->name);
if (g_dglos.no_running_main == false)
locate(g_sprite[g_nlist[0]].script, "MAIN");
int tempreturn = g_sprite[g_nlist[0]].script;
if (g_dglos.no_running_main == false)
run_script(g_sprite[g_nlist[0]].script);
g_dglos.g_returnint = tempreturn;
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"spawn"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
int mysc = load_script(slist[0], 1000, true);
if (mysc == 0)
{
g_dglos.g_returnint = 0;
return(0);
}
locate(mysc, "MAIN");
int tempreturn = mysc;
run_script(mysc);
g_dglos.g_returnint = tempreturn;
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"run_script_by_number"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,2,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (locate(g_nlist[0], slist[1]))
{
run_script(g_nlist[0]);
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"draw_hard_map"))
{
// (sprite, direction, until, nohard);
LogMsg("Drawing hard map..");
update_play_changes();
fill_whole_hard();
fill_hard_sprites();
fill_back_sprites();
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"draw_background"))
{
g_forceBuildBackgroundFromScratch = true;
BuildScreenBackground(false, true);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"fade_down"))
{
g_dglos.process_downcycle = true;
g_dglos.process_upcycle = false;
g_dglos.cycle_clock = g_dglos.g_dinkTick;
g_dglos.cycle_script = script;
strcpy(pLineIn, h);
return(2);
}
if (compare(ev[1], (char*)"fade_up"))
{
h = &h[strlen(ev[1])];
g_dglos.process_upcycle = true;
g_dglos.process_downcycle = false;
g_dglos.cycle_clock = g_dglos.g_dinkTick;
g_dglos.cycle_script = script;
g_dinkFadeAlpha = 1;
strcpy(pLineIn, h);
return(2);
}
if (compare(ev[1], (char*)"kill_this_task"))
{
if (g_scriptInstance[script]->proc_return != 0)
{
run_script(g_scriptInstance[script]->proc_return);
}
kill_script(script);
return(2);
}
if (compare(ev[1], (char*)"kill_game"))
{
LogMsg("Was told to kill game, so doing it like a good boy.");
g_sprite[1].freeze = 0;
SaveState(g_dglo.m_savePath+"continue_state.dat", false);
WriteLastPathSaved("");
//kill our state.dat if it existed, not needed now, this can exist if an iphone goes into suspend, but then is resumed
RemoveFile(GetSavePath()+"state.dat", false);
DinkQuitGame();
SyncPersistentData();
//uncomment below if you want this to actually work
//PostMessage(g_hWndMain, WM_CLOSE, 0, 0);
return(2);
}
//redink1 added
if (compare(ev[1], (char*)"loopmidi"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if ( g_nlist[0] > 0 )
{
g_dglos.mLoopMidi = true;
}
else
{
g_dglos.mLoopMidi = false;
}
}
return(0);
}
if (compare(ev[1], (char*)"playmidi"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
int regm = atol(slist[0]);
LogMsg("Processing playmidi command.");
if (regm > 1000)
{
LogMsg("playmidi - cd play command detected.");
PlayMidi((toString(regm-1000)+".mid").c_str());
}
//ok, weird, but the actual dink plays both and this is needed - if the fake CD tune can't play, it will probably find it below
//else
{
PlayMidi(slist[0]);
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"stopmidi"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
StopMidi();
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"LOGMSG"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
LogMsg(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"kill_all_sounds"))
{
kill_repeat_sounds_all();
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"turn_midi_off"))
{
g_dglos.midi_active = false;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"turn_midi_on"))
{
g_dglos.midi_active = true;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"Playsound"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,1,1,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (sound_on)
g_dglos.g_returnint = SoundPlayEffect(g_nlist[0], g_nlist[1], g_nlist[2], g_nlist[3],g_nlist[4]);
else g_dglos.g_returnint = 0;
} else
g_dglos.g_returnint = 0;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"sound_set_survive"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (sound_on)
{
//let's set one sound to survive
if (g_nlist[0] > 0)
soundinfo[g_nlist[0]].survive = g_nlist[1];
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"sound_set_vol"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (sound_on)
{
//let's set one sound to survive
if (g_nlist[0] > 0)
{
soundinfo[g_nlist[0]].vol = g_nlist[1];
soundbank[g_nlist[0]].SetVolume(g_nlist[1]);
}
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"sound_set_kill"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (sound_on)
{
//let's set one sound to survive
if (g_nlist[0] > 0)
{
soundbank[g_nlist[0]].Stop();
}
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"save_game"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
save_game(g_nlist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"force_vision"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
*pvision = g_nlist[0];
g_scriptInstance[script]->sprite = 1000;
fill_whole_hard();
BuildScreenBackground(true, true);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"fill_screen"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.last_fill_screen_palette_color = g_nlist[0];
fill_screen(g_nlist[0]);
SetBitmapCopy(""); //no bitmap, but it will trigger the no status bar rendering until "something happens"
g_dglos.m_bRenderBackgroundOnLoad = false;
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"load_game"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
int gameSlot = g_nlist[0];
if (gameSlot == 10)
{
string fName = DinkGetSavePath()+"autosave.dat";
bool bSuccess = LoadState(fName, true);
if (!bSuccess)
{
RemoveFile(fName, false);
GetAudioManager()->Play("audio/buzzer2.wav");
ShowQuickMessage("Error loading save state. Old version?");
} else
{
GetAudioManager()->Play("audio/quick_load.wav");
LoadState(fName, false);
ShowQuickMessage("Game loaded.");
}
} else
{
LoadGame(gameSlot);
}
return(2);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"game_exist"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] == 10)
{
//hack to check for the autosave slot instead
sprintf(temp, "%sautosavedb.dat",(g_dglo.m_savePath).c_str());
} else
{
sprintf(temp, "%ssave%d.dat",(g_dglo.m_savePath).c_str(), g_nlist[0]);
}
if (FileExists(temp)) g_dglos.g_returnint = 1; else g_dglos.g_returnint = 0;
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"move_stop"))
{
// (sprite, direction, until, nohard);
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,1,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Invalid move_stop command on sprite %d", g_nlist[0]);
}
else
{
//Msg("Move stop running %d to %d..", nlist[0], nlist[0]);
g_sprite[g_nlist[0]].move_active = true;
g_sprite[g_nlist[0]].move_dir = g_nlist[1];
g_sprite[g_nlist[0]].move_num = g_nlist[2];
g_sprite[g_nlist[0]].move_nohard = g_nlist[3];
g_sprite[g_nlist[0]].move_script = script;
strcpy(pLineIn, h);
if (g_script_debug_mode) LogMsg("Move_stop: Sprite %d, dir %d, num %d", g_nlist[0], g_nlist[1], g_nlist[2]);
return(2);
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"load_sound"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (sound_on)
{
#ifdef _DEBUG
LogMsg("getting %s",slist[0]);
#endif
CreateBufferFromWaveFile(slist[0],g_nlist[1]);
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"debug"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
decipher_string(slist[0], script);
LogMsg(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"goto"))
{
//LogMsg("Goto %s", ev[2]);
locate_goto(ev[2], script);
return(0);
}
//redink1 added for global functions
if (compare(ev[1], (char*)"make_global_function"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,2,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
make_function(slist[0], slist[1]);
//Msg(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"make_global_int"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
make_int(slist[0], g_nlist[1],0, script);
//Msg(slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"int"))
{
int_prepare(h, script);
//Msg(slist[0]);
h = &h[strlen(ev[1])];
//Msg("Int is studying %s..", h);
if (strchr(h, '=') != NULL)
{
strip_beginning_spaces(h);
//Msg("Found =...continuing equation");
strcpy(pLineIn, h);
return(4);
}
return(0);
}
if (compare(ev[1], (char*)"busy"))
{
h = &h[strlen(ev[1])];
// Msg("Running busy, h is %s", h);
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] == 0) LogMsg("ERROR: Busy cannot get info on sprite 0 in %s.",g_scriptInstance[script]->name);
else
{
g_dglos.g_returnint = does_sprite_have_text(g_nlist[0]);
LogMsg("Busy: Return int is %d and %d. Nlist got %d.", g_dglos.g_returnint,does_sprite_have_text(g_nlist[0]), g_nlist[0]);
}
} else LogMsg("Failed getting parms for Busy()");
strcpy(pLineIn, h);
return(0);
}
//redink1 added
if (compare(ev[1], (char*)"sp_freeze"))
{
h = &h[strlen(ev[1])];
// Msg("Running busy, h is %s", h);
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] > C_MAX_SPRITES_AT_ONCE)
{
LogMsg("sp_freeze ignored, sprite %d is no good", g_nlist[0]);
}
else
{
// Set the value
if (g_nlist[1] == 0)
{
g_sprite[g_nlist[0]].freeze = 0;
}
else if (g_nlist[1] == 1)
{
g_sprite[g_nlist[0]].freeze = script;
}
// Return the value
if (g_sprite[g_nlist[0]].freeze > 0)
{
g_dglos.g_returnint = 1;
}
else
{
g_dglos.g_returnint = 0;
}
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"inside_box"))
{
h = &h[strlen(ev[1])];
//LogMsg("Running pigs with h", h);
int32 p[20] = {1,1,1,1,1,1,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
rtRect32 myrect(g_nlist[2], g_nlist[3], g_nlist[4], g_nlist[5]);
g_dglos.g_returnint = inside_box(g_nlist[0], g_nlist[1], myrect);
if (g_script_debug_mode)
LogMsg("Inbox is int is %d and %d. Nlist got %d.", g_dglos.g_returnint, g_nlist[0], g_nlist[1]);
} else LogMsg("Failed getting parms for inside_box");
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"random"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = (rand() % g_nlist[0])+g_nlist[1];
} else LogMsg("Failed getting parms for Random()");
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"get_version"))
{
h = &h[strlen(ev[1])];
g_dglos.g_returnint = C_DINK_VERSION;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"is_base_game"))
{
h = &h[strlen(ev[1])];
g_dglos.g_returnint = 1;
if (!g_dglo.m_dmodGameDir.empty()) g_dglos.g_returnint = 0;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"get_client_version"))
{
h = &h[strlen(ev[1])];
g_dglos.g_returnint = GetApp()->GetVersion()*100;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"get_platform"))
{
//h = &h[strlen(ev[1])];
g_dglos.g_returnint = GetEmulatedPlatformID();
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"SHOW_POPUP"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
LogMsg("Showing %s in %d..",slist[0], g_nlist[1]);
Entity *pBG = GetEntityRoot()->GetEntityByName("GameMenu");
assert(pBG);
if (!pBG) return 0;
VariantList vList(pBG, string(slist[0]));
GetMessageManager()->CallEntityFunction(pBG, g_nlist[1], "ShowQuickTip", &vList);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"initfont"))
{
LogMsg("Ignoring Initfont command");
return(0);
}
if (compare(ev[1], (char*)"get_truecolor"))
{
//h = &h[strlen(ev[1])];
if (g_dglo.m_dmodGameDir == "lyna/") return 0;
g_dglos.g_returnint = 1;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"get_burn"))
{
h = &h[strlen(ev[1])];
g_dglos.g_returnint = 0;
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"set_mode"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_gameMode = g_nlist[0];
g_dglos.g_returnint = g_dglos.g_gameMode;
//if (g_dglos.g_gameMode == )
} else LogMsg("Failed to set mode");
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"kill_shadow"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
for (int jj = 1; jj <= g_dglos.last_sprite_created; jj++)
{
if (g_sprite[jj].brain == 15) if (g_sprite[jj].brain_parm == g_nlist[0])
{
g_sprite[jj].active = 0;
}
}
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"create_sprite"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,1,1,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = add_sprite_dumb(g_nlist[0],g_nlist[1],g_nlist[2],
g_nlist[3],g_nlist[4],
100);
return(0);
}
g_dglos.g_returnint = 0;
return(0);
}
if (compare(ev[1], (char*)"sp"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
for (int ii = 1; ii <= g_dglos.last_sprite_created; ii++)
{
if (g_sprite[ii].sp_index == g_nlist[0])
{
if (g_script_debug_mode) LogMsg("Sp returned %d.", ii);
g_dglos.g_returnint = ii;
return(0);
}
}
if (g_dglos.last_sprite_created == 1)
{
LogMsg("warning - you can't call SP() from a screen-ref, no sprites have been created yet.");
}
}
g_dglos.g_returnint = 0;
return(0);
}
if (compare(ev[1], (char*)"is_script_attached"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
return 0;
}
g_dglos.g_returnint = g_sprite[g_nlist[0]].script;
}
return(0);
}
if (compare(ev[1], (char*)"sp_speed"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].speed);
if (g_nlist[1] != -1) changedir(g_sprite[g_nlist[0]].dir, g_nlist[0], g_sprite[g_nlist[0]].base_walk);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_range"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].range);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_nocontrol"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].nocontrol);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_nodraw"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].nodraw);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_picfreeze"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].picfreeze);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"get_sprite_with_this_brain"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if ( (g_sprite[i].brain == g_nlist[0]) && (i != g_nlist[1]) ) if
(g_sprite[i].active == 1)
{
//LogMsg("Ok, sprite with brain %d is %d", g_nlist[0], i);
g_dglos.g_returnint = i;
return(0);
}
}
}
//LogMsg("Ok, sprite with brain %d is 0", g_nlist[0], i);
g_dglos.g_returnint = 0;
return(0);
}
//redink1 added this to make Paul Pliska's life more fulfilling
if (compare(ev[1], (char*)"get_next_sprite_with_this_brain"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
for (int i = g_nlist[2]; i <= g_dglos.last_sprite_created; i++)
{
if ( (g_sprite[i].brain == g_nlist[0]) && (i != g_nlist[1]) ) if
(g_sprite[i].active == 1)
{
//LogMsg("Ok, sprite with brain %d is %d", g_nlist[0], i);
g_dglos.g_returnint = i;
return(0);
}
}
}
//LogMsg("Ok, sprite with brain %d is 0", g_nlist[0], i);
g_dglos.g_returnint = 0;
return(0);
}
if (compare(ev[1], (char*)"get_rand_sprite_with_this_brain"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
int cter = 0;
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if ( (g_sprite[i].brain == g_nlist[0]) && (i != g_nlist[1]) ) if
(g_sprite[i].active == 1)
{
cter++;
}
}
if (cter == 0)
{
LogMsg("Get rand brain can't find any brains with %d.",g_nlist[0]);
g_dglos.g_returnint = 0;
return(0);
}
int mypick = (rand() % cter)+1;
cter = 0;
for (int ii = 1; ii <= g_dglos.last_sprite_created; ii++)
{
if ( (g_sprite[ii].brain == g_nlist[0]) && (ii != g_nlist[1]) ) if
(g_sprite[ii].active == 1)
{
cter++;
if (cter == mypick)
{
g_dglos.g_returnint = ii;
return(0);
}
}
}
}
g_dglos.g_returnint = 0;
return(0);
}
if (compare(ev[1], (char*)"sp_sound"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].sound);
if (g_nlist[1] > 0)
{
SoundPlayEffect( g_sprite[g_nlist[0]].sound,22050, 0,g_nlist[0], 1);
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_attack_wait"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1]+g_dglos.g_dinkTick, &g_sprite[g_nlist[0]].attack_wait);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_active"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].active);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_disabled"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].disabled);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_size"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].size);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"activate_bow"))
{
g_sprite[1].seq = 0;
g_sprite[1].pseq = 100+g_sprite[1].dir;
g_sprite[1].pframe = 1;
g_dglos.g_bowStatus.active = true;
g_dglos.g_bowStatus.script = script;
g_dglos.g_bowStatus.hitme = false;
g_dglos.g_bowStatus.time = 0;
return(2);
}
if (compare(ev[1], (char*)"get_last_bow_power"))
{
g_dglos.g_returnint = g_dglos.g_bowStatus.last_power;
return(0);
}
if (compare(ev[1], (char*)"sp_que"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].que);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_gold"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].gold);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_base_walk"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].base_walk);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_target"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].target);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"stopcd"))
{
LogMsg("Stopped cd");
return(0);
}
if (compare(ev[1], (char*)"sp_base_hit"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].base_hit);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_base_attack"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].base_attack);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_base_idle"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].base_idle);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if ( (compare(ev[1], (char*)"sp_base_die")) || (compare(ev[1], (char*)"sp_base_death")) )
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].base_die);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"disable_all_sprites"))
{
for (int jj = 1; jj < g_dglos.last_sprite_created; jj++)
if (g_sprite[jj].active) g_sprite[jj].disabled = true;
return(0);
}
if (compare(ev[1], (char*)"enable_all_sprites"))
{
for (int jj = 1; jj < g_dglos.last_sprite_created; jj++)
if (g_sprite[jj].active) g_sprite[jj].disabled = false;
return(0);
}
if (compare(ev[1], (char*)"sp_pseq"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].pseq);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_pframe"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].pframe);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_seq"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].seq);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"editor_type"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//Msg("Setting editor_type..");
g_dglos.g_returnint = change_edit_char(g_nlist[0], g_nlist[1], &g_dglos.g_playerInfo.spmap[*pmap].type[g_nlist[0]]);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"editor_seq"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_edit(g_nlist[0], g_nlist[1], &g_dglos.g_playerInfo.spmap[*pmap].seq[g_nlist[0]]);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"editor_frame"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_edit_char(g_nlist[0], g_nlist[1], &g_dglos.g_playerInfo.spmap[*pmap].frame[g_nlist[0]]);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_editor_num"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
g_dglos.g_returnint = 0;
return 0;
}
g_dglos.g_returnint = g_sprite[g_nlist[0]].sp_index;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_brain"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("so_brain sent bad sprite %d", g_nlist[0]);
}
else
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].brain);
if (g_nlist[1] == 13)
{
//a mouse brain was set...
g_dglo.SetViewOverride(DinkGlobals::VIEW_FULL);
}
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_exp"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].exp);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"set_button"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_playerInfo.button[g_nlist[0]] = g_nlist[1];
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_reverse"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].reverse);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_noclip"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].noclip);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_touch_damage"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].touch_damage);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_brain_parm"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].brain_parm);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_brain_parm2"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].brain_parm2);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_follow"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].follow);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"set_smooth_follow"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if ( g_nlist[0] == 0 )
{
g_dglos.smooth_follow = false;
}
else if ( g_nlist[0] == 1 )
{
g_dglos.smooth_follow = true;
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_frame"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//Allow -1, in case a script needs to get the current frame.
if (g_nlist[1] < -1 || g_nlist[1] >= C_MAX_SPRITE_FRAMES)
{
LogMsg("sp_frame trying to set something to frame %d? Illegal, forcing to 1.", g_nlist[1]);
g_nlist[1] = 1;
}
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].frame);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_frame_delay"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].frame_delay);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"hurt"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//redink1 fix for freeze if hurt value is less than 0
if (g_nlist[1] < 0)
return(0);
if (g_nlist[0] <0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("hurt command used on sprite %d, ignoring", g_nlist[0]);
return 0;
}
if (hurt_thing(g_nlist[0], g_nlist[1], 0) > 0)
random_blood(g_sprite[g_nlist[0]].x, g_sprite[g_nlist[0]].y-40, g_nlist[0]);
if (g_sprite[g_nlist[0]].nohit != 1)
if (g_sprite[g_nlist[0]].script != 0)
if (locate(g_sprite[g_nlist[0]].script, "HIT"))
{
if (g_scriptInstance[script]->sprite != 1000)
{
*penemy_sprite = g_scriptInstance[script]->sprite;
//redink1 addition of missle_source stuff
*pmissle_source = g_scriptInstance[script]->sprite;
}
kill_returning_stuff(g_sprite[g_nlist[0]].script);
run_script(g_sprite[g_nlist[0]].script);
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_hard"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Bad sprite %d sent to sp_hard", g_nlist[0]);
g_dglos.g_returnint = -1;
return 0;
}
else
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].hard);
if (g_sprite[g_nlist[0]].sp_index != 0) if (g_nlist[1] != -1)
{
g_dglos.g_smallMap.sprite[g_sprite[g_nlist[0]].sp_index].hard = g_dglos.g_returnint;
}
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_move_nohard"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].move_nohard);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_flying"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].flying);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_kill_wait"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < 0 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("sp_kill_wait sent invalid %d sprite", g_nlist[0]);
}
else
{
g_sprite[g_nlist[0]].wait = 0;
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_kill"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] < C_MAX_SPRITES_AT_ONCE && g_nlist[0] >= 0) //SETH this fixes crash when killing milder
{
g_sprite[g_nlist[0]].kill = g_nlist[1];
return(0);
} else
{
LogMsg("Aborting crash in sp_kill");
}
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"screenlock"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if ( g_nlist[0] == 0 || g_nlist[0] == 1 )
{
g_dglos.screenlock = g_nlist[0];
}
}
//redink1 - set screenlock() to return the screenlock value
g_dglos.g_returnint = g_dglos.screenlock;
return(0);
}
if (compare(ev[1], (char*)"stop_entire_game"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_stopEntireGame = g_nlist[0];
/*
rtRect32 rcRect(0,0,C_DINK_SCREENSIZE_X,C_DINK_SCREENSIZE_Y);
int ddrval;
ddrval = lpDDSBackGround->BltFast( 0, 0, lpDDSBack,
&rcRect, DDBLTFAST_NOCOLORKEY);
*/
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"dink_can_walk_off_screen"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.walk_off_screen = g_nlist[0];
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"push_active"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_pushingEnabled = g_nlist[0];
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_x"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].x);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"count_item"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
for (int i = 1; i < C_DINK_MAX_ITEMS + 1; i++)
{
if (g_dglos.g_playerInfo.g_itemData[i].active)
{
if (compare(g_dglos.g_playerInfo.g_itemData[i].name, slist[0])) g_dglos.g_returnint++;
}
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"count_magic"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
for (int i = 1; i < 9; i++)
{
if (g_dglos.g_playerInfo.g_MagicData[i].active)
{
if (compare(g_dglos.g_playerInfo.g_MagicData[i].name, slist[0])) g_dglos.g_returnint++;
}
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_mx"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].mx);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_move_x"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].mx);
return(0);
}
return(0);
}
if (compare(ev[1], (char*)"sp_my"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].my);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_move_y"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite_noreturn(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].my);
return(0);
}
return(0);
}
if (compare(ev[1], (char*)"scripts_used"))
{
h = &h[strlen(ev[1])];
int m = 0;
for (int i = 1; i < C_MAX_SCRIPTS; i++)
if (g_scriptInstance[i] != NULL) m++;
g_dglos.g_returnint = m;
#ifdef _DEBUG
LogMsg("%d scripts used", g_dglos.g_returnint);
#endif
return(0);
}
if (compare(ev[1], (char*)"sp_hitpoints"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].hitpoints);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_attack_hit_sound"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].attack_hit_sound);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_attack_hit_sound_speed"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].attack_hit_sound_speed);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_strength"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].strength);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_defense"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].defense);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"init"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
figure_out(slist[0], 0);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_distance"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].distance);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_nohit"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].nohit);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_notouch"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].notouch);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"compare_weapon"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
if (*pcur_weapon == 0)
{
return(0);
}
if (compare(g_dglos.g_playerInfo.g_itemData[*pcur_weapon].name, slist[0]))
{
g_dglos.g_returnint = 1;
}
return(0);
}
return(0);
}
if (compare(ev[1], (char*)"compare_magic"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
if (*pcur_magic == 0)
{
return(0);
}
//redink1 fix so compare_magic works!
if (compare(g_dglos.g_playerInfo.g_MagicData[*pcur_magic].name, slist[0]))
{
g_dglos.g_returnint = 1;
}
return(0);
}
return(0);
}
if (compare(ev[1], (char*)"compare_sprite_script"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,2,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
if (g_nlist[0] < 1 || g_nlist[0] >= C_MAX_SPRITES_AT_ONCE)
{
LogMsg("Error: Can't compare sprite script for sprite %d!??!?!", g_nlist[0]);
return(0);
}
if (g_sprite[g_nlist[0]].active)
{
if (g_sprite[g_nlist[0]].script == 0)
{
LogMsg("Compare sprite script says: Sprite %d has no script.",g_nlist[0]);
return(0);
}
if (!g_scriptInstance[g_sprite[g_nlist[0]].script])
{
LogMsg("Compare sprite script says: Sprite %d says it has script %d, but actually it's null, so no?", g_nlist[0], g_sprite[g_nlist[0]].script);
return(0);
}
if (compare(slist[1], g_scriptInstance[g_sprite[g_nlist[0]].script]->name))
{
g_dglos.g_returnint = 1;
return(0);
}
} else
{
LogMsg("Can't compare sprite script, sprite not active.");
}
return(0);
}
return(0);
}
if (compare(ev[1], (char*)"sp_y"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].y);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"sp_timing"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].timer);
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[1], (char*)"return;"))
{
if (g_script_debug_mode) LogMsg("Found return; statement");
if (g_scriptInstance[script]->proc_return != 0)
{
g_dglos.bKeepReturnInt = true;
run_script(g_scriptInstance[script]->proc_return);
kill_script(script);
}
return(2);
}
//redink1 - sets font color
if (compare(ev[1], (char*)"set_font_color"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,1,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (g_nlist[0] >= 1 && g_nlist[0] <= 15 &&
g_nlist[1] >= 0 && g_nlist[1] <= 255 &&
g_nlist[2] >= 0 && g_nlist[2] <= 255 &&
g_nlist[3] >= 0 && g_nlist[3] <= 255)
{
g_dglos.font_colors[g_nlist[0]].red = g_nlist[1];
g_dglos.font_colors[g_nlist[0]].green = g_nlist[2];
g_dglos.font_colors[g_nlist[0]].blue = g_nlist[3];
}
}
strcpy(pLineIn, h);
return(0);
}
//redink1 - clears the editor information, useful for save games and such
if (compare(ev[1], (char*)"clear_editor_info"))
{
h = &h[strlen(ev[1])];
for (int i = 0; i < 769; i++)
{
for (int j = 0; j < 100; j++)
{
g_dglos.g_playerInfo.spmap[i].seq[j] = 0;
g_dglos.g_playerInfo.spmap[i].frame[j] = 0;
g_dglos.g_playerInfo.spmap[i].type[j] = 0;
g_dglos.g_playerInfo.spmap[i].last_time = 0;
}
}
g_dglos.g_returnint = 1;
return(0);
}
//redink1 - returns the number of variables used
if (compare(ev[1], (char*)"var_used"))
{
h = &h[strlen(ev[1])];
int m = 0;
for (int i = 1; i < max_vars; i++)
if (g_dglos.g_playerInfo.var[i].active == true)
m++;
g_dglos.g_returnint = m;
return(0);
}
//redink1 added this function to load a new map/dink.dat
if (compare(ev[1], (char*)"load_map"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,2,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
strcpy(g_dglos.current_map,slist[0]);
strcpy(g_dglos.current_dat,slist[1]);
load_info();
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function to load a pallete from any bmp
if (compare(ev[1], (char*)"load_palette"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
assert(!"We don't support this");
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], "load_tile"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
string fName = ToLowerCaseString(slist[0]);
int tileIndex = g_nlist[1];
//force a reload of this tile screen (Dink loads all graphics "on demand")
SAFE_DELETE(g_tileScreens[tileIndex]); //logically
//remember this change
strncpy(g_dglos.g_playerInfo.tile[tileIndex].file, fName.c_str(), 50); //this 50 is hardcoded in the player data
//don't force it right now?
//g_forceBuildBackgroundFromScratch = true;
//BuildScreenBackground(true); //trigger full rebuild, this could be optimized by setting a flag and only doing it once...
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function to change the save game 'info'
if (compare(ev[1], (char*)"set_save_game_info"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
strcpy(g_dglos.save_game_info,slist[0]);
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function to show the item screen
if (compare(ev[1], (char*)"show_inventory"))
{
h = &h[strlen(ev[1])];
g_itemScreenActive = true;
if (!IsLargeScreen())
{
g_dglo.SetViewOverride(DinkGlobals::VIEW_ZOOMED);
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function,, and took it away.
/*if (compare(ev[1], (char*)"get_compatibility"))
{
returnint = 0;
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
if (compare(slist[0],"get_compatibility"))
{
if (nlist[1] <= 1)
{
returnint = 1;
}
}
}
strcpy(s, h);
return(0);
}*/
//redink1 added this function
if (compare(ev[1], (char*)"get_time_game"))
{
h = &h[strlen(ev[1])];
g_dglos.g_returnint = (GetBaseApp()->GetGameTick()-g_dglos.time_start) / (1000*60);
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"get_time_real"))
{
h = &h[strlen(ev[1])];
h = &h[strlen(ev[1])];
char mytime[5];
time_t ct;
struct tm *time_now;
time(&ct);
time_now = localtime(&ct);
strftime(mytime,5,"%M",time_now);
g_dglos.g_returnint = atoi(mytime);
strftime(mytime,5,"%H",time_now);
g_dglos.g_returnint += 60*atoi(mytime);
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"get_date_year"))
{
h = &h[strlen(ev[1])];
char mytime[5];
time_t ct;
struct tm *time_now;
time(&ct);
time_now = localtime(&ct);
strftime(mytime,5,"%Y",time_now);
g_dglos.g_returnint = atoi(mytime);
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"get_date_month"))
{
h = &h[strlen(ev[1])];
char mytime[5];
time_t ct;
struct tm *time_now;
time(&ct);
time_now = localtime(&ct);
strftime(mytime,5,"%m",time_now);
g_dglos.g_returnint = atoi(mytime);
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"get_date_day"))
{
h = &h[strlen(ev[1])];
char mytime[5];
time_t ct;
struct tm *time_now;
time(&ct);
time_now = localtime(&ct);
strftime(mytime,5,"%d",time_now);
g_dglos.g_returnint = atoi(mytime);
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"math_abs"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = abs(g_nlist[0]);
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
/*if (compare(ev[1], (char*)"math_sin"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
returnint = sin((double)nlist[0]);
}
strcpy(s, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"math_cos"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
returnint = cos((double)nlist[0]);
}
strcpy(s, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"math_tan"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
returnint = tan((double)nlist[0]);
}
strcpy(s, h);
return(0);
}*/
//redink1 added this function
if (compare(ev[1], (char*)"math_sqrt"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = sqrt((double)abs(g_nlist[0]));
}
strcpy(pLineIn, h);
return(0);
}
//redink1 added this function
if (compare(ev[1], (char*)"math_mod"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = (g_nlist[0] % g_nlist[1]);
}
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"breakpoint"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {0,0,0,0,0,0,0,0,0,0};
assert(!"Breakpoint!");
return(0);
}
//redink1
if (compare(ev[1], (char*)"sp_custom"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,1,1,0,0,0,0,0,0,0};
if ( get_parms(ev[1], script, h, p) && g_sprite[g_nlist[1]].active == true )
{
if ( g_nlist[1] < 1 || g_sprite[g_nlist[1]].active == false )
{
g_dglos.g_returnint = -1;
}
else
{
// If key doesn't exist, create it.
if ( g_customSpriteMap[g_nlist[1]]->find( slist[0] ) == g_customSpriteMap[g_nlist[1]]->end() )
{
g_customSpriteMap[g_nlist[1]]->insert( std::make_pair( slist[0], 0 ) );
}
// Set the value
if ( g_nlist[2] != -1 )
{
g_customSpriteMap[g_nlist[1]]->erase( slist[0] );
g_customSpriteMap[g_nlist[1]]->insert( std::make_pair( slist[0], g_nlist[2] ) );
}
g_dglos.g_returnint = g_customSpriteMap[g_nlist[1]]->find( slist[0] )->second;
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1
if (compare(ev[1], (char*)"sp_blood_seq"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].bloodseq);
g_dglos.g_returnint = g_sprite[g_nlist[0]].bloodseq;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1
if (compare(ev[1], (char*)"sp_blood_num"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].bloodnum);
g_dglos.g_returnint = g_sprite[g_nlist[0]].bloodseq;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 added to get index of specified item
if (compare(ev[1], (char*)"get_item"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
for (int i = 1; i < C_DINK_MAX_ITEMS + 1; i++)
{
if (g_dglos.g_playerInfo.g_itemData[i].active)
{
if (compare(g_dglos.g_playerInfo.g_itemData[i].name, slist[0]))
{
g_dglos.g_returnint = i;
break;
}
}
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 added to get index of specified magic spell
if (compare(ev[1], (char*)"get_magic"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,0,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
g_dglos.g_returnint = 0;
for (int i = 1; i < 9; i++)
{
if (g_dglos.g_playerInfo.g_MagicData[i].active)
{
if (compare(g_dglos.g_playerInfo.g_MagicData[i].name, slist[0]))
{
g_dglos.g_returnint = i;
break;
}
}
}
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 clip stuff
if (compare(ev[1], (char*)"sp_clip_left"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].alt.left);
g_dglos.g_returnint = g_sprite[g_nlist[0]].alt.left;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 clip stuff
if (compare(ev[1], (char*)"sp_clip_top"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].alt.top);
g_dglos.g_returnint = g_sprite[g_nlist[0]].alt.top;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 clip stuff
if (compare(ev[1], (char*)"sp_clip_right"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].alt.right);
g_dglos.g_returnint = g_sprite[g_nlist[0]].alt.right;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 clip stuff
if (compare(ev[1], (char*)"sp_clip_bottom"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
change_sprite(g_nlist[0], g_nlist[1], &g_sprite[g_nlist[0]].alt.bottom);
g_dglos.g_returnint = g_sprite[g_nlist[0]].alt.bottom;
return(0);
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 added so developers can change or see what tile is at any given position
if (compare(ev[1], (char*)"map_tile"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//Yeah... they can only modify valid tiles
if (g_nlist[0] > 0 && g_nlist[0] <= 96)
{
//Only change the value if it is greater than 0...
if (g_nlist[1] > 0)
{
g_dglos.g_smallMap.t[g_nlist[0]-1].num = g_nlist[1];
}
g_dglos.g_returnint = g_dglos.g_smallMap.t[g_nlist[0]-1].num;
return(0);
}
}
g_dglos.g_returnint = -1;
return(0);
}
//redink1 added so a developer can retrieve/modify a hard tile
if (compare(ev[1], (char*)"map_hard_tile"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p))
{
//Yeah... they can only modify valid tiles
if (g_nlist[0] > 0 && g_nlist[0] <= 96)
{
//Only change the value if it is greater than 0...
if (g_nlist[1] > 0)
{
g_dglos.g_smallMap.t[g_nlist[0]-1].althard = g_nlist[1];
}
g_dglos.g_returnint = g_dglos.g_smallMap.t[g_nlist[0]-1].althard;
return(0);
}
}
g_dglos.g_returnint = -1;
return(0);
}
if (compare(ev[2], "+="))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
h = &h[2];
strip_beginning_spaces(h);
var_equals(ev[1], ev[3], '+', script, h);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[2], "*="))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
h = &h[2];
strip_beginning_spaces(h);
var_equals(ev[1], ev[3], '*', script, h);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[2], "-="))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
h = &h[2];
strip_beginning_spaces(h);
var_equals(ev[1], ev[3], '-', script, h);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[2], "/") || compare(ev[2], "/="))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
h = &h[1];
strip_beginning_spaces(h);
var_equals(ev[1], ev[3], '/', script, h);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[2], "*") || compare(ev[2], "*="))
{
h = &h[strlen(ev[1])];
strip_beginning_spaces(h);
h = &h[1];
strip_beginning_spaces(h);
var_equals(ev[1], ev[3], '*', script, h);
strcpy(pLineIn, h);
return(0);
}
if (compare(ev[1], (char*)"external"))
{
h = &h[strlen(ev[1])];
int32 p[20] = {2,2,1,1,1,1,1,1,1,1};
for (int i = 0; i < 10; i++) slist[i][0] = 0;
get_parms(ev[1], script, h, p);
if (slist[0][0] && slist[1][0])
{
int myscript1 = load_script(slist[0],g_scriptInstance[script]->sprite, false);
if (myscript1 == 0)
{
LogMsg("Error: Couldn't find %s.c (for procedure %s)", slist[0], slist[1]);
return(0);
}
g_scriptInstance[myscript1]->arg1 = g_nlist[2];
g_scriptInstance[myscript1]->arg2 = g_nlist[3];
g_scriptInstance[myscript1]->arg3 = g_nlist[4];
g_scriptInstance[myscript1]->arg4 = g_nlist[5];
g_scriptInstance[myscript1]->arg5 = g_nlist[6];
g_scriptInstance[myscript1]->arg6 = g_nlist[7];
g_scriptInstance[myscript1]->arg7 = g_nlist[8];
g_scriptInstance[myscript1]->arg8 = g_nlist[9];
if (locate( myscript1, slist[1]))
{
g_scriptInstance[myscript1]->proc_return = script;
run_script(myscript1);
return(2);
} else
{
LogMsg("Error: Couldn't find procedure %s in %s.", slist[1], slist[0]);
kill_script(myscript1);
}
}
strcpy(pLineIn, h);
return(0);
}
if (strchr(h, '(') != NULL)
{
//lets attempt to run a procedure
int myscript = load_script(g_scriptInstance[script]->name, g_scriptInstance[script]->sprite, false);
h = &h[strlen(ev[1])];
int32 p[20] = {1,1,1,1,1,1,1,1,1,1};
get_parms(ev[1], script, h, p);
if (locate( myscript, ev[1]))
{
g_scriptInstance[myscript]->arg1 = g_nlist[0];
g_scriptInstance[myscript]->arg2 = g_nlist[1];
g_scriptInstance[myscript]->arg3 = g_nlist[2];
g_scriptInstance[myscript]->arg4 = g_nlist[3];
g_scriptInstance[myscript]->arg5 = g_nlist[4];
g_scriptInstance[myscript]->arg6 = g_nlist[5];
g_scriptInstance[myscript]->arg7 = g_nlist[6];
g_scriptInstance[myscript]->arg8 = g_nlist[7];
g_scriptInstance[myscript]->arg9 = g_nlist[8];
g_scriptInstance[myscript]->proc_return = script;
run_script(myscript);
return(2);
} else
{
for (int i = 0; strlen(g_dglos.g_playerInfo.func[i].func) > 0 && i < 100; i++)
{
if (compare(g_dglos.g_playerInfo.func[i].func, ev[1]))
{
myscript = load_script(g_dglos.g_playerInfo.func[i].file, g_scriptInstance[script]->sprite, false);
g_scriptInstance[myscript]->arg1 = g_nlist[0];
g_scriptInstance[myscript]->arg2 = g_nlist[1];
g_scriptInstance[myscript]->arg3 = g_nlist[2];
g_scriptInstance[myscript]->arg4 = g_nlist[3];
g_scriptInstance[myscript]->arg5 = g_nlist[4];
g_scriptInstance[myscript]->arg6 = g_nlist[5];
g_scriptInstance[myscript]->arg7 = g_nlist[6];
g_scriptInstance[myscript]->arg8 = g_nlist[7];
g_scriptInstance[myscript]->arg9 = g_nlist[8];
if (locate(myscript, ev[1]))
{
g_scriptInstance[myscript]->proc_return = script;
run_script(myscript);
return(2);
}
break;
}
}
LogMsg("ERROR: Procedure void %s( void ); not found in script %s. (word 2 was %s) ", line,
ev[2], g_scriptInstance[myscript]->name);
kill_script(myscript);
}
return(0);
}
LogMsg("MERROR: \"%s\" unknown in %s, offset %d.",ev[1], g_scriptInstance[script]->name,g_scriptInstance[script]->current);
}
bad:
strcpy(pLineIn, h);
return(0);
good:
strcpy(pLineIn, h);
//s = h
//Msg("ok, continuing with running %s..",s);
return(1);
}
void run_script (int script)
{
int result;
char line[512];
line[0] = 0;
if (g_dglos.bKeepReturnInt)
{
g_dglos.bKeepReturnInt = false;
}
else
{
g_dglos.g_returnint = 0;
}
returnstring[0] = 0;
if (g_scriptInstance[script] != NULL)
{
if (g_script_debug_mode)
LogMsg("Script %s is entered at offset %d.", g_scriptInstance[script]->name, g_scriptInstance[script]->current);
} else
{
LogMsg("Error: Tried to run a script that doesn't exist in memory. Nice work.");
}
while(read_next_line(script, line))
{
while(1)
{
/*
if (ScriptEOF(script))
{
if (g_scriptInstance[script]->proc_return != 0)
{
run_script(g_scriptInstance[script]->proc_return);
kill_script(script);
}
return;
}
*/
strip_beginning_spaces(line);
if (compare(line, "\n")) break;
result = process_line(script,line, false);
if (result == 3)
{
redo:
if (!read_next_line(script, line))
{
//we've reached the end of the script
return;
}
crappa:
strip_beginning_spaces(line);
if (compare(line, "\n")) goto redo;
if (compare(line, "\\\\")) goto redo;
// Msg("processing %s knowing we are going to skip it...", line);
result = process_line(script,line, true);
}
if (result == 5) goto crappa;
if (result == 3)
{
goto redo;
}
if (result == 2)
{
if (g_script_debug_mode) LogMsg("giving script the boot");
//quit script
return;
}
if (result == 0) break;
if (result == 4)
{
// Msg("Was sent %s, length %d", line, strlen(line));
if (strlen(line) < 2)
{
redo2:
if (!read_next_line(script, line))
{
//script is actually empty
break;
}
strip_beginning_spaces(line);
//Msg("Comparing to %s.", line);
if (compare(line, "\n")) goto redo2;
if (compare(line, "\\\\")) goto redo2;
}
result = process_line(script,line, true);
}
if (result == 2)
{
if (g_script_debug_mode) LogMsg("giving script the boot");
//quit script
return;
}
if (result == 0) break;
}
}
if (g_scriptInstance[script] != NULL)
{
if (g_scriptInstance[script]->proc_return != 0)
{
run_script(g_scriptInstance[script]->proc_return);
kill_script(script);
}
}
}
void process_callbacks(void)
{
uint32 thist = (int)GetBaseApp()->GetGameTick();
for (int i = 1; i < C_MAX_SCRIPTS; i++)
{
if (g_scriptInstance[i] != NULL)
{
if (g_scriptInstance[i]->sprite > 0) if (g_scriptInstance[i]->sprite != 1000) if (g_sprite[g_scriptInstance[i]->sprite].active == false)
{
//kill this script, owner is dead
if (g_script_debug_mode)
LogMsg("Killing script Set%s, owner sprite %d is dead.",g_scriptInstance[i]->name, g_scriptInstance[i]->sprite);
kill_script(i);
}
}
}
for (int k = 1; k < C_MAX_SCRIPT_CALLBACKS; k++)
{
if (g_dglos.g_scriptCallback[k].active)
{
if (g_dglos.g_scriptCallback[k].owner > 0) if (g_scriptInstance[g_dglos.g_scriptCallback[k].owner] == NULL)
{
//kill this process, it's owner sprite is 'effin dead.
if (g_script_debug_mode) LogMsg("Killed callback %s because script %d is dead.",
k, g_dglos.g_scriptCallback[k].owner);
g_dglos.g_scriptCallback[k].active = false;
} else
{
if (g_dglos.g_scriptCallback[k].timer == 0)
{
//set timer
if (g_dglos.g_scriptCallback[k].max > 0)
g_dglos.g_scriptCallback[k].timer = thist + (rand() % g_dglos.g_scriptCallback[k].max)+g_dglos.g_scriptCallback[k].min;
else g_dglos.g_scriptCallback[k].timer = thist + g_dglos.g_scriptCallback[k].min;
} else
{
if (g_dglos.g_scriptCallback[k].timer < thist)
{
g_dglos.g_scriptCallback[k].timer = 0;
//g_dglos.g_scriptCallback[k].active = false; //SETH Adding this fixes one prob, but breaks others?
if (compare(g_dglos.g_scriptCallback[k].name, ""))
{
//callback defined no proc name, so lets assume they want to start the script where it
//left off
//kill this callback
g_dglos.g_scriptCallback[k].active = false;
run_script(g_dglos.g_scriptCallback[k].owner);
if (g_script_debug_mode) LogMsg("Called script %d with callback %d.", g_dglos.g_scriptCallback[k].owner, k);
} else
{
if (g_script_debug_mode) LogMsg("Called proc %s with callback %d.", g_dglos.g_scriptCallback[k].name, k);
//callback defined a proc name
if (locate(g_dglos.g_scriptCallback[k].owner,g_dglos.g_scriptCallback[k].name))
{
//found proc, lets run it
run_script(g_dglos.g_scriptCallback[k].owner);
}
}
}
}
}
}
}
}
void init_scripts(void)
{
for (int k = 1; k < C_MAX_SCRIPTS; k++)
{
if (g_scriptInstance[k] != NULL && g_scriptInstance[k]->sprite != 0 && g_scriptInstance[k]->sprite < C_MAX_SPRITES_AT_ONCE && g_sprite[g_scriptInstance[k]->sprite].active )
{
if (locate(k,"main"))
{
#ifdef _DEBUG
//LogMsg("Screendraw: running main of script %s..", g_scriptInstance[k]->name);
#endif
run_script(k);
}
}
}
}
//redink1 added for font colors
void init_font_colors(void)
{
//Light Magenta
g_dglos.font_colors[1].red = 255;
g_dglos.font_colors[1].green = 198;
g_dglos.font_colors[1].blue = 255;
//Dark Green
g_dglos.font_colors[2].red = 131;
g_dglos.font_colors[2].green = 181;
g_dglos.font_colors[2].blue = 74;
//Bold Cyan
g_dglos.font_colors[3].red = 99;
g_dglos.font_colors[3].green = 242;
g_dglos.font_colors[3].blue = 247;
//Orange
g_dglos.font_colors[4].red = 255;
g_dglos.font_colors[4].green = 156;
g_dglos.font_colors[4].blue = 74;
//Magenta
g_dglos.font_colors[5].red = 222;
g_dglos.font_colors[5].green = 173;
g_dglos.font_colors[5].blue = 255;
//Brown Orange
g_dglos.font_colors[6].red = 244;
g_dglos.font_colors[6].green = 188;
g_dglos.font_colors[6].blue = 73;
//Light Gray
g_dglos.font_colors[7].red = 173;
g_dglos.font_colors[7].green = 173;
g_dglos.font_colors[7].blue = 173;
//Dark Gray
g_dglos.font_colors[8].red = 85;
g_dglos.font_colors[8].green = 85;
g_dglos.font_colors[8].blue = 85;
//Sky Blue
g_dglos.font_colors[9].red = 148;
g_dglos.font_colors[9].green = 198;
g_dglos.font_colors[9].blue = 255;
//Bright Green
g_dglos.font_colors[10].red = 0;
g_dglos.font_colors[10].green = 255;
g_dglos.font_colors[10].blue = 0;
//Yellow
g_dglos.font_colors[11].red = 255;
g_dglos.font_colors[11].green = 255;
g_dglos.font_colors[11].blue = 2;
//Yellow
g_dglos.font_colors[12].red = 255;
g_dglos.font_colors[12].green = 255;
g_dglos.font_colors[12].blue = 2;
//Hot Pink
g_dglos.font_colors[13].red = 255;
g_dglos.font_colors[13].green = 132;
g_dglos.font_colors[13].blue = 132;
//Yellow
g_dglos.font_colors[14].red = 255;
g_dglos.font_colors[14].green = 255;
g_dglos.font_colors[14].blue = 2;
//White
g_dglos.font_colors[15].red = 255;
g_dglos.font_colors[15].green = 255;
g_dglos.font_colors[15].blue = 255;
}
void text_draw(int h)
{
char crap[512];
char *cr;
rtRect32 rcRect;
int color = 15;
int maxX = 620;
int minX = 0;
if (g_dglo.m_curView == DinkGlobals::VIEW_ZOOMED)
{
//maxX = 600;
minX = 20;
}
if (g_sprite[h].damage == -1)
{
//redink1 fix for : and '%deee bugs?
strcpy(crap, g_sprite[h].text);
//sprintf(crap, "%s", spr[h].text);
cr = &crap[0];
color = 14;
while( cr[0] == '`')
{
//color code at top
if (cr[1] == '#') color = 13;
if (cr[1] == '1') color = 1;
if (cr[1] == '2') color = 2;
if (cr[1] == '3') color = 3;
if (cr[1] == '5') color = 5;
if (cr[1] == '6') color = 6;
if (cr[1] == '7') color = 7;
if (cr[1] == '8') color = 8;
if (cr[1] == '9') color = 9;
if (cr[1] == '0') color = 10;
if (cr[1] == '$') color = 14;
if (cr[1] == '%') color = 15;
//redink1 support for additional colors
if (cr[1] == '@') color = 12;
if (cr[1] == '!') color = 11;
if (cr[1] == '4') color = 4;
cr = &cr[2];
}
//Msg("Final is %s.",cr);
if (g_sprite[h].owner == 1000)
{
rcRect = rtRect32 (g_sprite[h].x,g_sprite[h].y,g_sprite[h].x+620,g_sprite[h].y+400);
} else
{
rcRect = rtRect32 (g_sprite[h].x,g_sprite[h].y,g_sprite[h].x+150,g_sprite[h].y+150);
if (g_sprite[h].x+150 > maxX)
OffsetRect(&rcRect, ((g_sprite[h].x+150)-maxX) - (((g_sprite[h].x+150)-maxX) * 2), 0);
if (rcRect.left < minX && rcRect.left >= 0)
{
OffsetRect(&rcRect, minX - rcRect.left, 0);
}
}
} else
{
sprintf(crap, "%d", g_sprite[h].damage);
cr = &crap[0];
if (g_sprite[h].brain_parm == 5000) color = 14;
if (g_sprite[h].y < minX) g_sprite[h].y = minX;
rcRect = rtRect32 (g_sprite[h].x,g_sprite[h].y,g_sprite[h].x+50 ,g_sprite[h].y+50);
}
/*
if (g_dglos.bFadedDown || g_dglos.process_downcycle)
color = 15;
*/
uint32 rgbColor = MAKE_RGBA(g_dglos.font_colors[color].red, g_dglos.font_colors[color].green, g_dglos.font_colors[color].blue, 255);
uint32 bgColor = MAKE_RGBA(0,0,0,100);
rtRect rTemp(rcRect);
// SetTextColor(hdc,RGB(8,14,21));
if (g_sprite[h].owner == 1200)
{
GetApp()->GetFont(FONT_SMALL)->DrawWrapped(rTemp, cr, false, false, rgbColor, g_dglo.m_fontSize, false, bgColor);
} else
{
if ( (cr[0] == ' ' && cr[1] == 0) || (cr[0] == ' ' && cr[1] == ' ' && cr[2] == 0) || (cr[0] == ' ' && cr[1] == ' ' && cr[2] == ' ' && cr[3] == 0) )
{
//skip it, it's just blank, otherwise it will draw the bg which looks dumb
} else
{
GetApp()->GetFont(FONT_SMALL)->DrawWrapped(rTemp, cr, true, false, rgbColor, g_dglo.m_fontSize, false , bgColor);
}
}
OffsetRect(&rTemp,0,1);
}
void get_last_sprite(void)
{
for (int i = C_MAX_SPRITES_AT_ONCE - 1; i > 2; i--)
{
if (g_sprite[i].active)
{
g_dglos.last_sprite_created = i;
// Msg("last sprite created is %d.", i);
return;
}
}
}
bool DestroySound( void )
{
/*
uint32 idxKill;
for( idxKill = 0; idxKill < max_sounds; idxKill++ )
{
SoundDestroyEffect( idxKill );
}
return true;
*/
return true;
} /* DestroySound */
/*
* SoundDestroyEffect
*
* Frees up resources associated with a sound effect
*/
bool SoundDestroyEffect( int sound )
{
/*
if(g_soundInfo[sound].sound)
{
delete g_soundInfo[sound].sound;
g_soundInfo[sound].sound = NULL;
}
return true;
*/
return true;
}
#ifdef C_DINK_KEYBOARD_INPUT
short GetKeyboard(int key)
{
// returns 0 if the key has been depressed, else returns 1 and sets key to code recd.
return (GetAsyncKeyState(key) & 0x8000);
}
BOOL keypressed( void )
{
for (int x=0; x<256; x++)
{
if (GetKeyboard(x) > 0)
{
return(TRUE);
}
}
return(FALSE);
}
#endif
#ifdef WINAPI
extern bool g_bAppFinished;
#endif
void CheckForHotkeys()
{
#ifdef C_DINK_KEYBOARD_INPUT
#ifdef WINAPI
if ((GetKeyboard('Q')) && (GetKeyboard(18)))
{
if (g_DebugKeyTimer < GetApp()->GetTick())
{
g_DebugKeyTimer = GetApp()->GetTick() + 500;
LogMsg("Pressed Alt-Q, shutting down");
g_bAppFinished = true;
}
}
if ((GetKeyboard(68)) && (GetKeyboard(18)))
{
if (g_DebugKeyTimer < GetApp()->GetTick())
{
g_DebugKeyTimer = GetApp()->GetTick() + 500;
if (g_script_debug_mode)
{
g_script_debug_mode = false;
ShowQuickMessage("Script debug/extra logging off");
}
else
{
g_script_debug_mode = true;
ShowQuickMessage("Script debug/extra logging on");
}
}
}
#endif
#endif
}
void check_joystick(void)
{
for (int e2=1; e2 <=10; e2++)
{
sjoy.joybit[e2] = false;
}
sjoy.right = false;
sjoy.left = false;
sjoy.up = false;
sjoy.down = false;
sjoy.rightd = false;
sjoy.leftd = false;
sjoy.upd = false;
sjoy.downd = false;
for (int i=0; i < 7; i++)
{
if (g_dglo.m_dirInput[DINK_INPUT_BUTTON1+i]) sjoy.joybit[1+i] = true;
}
for (int x5=1; x5 <=10; x5++) sjoy.button[x5] = false;
for (int x=1; x <=10; x++)
{
if (sjoy.joybit[x])
{
if (sjoy.letgo[x] == true)
{
sjoy.button[x] = true;
sjoy.letgo[x] = false;
}
}
}
if (g_dglo.m_dirInput[DINK_INPUT_LEFT]) sjoy.left = true;
if (g_dglo.m_dirInput[DINK_INPUT_RIGHT]) sjoy.right = true;
if (g_dglo.m_dirInput[DINK_INPUT_UP]) sjoy.up = true;
if (g_dglo.m_dirInput[DINK_INPUT_DOWN]) sjoy.down = true;
for (int x2=1; x2 <=10; x2++)
{
if (sjoy.joybit[x2]) sjoy.letgo[x2] = false; else sjoy.letgo[x2] = true;
}
if (sjoy.right) if (sjoy.rightold == true)
{
sjoy.rightd = true;
sjoy.rightold = false;
}
if (sjoy.right) sjoy.rightold = false; else sjoy.rightold = true;
if (sjoy.left) if (sjoy.leftold == true)
{
sjoy.leftd = true;
sjoy.leftold = false;
}
if (sjoy.left) sjoy.leftold = false; else sjoy.leftold = true;
if (sjoy.up) if (sjoy.upold == true)
{
sjoy.upd = true;
sjoy.upold = false;
}
if (sjoy.up) sjoy.upold = false; else sjoy.upold = true;
if (sjoy.down) if (sjoy.downold == true)
{
sjoy.downd = true;
sjoy.downold = false;
}
if (sjoy.down) sjoy.downold = false; else sjoy.downold = true;
if (g_dglos.g_wait_for_button.active)
{
//check for dirs
if (sjoy.rightd) g_dglos.g_wait_for_button.button = 16;
if (sjoy.leftd) g_dglos.g_wait_for_button.button = 14;
if (sjoy.upd) g_dglos.g_wait_for_button.button = 18;
if (sjoy.downd) g_dglos.g_wait_for_button.button = 12;
sjoy.rightd = false;
sjoy.downd = false;
sjoy.upd = false;
sjoy.leftd = false;
//check buttons
for (int ll=1; ll <= 10; ll++)
{
if (sjoy.button[ll])
{
//button was pressed
g_dglos.g_wait_for_button.button = ll;
}
sjoy.button[ll] = false;
}
if (g_dglos.g_wait_for_button.button != 0)
{
*presult = g_dglos.g_wait_for_button.button;
g_dglos.g_wait_for_button.active = false;
run_script(g_dglos.g_wait_for_button.script);
}
}
for (int i=0; i < DINK_INPUT_COUNT; i++)
{
if (g_dglo.m_dirInputFinished[i])
{
g_dglo.m_dirInput[i] = false;
g_dglo.m_dirInputFinished[i] = false;
}
}
}
// ********* CHECK TO SEE IF THIS CORD IS ON A HARD SPOT *********
bool not_in_this_base(int seq, int base)
{
int realbase = (seq / 10) * 10;
if (realbase != base)
{
return(true);
} else
{
return(false);
}
}
bool in_this_base(int seq, int base)
{
int realbase = (seq / 10) * 10;
if (realbase == base)
{
// Msg("TRUE - Ok, realbase is %d, compared to the base, which is %d.", realbase, base);
return(true);
}
else
{
// Msg("FALSE - Ok, realbase is %d, compared to the base, which is %d.", realbase, base);
return(false);
}
}
void automove (int j)
{
char kindx,kindy;
int speedx = 0;
int speedy = 0;
if (g_sprite[j].mx != 0)
{
if (g_sprite[j].mx < 0)
kindx = '-'; else kindx = '+';
if (kindx == '-') speedx = (g_sprite[j].mx - (g_sprite[j].mx * 2)); else
speedx = g_sprite[j].mx;
} else kindx = '0';
if (g_sprite[j].my != 0)
{
if (g_sprite[j].my < 0)
kindy = '-'; else kindy = '+';
if (kindy == '-') speedy = (g_sprite[j].my - (g_sprite[j].my * 2)); else
speedy = g_sprite[j].my;
} else kindy = '0';
int speed = speedx;
if (speedy > speedx) speed = speedy;
if (speed > 0)
move(j,speed,kindx,kindy);
//move(j, 1, '+','+');
}
int autoreverse(int j)
{
//Msg("reversing die %d",spr[j].dir);
int r = ((rand() % 2)+1);
if ( (g_sprite[j].dir == 1) || (g_sprite[j].dir == 2) )
{
if (r == 1)
return(8);
if (r == 2)
return(6);
}
if ( (g_sprite[j].dir == 3) || (g_sprite[j].dir == 6) )
{
if (r == 1)
return(2);
if (r == 2)
return(4);
}
if ( (g_sprite[j].dir == 9) || (g_sprite[j].dir == 8) )
{
if (r == 1)
return(2);
if (r == 2)
return(6);
}
if ( (g_sprite[j].dir == 7) || (g_sprite[j].dir == 4) )
{
if (r == 1)
return(8);
if (r == 2)
return(6);
}
return(0);
}
int autoreverse_diag(int j)
{
if (g_sprite[j].dir == 0) g_sprite[j].dir = 7;
int r = ((rand() % 2)+1);
if ( (g_sprite[j].dir == 1) || (g_sprite[j].dir == 3) )
{
if (r == 1)
return(9);
if (r == 2)
return(7);
}
if ( (g_sprite[j].dir == 3) || (g_sprite[j].dir == 6) )
{
if (r == 1)
return(7);
if (r == 2)
return(1);
}
if ( (g_sprite[j].dir == 9) || (g_sprite[j].dir == 8) )
{
if (r == 1)
return(1);
if (r == 2)
return(7);
}
if ( (g_sprite[j].dir == 7) || (g_sprite[j].dir == 4) )
{
if (r == 1)
return(3);
if (r == 2)
return(9);
}
#ifdef _DEBUG
//LogMsg("Auto Reverse Diag was sent a dir %d sprite, base %d walk.",g_sprite[j].dir, g_sprite[j].base_walk);
#endif
return(0);
}
void draw_damage(int h)
{
int crap2 = add_sprite(g_sprite[h].x,g_sprite[h].y,8,0,0);
g_sprite[crap2].y -= g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].yoffset;
g_sprite[crap2].x -= g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].xoffset;
g_sprite[crap2].y -= g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].box.bottom / 3;
g_sprite[crap2].x += g_dglos.g_picInfo[g_dglos.g_seq[g_sprite[h].pseq].frame[g_sprite[h].pframe]].box.right / 5;
g_sprite[crap2].speed = 1;
g_sprite[crap2].hard = 1;
g_sprite[crap2].brain_parm = h;
g_sprite[crap2].my = -1;
g_sprite[crap2].kill = 1000;
g_sprite[crap2].dir = 8;
g_sprite[crap2].damage = g_sprite[h].damage;
}
void add_kill_sprite(int h)
{
if ( (g_sprite[h].dir > 9) || (g_sprite[h].dir < 1) )
{
LogMsg("Error: Changing sprites dir from %d (!?) to 3.", g_sprite[h].dir);
g_sprite[h].dir = 3;
}
int dir = g_sprite[h].dir;
int base = g_sprite[h].base_die;
//Msg("Base die is %d", base);
if (base == -1)
{
if (g_dglos.g_seq[g_sprite[h].base_walk+5].active != 0)
{
add_exp(g_sprite[h].exp, h);
int crap2 = add_sprite(g_sprite[h].x,g_sprite[h].y,5,g_sprite[h].base_walk +5,1);
g_sprite[crap2].speed = 0;
g_sprite[crap2].seq = g_sprite[h].base_walk + 5;
//redink1 added this so corpses are the same size
g_sprite[crap2].size = g_sprite[h].size;
return;
} else
{
dir = 0;
base = 164;
}
}
if (g_dglos.g_seq[base+dir].active == false)
{
if (dir == 1) dir = 9;
else if (dir == 3) dir = 7;
else if (dir == 7) dir = 3;
else if (dir == 9) dir = 1;
else if (dir == 4) dir = 6;
else if (dir == 6) dir = 4;
else if (dir == 8) dir = 2;
else if (dir == 2) dir = 8;
}
if (g_dglos.g_seq[base+dir].active == false)
{
LogMsg("Can't make a death sprite for dir %d!", base+dir);
}
int crap2 = add_sprite(g_sprite[h].x,g_sprite[h].y,5,base +dir,1);
g_sprite[crap2].speed = 0;
g_sprite[crap2].base_walk = 0;
g_sprite[crap2].seq = base + dir;
if (base == 164) g_sprite[crap2].brain = 7;
g_sprite[crap2].size = g_sprite[h].size;
add_exp(g_sprite[h].exp, h);
}
void done_moving(int h)
{
g_sprite[h].move_active = false;
g_sprite[h].move_nohard = false;
if (g_sprite[h].move_script > 0)
{
// Msg("mover running script %d..", spr[h].move_script);
run_script(g_sprite[h].move_script);
}
}
int get_distance_and_dir(int h, int h1, int *dir)
{
if ( g_dglos.smooth_follow )
{
unsigned int x_diff( abs( g_sprite[h].x - g_sprite[h1].x ) );
unsigned int y_diff( abs( g_sprite[h].y - g_sprite[h1].y ) );
if ( g_sprite[h].x < g_sprite[h1].x )
{
if ( g_sprite[h].y < g_sprite[h1].y )
{
// 6, 3, 2
if ( y_diff * 4 < x_diff )
{
*dir = 6;
}
else if ( x_diff * 4 < y_diff )
{
*dir = 2;
}
else
{
*dir = 3;
}
}
else if ( g_sprite[h].y > g_sprite[h1].y )
{
// 4, 9, 8
if ( y_diff * 4 < x_diff )
{
*dir = 6;
}
else if ( x_diff * 4 < y_diff )
{
*dir = 8;
}
else
{
*dir = 9;
}
}
else
{
*dir = 6;
}
}
else if ( g_sprite[h].x > g_sprite[h1].x )
{
if ( g_sprite[h].y < g_sprite[h1].y )
{
// 4, 1, 2
if ( y_diff * 4 < x_diff )
{
*dir = 4;
}
else if ( x_diff * 4 < y_diff )
{
*dir = 2;
}
else
{
*dir = 1;
}
}
else if ( g_sprite[h].y > g_sprite[h1].y )
{
// 4, 7, 8
if ( y_diff * 4 < x_diff )
{
*dir = 4;
}
else if ( x_diff * 4 < y_diff )
{
*dir = 8;
}
else
{
*dir = 7;
}
}
else
{
*dir = 4;
}
}
else
{
if ( g_sprite[h].y < g_sprite[h1].y )
{
*dir = 2;
}
else if ( g_sprite[h].y > g_sprite[h1].y )
{
*dir = 8;
}
}
return max( x_diff, y_diff );
}
int distancex = 5000;
int distancey = 5000;
int dirx = *dir;
int diry = *dir;
if (g_sprite[h].x > g_sprite[h1].x) if ((g_sprite[h].x - g_sprite[h1].x) < distancex)
{
distancex = (g_sprite[h].x - g_sprite[h1].x);
dirx = 4;
}
if (g_sprite[h].x <= g_sprite[h1].x) if ((g_sprite[h1].x - g_sprite[h].x) < distancex)
{
distancex = (g_sprite[h1].x - g_sprite[h].x);
dirx = 6;
}
if (g_sprite[h].y > g_sprite[h1].y) if ((g_sprite[h].y - g_sprite[h1].y) < distancey)
{
distancey = (g_sprite[h].y - g_sprite[h1].y);
diry = 8;
}
if (g_sprite[h].y <= g_sprite[h1].y) if ((g_sprite[h1].y - g_sprite[h].y) < distancey)
{
distancey = (g_sprite[h1].y - g_sprite[h].y);
diry = 2;
}
if (distancex > distancey)
{
*dir = dirx;
return(distancex);
}
else
{
*dir = diry;
return(distancey);
}
}
void process_follow(int h)
{
int hx, hy;
if (g_sprite[h].follow > 299)
{
LogMsg("ERROR: Sprite %d cannot 'follow' sprite %d??",h,g_sprite[h].follow);
return;
}
if (g_sprite[g_sprite[h].follow].active == false)
{
LogMsg("Killing follow");
g_sprite[h].follow = 0;
return;
}
hx = g_sprite[g_sprite[h].follow].x;
hy = g_sprite[g_sprite[h].follow].y;
int dir;
int distance = get_distance_and_dir(h, g_sprite[h].follow, &dir);
if (distance < 40) return;
changedir(dir,h,g_sprite[h].base_walk);
automove(h);
}
void process_target(int h)
{
int hx, hy;
if (g_sprite[h].target > 299)
{
LogMsg("ERROR: Sprite %d cannot 'target' sprite %d??",h,g_sprite[h].follow);
return;
}
if (g_sprite[g_sprite[h].target].active == false)
{
LogMsg("Killing target");
g_sprite[h].target = 0;
return;
}
hx = g_sprite[g_sprite[h].target].x;
hy = g_sprite[g_sprite[h].target].y;
int dir;
int distance = get_distance_and_dir(h, g_sprite[h].target, &dir);
if (distance < g_sprite[h].distance) return;
changedir(dir,h,g_sprite[h].base_walk);
automove(h);
}
bool check_for_kill_script(int i)
{
if (g_sprite[i].script > 0)
{
//if ( (spr[i].brain == 0) | (spr[i].brain == 5) | (spr[i].brain == 6) | (spr[i].brain == 7))
if (locate(g_sprite[i].script, "DIE")) run_script(g_sprite[i].script);
return(true);
}
return(false);
}
bool check_for_duck_script(int i)
{
if (g_sprite[i].script > 0)
{
//if ( (spr[i].brain == 0) | (spr[i].brain == 5) | (spr[i].brain == 6) | (spr[i].brain == 7))
if (locate(g_sprite[i].script, "DUCKDIE")) run_script(g_sprite[i].script);
return(true);
}
return(false);
}
void process_move(int h)
{
// Msg("Proccesing sprite %d, dir %d (script is %d)", h, spr[h].dir, spr[h].move_script);
if ((g_sprite[h].move_dir == 4) | (g_sprite[h].move_dir == 1) | (g_sprite[h].move_dir == 7) )
{
if (g_sprite[h].x <= g_sprite[h].move_num)
{
//done moving
done_moving(h);
return;
}
changedir(g_sprite[h].move_dir,h,g_sprite[h].base_walk);
automove(h);
}
if ( (g_sprite[h].move_dir == 6) | (g_sprite[h].move_dir == 9) | (g_sprite[h].move_dir == 3))
{
if (g_sprite[h].x >= g_sprite[h].move_num)
{
//done moving
done_moving(h);
return;
}
changedir(g_sprite[h].move_dir,h,g_sprite[h].base_walk);
automove(h);
}
if (g_sprite[h].move_dir == 2)
{
if (g_sprite[h].y >= g_sprite[h].move_num)
{
//done moving
done_moving(h);
return;
}
changedir(g_sprite[h].move_dir,h,g_sprite[h].base_walk);
automove(h);
}
if (g_sprite[h].move_dir == 8)
{
if (g_sprite[h].y <= g_sprite[h].move_num)
{
//done moving
done_moving(h);
return;
}
changedir(g_sprite[h].move_dir,h,g_sprite[h].base_walk);
automove(h);
}
}
void duck_brain(int h)
{
int hold;
if ( (g_sprite[h].damage > 0) && (in_this_base(g_sprite[h].pseq, 110) ) )
{
check_for_duck_script(h);
//hit a dead duck
int crap2 = add_sprite(g_sprite[h].x,g_sprite[h].y,7,164,1);
g_sprite[crap2].speed = 0;
g_sprite[crap2].base_walk = 0;
g_sprite[crap2].seq = 164;
draw_damage(h);
g_sprite[h].damage = 0;
add_exp(g_sprite[h].exp, h);
kill_sprite_all(h);
return;
}
if ( (g_sprite[h].damage > 0) && (in_this_base(g_sprite[h].pseq, g_sprite[h].base_walk) ) )
{
draw_damage(h);
add_exp(g_sprite[h].exp, h);
g_sprite[h].damage = 0;
//lets kill the duck here, ha.
check_for_kill_script(h);
g_sprite[h].follow = 0;
int crap = add_sprite(g_sprite[h].x,g_sprite[h].y,5,1,1);
g_sprite[crap].speed = 0;
g_sprite[crap].base_walk = 0;
g_sprite[crap].size = g_sprite[h].size;
g_sprite[crap].speed = ((rand() % 3)+1);
g_sprite[h].base_walk = 110;
g_sprite[h].speed = 1;
g_sprite[h].timer = 0;
g_sprite[h].wait = 0;
g_sprite[h].frame = 0;
if (g_sprite[h].dir == 0) g_sprite[h].dir = 1;
if (g_sprite[h].dir == 4) g_sprite[h].dir = 7;
if (g_sprite[h].dir == 6) g_sprite[h].dir = 3;
changedir(g_sprite[h].dir,h,g_sprite[h].base_walk);
g_sprite[crap].dir = g_sprite[h].dir;
g_sprite[crap].base_walk = 120;
changedir(g_sprite[crap].dir,crap,g_sprite[crap].base_walk);
automove(h);
return;
}
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].freeze)
{
return;
}
if (g_sprite[h].follow > 0)
{
process_follow(h);
return;
}
if (g_sprite[h].base_walk == 110)
{
if ( (rand() % 100)+1 == 1)
random_blood(g_sprite[h].x, g_sprite[h].y-18, h);
goto walk;
}
if (g_sprite[h].seq == 0 )
{
if (((rand() % 12)+1) == 1 )
{
hold = ((rand() % 9)+1);
if ((hold != 2) && (hold != 8) && (hold != 5))
{
//Msg("random dir change started.. %d", hold);
changedir(hold,h,g_sprite[h].base_walk);
}
else
{
int junk = g_sprite[h].size;
if (junk >= 100)
junk = 18000 - (junk * 50);
if (junk < 100)
junk = 16000 + (junk * 100);
SoundPlayEffect( 1,junk, 800,h ,0);
g_sprite[h].mx = 0;
g_sprite[h].my = 0;
g_sprite[h].wait = g_dglos.g_dinkTick + (rand() % 300)+200;
}
return;
}
if ((g_sprite[h].mx != 0) || (g_sprite[h].my != 0))
{
g_sprite[h].seq = g_sprite[h].seq_orig;
}
}
walk:
if (g_sprite[h].y > C_DINK_ORIGINAL_GAME_AREA_Y)
{
changedir(9,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x > g_gameAreaRightBarStartX-30)
{
changedir(7,h,g_sprite[h].base_walk);
}
if (g_sprite[h].y < 10)
{
changedir(1,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x < 30)
{
changedir(3,h,g_sprite[h].base_walk);
}
// Msg("Duck dir is %d, seq is %d.", spr[h].dir, spr[h].seq);
automove(h);
if (check_if_move_is_legal(h) != 0)
{
if (g_sprite[h].dir != 0)
changedir(autoreverse_diag(h),h,g_sprite[h].base_walk);
}
}
// end duck_brain
void change_dir_to_diag( int32 *dir)
{
if (*dir == 8) *dir = 7;
if (*dir == 4) *dir = 1;
if (*dir == 2) *dir = 3;
if (*dir == 6) *dir = 9;
}
void pill_brain(int h)
{
int hold;
if (g_sprite[h].damage > 0)
{
//got hit
if (g_sprite[h].hitpoints > 0)
{
draw_damage(h);
if (g_sprite[h].damage > g_sprite[h].hitpoints) g_sprite[h].damage = g_sprite[h].hitpoints;
g_sprite[h].hitpoints -= g_sprite[h].damage;
if (g_sprite[h].hitpoints < 1)
{
//they killed it
check_for_kill_script(h);
if (g_sprite[h].brain == 9)
{
if (g_sprite[h].dir == 0) g_sprite[h].dir = 3;
change_dir_to_diag(&g_sprite[h].dir);
add_kill_sprite(h);
g_sprite[h].active = false;
}
return;
}
}
g_sprite[h].damage = 0;
}
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].freeze) return;
if (g_sprite[h].follow > 0)
{
process_follow(h);
}
if (g_sprite[h].target != 0)
{
if (in_this_base(g_sprite[h].seq, g_sprite[h].base_attack))
{
//still attacking
return;
}
int dir;
if (g_sprite[h].distance == 0) g_sprite[h].distance = 5;
int distance = get_distance_and_dir(h, g_sprite[h].target, &dir);
if (distance < g_sprite[h].distance) if (g_sprite[h].attack_wait < g_dglos.g_dinkTick)
{
// Msg("base attack is %d.",spr[h].base_attack);
if (g_sprite[h].base_attack != -1)
{
int attackdir;
bool old_smooth_follow = g_dglos.smooth_follow;
g_dglos.smooth_follow = false;
get_distance_and_dir(h, g_sprite[h].target, &attackdir);
g_dglos.smooth_follow = old_smooth_follow;
//Msg("attacking with %d..", spr[h].base_attack+dir);
g_sprite[h].dir = attackdir;
g_sprite[h].seq = g_sprite[h].base_attack+g_sprite[h].dir;
g_sprite[h].frame = 0;
if (g_sprite[h].script != 0)
{
if (locate(g_sprite[h].script, "ATTACK")) run_script(g_sprite[h].script);
} else
g_sprite[h].move_wait = g_dglos.g_dinkTick + ((rand() % 300)+10);;
return;
}
}
if (g_sprite[h].move_wait < g_dglos.g_dinkTick)
{
process_target(h);
g_sprite[h].move_wait = g_dglos.g_dinkTick + 200;
}
else
{
goto walk_normal;
}
return;
}
walk_normal:
if (g_sprite[h].base_walk != -1)
{
if ( g_sprite[h].seq == 0) goto recal;
}
if (( g_sprite[h].seq == 0) && (g_sprite[h].move_wait < g_dglos.g_dinkTick))
{
recal:
if (((rand() % 12)+1) == 1 )
{
hold = ((rand() % 9)+1);
if ( (hold != 4) && (hold != 6) && (hold != 2) && (hold != 8) && (hold != 5))
{
changedir(hold,h,g_sprite[h].base_walk);
g_sprite[h].move_wait = g_dglos.g_dinkTick +((rand() % 2000)+200);
}
} else
{
//keep going the same way
if (in_this_base(g_sprite[h].seq_orig, g_sprite[h].base_attack)) goto recal;
g_sprite[h].seq = g_sprite[h].seq_orig;
if (g_sprite[h].seq_orig == 0) goto recal;
}
}
if (g_sprite[h].y > (C_DINK_ORIGINAL_GAME_AREA_Y - 15))
{
changedir(9,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x > (g_gameAreaRightBarStartX - 15))
{
changedir(1,h,g_sprite[h].base_walk);
}
if (g_sprite[h].y < 18)
{
changedir(1,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x < 18)
{
changedir(3,h,g_sprite[h].base_walk);
}
automove(h);
if (check_if_move_is_legal(h) != 0)
{
g_sprite[h].move_wait = g_dglos.g_dinkTick + 400;
changedir(autoreverse_diag(h),h,g_sprite[h].base_walk);
}
}
void find_action(int h)
{
g_sprite[h].action = (rand() % 2)+1;
if (g_sprite[h].action == 1)
{
//sit and think
g_sprite[h].move_wait = g_dglos.g_dinkTick +((rand() % 3000)+400);
if (g_sprite[h].base_walk != -1)
{
int dir = (rand() % 4)+1;
g_sprite[h].pframe = 1;
if (dir == 1) g_sprite[h].pseq = g_sprite[h].base_walk+1;
if (dir == 2) g_sprite[h].pseq = g_sprite[h].base_walk+3;
if (dir == 3) g_sprite[h].pseq = g_sprite[h].base_walk+7;
if (dir == 4) g_sprite[h].pseq = g_sprite[h].base_walk+9;
}
return;
}
if (g_sprite[h].action == 2)
{
//move
g_sprite[h].move_wait = g_dglos.g_dinkTick +((rand() % 3000)+500);
int dir = (rand() % 4)+1;
g_sprite[h].pframe = 1;
if (dir == 1) changedir(1,h,g_sprite[h].base_walk);
if (dir == 2) changedir(3,h,g_sprite[h].base_walk);
if (dir == 3) changedir(7,h,g_sprite[h].base_walk);
if (dir == 4) changedir(9,h,g_sprite[h].base_walk);
return;
}
LogMsg("Internal error: Brain 16, unknown action.");
}
void people_brain(int h)
{
if (g_sprite[h].damage > 0)
{
//got hit
if (g_sprite[h].hitpoints > 0)
{
draw_damage(h);
if (g_sprite[h].damage > g_sprite[h].hitpoints) g_sprite[h].damage = g_sprite[h].hitpoints;
g_sprite[h].hitpoints -= g_sprite[h].damage;
if (g_sprite[h].hitpoints < 1)
{
//they killed it
check_for_kill_script(h);
if (g_sprite[h].brain == 16)
{
if (g_sprite[h].dir == 0) g_sprite[h].dir = 3;
g_sprite[h].brain = 0;
change_dir_to_diag(&g_sprite[h].dir);
add_kill_sprite(h);
g_sprite[h].active = false;
}
return;
}
}
g_sprite[h].damage = 0;
}
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].freeze) return;
if (g_sprite[h].follow > 0)
{
process_follow(h);
return;
}
if ((g_sprite[h].move_wait < g_dglos.g_dinkTick) && (g_sprite[h].seq == 0))
{
g_sprite[h].action = 0;
}
if (g_sprite[h].action == 0) find_action(h);
if (g_sprite[h].action != 2)
{
g_sprite[h].seq = 0;
return;
}
if (g_sprite[h].seq_orig != 0)
if (g_sprite[h].seq == 0) g_sprite[h].seq = g_sprite[h].seq_orig;
if (g_sprite[h].y > C_DINK_ORIGINAL_GAME_AREA_Y)
{
if ( ((rand() % 2)+1) == 1)
changedir(9,h,g_sprite[h].base_walk);
else changedir(7,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x > g_gameAreaRightBarStartX)
{
if ( ((rand() % 2)+1) == 1)
changedir(1,h,g_sprite[h].base_walk);
else changedir(7,h,g_sprite[h].base_walk);
}
if (g_sprite[h].y < 20)
{
if ( ((rand() % 2)+1) == 1)
changedir(1,h,g_sprite[h].base_walk);
else changedir(3,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x < 30)
{
if ( ((rand() % 2)+1) == 1)
changedir(3,h,g_sprite[h].base_walk);
else changedir(9,h,g_sprite[h].base_walk);
}
automove(h);
if (check_if_move_is_legal(h) != 0)
{
if ((rand() % 3) == 2)
{
changedir(autoreverse_diag(h),h,g_sprite[h].base_walk);
} else
{
g_sprite[h].move_wait = 0;
g_sprite[h].pframe = 1;
g_sprite[h].seq = 0;
}
}
}
void no_brain(int h)
{
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].freeze) return;
if (g_sprite[h].follow > 0)
{
process_follow(h);
return;
}
}
void shadow_brain(int h)
{
if (g_sprite[g_sprite[h].brain_parm].active == false)
{
g_sprite[h].active = false;
return;
}
g_sprite[h].x = g_sprite[g_sprite[h].brain_parm].x;
g_sprite[h].y = g_sprite[g_sprite[h].brain_parm].y;
g_sprite[h].size = g_sprite[g_sprite[h].brain_parm].size;
if (g_sprite[h].seq == 0) if (g_sprite[h].seq_orig != 0) g_sprite[h].seq = g_sprite[h].seq_orig;
}
void dragon_brain(int h)
{
int hold;
if (g_sprite[h].damage > 0)
{
//got hit
if (g_sprite[h].hitpoints > 0)
{
draw_damage(h);
if (g_sprite[h].damage > g_sprite[h].hitpoints) g_sprite[h].damage = g_sprite[h].hitpoints;
g_sprite[h].hitpoints -= g_sprite[h].damage;
if (g_sprite[h].hitpoints < 1)
{
//they killed it
check_for_kill_script(h);
if (g_sprite[h].brain == 10)
{
add_kill_sprite(h);
g_sprite[h].active = false;
}
return;
}
}
g_sprite[h].damage = 0;
}
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].freeze) return;
if (g_sprite[h].follow > 0)
{
process_follow(h);
return;
}
if (g_sprite[h].target != 0)
if (g_sprite[h].attack_wait < g_dglos.g_dinkTick)
{
if (g_sprite[h].script != 0)
{
if (locate(g_sprite[h].script, "ATTACK")) run_script(g_sprite[h].script);
}
}
if (g_sprite[h].seq == 0)
{
recal:
if (((rand() % 12)+1) == 1 )
{
hold = ((rand() % 9)+1);
if ( (hold != 1) && (hold != 3) && (hold != 7) && (hold != 9) && (hold != 5))
{
changedir(hold,h,g_sprite[h].base_walk);
}
} else
{
//keep going the same way
g_sprite[h].seq = g_sprite[h].seq_orig;
if (g_sprite[h].seq_orig == 0) goto recal;
}
}
if (g_sprite[h].y > C_DINK_ORIGINAL_GAME_AREA_Y)
{
changedir(8,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x > C_DINK_SCREENSIZE_X)
{
changedir(4,h,g_sprite[h].base_walk);
}
if (g_sprite[h].y < 0)
{
changedir(2,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x < 0)
{
changedir(6,h,g_sprite[h].base_walk);
}
automove(h);
if (check_if_move_is_legal(h) != 0)
{
int mydir = autoreverse(h);
// Msg("Real dir now is %d, autoresver changed to %d.",spr[h].dir, mydir);
changedir(mydir,h,g_sprite[h].base_walk);
#ifdef _DEBUG
LogMsg("real dir changed to %d",g_sprite[h].dir);
#endif
}
}
void pig_brain(int h)
{
int hold;
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if ( (g_sprite[h].damage > 0) )
{
draw_damage(h);
g_sprite[h].hitpoints -= g_sprite[h].damage;
g_sprite[h].damage = 0;
if (g_sprite[h].hitpoints < 1)
{
add_exp(g_sprite[h].exp, h);
g_sprite[h].damage = 0;
//lets kill the duck here, ha.
check_for_kill_script(h);
g_sprite[h].speed = 0;
g_sprite[h].base_walk = -1;
g_sprite[h].seq = 164;
g_sprite[h].brain = 7;
}
return;
}
if (g_sprite[h].freeze) return;
if (g_sprite[h].seq == 0 )
{
if (((rand() % 12)+1) == 1 )
{
hold = ((rand() % 9)+1);
if ( (hold != 4) && (hold != 6) && (hold != 2) && (hold != 8) && (hold != 5))
{
changedir(hold,h,g_sprite[h].base_walk);
}
else
{
int junk = g_sprite[h].size;
if (junk >= 100)
junk = 18000 - (junk * 50);
if (junk < 100)
junk = 16000 + (junk * 100);
hold = ((rand() % 4)+1);
if (!playing(g_sprite[h].last_sound)) g_sprite[h].last_sound = 0;
if (g_sprite[h].last_sound == 0)
{
if (hold == 1)
g_sprite[h].last_sound = SoundPlayEffect( 2,junk, 800 ,h,0);
if (hold == 2)
g_sprite[h].last_sound = SoundPlayEffect( 3,junk, 800,h ,0);
if (hold == 3)
g_sprite[h].last_sound = SoundPlayEffect( 4,junk, 800 ,h,0);
if (hold == 4)
g_sprite[h].last_sound = SoundPlayEffect( 5,junk, 800,h,0 );
}
g_sprite[h].mx = 0;
g_sprite[h].my = 0;
g_sprite[h].wait = g_dglos.g_dinkTick + (rand() % 300)+200;
}
}
else
{
if ((g_sprite[h].mx != 0) || (g_sprite[h].my != 0))
{
g_sprite[h].seq = g_sprite[h].seq_orig;
}
}
}
if (g_sprite[h].y > (C_DINK_ORIGINAL_GAME_AREA_Y-g_dglos.g_picInfo[getpic(h)].box.bottom / 4))
{
changedir(9,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x > (C_DINK_SCREENSIZE_X-g_dglos.g_picInfo[getpic(h)].box.right-10))
{
changedir(1,h,g_sprite[h].base_walk);
}
if (g_sprite[h].y < 10)
{
changedir(1,h,g_sprite[h].base_walk);
}
if (g_sprite[h].x < 10)
{
changedir(3,h,g_sprite[h].base_walk);
}
automove(h);
if (check_if_move_is_legal(h) != 0)
{
changedir(autoreverse_diag(h),h,g_sprite[h].base_walk);
}
}
// end duck_brain
int check_if_move_is_legal(int u)
{
//redink1 removed so move_nohard is active for all movements, not just active moves.
//if (spr[u].move_active)
if (g_sprite[u].move_nohard == 1)
return(0);
if (u == 1) if (in_this_base(g_sprite[u].seq, g_dglos.mDinkBasePush)) return(0);
//if (u == 1) if (!no_cheat) if (g_script_debug_mode) return(0);
int hardness = 0;
if (g_sprite[u].moveman > 0)
{
for (int i=1; i <= g_sprite[u].moveman; i++)
{
hardness = get_hard(u,g_sprite[u].lpx[i]-20 , g_sprite[u].lpy[i]);
if (hardness == 2) if (g_sprite[u].flying)
{
g_sprite[u].moveman = 0;
// redink1 changed so flying works properly
return(0);
}
if (u == 1)
{
//it's dink, should we cheat and walk through stuff?
if (GetApp()->GetGhostMode()) return 0;
}
if (hardness > 0)
{
g_sprite[u].x = g_sprite[u].lpx[i - 1];
g_sprite[u].y = g_sprite[u].lpy[i - 1];
g_sprite[u].moveman = 0;
if (g_dglos.g_pushingEnabled)
if (u == 1) if (hardness != 2) if (g_dglos.g_playerInfo.push_active == false)
{
if ((g_sprite[u].dir == 2) | (g_sprite[u].dir == 4) | (g_sprite[u].dir == 6) | (g_sprite[u].dir == 8))
{
//he (dink) is definatly pushing on something
g_dglos.g_playerInfo.push_active = true;
g_dglos.g_playerInfo.push_dir = g_sprite[u].dir;
g_dglos.g_playerInfo.push_timer = g_dglos.g_dinkTick;
}
}
else
{
if (g_dglos.g_playerInfo.push_dir != g_sprite[1].dir) g_dglos.g_playerInfo.push_active = false;
}
return(hardness);
}
}
}
if (u == 1) g_dglos.g_playerInfo.push_active = false;
return(0);
}
void move(int u, int amount, char kind, char kindy)
{
int mx = 0;
int my = 0;
bool clearx;
bool cleary;
clearx = false;
cleary = false;
for (int i=1; i <= amount; i++)
{
g_sprite[u].moveman++;
if (mx >= g_sprite[u].mx) clearx = true;
if (my >= g_sprite[u].my) clearx = true;
if ((clearx) && (cleary))
{
mx = 0;
my = 0;
clearx = false;
cleary = false;
}
if (kind == '+')
{
if (mx < g_sprite[u].mx)
g_sprite[u].x++;
mx++;
}
if (kind == '-')
{
if (mx < (g_sprite[u].mx - (g_sprite[u].mx * 2)))
g_sprite[u].x--;
mx++;
}
if (kindy == '+')
{
if (my < g_sprite[u].my)
g_sprite[u].y++;
my++;
}
if (kindy == '-')
{
if (my < (g_sprite[u].my - (g_sprite[u].my * 2)))
g_sprite[u].y--;
my++;
}
g_sprite[u].lpx[g_sprite[u].moveman] = g_sprite[u].x;
g_sprite[u].lpy[g_sprite[u].moveman] = g_sprite[u].y;
}
}
void bounce_brain(int h)
{
if (g_sprite[h].y > (C_DINK_ORIGINAL_GAME_AREA_Y-g_dglos.g_picInfo[getpic(h)].box.bottom))
{
g_sprite[h].my -= (g_sprite[h].my * 2);
}
if (g_sprite[h].x > (C_DINK_SCREENSIZE_X-g_dglos.g_picInfo[getpic(h)].box.right))
{
g_sprite[h].mx -= (g_sprite[h].mx * 2);
}
if (g_sprite[h].y < 0)
{
g_sprite[h].my -= (g_sprite[h].my * 2);
}
if (g_sprite[h].x < 0)
{
g_sprite[h].mx -= (g_sprite[h].mx * 2);
}
g_sprite[h].x += g_sprite[h].mx;
g_sprite[h].y += g_sprite[h].my;
}
//end bounce brain
void CheckTransitionSurface()
{
if (!g_transitionSurf.IsLoaded())
{
g_transitionSurf.SetUsesAlpha(false);
g_transitionSurf.InitBlankSurface(GetPrimaryGLX(), GetPrimaryGLY());
g_transitionSurf.SetSmoothing(false);
g_transitionSurf.SetBlendingMode(SurfaceAnim::BLENDING_PREMULTIPLIED_ALPHA);
}
}
void UpdateFrameWithoutTransitionAndThinking()
{
SetOrthoRenderSize(g_dglo.m_orthoRenderRect.right, g_dglo.m_orthoRenderRect.GetHeight(), -g_dglo.m_orthoRenderRect.left, -g_dglo.m_orthoRenderRect.top);
GetBaseApp()->SetGameTickPause(true); //don't let logic actually happen in here
rtRect32 rcRect;
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = C_DINK_SCREENSIZE_X;
rcRect.bottom = C_DINK_SCREENSIZE_Y;
//Blit from Two, which holds the base scene.
lpDDSBack->BltFast( 0, 0, lpDDSBackGround, &rcRect, DDBLTFAST_NOCOLORKEY);
g_dglo.m_bgSpriteMan.Render(lpDDSBack); //blit sprites that have been shoved into the bg, too slow to actually add them, so we fake it until the screen is rebuilt
//render sprites
int h= 0;
for (int j = 1; j < C_MAX_SPRITES_AT_ONCE; j++)
{
if (g_dglos.plane_process)
h = g_spriteRank[j]; else h = j;
//Msg( "Ok, rank %d is %d", j,h);
if (h > 0)
{
ThinkSprite(h, g_bTransitionActive || g_dglos.g_stopEntireGame == 1);
}
}
GetBaseApp()->SetGameTickPause(false);
RemoveOrthoRenderSize();
}
void StartScreenScrollTransition(int direction)
{
//this is where we grab a screenshot of the current pic before scrolling to the next screen
rtRect32 rcRect;
if (no_transition)
{
//g_bInitiateScreenMove = true;
return;
}
CheckTransitionSurface();
//remember this for later
if (GetApp()->GetVar("disable_glread")->GetUINT32() == 1)
{
//no_transition = true;
return;
}
//remove the aspect ratio hack
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
UpdateFrameWithoutTransitionAndThinking();
if (GetApp()->GetVar("disable_glread")->GetUINT32() == 1)
{
g_transitionSurf.FillColor(glColorBytes(0, 0, 0, 255));
}
else
{
g_transitionSurf.CopyFromScreen();
}
ApplyAspectRatioGLMatrix();
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED)
{
//clear background if needed
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
//redraw it the correct way, otherwise we can see a flash
UpdateFrameWithoutTransitionAndThinking();
g_bInitiateScreenMove = true;
g_bTransitionActive = true;
g_dglo.m_transitionTimer = 0;
//look at your numpad.., that's the dir we're going
//here we're set an offset needed for where we START FROM for the animation. When the anim is done, this will be applied 0%
switch(direction)
{
case 4:
g_dglo.m_transitionOffsetNative = CL_Vec2f((int32)-g_dglo.m_nativeGameArea.GetWidth(), 0);
g_dglo.m_transitionOffset = CL_Vec2f((int32)-g_dglo.m_gameArea.GetWidth(), 0);
break;
case 6:
g_dglo.m_transitionOffsetNative = CL_Vec2f((int32)g_dglo.m_nativeGameArea.GetWidth(), 0);
g_dglo.m_transitionOffset = CL_Vec2f((int32)g_dglo.m_gameArea.GetWidth(), 0);
break;
case 8:
g_dglo.m_transitionOffsetNative = CL_Vec2f(0, -g_dglo.m_nativeGameArea.GetHeight());
g_dglo.m_transitionOffset = CL_Vec2f(0, -g_dglo.m_gameArea.GetHeight());
break;
case 2:
g_dglo.m_transitionOffsetNative = CL_Vec2f(0, (int32)g_dglo.m_nativeGameArea.GetHeight());
g_dglo.m_transitionOffset = CL_Vec2f(0, (int32)g_dglo.m_gameArea.GetHeight());
break;
default:
assert(!"er");
}
}
void ProcessTransition(void)
{
if (!g_bTransitionActive) return;
g_dglo.m_transitionProgress = float(GetBaseApp()->GetGameTick()-g_dglo.m_transitionTimer) / C_DINK_SCREEN_TRANSITION_TIME_MS;
if (g_dglo.m_transitionTimer == 0)
{
g_dglo.m_transitionProgress = 0;
}
float inverseProg = 1.0f - g_dglo.m_transitionProgress;
if (g_dglo.m_transitionProgress >= 1)
{
g_bTransitionActive = false;
g_bInitiateScreenMove = 0;
g_dglo.m_transitionOffset = CL_Vec2f(0,0);
g_dglo.m_transitionTimer = 0;
}
//float offsetX = 0.5f;
float fTemp = inverseProg;
//fTemp = 1.0f;
glTranslatef((g_dglo.m_transitionOffset.x*fTemp),(g_dglo.m_transitionOffset.y*fTemp), 0);
//glScalef(G_TRANSITION_SCALE_TRICK,G_TRANSITION_SCALE_TRICK,1);
}
void EndProcessTransition()
{
if (!g_bTransitionActive) return;
float inverseProg = 1.0f - g_dglo.m_transitionProgress;
//glScalef(1/G_TRANSITION_SCALE_TRICK,1/G_TRANSITION_SCALE_TRICK,1);
glTranslatef((-g_dglo.m_transitionOffset.x*inverseProg), (- ( (g_dglo.m_transitionOffset.y*inverseProg))), 0);
};
void BlitSecondTransitionScreen()
{
if (g_bTransitionActive)
{
CheckTransitionSurface();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
float offsetX = g_dglo.m_centeringOffset.x*(1.0f - ((float)GetFakePrimaryScreenSizeX() / (float)C_DINK_SCREENSIZE_X));
float offsetY = g_dglo.m_centeringOffset.y*(1.0f - ((float)GetFakePrimaryScreenSizeY() / (float)C_DINK_SCREENSIZE_Y));
glTranslatef(-offsetX, -offsetY, 0);
rtRectf dstRect = g_dglo.m_nativeGameArea;
static rtRectf dstOffset;
static rtRectf srcOffset;
if (GetApp()->GetVar("smoothing")->GetUINT32() != 0)
{
//fix black lines due to antialiasing
dstOffset = rtRectf(-1, -1, 1, 1);
srcOffset = rtRectf(1, 1, -1, -1);
}
else
{
//without normal antialiasing we don't need to do much, but this does fix tiny black artifacts during the screen transition
dstOffset = rtRectf(-0.05, -0.05f, 0.05f, 0.05);
srcOffset = rtRectf(0.4, 0.4, -0.4, -0.4);
}
dstRect.AdjustPosition((-g_dglo.m_transitionOffsetNative.x*g_dglo.m_transitionProgress),
(-g_dglo.m_transitionOffsetNative.y*g_dglo.m_transitionProgress));
rtRectf srcRect = ConvertFakeScreenRectToReal(g_dglo.m_nativeGameArea);
#ifdef _DEBUG
//LogMsg("Final Trans Src rect: %s", PrintRect(srcRect).c_str());
//LogMsg("Trans Dest rect: %s", PrintRect(dstRect).c_str());
//LogMsg("Trans surf size: %s", PrintRect(g_transitionSurf.GetRectf()).c_str());
#endif
g_transitionSurf.BlitEx(dstRect+dstOffset, srcRect+ srcOffset);
if (!g_onePixelSurf.IsLoaded())
{
g_onePixelSurf.InitBlankSurface(1, 1);
g_onePixelSurf.FillColor(glColorBytes(255, 255, 255, 255));
}
if (g_dglo.GetActiveView() != DinkGlobals::VIEW_ZOOMED)
{
static uint32 blackBarsColor = MAKE_RGBA(0, 0, 0, 255);
//well, at this point we're done except there is garbage on the area outside the playfield if we're letterboxed so aspect ratio is right. This could have all been
//avoided with a render to surface but I think this will be faster
g_onePixelSurf.BlitScaled(g_dglo.m_nativeGameArea.left, 0, CL_Vec2f(5000, 5000), ALIGNMENT_RIGHT_CENTER, blackBarsColor);
g_onePixelSurf.BlitScaled(g_dglo.m_nativeGameArea.right, 0, CL_Vec2f(5000, 5000), ALIGNMENT_LEFT_CENTER, blackBarsColor);
g_onePixelSurf.BlitScaled(0, g_dglo.m_nativeGameArea.top, CL_Vec2f(5000, 5000), ALIGNMENT_DOWN_CENTER, blackBarsColor);
g_onePixelSurf.BlitScaled(0, g_dglo.m_nativeGameArea.bottom, CL_Vec2f(5000, 5000), ALIGNMENT_UPPER_CENTER, blackBarsColor);
}
glPopMatrix( );
}
}
void did_player_cross_screen(bool bCheckWithoutMoving, int playerID)
{
bool move_gonna = false;
bool bNotScreenLocked = (g_dglos.screenlock == 0);
if (GetApp()->GetGhostMode()) bNotScreenLocked = true;
if (g_dglos.walk_off_screen == 1) return;
//DO MATH TO SEE IF THEY HAVE CROSSED THE SCREEN, IF SO LOAD NEW ONE
if ((g_sprite[playerID].x) < g_gameAreaLeftOffset)
{
if ((g_MapInfo.loc[*pmap-1] > 0) && bNotScreenLocked)
{
//move one map to the left
if (bCheckWithoutMoving)
{
move_gonna = true;
return;
}
update_screen_time();
StartScreenScrollTransition(4);
*pmap -= 1;
load_map(g_MapInfo.loc[*pmap]);
if (g_MapInfo.indoor[*pmap] == 0) g_dglos.g_playerInfo.last_map = *pmap;
BuildScreenBackground();
g_sprite[playerID].x = 619;
g_sprite[playerID].y = g_sprite[playerID].lpy[0];
goto b1end;
} else
{
g_sprite[playerID].x = g_gameAreaLeftOffset;
}
}
if ((g_sprite[playerID].x) > 619)
{
if ((g_MapInfo.loc[*pmap+1] > 0) && bNotScreenLocked)
{
//move one map to the right
if (bCheckWithoutMoving)
{
move_gonna = true;
return;
}
update_screen_time();
StartScreenScrollTransition(6);
*pmap += 1;
load_map(g_MapInfo.loc[*pmap]);
if (g_MapInfo.indoor[*pmap] == 0) g_dglos.g_playerInfo.last_map = *pmap;
BuildScreenBackground();
g_sprite[playerID].x = g_gameAreaLeftOffset;
g_sprite[playerID].y = g_sprite[playerID].lpy[0];
goto b1end;
} else
{
g_sprite[playerID].x = 619;
}
}
if (g_sprite[playerID].y < 0)
{
if ((g_MapInfo.loc[*pmap-32] > 0) && bNotScreenLocked)
{
//move one map up
if (bCheckWithoutMoving)
{
move_gonna = true;
return;
}
update_screen_time();
StartScreenScrollTransition(8);
*pmap -= 32;
load_map(g_MapInfo.loc[*pmap]);
if (g_MapInfo.indoor[*pmap] == 0) g_dglos.g_playerInfo.last_map = *pmap;
g_sprite[playerID].x = g_sprite[playerID].lpx[0];
BuildScreenBackground();
g_sprite[playerID].y = 399;
goto b1end;
} else
{
g_sprite[playerID].y = 0;
}
}
if ( (g_sprite[playerID].y > 399 ) )
{
if ( (g_MapInfo.loc[*pmap+32] > 0) && bNotScreenLocked)
{
//move one map down
if (bCheckWithoutMoving)
{
move_gonna = true;
return;
}
update_screen_time();
StartScreenScrollTransition(2);
*pmap += 32;
load_map(g_MapInfo.loc[*pmap]);
if (g_MapInfo.indoor[*pmap] == 0) g_dglos.g_playerInfo.last_map = *pmap;
BuildScreenBackground();
g_sprite[playerID].y = 0;
g_sprite[playerID].x = g_sprite[playerID].lpx[0];
goto b1end;
} else
{
g_sprite[playerID].y = 399;
}
}
b1end:;
}
bool run_through_tag_list_talk(int h)
{
rtRect32 box;
int amount, amounty;
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if (g_sprite[i].active) if (i != h) if (g_sprite[i].brain != 8)
{
box = g_dglos.g_picInfo[getpic(i)].hardbox;
OffsetRect(&box, g_sprite[i].x, g_sprite[i].y);
InflateRect(&box, 10,10);
amount = 50;
amounty = 35;
if (g_sprite[h].dir == 6)
{
box.left -= amount;
}
if (g_sprite[h].dir == 4)
{
box.right += amount;
}
if (g_sprite[h].dir == 2)
{
box.top -= amounty;
}
if (g_sprite[h].dir == 8)
{
box.bottom += amounty;
}
// draw_box(box, 33);
if (inside_box(g_sprite[h].x, g_sprite[h].y, box))
{
//Msg("Talking to sprite %d", i);
if (g_sprite[i].script > 0)
{
//Msg("trying to find TALK in script %d", spr[i].script);
if (locate(g_sprite[i].script, "TALK"))
{
kill_returning_stuff(g_sprite[i].script);
run_script(g_sprite[i].script);
return(true);
}
}
}
}
}
return(false);
}
void make_missile(int x1, int y1, int dir, int speed, int seq, int frame, int strength)
{
int crap = add_sprite(x1,y1,11,seq,frame);
g_sprite[crap].speed = speed;
g_sprite[crap].seq = seq;
g_sprite[crap].timer = 0;
g_sprite[crap].strength = strength;
g_sprite[crap].flying = true;
changedir(dir, crap, 430);
}
void missile_brain( int h, bool repeat)
{
rtRect32 box;
automove(h);
*pmissle_source = h;
int hard = check_if_move_is_legal(h);
if (repeat) if (g_sprite[h].seq == 0) g_sprite[h].seq = g_sprite[h].seq_orig;
g_sprite[1].hitpoints = *plife;
if (hard > 0) if (hard != 2)
{
//lets check to see if they hit a sprites hardness
if (hard > 100)
{
for (int ii = 1; ii < g_dglos.last_sprite_created; ii++)
{
if (g_sprite[ii].sp_index == hard-100)
{
if (g_sprite[ii].script > 0)
{
*pmissile_target = 1;
*penemy_sprite = 1;
if (locate(g_sprite[ii].script, "HIT"))
{
kill_returning_stuff(g_sprite[ii].script);
run_script(g_sprite[ii].script);
}
}
if (g_sprite[h].script > 0)
{
*pmissile_target = ii;
*penemy_sprite = 1;
if (locate(g_sprite[h].script, "DAMAGE"))
{
kill_returning_stuff(g_sprite[h].script);
run_script(g_sprite[h].script);
}
} else
{
if (g_sprite[h].attack_hit_sound == 0)
{
SoundPlayEffect( 9,22050, 0 ,0,0);
} else
{
SoundPlayEffect( g_sprite[h].attack_hit_sound,g_sprite[h].attack_hit_sound_speed, 0 ,0,0);
}
g_sprite[h].active = 0;
}
//run missile end
return;
}
}
}
//run missile end
if (g_sprite[h].script > 0)
{
*pmissile_target = 0;
if (locate(g_sprite[h].script, "DAMAGE")) run_script(g_sprite[h].script);
} else
{
if (g_sprite[h].attack_hit_sound == 0)
{
SoundPlayEffect( 9,22050, 0 ,0,0);
} else
{
SoundPlayEffect( g_sprite[h].attack_hit_sound,g_sprite[h].attack_hit_sound_speed, 0 ,0,0);
}
g_sprite[h].active = 0;
return;
}
}
if (g_sprite[h].x > 1000) g_sprite[h].active = false;
if (g_sprite[h].y > 700) g_sprite[h].active = false;
if (g_sprite[h].y < -500) g_sprite[h].active = false;
if (g_sprite[h].x < -500) g_sprite[h].active = false;
//did we hit anything that can die?
for (int j = 1; j <= g_dglos.last_sprite_created; j++)
{
if (g_sprite[j].active) if (h != j) if (g_sprite[j].nohit != 1) if (g_sprite[j].notouch == false)
if (g_sprite[h].brain_parm != j) if (g_sprite[h].brain_parm2!= j) //if (spr[j].brain != 15) if
//(spr[j].brain != 11)
{
box = g_dglos.g_picInfo[getpic(j)].hardbox;
OffsetRect(&box, g_sprite[j].x, g_sprite[j].y);
if (g_sprite[h].range != 0)
InflateRect(&box, g_sprite[h].range,g_sprite[h].range);
if (g_script_debug_mode) draw_box(box, 33);
if (inside_box(g_sprite[h].x, g_sprite[h].y, box))
{
g_sprite[j].notouch = true;
g_sprite[j].notouch_timer = g_dglos.g_dinkTick+100;
g_sprite[j].target = 1;
*penemy_sprite = 1;
//change later to reflect REAL target
if (g_sprite[h].script > 0)
{
*pmissile_target = j;
if (locate(g_sprite[h].script, "DAMAGE")) run_script(g_sprite[h].script);
} else
{
if (g_sprite[h].attack_hit_sound == 0)
{
SoundPlayEffect( 9,22050, 0 ,0,0);
} else
{
SoundPlayEffect( g_sprite[h].attack_hit_sound,g_sprite[h].attack_hit_sound_speed, 0 ,0,0);
}
}
if ( g_sprite[j].hitpoints > 0) if (g_sprite[h].strength != 0)
{
int hit = 0;
if (g_sprite[h].strength == 1) hit = g_sprite[h].strength - g_sprite[j].defense; else
hit = (g_sprite[h].strength / 2) + ((rand() % (g_sprite[h].strength / 2))+1)
- g_sprite[j].defense;
if (hit < 0) hit = 0;
g_sprite[j].damage += hit;
if (hit > 0)
{
random_blood(g_sprite[j].x, g_sprite[j].y-40, j);
}
g_sprite[j].last_hit = 1;
//Msg("Damage done is %d..", spr[j].damage);
}
if (g_sprite[j].script > 0)
{
//CHANGED did = h
*pmissile_target = 1;
if (locate(g_sprite[j].script, "HIT"))
{
kill_returning_stuff(g_sprite[j].script);
run_script(g_sprite[j].script);
}
}
}
}
}
}
void missile_brain_expire(int h)
{
missile_brain(h, false);
if (g_sprite[h].seq == 0) g_sprite[h].active = 0;
}
void run_through_mouse_list(int h, bool special)
{
rtRect32 box;
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if (g_sprite[i].active) if (i != h) if
((g_sprite[i].touch_damage != 0) )
{
if (g_sprite[i].touch_damage != -1) if (g_sprite[h].notouch) return;
box = g_dglos.g_picInfo[getpic(i)].hardbox;
OffsetRect(&box, g_sprite[i].x, g_sprite[i].y);
if (inside_box(g_sprite[h].x, g_sprite[h].y, box))
{
if ((g_sprite[i].touch_damage == -1) && (g_sprite[i].script != 0))
{
//LogMsg("running %d's script..",g_sprite[i].script);
if (locate(g_sprite[i].script, "CLICK")) run_script(g_sprite[i].script);
}
else
{
if (g_sprite[i].touch_damage == -1)
{
LogMsg("Sprites touch damage is set to -1 but there is no script set!");
} else
{
//lets hurt the guy
}
}
if (special) return;
}
}
}
if (special) SoundPlayEffect(19, 22050, 0, 0,0);
}
void mouse_brain(int h)
{
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
int diag = 0;
if (sjoy.right) diag++;
if (sjoy.left) diag++;
if (sjoy.down) diag++;
if (sjoy.up) diag++;
//*********************************PROCESS MOVEMENT
if (diag == 1)
{
if (sjoy.right)
{
move(h,g_sprite[h].speed,'+','0');
changedir(6,h,g_sprite[h].base_walk);
}
if (sjoy.left)
{
move(h,g_sprite[h].speed,'-','0');
changedir(4,h,g_sprite[h].base_walk);
}
if (sjoy.down)
{
move(h,g_sprite[h].speed,'0','+');
changedir(2,h,g_sprite[h].base_walk);
}
if (sjoy.up)
{
move(h,g_sprite[h].speed,'0','-');
changedir(8,h,g_sprite[h].base_walk);
}
}
// ***************** DIAGONAL!!!!
if (diag > 1)
{
if ( (sjoy.up) && (sjoy.left) )
{
changedir(7,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'-','-');
}
if ( (sjoy.down) && (sjoy.left))
{
changedir(1,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'-','+');
}
if ( (sjoy.down) && (sjoy.right))
{
changedir(3,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'+','+');
}
if ( (sjoy.up) && (sjoy.right))
{
changedir(9,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'+','-');
}
}
if ( sjoy.button[1] == true || g_dinkMouseRightClick)
{
//LogMsg("running through mouse list..");
run_through_mouse_list(h, true);
sjoy.button[1] = false;
g_dinkMouseRightClick = false;
}
}
void process_bow( int h)
{
int timetowait = 100;
if (g_dglos.g_bowStatus.wait < g_dglos.g_dinkTick)
{
if (sjoy.right) g_sprite[h].dir = 6;
if (sjoy.left) g_sprite[h].dir = 4;
if (sjoy.up) g_sprite[h].dir = 8;
if (sjoy.down) g_sprite[h].dir = 2;
}
if (sjoy.right) if (sjoy.up)
{
g_sprite[h].dir = 9;
g_dglos.g_bowStatus.wait = g_dglos.g_dinkTick + timetowait;
}
if (sjoy.left) if (sjoy.up)
{
g_sprite[h].dir = 7;
g_dglos.g_bowStatus.wait = g_dglos.g_dinkTick + timetowait;
}
if (sjoy.right) if (sjoy.down)
{
g_sprite[h].dir = 3;
g_dglos.g_bowStatus.wait = g_dglos.g_dinkTick + timetowait;
}
if (sjoy.left) if (sjoy.down)
{
g_sprite[h].dir = 1;
g_dglos.g_bowStatus.wait = g_dglos.g_dinkTick + timetowait;
}
g_sprite[h].pseq = 100+g_sprite[h].dir;
if (g_dglos.g_bowStatus.pull_wait < g_dglos.g_dinkTick)
{
g_dglos.g_bowStatus.pull_wait = g_dglos.g_dinkTick + 10;
if (g_dglos.g_bowStatus.hitme) g_dglos.g_bowStatus.time += 7;
if (g_dglos.g_bowStatus.time > 500) g_dglos.g_bowStatus.time = 500;
float progress = (float(g_dglos.g_bowStatus.time)/500); //was +1
g_sprite[h].pframe = (float(4)*progress)+1;
#ifdef _DEBUG
//LogMsg("sprite %d's pframe is now %d", h, g_sprite[h].pframe);
#endif
}
if (sjoy.letgo[1])
{
g_dglos.g_bowStatus.active = false;
g_dglos.g_bowStatus.last_power = g_dglos.g_bowStatus.time;
run_script(g_dglos.g_bowStatus.script);
return;
}
}
bool DinkIsWaitingForSkippableDialog()
{
return (g_sprite[1].active && g_sprite[1].brain == 1 && g_sprite[1].freeze && !g_dglos.g_talkInfo.active);
}
bool DinkSkipDialogLine()
{
bool bSkipped = false;
for (int jj = 1; jj <= g_dglos.last_sprite_created; jj++)
{
//Msg("Checking %d, brain %d, script %d, my freeze is %d",jj, spr[jj].brain, spr[jj].script, spr[h].freeze);
if (g_sprite[jj].brain == 8) if (g_sprite[jj].script == g_dglos.g_playerInfo.last_talk)
{
//this sprite owns its freeze
g_sprite[jj].kill_timer = 1;
//force the message to be over
bSkipped = true;
}
}
return bSkipped;
}
bool DinkCanRunScriptNow()
{
if (GetDinkGameMode() != DINK_GAME_MODE_NORMAL) return false;
if (!g_sprite[1].active) return false;
if (g_sprite[1].move_active) return false;
if (g_sprite[1].nocontrol) return false;
if (g_sprite[1].freeze) return false;
if (GetDinkSubGameMode() == DINK_SUB_GAME_MODE_DIALOG) return false;
if (GetDinkSubGameMode() == DINK_SUB_GAME_MODE_SHOWING_BMP) return false;
if (g_bTransitionActive) return false;
return true;
}
bool DinkLoadPlayerScript(const string fileName)
{
int mycrap = load_script(fileName.c_str(), 1, false, true);
if (locate(mycrap, (char*)"MAIN"))
{
run_script(mycrap);
return true;
}
return false;
}
void human_brain(int h)
{
int diag;
int crap;
bool bad;
if (g_dglos.g_gameMode == 0) goto b1end;
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].damage > 0)
{
draw_damage(h);
*plife -= g_sprite[h].damage;
g_sprite[h].damage = 0;
if (*plife < 0) *plife = 0;
int hurt = (rand() % 2)+1;
if (hurt == 1) SoundPlayEffect( 15,25050, 2000 ,0,0);
if (hurt == 2) SoundPlayEffect( 16,25050, 2000 ,0,0);
//draw blood
}
if (g_dglos.g_playerInfo.push_active)
{
if (g_dglos.g_playerInfo.push_dir == 2) if (!sjoy.down)
{
g_sprite[h].nocontrol = false;
g_dglos.g_playerInfo.push_active = false;
}
if (g_dglos.g_playerInfo.push_dir == 4) if (!sjoy.left)
{
g_sprite[h].nocontrol = false;
g_dglos.g_playerInfo.push_active = false;
}
if (g_dglos.g_playerInfo.push_dir == 6) if (!sjoy.right)
{
g_sprite[h].nocontrol = false;
g_dglos.g_playerInfo.push_active = false;
}
if (g_dglos.g_playerInfo.push_dir == 8) if (!sjoy.up)
{
g_sprite[h].nocontrol = false;
g_dglos.g_playerInfo.push_active = false;
}
}
if (g_sprite[h].nocontrol) return;
if (g_dglos.g_talkInfo.active) goto freeze;
if ( g_sprite[h].freeze)
{
//they are frozen
if ( (sjoy.button[2] == true) || (sjoy.key[32]))
{
//they hit the talk button while frozen, lets hurry up the process
DinkSkipDialogLine();
}
goto freeze;
}
//****************************** KEYS THAT CAN BE PRESSED AT ANY TIME **************
if (g_dglos.g_bowStatus.active)
{
//bow is active!!
process_bow(h);
return;
}
if (g_dglos.g_playerInfo.push_active) if (g_dglos.g_playerInfo.push_timer + 600 < g_dglos.g_dinkTick)
{
g_sprite[h].seq = g_dglos.mDinkBasePush+g_sprite[h].dir;
g_sprite[h].frame = 1;
g_sprite[h].nocontrol = true;
//play.push_active = false;
run_through_tag_list_push(h);
return;
}
if ( (sjoy.button[2] == true) )
{
if (!run_through_tag_list_talk(h))
{
//redink1 addition of 'not talking to anything' script
int sc = load_script("DNOTALK", 0, false, true);
if (sc != 0 && locate(sc,"MAIN"))
{
run_script(sc);
}
else
{
kill_text_owned_by(h);
int randy = (rand() % 6)+1;
if (randy == 1) say_text((char*)"`$I don't see anything here.",h,0);
if (randy == 2) say_text((char*)"`$Huh?",h,0);
if (randy == 3) say_text((char*)"`$I'm fairly sure I can't talk to or use that.",h,0);
if (randy == 4) say_text((char*)"`$What?",h,0);
if (randy == 5) say_text((char*)"`$I'm bored.",h,0);
if (randy == 6) say_text((char*)"`$Not much happening here.",h,0);
}
}
}
if ( (sjoy.button[1] == true) && (g_dglos.weapon_script != 0) && (!sjoy.button[2] == true))
{
if (g_sprite[h].base_hit > 0)
{
if (locate(g_dglos.weapon_script, "USE")) run_script(g_dglos.weapon_script);
goto b1end;
}
}
#ifdef C_DINK_KEYBOARD_INPUT
//added AGAIN 10-19-99
//Let's check keys for getting hit
/*
int x5;
if (g_bHasFocus)
{
if (g_dglos.but_timer < g_dglos.g_dinkTick)
{
for (x5=29; x5<255; x5++)
{
if (x5 == 32) x5++;
if (x5 == 54) x5++;
if (x5 == 55) x5++;
if (x5 == 37) x5++;
if (x5 == 38) x5++;
if (x5 == 39) x5++;
if (x5 == 40) x5++;
if (x5 == 77) x5++;
char msg[32];
if (GetKeyboard(x5))
{
sprintf(msg, "key-%d",x5);
g_dglos.but_timer = g_dglos.g_dinkTick+200;
if (DinkLoadPlayerScript(msg))
{
goto b1end;
}
}
}
}
}
*/
#endif
if ( sjoy.button[6] == true )
{
int mycrap = load_script("BUTTON6", 1, false, true); //map
if (locate(mycrap, (char*)"MAIN")) run_script(mycrap);
goto b1end;
}
if ( sjoy.button[7] == true )
{
int mycrap = load_script("BUTTON7", 1, false, true);
if (locate(mycrap, (char*)"MAIN")) run_script(mycrap);
goto b1end;
}
if ( sjoy.button[8] == true )
{
int mycrap = load_script("BUTTON8", 1, false, true);
if (locate(mycrap, (char*)"MAIN")) run_script(mycrap);
goto b1end;
}
if ( sjoy.button[9] == true )
{
int mycrap = load_script("BUTTON9", 1, false, true);
if (locate(mycrap, (char*)"MAIN")) run_script(mycrap);
goto b1end;
}
if ( sjoy.button[10] == true )
{
int mycrap = load_script("BUTTON10", 1, false, true);
if (locate(mycrap, (char*)"MAIN")) run_script(mycrap);
goto b1end;
}
if (g_dglos.magic_script != 0) if (sjoy.joybit[3]) goto shootm;
if ( (sjoy.button[3] == true) )
{
if (g_dglos.magic_script == 0)
{
//redink1 addition of 'no magic' script
int sc = load_script("DNOMAGIC", 0, false, true);
if (sc != 0 && locate(sc,"MAIN"))
{
run_script(sc);
}
else
{
int randy = (rand() % 6)+1;
kill_text_owned_by(h);
if (randy == 1) say_text((char*)"`$I don't know any magic.",h,0);
if (randy == 2) say_text((char*)"`$I'm no wizard!",h,0);
if (randy == 3) say_text((char*)"`$I need to learn magic before trying this.",h,0);
if (randy == 4) say_text((char*)"`$I'm gesturing wildly to no avail!",h,0); //redink1 removed an extra space
if (randy == 5) say_text((char*)"`$Nothing happened.",h,0);
if (randy == 6) say_text((char*)"`$Hocus pocus!",h,0);
}
goto b1end;
}
//player pressed 1
//lets magiced something
shootm:
if (*pmagic_level >= *pmagic_cost)
{
if (locate(g_dglos.magic_script, "USE")) run_script(g_dglos.magic_script);
goto b1end;
}
}
if (sjoy.button[4])
{
//redink1 addition of 'enter key/inventory' script
int sc = load_script("BUTTON4", 0, false, true);
if (sc != 0) {
if (locate(sc,"MAIN")) {
run_script(sc);
return;
}
}
g_itemScreenActive = true;
if (!IsLargeScreen() || IsIphone4Size)
{
g_dglo.SetViewOverride(DinkGlobals::VIEW_ZOOMED);
}
SoundPlayEffect(18, 22050,0,0,0);
return;
}
#if defined(C_DINK_KEYBOARD_INPUT) && defined(_DEBUG)
if ( GetKeyboard(50) )
{
if (g_bHasFocus)
{
//player pressed 2
//lets add a duck with brain 2
crap = add_sprite(g_sprite[h].x-20,g_sprite[h].y-50,3,26,1);
g_sprite[crap].speed = 1;
g_sprite[crap].base_walk = 20;
g_sprite[crap].exp = 11;
g_sprite[crap].hitpoints = 5;
}
}
#endif
if ( (sjoy.button[5] == true) )
{
if (!g_dglos.g_bShowingBitmap.active) if (!g_dglos.g_bowStatus.active) if (!g_dglos.g_talkInfo.active)
{
int sc = load_script("ESCAPE", 1000, false);
if (sc != 0) if (locate(sc,"MAIN")) run_script(sc);
return;
}
}
if (g_sprite[h].skip > 0)
if (g_sprite[h].skip <= g_sprite[h].skiptimer)
{
g_sprite[h].skiptimer = 0;
goto b1end;
}
diag = 0;
if (sjoy.right) diag++;
if (sjoy.left) diag++;
if (sjoy.down) diag++;
if (sjoy.up) diag++;
//*********************************PROCESS MOVEMENT
if (diag == 1)
{
if (sjoy.right)
{
move(h,g_sprite[h].speed,'+','0');
changedir(6,h,g_sprite[h].base_walk);
}
if (sjoy.left)
{
move(h,g_sprite[h].speed,'-','0');
changedir(4,h,g_sprite[h].base_walk);
}
if (sjoy.down)
{
move(h,g_sprite[h].speed,'0','+');
changedir(2,h,g_sprite[h].base_walk);
}
if (sjoy.up)
{
move(h,g_sprite[h].speed,'0','-');
changedir(8,h,g_sprite[h].base_walk);
}
}
// ***************** DIAGONAL!!!!
if (diag > 1) if (diag < 3)
{
if ( (sjoy.up) && (sjoy.left) )
{
changedir(7,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'-','-');
}
if ( (sjoy.down) && (sjoy.left))
{
changedir(1,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'-','+');
}
if ( (sjoy.down) && (sjoy.right))
{
changedir(3,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'+','+');
}
if ( (sjoy.up) && (sjoy.right))
{
changedir(9,h,g_sprite[h].base_walk);
move(h,g_sprite[h].speed - (g_sprite[h].speed / 3),'+','-');
}
}
bad = false;
if (sjoy.right) bad = true;
if (sjoy.left) bad = true;
if (sjoy.up) bad = true;
if (sjoy.down) bad = true;
if (bad)
{
if (g_sprite[h].idle)
{
g_sprite[h].frame = 1;
g_sprite[h].idle = false;
}
goto badboy;
}
if (not_in_this_base(g_sprite[h].seq, g_sprite[h].base_idle)) //uncomment to allow walk anim to end before idle anim to start
{
freeze:
if (g_sprite[h].dir == 1) g_sprite[h].dir = 2;
if (g_sprite[h].dir == 3) g_sprite[h].dir = 2;
if (g_sprite[h].dir == 7) g_sprite[h].dir = 8;
if (g_sprite[h].dir == 9) g_sprite[h].dir = 8;
if (g_sprite[h].base_idle != 0) changedir(g_sprite[h].dir,h,g_sprite[h].base_idle);
g_sprite[h].idle = true;
}
badboy:
b1end:;
check_sprite_status(h);
if ( (g_sprite[h].dir == 2) | (g_sprite[h].dir == 4) | (g_sprite[h].dir == 6) | (g_sprite[h].dir == 8)) goto smoothend;
crap = check_if_move_is_legal(h);
if (crap != 0)
{
if (g_dglos.g_smallMap.sprite[crap-100].prop != 0) g_dglos.flub_mode = crap;
//hit something, can we move around it?
if( (g_sprite[h].seq == g_sprite[h].base_walk + 4) |
(g_sprite[h].seq == g_sprite[h].base_walk + 6) )
{
int hardm = get_hard_play(h, g_sprite[h].x, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].y -= 1;
}
}
if( (g_sprite[h].seq == g_sprite[h].base_walk + 8) |
(g_sprite[h].seq == g_sprite[h].base_walk + 2) )
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y);
if (hardm == 0)
{
g_sprite[h].x -= 1;
}
}
if (g_sprite[h].seq == g_sprite[h].base_walk + 9)
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y);
if (hardm == 0)
{
g_sprite[h].x += 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y+1);
if (hardm == 0)
{
g_sprite[h].x += 1;
g_sprite[h].y += 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y+2);
if (hardm == 0)
{
g_sprite[h].x += 1;
g_sprite[h].y += 2;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].y -= 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].x -= 1;
g_sprite[h].y -= 1;
}
}
}
}
}
}
if (g_sprite[h].seq == g_sprite[h].base_walk + 7)
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y);
if (hardm == 0)
{
g_sprite[h].x -= 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y+1);
if (hardm == 0)
{
g_sprite[h].x -= 1;
g_sprite[h].y += 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y+2);
if (hardm == 0)
{
g_sprite[h].x -= 1;
g_sprite[h].y += 2;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].y -= 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].x += 1;
g_sprite[h].y -= 1;
}
}
}
}
}
}
if (g_sprite[h].seq == g_sprite[h].base_walk + 1)
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y);
if (hardm == 0)
{
g_sprite[h].x -= 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].x -= 1;
g_sprite[h].y -= 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y-2);
if (hardm == 0)
{
g_sprite[h].x -= 1;
g_sprite[h].y -= 2;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x, g_sprite[h].y+1);
if (hardm == 0)
{
g_sprite[h].y += 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y+1);
if (hardm == 0)
{
g_sprite[h].x += 1;
g_sprite[h].y += 1;
}
}
}
}
}
}
if (g_sprite[h].seq == g_sprite[h].base_walk + 3)
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y);
if (hardm == 0)
{
g_sprite[h].x += 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y-1);
if (hardm == 0)
{
g_sprite[h].x += 1;
g_sprite[h].y -= 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x+1, g_sprite[h].y-2);
if (hardm == 0)
{
g_sprite[h].x += 1;
g_sprite[h].y -= 2;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x, g_sprite[h].y+1);
if (hardm == 0)
{
g_sprite[h].y += 1;
} else
{
int hardm = get_hard_play(h, g_sprite[h].x-1, g_sprite[h].y+1);
if (hardm == 0)
{
g_sprite[h].x -= 1;
g_sprite[h].y += 1;
}
}
}
}
}
}
}
smoothend:;
}
int find_sprite(int block)
{
for (int k = 1; k <= g_dglos.last_sprite_created; k++)
{
if (g_sprite[k].sp_index == block)
{
return(k);
}
}
return(0);
}
int special_block(int block, int h)
{
if (g_dglos.g_smallMap.sprite[block].prop == 1)
{
//they touched a warp
if (g_dglos.g_smallMap.sprite[block].sound == 0)
SoundPlayEffect( 7,12000, 0 , 0,0); else
SoundPlayEffect( g_dglos.g_smallMap.sprite[block].sound,22050, 0 , 0,0);
if (g_dglos.g_smallMap.sprite[block].parm_seq != 0)
{
//we'll also play an animation here
int sprite = find_sprite(block);
if (sprite > 0)
{
g_sprite[sprite].seq = g_dglos.g_smallMap.sprite[block].parm_seq;
g_dglos.process_warp = block;
}
return(1);
}
g_dglos.process_warp = block;
return(1); //redraw screen with fade
}
return(0);
}
void down_cycle()
{
//redink1 truecolor fadedown...
g_dglos.process_downcycle = true;
float alpha = float(g_dglos.g_dinkTick - g_dglos.cycle_clock)/ (float)C_DINK_FADE_TIME_MS;
ForceRange(alpha, 0, 1);
g_dinkFadeAlpha = alpha;
// LogMsg("Alpha is %.2f", alpha);
}
void up_cycle(void)
{
//redink1 added this for true-color fade support
g_dglos.process_upcycle = true;
float alpha = float(g_dglos.g_dinkTick - g_dglos.cycle_clock)/ (float)C_DINK_FADE_TIME_MS;
ForceRange(alpha, 0, 1);
g_dinkFadeAlpha = 1-alpha;
// LogMsg("Alpha is %.2f", alpha);
}
void draw_box(rtRect32 box, int color)
{
DrawRect(box);
//DDBLTFX ddbltfx;
//ddbltfx.dwSize = sizeof(ddbltfx);
//ddbltfx.dwFillColor = color;
//ddrval = lpDDSBack->Blt(&box ,NULL, NULL, DDBLT_COLORFILL| DDBLT_WAIT, &ddbltfx);
}
//redink1 and Invertigo fix for windowed/high color mode
void flip_it(void)
{
//redink1 fix for true-color transition
//The idea is to apply the fade to the backbuffer right before the main flip/blt.
if (g_dglos.process_downcycle || g_dglos.process_upcycle || g_dglos.bFadedDown)
{
//Make sure we're not 'stuck'... i.e. fade down when already black, or fade up when not black
if (g_dglos.process_downcycle && g_dglos.bFadedDown || g_dglos.process_upcycle && !g_dglos.bFadedDown)
{
if (g_dglos.process_downcycle)
g_dglos.process_downcycle = false;
if (g_dglos.process_upcycle)
{
g_dglos.process_upcycle = false;
if ( g_dglos.mSwapped )
{
g_dglos.mSwapped = false;
}
}
if (g_dglos.cycle_script != 0)
{
int junk = g_dglos.cycle_script;
g_dglos.cycle_script = 0;
run_script(junk);
}
}
if ( g_dglos.process_downcycle || g_dglos.bFadedDown || g_dglos.process_upcycle )
{
//just tell them the fade is complete for now
if ( g_dglos.process_downcycle == true )
{
if (g_dglos.g_dinkTick > g_dglos.cycle_clock+C_DINK_FADE_TIME_MS)
{
g_dglos.bFadedDown = true;
}
}
else if ( g_dglos.process_upcycle == true )
{
if (g_dglos.g_dinkTick > g_dglos.cycle_clock+C_DINK_FADE_TIME_MS)
{
g_dglos.bFadedDown = false;
}
}
}
}
}
void run_through_tag_list(int h, int strength)
{
rtRect32 box;
int amount, amounty;
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if (g_sprite[i].active) if (i != h) if
(! ( (g_sprite[i].nohit == 1) && (g_sprite[i].script == 0)) )
{
box = g_dglos.g_picInfo[getpic(i)].hardbox;
OffsetRect(&box, g_sprite[i].x, g_sprite[i].y);
box.right += 5;
box.left -= 5;
box.top -= 5;
box.bottom += 10;
if (g_sprite[h].range == 0)
amount = 28; else amount = g_sprite[h].range;
if (g_sprite[h].range == 0)
amounty = 36; else amounty = (g_sprite[h].range + (g_sprite[h].range / 6));
int range_amount = g_sprite[h].range / 8;
if (g_sprite[h].dir == 6)
{
box.top -= 10;
box.bottom += 10;
if (g_sprite[h].range != 0) box.top -= range_amount;
if (g_sprite[h].range != 0) box.bottom += range_amount;
box.left -= amount;
}
if (g_sprite[h].dir == 4)
{
box.right += amount;
box.top -= 10;
box.bottom += 10;
if (g_sprite[h].range != 0) box.top -= range_amount;
if (g_sprite[h].range != 0) box.bottom += range_amount;
}
if (g_sprite[h].dir == 2)
{
box.right += 10;
box.left -= 10;
box.top -= amounty;
if (g_sprite[h].range != 0) box.right += range_amount;
if (g_sprite[h].range != 0) box.left -= range_amount;
}
if (g_sprite[h].dir == 8)
{
box.right += 10;
box.left -= 10;
box.bottom += amounty;
if (g_sprite[h].range != 0) box.right += range_amount;
if (g_sprite[h].range != 0) box.right -= range_amount;
}
if (g_script_debug_mode) draw_box(box, 33);
if (inside_box(g_sprite[h].x, g_sprite[h].y, box))
{
//redink1 addition for fixing missle_source problems
*pmissle_source = h;
if (g_sprite[i].nohit == 1)
{
if (g_sprite[i].script > 0)
{
//if ( (spr[i].brain == 0) | (spr[i].brain == 5) | (spr[i].brain == 6) | (spr[i].brain == 7))
*penemy_sprite = h;
if ( (g_sprite[i].base_attack != -1) || (g_sprite[i].touch_damage > 0))
g_sprite[i].target = h;
if (locate(g_sprite[i].script, "HIT"))
{
kill_returning_stuff(g_sprite[i].script);
run_script(g_sprite[i].script);
}
}
} else
{
//hit this personb/thing
if (g_sprite[h].attack_hit_sound == 0)
{
SoundPlayEffect( 9,22050, 0 ,0,0);
} else
{
SoundPlayEffect( g_sprite[h].attack_hit_sound,g_sprite[h].attack_hit_sound_speed, 0 ,0,0);
}
if ( (g_sprite[i].base_attack != -1) || (g_sprite[i].touch_damage > 0))
g_sprite[i].target = h;
if (g_sprite[h].strength == 0)
{
} else
{
if ( (g_sprite[i].hitpoints > 0) || (i == 1) )
{
g_sprite[i].last_hit = h;
if ( hurt_thing(i, (g_sprite[h].strength / 2) + ((rand() % ((g_sprite[h].strength+1) / 2))+1), 0) > 0)
random_blood(g_sprite[i].x, g_sprite[i].y-40, i); //redink1
}
}
if (g_sprite[i].script > 0)
{
//if ( (spr[i].brain == 0) | (spr[i].brain == 5) | (spr[i].brain == 6) | (spr[i].brain == 7))
g_sprite[i].last_hit = h;
*penemy_sprite = h;
if ( (g_sprite[i].base_attack != -1) || (g_sprite[i].touch_damage > 0))
g_sprite[i].target = h;
if (locate(g_sprite[i].script, "HIT"))
{
kill_returning_stuff(g_sprite[i].script);
run_script(g_sprite[i].script);
}
}
}
}
}
}
}
void run_through_tag_list_push(int h)
{
rtRect32 box;
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if (g_sprite[i].active) if (i != h) if
((g_sprite[i].script != 0) )
{
box = g_dglos.g_picInfo[getpic(i)].hardbox;
OffsetRect(&box, g_sprite[i].x, g_sprite[i].y);
//InflateRect(&box, 10,10);
box.right += 2;
box.left -= 2;
box.top -= 2;
box.bottom += 2;
//draw_box(box, 33);
if (inside_box(g_sprite[h].x, g_sprite[h].y, box))
{
if (locate(g_sprite[i].script, "PUSH")) run_script(g_sprite[i].script);
}
}
}
}
void run_through_touch_damage_list(int h)
{
rtRect32 box;
for (int i = 1; i <= g_dglos.last_sprite_created; i++)
{
if (g_sprite[i].active) if (i != h) if
((g_sprite[i].touch_damage != 0) )
{
if (g_sprite[i].touch_damage != -1) if (g_sprite[h].notouch) return;
box = g_dglos.g_picInfo[getpic(i)].hardbox;
OffsetRect(&box, g_sprite[i].x, g_sprite[i].y);
//InflateRect(&box, 10,10);
box.right += 2;
box.left -= 2;
box.top -= 2;
box.bottom += 2;
if (g_script_debug_mode)
draw_box(box, 33);
if (inside_box(g_sprite[h].x, g_sprite[h].y, box))
{
if ((g_sprite[i].touch_damage == -1) && (g_sprite[i].script != 0))
{
if (locate(g_sprite[i].script, "TOUCH")) run_script(g_sprite[i].script);
} else
{
if (g_sprite[i].touch_damage == -1)
{
LogMsg("Sprites touch damage is set to -1 but there is no script set!");
} else
{
//lets hurt the guy
g_sprite[h].notouch = true;
g_sprite[h].notouch_timer = g_dglos.g_dinkTick+400;
g_sprite[h].last_hit = i;
if (g_sprite[i].script != 0)
if (locate(g_sprite[i].script, "TOUCH")) run_script(g_sprite[i].script);
if (hurt_thing(h, g_sprite[i].touch_damage, 0) > 0)
random_blood(g_sprite[h].x, g_sprite[h].y-40, h);
}
}
}
}
}
}
void process_warp_man(void)
{
rtRect32 box_crap;
DDBLTFX ddbltfx;
int sprite = find_sprite(g_dglos.process_warp);
if (sprite == 0 || g_sprite[sprite].seq == 0)
{
g_dglos.process_count++;
if (g_dglos.process_count == 1)
{
g_dglos.cycle_clock = g_dglos.g_dinkTick;
//redink1 Limit palette cycles for true color mode
down_cycle();
}
if (g_dglos.process_downcycle == false) //redink1 more limits for fade down stuff
{
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
box_crap = rtRect32 (0,0,C_DINK_SCREENSIZE_X,C_DINK_SCREENSIZE_Y);
//int ddrval = lpDDSBack->Blt(&box_crap ,NULL, NULL, DDBLT_COLORFILL| DDBLT_WAIT, &ddbltfx);
flip_it();
g_dglos.process_count = 0;
int block = g_dglos.process_warp;
update_screen_time();
g_sprite[1].x = g_dglos.g_smallMap.sprite[block].warp_x;
g_sprite[1].y = g_dglos.g_smallMap.sprite[block].warp_y;
*pmap = g_dglos.g_smallMap.sprite[block].warp_map;
//redink1 change so map indicator is correct on warp.
if (g_MapInfo.indoor[g_dglos.g_smallMap.sprite[block].warp_map] == 0)
g_dglos.g_playerInfo.last_map = g_dglos.g_smallMap.sprite[block].warp_map;
load_map(g_MapInfo.loc[g_dglos.g_smallMap.sprite[block].warp_map]);
BuildScreenBackground();
g_dglos.cycle_clock = g_dglos.g_dinkTick;
g_dinkFadeAlpha = 1;
g_dglos.process_upcycle = true;
g_dglos.process_warp = 0;
}
} else
{
g_dglos.process_count = 0;
}
}
void one_time_brain(int h)
{
//goes once then draws last frame to background
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].follow > 0)
{
process_follow(h);
}
if (g_sprite[h].seq == 0)
{
g_dglo.m_bgSpriteMan.Add(h);
//draw_sprite_game(lpDDSTwo,h);
g_sprite[h].active = false;
return;
}
changedir(g_sprite[h].dir,h,-1);
automove(h);
}
void one_time_brain_for_real(int h)
{
if (g_sprite[h].move_active)
{
process_move(h);
}
if (g_sprite[h].follow > 0)
{
process_follow(h);
}
if (g_sprite[h].seq == 0)
{
g_sprite[h].active = false;
return;
}
if (g_sprite[h].dir > 0)
{
changedir(g_sprite[h].dir,h,-1);
automove(h);
}
}
void scale_brain(int h)
{
if (g_sprite[h].size == g_sprite[h].brain_parm)
{
g_sprite[h].active = false;
return;
}
int num = 5 * (g_dglos.base_timing / 4);
if (g_sprite[h].size > g_sprite[h].brain_parm)
{
if (g_sprite[h].size - num < g_sprite[h].brain_parm) num = g_sprite[h].size - g_sprite[h].brain_parm;
g_sprite[h].size -= num;
}
if (g_sprite[h].size < g_sprite[h].brain_parm)
{
if (g_sprite[h].size + num > g_sprite[h].brain_parm) num = g_sprite[h].brain_parm - g_sprite[h].size;
g_sprite[h].size += num;
}
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].dir > 0)
{
changedir(g_sprite[h].dir,h,-1);
automove(h);
}
}
void repeat_brain(int h)
{
if (g_sprite[h].move_active)
{
process_move(h);
}
if (g_sprite[h].seq_orig == 0) if (g_sprite[h].sp_index != 0)
{
g_sprite[h].seq_orig = g_dglos.g_smallMap.sprite[g_sprite[h].sp_index].seq;
g_sprite[h].frame = g_dglos.g_smallMap.sprite[g_sprite[h].sp_index].frame;
g_sprite[h].wait = 0;
}
if (g_sprite[h].seq == 0) g_sprite[h].seq = g_sprite[h].seq_orig;
}
void text_brain(int h)
{
if ( (g_sprite[h].damage == -1) && (g_sprite[h].owner != 1000))
{
if (g_sprite[g_sprite[h].owner].active == false)
{
//msg("Killing text brain %d, because owner %d is dead.",h, spr[h].owner);
g_sprite[h].active = false;
return;
}
//give this text the cords from it's owner sprite
g_sprite[h].x = g_sprite[g_sprite[h].owner].x - g_sprite[h].strength;
g_sprite[h].y = g_sprite[g_sprite[h].owner].y - g_sprite[h].defense;
if (g_sprite[h].x < 1) g_sprite[h].x = 1;
if (g_sprite[h].y < 1) g_sprite[h].y = 1;
} else
{
//Msg("automoving %d.. ", h);
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
automove(h);
}
}
void process_talk()
{
int px = 48, py = 44;
int sx = 184;
int sy = 94, sy_hold, sy_ho;
int spacing = 12;
int curxl = 126;
int curxr = 462;
int curyr = 200;
int curyl = 200;
int y_last = 0, y_hold = 0, y_ho = 0;
rtRect32 rcRect;
int i;
int x_depth = 335;
if (g_dglos.g_talkInfo.newy != -5000)
sy = g_dglos.g_talkInfo.newy;
sy_hold = sy;
sy_ho = sy;
int ddrval;
int fake_page;
if (check_seq_status(30))
{
ddrval = lpDDSBack->BltFast( px, py, g_pSpriteSurface[g_dglos.g_seq[30].frame[2]],
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[2]].box , DDBLTFAST_SRCCOLORKEY );
ddrval = lpDDSBack->BltFast(px + 169, py + 42, g_pSpriteSurface[g_dglos.g_seq[30].frame[3]],
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[3]].box, DDBLTFAST_SRCCOLORKEY);
ddrval = lpDDSBack->BltFast(px + 169 + 180, py + 1, g_pSpriteSurface[g_dglos.g_seq[30].frame[4]],
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[4]].box, DDBLTFAST_SRCCOLORKEY);
/*
ddrval = lpDDSBack->BltFast( px+170, py+42, g_pSpriteSurface[g_dglos.g_seq[30].frame[3]],
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[3]].box , DDBLTFAST_SRCCOLORKEY );
ddrval = lpDDSBack->BltFast( px+170+181, py+1, g_pSpriteSurface[g_dglos.g_seq[30].frame[4]],
&g_dglos.g_picInfo[g_dglos.g_seq[30].frame[4]].box , DDBLTFAST_SRCCOLORKEY );
*/
}
int talk_hold = g_dglos.g_talkInfo.cur;
// if (sjoy.rightd) g_dglos.g_talkInfo.cur++;
// if (sjoy.leftd) g_dglos.g_talkInfo.cur--;
if (sjoy.downd) g_dglos.g_talkInfo.cur++;
if (sjoy.upd) g_dglos.g_talkInfo.cur--;
if (g_dglos.g_playerInfo.mouse > 20)
{
g_dglos.g_talkInfo.cur++;
g_dglos.g_playerInfo.mouse = 0;
}
if (g_dglos.g_playerInfo.mouse < -20)
{
g_dglos.g_talkInfo.cur--;
g_dglos.g_playerInfo.mouse = 0;
}
if (talk_hold != g_dglos.g_talkInfo.cur)
{
if (g_dglos.g_talkInfo.cur >= g_dglos.g_talkInfo.cur_view) if (g_dglos.g_talkInfo.cur <= g_dglos.g_talkInfo.cur_view_end)
SoundPlayEffect(11, 22050,0,0,0);
}
uint32 rgbColor = MAKE_RGBA(255,255,255,255);
if (strlen(g_dglos.g_talkInfo.buffer) > 0)
{
rcRect = rtRect32 (sx,94,463,400);
if (g_dglos.g_talkInfo.newy != -5000) rcRect.bottom = g_dglos.g_talkInfo.newy+15;
int color = 15;
// SetTextColor(hdc,RGB(8,14,21));
//DrawText(hdc,talk.buffer,strlen(talk.buffer),&rcRect,DT_VCENTER | DT_CENTER | DT_WORDBREAK);
if (g_dglos.g_talkInfo.color >= 1 && g_dglos.g_talkInfo.color <= 15)
{
color = g_dglos.g_talkInfo.color;
}
rgbColor = MAKE_RGBA(g_dglos.font_colors[color].red, g_dglos.font_colors[color].green, g_dglos.font_colors[color].blue, 255);
// OffsetRect(&rcRect, 1, 1);
//DrawText(hdc,talk.buffer,strlen(talk.buffer),&rcRect,DT_VCENTER | DT_CENTER | DT_WORDBREAK);
rtRect rTemp(rcRect);
GetApp()->GetFont(FONT_SMALL)->DrawWrapped(rTemp, g_dglos.g_talkInfo.buffer, true, false, rgbColor, g_dglo.m_fontSize) ;
// SetTextColor(hdc,RGB(8,14,21));
}
//tabulate distance needed by text, LORDII experience helped here
for (i = g_dglos.g_talkInfo.cur_view; i < g_dglos.g_talkInfo.last; i++)
{
rcRect = rtRect32 (sx,y_hold,463,x_depth+100);
rtRect rTemp(rcRect);
y_hold = (int)GetApp()->GetFont(FONT_SMALL)->DrawWrapped(rTemp, g_dglos.g_talkInfo.line[i], true, false, rgbColor, g_dglo.m_fontSize, true).y;
sy_hold += y_hold;
//Msg("Sy_hold = %d (%d)", sy_hold,i);
if (sy_hold > x_depth)
{
g_dglos.g_talkInfo.cur_view_end = i-1;
//Msg("Sy is over, sp cur_view is %d ", talk.cur_view_end);
goto death;
}
}
g_dglos.g_talkInfo.cur_view_end = i;
if (g_dglos.g_talkInfo.cur_view == 1) if (g_dglos.g_talkInfo.cur_view_end == g_dglos.g_talkInfo.last)
{
//Msg("Small enough to fit on one screen, lets center it!");
sy += ( (x_depth - sy_hold) / 2) - 20;
}
death:
if (g_dglos.g_talkInfo.cur > g_dglos.g_talkInfo.last)
{
SoundPlayEffect(11, 22050,0,0,0);
g_dglos.g_talkInfo.cur = 1;
}
if (g_dglos.g_talkInfo.cur < 1)
{
SoundPlayEffect(11, 22050,0,0,0);
g_dglos.g_talkInfo.cur = g_dglos.g_talkInfo.last;
}
//Msg("Talkcur is %d, talk cur view is %d", talk.cur, talk.cur_view);
//total options too large for page, lets scroll
if (g_dglos.g_talkInfo.cur > g_dglos.g_talkInfo.cur_view_end)
{
// Msg("advancing page: talkcur is %d, changing cur_view to same", talk.cur, talk.cur_view);
g_dglos.g_talkInfo.cur_view = g_dglos.g_talkInfo.cur;
g_dglos.g_talkInfo.page ++;
// Msg("Page advanced to %d. (cur_end is %d, cur is %d)", talk.page,talk.cur_view_end, talk.cur);
goto fin;
}
if (g_dglos.g_talkInfo.cur < g_dglos.g_talkInfo.cur_view)
{
// Msg("Turning back the clock from page %d..", talk.page);
g_dglos.g_talkInfo.cur_view = 1;
// talk.cur = 1;
g_dglos.g_talkInfo.page--;
LogMsg("Page backed to %d.", g_dglos.g_talkInfo.page);
fake_page = 1;
for (i = 1; i < g_dglos.g_talkInfo.last; i++)
{
rcRect = rtRect32 (sx,sy_ho,463,x_depth);
rtRect rTemp = rtRect(rcRect);
y_ho += (int)GetApp()->GetFont(FONT_SMALL)->DrawWrapped(rTemp, g_dglos.g_talkInfo.line[i], true, false, rgbColor, g_dglo.m_fontSize, true).y;
//y_ho = DrawText(hdc,talk.line[i],lstrlen(talk.line[i]),&rcRect,DT_CALCRECT | DT_CENTER | DT_WORDBREAK);
sy_ho += y_ho;
//Msg("adding y_yo %d.. (on %d)", y_ho,i);
if (sy_ho > x_depth)
{
/*if (fake_page == talk.page)
{
goto fin;
}
*/
fake_page++;
sy_ho = sy+ y_ho;
//Msg("Does fake page (%d) match desired page (%d) %d", fake_page, talk.page, i);
}
if (fake_page == g_dglos.g_talkInfo.page)
{
g_dglos.g_talkInfo.cur_view = i;
g_dglos.g_talkInfo.cur_view_end = g_dglos.g_talkInfo.cur;
//Msg("Going to fin with end being %d, and.cur being %d. View is %d.",
// talk.cur_view_end, talk.cur, talk.cur_view);
goto fin;
}
// Msg("Second: Sy is over, sp cur_view is %d", talk.cur_view_end);
}
g_dglos.g_talkInfo.cur_view_end = i;
}
//Msg("talk last is %d. cur_view_end is %d, Cur is %d", talk.last, talk.cur_view_end, talk.cur);
for ( i = g_dglos.g_talkInfo.cur_view; i <= g_dglos.g_talkInfo.cur_view_end; i++)
{
//lets figure out where to draw this line
rcRect = rtRect32 (sx,sy,463,x_depth+100);
rtRect rTemp=rtRect(rcRect);
if (i == g_dglos.g_talkInfo.cur)
{
curyl = sy-4;
curyr = sy-4;
// SetTextColor(hdc,RGB(255,255,255));
rgbColor = MAKE_RGBA(255,255,255,255);
}
else
rgbColor = MAKE_RGBA(255,255,2,255);
y_last = (int)GetApp()->GetFont(FONT_SMALL)->DrawWrapped(rTemp, g_dglos.g_talkInfo.line[i], true, false, rgbColor, g_dglo.m_fontSize).y;
sy += y_last;
}
fin:
if (g_dglos.g_talkInfo.timer < g_dglos.g_dinkTick)
{
g_dglos.g_talkInfo.curf++;
g_dglos.g_talkInfo.timer = g_dglos.g_dinkTick+100;
}
if (g_dglos.g_talkInfo.curf == 0) g_dglos.g_talkInfo.curf = 1;
if (g_dglos.g_talkInfo.curf > 7) g_dglos.g_talkInfo.curf = 1;
if (check_seq_status(456) && check_seq_status(457))
{
ddrval = lpDDSBack->BltFast( curxl, curyl, g_pSpriteSurface[g_dglos.g_seq[456].frame[g_dglos.g_talkInfo.curf]],
&g_dglos.g_picInfo[g_dglos.g_seq[456].frame[g_dglos.g_talkInfo.curf]].box , DDBLTFAST_SRCCOLORKEY );
ddrval = lpDDSBack->BltFast( curxr, curyr, g_pSpriteSurface[g_dglos.g_seq[457].frame[g_dglos.g_talkInfo.curf]],
&g_dglos.g_picInfo[g_dglos.g_seq[456].frame[g_dglos.g_talkInfo.curf]].box , DDBLTFAST_SRCCOLORKEY );
}
if (GetBaseApp()->GetGameTickPause()) return;
if ( sjoy.button[1] || g_dinkMouseRightClick) //(sjoy.button[2]))
{
g_dinkMouseRightClick = false;
g_dglos.g_talkInfo.active = false;
*presult = g_dglos.g_talkInfo.line_return[g_dglos.g_talkInfo.cur];
SoundPlayEffect(17, 22050,0,0,0);
if (g_dglos.g_talkInfo.script != 0)
{
//we need to continue a script
run_script(g_dglos.g_talkInfo.script);
}
}
}
CL_Vec2f NativeToDinkCoords(CL_Vec2f vPos)
{
CL_Vec2f r = CL_Vec2f(
g_dglo.m_orthoRenderRect.left + vPos.x * (g_dglo.m_orthoRenderRect.GetWidth() / GetScreenSizeXf()),
vPos.y * (g_dglo.m_orthoRenderRect.GetHeight() / GetScreenSizeYf())
);
r.x /= g_dglo.m_aspectRatioModX;
r.y /= g_dglo.m_aspectRatioModY;
r -= g_dglo.m_centeringOffset;
return r;
}
CL_Vec2f DinkToNativeCoords(CL_Vec2f vPos)
{
CL_Vec2f r = vPos;
float xmod = (float(g_dglo.m_orthoRenderRect.GetWidth()) / GetScreenSizeXf());
float ymod = (float(g_dglo.m_orthoRenderRect.GetHeight()) / GetScreenSizeYf());
r += g_dglo.m_centeringOffset;
r.x *= g_dglo.m_aspectRatioModX;
r.y *= g_dglo.m_aspectRatioModY;
r.x /= xmod;
r.y /= ymod;
return r;
}
bool DinkIsMouseActive()
{
if (g_sprite[1].active) if (g_sprite[1].brain == 13)
{
return true;
}
return false;
}
void DinkSetCursorPosition(CL_Vec2f vPos)
{
static float vLastMouseY = vPos.y;
float difY = vPos.y - vLastMouseY;
vLastMouseY = vPos.y;
if (g_sprite[1].active) if (g_sprite[1].brain == 13)
{
#ifdef _DEBUG
//LogMsg("Setting pos %s", toString(vPos).c_str());
#endif
g_sprite[1].x = vPos.x;
g_sprite[1].y = vPos.y;
}
if (g_dglos.g_talkInfo.active != 0 && fabs(difY) < 100) //dialog select? the 100 is an ugly hack to get rid of accumulated pixels due to .. something
{
#ifdef _DEBUG
//LogMsg("Mouse diff: %.2f", difY);
#endif
if (!GetApp()->GetUsingTouchScreen())
{
g_dglos.g_playerInfo.mouse += difY;
}
}
}
void UpdateCursorPosition(int dx, int dy)
{
/*
* Pick up any leftover fuzz from last time. This is important
* when scaling down mouse motions. Otherwise, the user can
* drag to the right extremely slow for the length of the table
* and not get anywhere.
*/
if (g_sprite[1].active) if (g_sprite[1].brain == 13)
{
g_sprite[1].x += dx;
g_sprite[1].y += dy;
/* Clip the cursor to our client area */
if (g_sprite[1].x > C_DINK_SCREENSIZE_X) g_sprite[1].x = C_DINK_SCREENSIZE_X;
if (g_sprite[1].y > C_DINK_SCREENSIZE_Y) g_sprite[1].y = C_DINK_SCREENSIZE_Y;
if (g_sprite[1].x < 0) g_sprite[1].x = 0;
if (g_sprite[1].y < 0) g_sprite[1].y = 0;
}
/*
if (g_gameMode == 1)
{
g_dglos.g_playerInfo.mouse += dy;
//Msg("play mousey is now %d", play.mouse);
}
*/
}
void Scrawl_OnMouseInput(void)
{
/*
if (g_lastMouseClick)
{
mouse1 = true;
g_lastMouseClick = false;
}
if (g_lastMouseX != 0 || g_lastMouseY != 0)
{
g_lastMouseX = 0;
g_lastMouseY = 0;
}
*/
UpdateCursorPosition(0, 0);
}
void button_brain(int h )
{
rtRect32 box;
if (g_sprite[h].move_active)
{
process_move(h);
return;
}
if (g_sprite[h].script == 0) return;
box = g_dglos.g_picInfo[getpic(h)].hardbox;
OffsetRect(&box, g_sprite[h].x, g_sprite[h].y);
if (g_sprite[h].brain_parm == 0)
{
if (inside_box(g_sprite[1].x, g_sprite[1].y, box))
{
g_sprite[h].brain_parm = 1;
if (locate(g_sprite[h].script, "BUTTONON"))
{
run_script(g_sprite[h].script);
return;
}
}
}
else
{
if (!inside_box(g_sprite[1].x, g_sprite[1].y, box))
{
g_sprite[h].brain_parm = 0;
if (locate(g_sprite[h].script, "BUTTONOFF"))
{
run_script(g_sprite[h].script);
return;
}
}
}
}
CL_Rect GetItemRectFromIndex(int num, bool magic)
{
int mx = 20;
int my = 0;
int vert = 0;
if (magic == false)
{
mx = 260;
my = 83;
vert = ((num-1) / 4);
mx += (((num-1) - (vert * 4)) * (18 + 65));
my += (vert * (20 + 55));
} else
{
mx = 45;
my = 83;
vert = ((num-1) / 2);
mx += (((num-1) - (vert * 2)) * (18 + 65));
my += (vert * (20 + 55));
}
return CL_Rect(mx, my, mx+65, my+55);
}
void SetCurInventoryPositionIndex(int itemIndex, bool bIsMagic)
{
g_dglos.g_playerInfo.item_magic = bIsMagic;
g_dglos.g_playerInfo.curitem = itemIndex;
}
bool DinkSetInventoryPosition(CL_Vec2f vPos)
{
if (g_itemScreenActive)
{
for (int i = 1; i < C_DINK_MAX_MAGICS+1; i++)
{
if (GetItemRectFromIndex(i, true).contains(vPos))
{
SetCurInventoryPositionIndex(i, true);
return true;
}
}
for (int i = 1; i < C_DINK_MAX_ITEMS+1; i++)
{
if (GetItemRectFromIndex(i, false).contains(vPos))
{
SetCurInventoryPositionIndex(i, false);
return true;
}
}
}
return false; //invalid
}
void draw_item(int num, bool magic, int mseq, int mframe)
{
CL_Rectf r = GetItemRectFromIndex(num, magic);
check_seq_status(mseq);
if (g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]] == NULL)
{
if (!magic)
{
LogMsg("Whups, item %d seq %d frame %d not loaded, killed it",
num, mseq, mframe);
g_dglos.g_playerInfo.g_itemData[num].active = false;
} else
{
LogMsg("Whups, magic %d seq %d frame %d not loaded, killed it",
num, mseq, mframe);
g_dglos.g_playerInfo.g_MagicData[num].active = false;
}
return;
}
int ddrval = lpDDSBack->BltFast( r.left, r.top, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]],
&g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[mframe]].box, DDBLTFAST_SRCCOLORKEY);
}
void process_item( void )
{
rtRect32 rcRect;
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = C_DINK_SCREENSIZE_X;
rcRect.bottom = C_DINK_SCREENSIZE_Y;
int hor, virt;
int ddrval;
ddrval = lpDDSBack->BltFast( 0, 0, lpDDSBackGround, &rcRect, DDBLTFAST_NOCOLORKEY);
if (!check_seq_status(423)) return;
//lets blit the main screen over it
ddrval = lpDDSBack->BltFast( 20, 0, g_pSpriteSurface[g_dglos.g_seq[423].frame[1]], &g_dglos.g_picInfo[g_dglos.g_seq[423].frame[1]].box, DDBLTFAST_SRCCOLORKEY);
//draw all currently owned items; magic
int i;
for (i = 1; i < C_DINK_MAX_MAGICS+1; i++)
{
if (g_dglos.g_playerInfo.g_MagicData[i].active) draw_item(i, true, g_dglos.g_playerInfo.g_MagicData[i].seq,g_dglos.g_playerInfo.g_MagicData[i].frame);
}
//draw all currently owned items; normal
for ( i = 1; i < C_DINK_MAX_ITEMS+1; i++)
{
if (g_dglos.g_playerInfo.g_itemData[i].active) draw_item(i, false, g_dglos.g_playerInfo.g_itemData[i].seq,g_dglos.g_playerInfo.g_itemData[i].frame);
}
//draw selection box around armed weapon
if (*pcur_weapon != 0) if (g_dglos.g_playerInfo.g_itemData[*pcur_weapon].active)
draw_item(*pcur_weapon, false, 423, 4);
//draw selection box around armed magic
if (*pcur_magic != 0) if (g_dglos.g_playerInfo.g_itemData[*pcur_magic].active)
draw_item(*pcur_magic, true, 423, 5);
//draw the selector around it, alternating from 2 to 3
if (g_dglos.g_playerInfo.curitem < 1) g_dglos.g_playerInfo.curitem = 1;
if (g_dglos.g_dinkTick > g_dglos.item_timer)
{
if (g_dglos.item_pic == 2) g_dglos.item_pic = 3; else g_dglos.item_pic = 2;
g_dglos.item_timer = g_dglos.g_dinkTick + 400;
}
draw_item(g_dglos.g_playerInfo.curitem, g_dglos.g_playerInfo.item_magic, 423, g_dglos.item_pic);
if (!g_dglos.g_playerInfo.item_magic)
{
hor = (g_dglos.g_playerInfo.curitem - (((g_dglos.g_playerInfo.curitem-1) / 4) * 4));
virt = ((g_dglos.g_playerInfo.curitem-1) / 4);
//choosing weapon/item
if (sjoy.button[1]|| sjoy.button[4])
{
if (g_dglos.g_playerInfo.g_itemData[g_dglos.g_playerInfo.curitem].active)
{
//arm weapon
SoundPlayEffect(18, 42050,0,0,0);
if (*pcur_weapon != 0)
{
//disarm old weapon
if (locate(g_dglos.weapon_script, "DISARM")) run_script(g_dglos.weapon_script);
}
//load weapons script
*pcur_weapon = g_dglos.g_playerInfo.curitem;
g_dglos.weapon_script = load_script(g_dglos.g_playerInfo.g_itemData[*pcur_weapon].name, 1000, false);
if (locate(g_dglos.weapon_script, "ARM")) run_script(g_dglos.weapon_script);
if (locate(g_dglos.weapon_script, "ARMMOVIE")) run_script(g_dglos.weapon_script);
draw_status_all();
} else
{
//can't arm nothing, play sound
}
} else
if (sjoy.rightd)
{
if (hor < 4) g_dglos.g_playerInfo.curitem++;
SoundPlayEffect(11, 22050,0,0,0);
} else
if (sjoy.leftd)
{
if (hor > 1)
{
g_dglos.g_playerInfo.curitem--;
SoundPlayEffect(11, 22050,0,0,0);
}
else
{
SoundPlayEffect(11, 22050,0,0,0);
g_dglos.g_playerInfo.item_magic = true;
g_dglos.g_playerInfo.curitem = (virt * 2) + 2;
//switch to magic mode
}
} else
if (sjoy.downd)
{
if (virt < 3)
{
g_dglos.g_playerInfo.curitem += 4;
SoundPlayEffect(11, 22050,0,0,0);
}
} else
if (sjoy.upd)
{
if (virt > 0)
{
g_dglos.g_playerInfo.curitem -= 4;
SoundPlayEffect(11, 22050,0,0,0);
}
}
} else
{
hor = (g_dglos.g_playerInfo.curitem - (((g_dglos.g_playerInfo.curitem-1) / 2) * 2));
virt = ((g_dglos.g_playerInfo.curitem-1) / 2);
if (sjoy.button[1]|| sjoy.button[4])
{
if (g_dglos.g_playerInfo.g_MagicData[g_dglos.g_playerInfo.curitem].active)
{
//arm magic
SoundPlayEffect(18, 42050,0,0,0);
if (*pcur_magic != 0)
{
//disarm old weapon
if (locate(g_dglos.magic_script, "DISARM")) run_script(g_dglos.magic_script);
}
//load magics script
*pcur_magic = g_dglos.g_playerInfo.curitem;
g_dglos.magic_script = load_script(g_dglos.g_playerInfo.g_MagicData[*pcur_magic].name, 1000, false);
if (locate(g_dglos.magic_script, "ARM")) run_script(g_dglos.magic_script);
if (locate(g_dglos.magic_script, "ARMMOVIE")) run_script(g_dglos.magic_script);
draw_status_all();
} else
{
//can't arm nothing, play sound
}
}
if (sjoy.rightd)
{
if (hor < 2)
{
g_dglos.g_playerInfo.curitem++;
SoundPlayEffect(11, 22050,0,0,0);
}
else
{
g_dglos.g_playerInfo.item_magic = false;
g_dglos.g_playerInfo.curitem = (virt * 4) +1;
SoundPlayEffect(11, 22050,0,0,0);
}
} else
if (sjoy.leftd)
{
if (hor > 1)
{
g_dglos.g_playerInfo.curitem--;
SoundPlayEffect(11, 22050,0,0,0);
}
} else
if (sjoy.downd)
{
if (virt < 3)
{
g_dglos.g_playerInfo.curitem += 2;
SoundPlayEffect(11, 22050,0,0,0);
}
} else
if (sjoy.upd)
{
if (virt > 0)
{
g_dglos.g_playerInfo.curitem -= 2;
SoundPlayEffect(11, 22050,0,0,0);
}
}
}
if (g_dglos.g_talkInfo.active)
{
assert(!"People use this?") ;
process_talk();
}
//g_dglo.SetViewOverride(DinkGlobals::VIEW_ZOOMED);
//a special process callbacks for just stuff that was created in this mode?
// process_callbacks_special();
flip_it();
if (sjoy.button[1] || sjoy.button[4])
{
SoundPlayEffect(17, 22050,0,0,0);
g_itemScreenActive = false;
g_dglo.SetViewOverride(DinkGlobals::VIEW_NONE);
}
}
void process_animated_tiles( void )
{
rtRect32 rcRect;
int cool;
int flip;
int pa;
//process water tiles
if (water_timer < g_dglos.g_dinkTick)
{
water_timer = g_dglos.g_dinkTick + ((rand() % 2000));
flip = ((rand() % 2)+1);
int tileScreenID;
for (int x=0; x<96; x++)
{
//redink1 fix for first broken water tile
if (g_dglos.g_smallMap.t[x].num >= 896) if (g_dglos.g_smallMap.t[x].num < (896+128))
{
cool = g_dglos.g_smallMap.t[x].num / 128;
pa = g_dglos.g_smallMap.t[x].num - (cool * 128);
rcRect.left = (pa * 50- (pa / 12) * 600);
rcRect.top = (pa / 12) * 50;
rcRect.right = rcRect.left + 50;
rcRect.bottom = rcRect.top + 50;
tileScreenID = cool+flip;
bool bRequireRebuild;
LoadTileScreenIfNeeded(tileScreenID, bRequireRebuild);
g_tileScreens[tileScreenID]->UpdateLastUsedTime();
lpDDSBackGround->BltFast( (x * 50 - ((x / 12) * 600))+g_gameAreaLeftOffset, (x / 12) * 50, g_tileScreens[tileScreenID],
&rcRect, DDBLTFAST_NOCOLORKEY| DDBLTFAST_WAIT );
}
}
}
//end of water processing
if (fire_forward) fire_flip++;
if (!fire_forward) fire_flip--;
if (fire_flip < 1)
{
fire_flip = 5;
fire_forward = false;
}
int tileScreenID;
for (int x=0; x<96; x++)
{
//redink1 fix for first broken fire tile
if (g_dglos.g_smallMap.t[x].num >= 2304) if (g_dglos.g_smallMap.t[x].num < (2304+128))
{
cool = g_dglos.g_smallMap.t[x].num / 128;
pa = g_dglos.g_smallMap.t[x].num - (cool * 128);
rcRect.left = (pa * 50- (pa / 12) * 600);
rcRect.top = (pa / 12) * 50;
rcRect.right = rcRect.left + 50;
rcRect.bottom = rcRect.top + 50;
tileScreenID = cool+fire_flip;
bool bRequireRebuild;
LoadTileScreenIfNeeded(tileScreenID, bRequireRebuild);
g_tileScreens[tileScreenID]->UpdateLastUsedTime();
lpDDSBackGround->BltFast( (x * 50 - ((x / 12) * 600))+g_gameAreaLeftOffset, (x / 12) * 50, g_tileScreens[tileScreenID],
&rcRect, DDBLTFAST_NOCOLORKEY| DDBLTFAST_WAIT );
}
}
}
void ThinkShowBmp()
{
if ( (sjoy.button[1])
|| (sjoy.button[2])
|| (sjoy.button[3])
|| (sjoy.button[4])
|| (sjoy.button[5])
|| (sjoy.button[6])
)
{
g_dglos.g_bShowingBitmap.active = false;
if (g_dglos.g_bShowingBitmap.script != 0)
run_script(g_dglos.g_bShowingBitmap.script);
g_dglos.g_bShowingBitmap.stime = g_dglos.g_dinkTick+2000;
g_dglos.but_timer = g_dglos.g_dinkTick + 200;
int sprite = say_text_xy("", 1, 440, 0);
g_sprite[sprite].noclip = 1;
}
}
void process_show_bmp( void )
{
rtRect32 rcRect(0,0,C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y);
lpDDSBack->BltFast( 0, 0, lpDDSBuffer, &rcRect, DDBLTFAST_NOCOLORKEY);
if (g_dglos.g_bShowingBitmap.showdot)
{
//let's display a nice dot to mark where they are on the map
int x = g_dglos.g_playerInfo.last_map - 1;
int mseq = 165;
if (check_seq_status(mseq))
{
g_dglos.g_bShowingBitmap.picframe++;
if (g_dglos.g_bShowingBitmap.picframe > g_dglos.g_seq[mseq].last) g_dglos.g_bShowingBitmap.picframe = 1;
int mframe = g_dglos.g_bShowingBitmap.picframe;
lpDDSBack->BltFast( (x % 32) * 20, (x / 32) * 20, g_pSpriteSurface[g_dglos.g_seq[mseq].frame[mframe]],
&g_dglos.g_picInfo[g_dglos.g_seq[mseq].frame[mframe]].box, DDBLTFAST_SRCCOLORKEY| DDBLTFAST_WAIT );
}
}
}
void drawscreenlock( void )
{
DrawRect(g_dglo.m_gameArea, MAKE_RGBA( (255-80)+ 80*(SinToZeroToOneRange(SinGamePulseByMS(1000))),0,0,255));
//TODO draw screenlock
if (check_seq_status(423, 9))
{
lpDDSBack->BltFast(0, 0, g_pSpriteSurface[g_dglos.g_seq[423].frame[9]],
&g_dglos.g_picInfo[g_dglos.g_seq[423].frame[9]].box , DDBLTFAST_NOCOLORKEY );
}
if (check_seq_status(423, 10))
{
//draw the screenlock icon
lpDDSBack->BltFast(620, 0, g_pSpriteSurface[g_dglos.g_seq[423].frame[10]],
&g_dglos.g_picInfo[g_dglos.g_seq[423].frame[10]].box , DDBLTFAST_NOCOLORKEY );
}
}
void ThinkSprite(int h, bool get_frame)
{
if (g_sprite[h].active)
{
int move_result = 0;
if (GetBaseApp()->GetGameTickPause())
{
goto past;
}
g_sprite[h].moveman = 0; //init thing that keeps track of moving path
g_sprite[h].lpx[0] = g_sprite[h].x;
g_sprite[h].lpy[0] = g_sprite[h].y; //last known legal cords
g_sprite[h].skiptimer++;
//inc delay, used by "skip" by all sprites
// box_crap = g_dglos.g_picInfo[getpic(h)].box;
if (g_sprite[h].kill > 0)
{
#ifdef _DEBUG
if (h == 10)
{
// LogMsg("Yo!");
}
#endif
if (g_sprite[h].kill_timer == 0) g_sprite[h].kill_timer = g_dglos.g_dinkTick;
if (g_sprite[h].kill_timer + g_sprite[h].kill < g_dglos.g_dinkTick)
{
g_sprite[h].active = false;
if (g_script_debug_mode)
LogMsg("Killing sprite %d.", h);
get_last_sprite();
if (g_sprite[h].callback > 0)
{
// Msg("Callback running script %d.", spr[h].script);
run_script(g_sprite[h].callback);
}
}
}
if (g_sprite[h].timer > 0)
{
if (g_dglos.g_dinkTick > g_sprite[h].wait)
{
g_sprite[h].wait = g_dglos.g_dinkTick + g_sprite[h].timer;
}else
{
goto animate;
}
}
//brains - predefined bahavior patterns available to any sprite
if (g_sprite[h].notouch) if (g_dglos.g_dinkTick > g_sprite[h].notouch_timer) g_sprite[h].notouch = false;
if (get_frame == false)
{
if ( (g_sprite[h].brain == 1)/* || (spr[h].brain == 9) || (spr[h].brain == 3) */ )
{
run_through_touch_damage_list(h);
}
if (g_sprite[h].brain == 1)
{
if (g_dglos.process_warp == 0)
human_brain(h);
}
if (g_sprite[h].brain == 2) bounce_brain(h);
if (g_sprite[h].brain == 0) no_brain(h);
if (g_sprite[h].brain == 3) duck_brain(h);
if (g_sprite[h].brain == 4) pig_brain(h);
if (g_sprite[h].brain == 5) one_time_brain(h);
if (g_sprite[h].brain == 6) repeat_brain(h);
if (g_sprite[h].brain == 7) one_time_brain_for_real(h);
if (g_sprite[h].brain == 8) text_brain(h);
if (g_sprite[h].brain == 9) pill_brain(h);
if (g_sprite[h].brain == 10) dragon_brain(h);
if (g_sprite[h].brain == 11) missile_brain(h, true);
if (g_sprite[h].brain == 12) scale_brain(h);
if (g_sprite[h].brain == 13) mouse_brain(h);
if (g_sprite[h].brain == 14) button_brain(h);
if (g_sprite[h].brain == 15) shadow_brain(h);
if (g_sprite[h].brain == 16) people_brain(h);
if (g_sprite[h].brain == 17) missile_brain_expire(h);
} else
{
goto past;
}
if (::g_b_kill_app) return;
animate:
if (g_sprite[h].brain != 13)
{
move_result = check_if_move_is_legal(h);
}
if (g_dglos.flub_mode != -500)
{
#ifdef _DEBUG
LogMsg("move result is %d", g_dglos.flub_mode);
#endif
move_result = g_dglos.flub_mode;
g_dglos.flub_mode = -500;
}
if (g_sprite[h].brain == 1) if (move_result > 100)
{
if (g_dglos.g_smallMap.sprite[move_result-100].prop == 1)
special_block(move_result - 100, h);
}
if (g_sprite[h].reverse)
{
//reverse instructions
if (g_sprite[h].seq > 0)
{
if (g_sprite[h].frame < 1)
{
// new anim
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = g_dglos.g_seq[g_sprite[h].seq].last;
g_sprite[h].frame = g_dglos.g_seq[g_sprite[h].seq].last;
if (g_sprite[h].frame_delay != 0) g_sprite[h].delay = (g_dglos.g_dinkTick+ g_sprite[h].frame_delay); else
g_sprite[h].delay = (g_dglos.g_dinkTick + g_dglos.g_seq[g_sprite[h].seq].delay[g_dglos.g_seq[g_sprite[h].seq].last]);
} else
{
// not new anim
//is it time?
if (g_dglos.g_dinkTick > g_sprite[h].delay)
{
g_sprite[h].frame--;
if (g_sprite[h].frame_delay != 0) g_sprite[h].delay = (g_dglos.g_dinkTick + g_sprite[h].frame_delay); else
g_sprite[h].delay = (g_dglos.g_dinkTick + g_dglos.g_seq[g_sprite[h].seq].delay[g_sprite[h].frame]);
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = g_sprite[h].frame;
if (g_dglos.g_seq[g_sprite[h].seq].frame[g_sprite[h].frame] < 2)
{
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = g_sprite[h].frame+1;
g_sprite[h].frame = 0;
g_sprite[h].seq_orig = g_sprite[h].seq;
g_sprite[h].seq = 0;
g_sprite[h].nocontrol = false;
if (h == 1) if (in_this_base(g_sprite[h].seq_orig,g_dglos.mDinkBasePush))
{
g_dglos.g_playerInfo.push_active = false;
if (g_dglos.g_playerInfo.push_dir == 2) if (sjoy.down) g_dglos.g_playerInfo.push_active = true;
if (g_dglos.g_playerInfo.push_dir == 4) if (sjoy.left) g_dglos.g_playerInfo.push_active = true;
if (g_dglos.g_playerInfo.push_dir == 6) if (sjoy.right) g_dglos.g_playerInfo.push_active = true;
if (g_dglos.g_playerInfo.push_dir == 8) if (sjoy.up) g_dglos.g_playerInfo.push_active = true;
goto past;
}
}
if (g_sprite[h].seq > 0) if (g_dglos.g_seq[g_sprite[h].seq].special[g_sprite[h].frame] == 1)
{
//this sprite can damage others right now!
//lets run through the list and tag sprites who were hit with their damage
run_through_tag_list(h, g_sprite[h].strength);
}
}
}
}
} else
{
if (g_sprite[h].seq > 0) if (g_sprite[h].picfreeze == 0)
{
if (g_sprite[h].frame < 1)
{
// new anim
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = 1;
g_sprite[h].frame = 1;
if (g_sprite[h].frame_delay != 0) g_sprite[h].delay = g_dglos.g_dinkTick + g_sprite[h].frame_delay; else
g_sprite[h].delay = (g_dglos.g_dinkTick + g_dglos.g_seq[g_sprite[h].seq].delay[1]);
} else
{
// not new anim
//is it time?
if (g_dglos.g_dinkTick > g_sprite[h].delay)
{
g_sprite[h].frame++;
if (g_sprite[h].frame_delay != 0) g_sprite[h].delay = g_dglos.g_dinkTick + g_sprite[h].frame_delay; else
g_sprite[h].delay = (g_dglos.g_dinkTick + g_dglos.g_seq[g_sprite[h].seq].delay[g_sprite[h].frame]);
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = g_sprite[h].frame;
if (g_dglos.g_seq[g_sprite[h].seq].frame[g_sprite[h].frame] == -1)
{
g_sprite[h].frame = 1;
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = g_sprite[h].frame;
if (g_sprite[h].frame_delay != 0) g_sprite[h].delay = g_dglos.g_dinkTick + g_sprite[h].frame_delay; else
g_sprite[h].delay = (g_dglos.g_dinkTick + g_dglos.g_seq[g_sprite[h].seq].delay[g_sprite[h].frame]);
}
//if (g_sprite[h].frame == g_dglos.g_seqData[g_sprite[h].seq].last+1)
if (g_dglos.g_seq[g_sprite[h].seq].frame[g_sprite[h].frame] < 1)
{
g_sprite[h].pseq = g_sprite[h].seq;
g_sprite[h].pframe = g_sprite[h].frame-1;
g_sprite[h].frame = 0;
g_sprite[h].seq_orig = g_sprite[h].seq;
g_sprite[h].seq = 0;
g_sprite[h].nocontrol = false;
if (h == 1) if (in_this_base(g_sprite[h].seq_orig,g_dglos.mDinkBasePush))
{
g_dglos.g_playerInfo.push_active = false;
if (g_dglos.g_playerInfo.push_dir == 2) if (sjoy.down) g_dglos.g_playerInfo.push_active = true;
if (g_dglos.g_playerInfo.push_dir == 4) if (sjoy.left) g_dglos.g_playerInfo.push_active = true;
if (g_dglos.g_playerInfo.push_dir == 6) if (sjoy.right) g_dglos.g_playerInfo.push_active = true;
if (g_dglos.g_playerInfo.push_dir == 8) if (sjoy.up) g_dglos.g_playerInfo.push_active = true;
goto past;
}
}
if (g_sprite[h].seq > 0) if (g_dglos.g_seq[g_sprite[h].seq].special[g_sprite[h].frame] == 1)
{
//this sprite can damage others right now!
//lets run through the list and tag sprites who were hit with their damage
run_through_tag_list(h, g_sprite[h].strength);
}
}
}
}
}
if (g_sprite[h].active && g_sprite[h].brain == 1)
{
did_player_cross_screen(true, h);
}
past:
check_sprite_status(h);
draw_sprite_game(lpDDSBack,h);
}
}
void SetupFirstScript()
{
//memset(&g_sprite[1], 0, sizeof(g_sprite[1]));
g_sprite[1].speed = 3;
g_sprite[1].timer = 0;
g_sprite[1].brain = 1;
g_sprite[1].hard = 1;
g_sprite[1].pseq = 2;
g_sprite[1].pframe = 1;
g_sprite[1].seq = 2;
g_sprite[1].dir = 2;
g_sprite[1].damage = 0;
g_sprite[1].strength = 10;
g_sprite[1].defense = 0;
g_sprite[1].skip = 0;
g_sprite[1].alt.Clear();
g_sprite[1].base_idle = 10;
g_sprite[1].base_walk = -1;
g_sprite[1].size = 100;
g_sprite[1].base_hit = 100;
g_sprite[1].active = true;
if (!g_dglo.m_dmodGameDir.empty())
{
int crap2 = add_sprite(0,450,8,0,0);
g_sprite[crap2].hard = 1;
g_sprite[crap2].noclip = 1;
strcpy(g_sprite[crap2].text, g_dglos.dversion_string);
g_sprite[crap2].damage = -1;
g_sprite[crap2].owner = 1000;
}
int scr = load_script("START",1000, true);
if (locate(scr, "MAIN") == false)
{
LogMsg("Error: Can't locate MAIN in script START!");
}
run_script(scr);
if (!g_dglo.m_dmodGameDir.empty())
{
g_dglos.g_gameMode = 1;
}
}
void DrawDinkText(int max_s, int32 *rank)
{
int h;
for (int j = 1; j < max_s+1; j++)
{
if (g_dglos.plane_process)
h = rank[j]; else h = j;
if (h > 0)
if (g_sprite[h].active)
{
if (g_sprite[h].brain == 8)
{
//LogMsg("Drawing text %d..", h);
text_draw(h);
}
}
}
}
void updateFrame()
{
if (!lpDDSBack || g_dglo.m_curLoadState != FINISHED_LOADING) return;
bool bRenderDinkText = true;
g_dinkFadeAlpha = 0;
if (g_dglos.bFadedDown) g_dinkFadeAlpha = 1;
#ifdef _DEBUG
int cur = 0;
for (int i=0; i < C_MAX_SPRITES_AT_ONCE; i++)
{
if (g_sprite[i].active) cur = i;
}
assert(cur <= g_dglos.last_sprite_created);
#endif
byte state[256];
rtRect32 rcRect;
bool bCaptureScreen = false;
int h, j;
bool bs[C_MAX_SPRITES_AT_ONCE];
int highest_sprite;
g_abort_this_flip = false;
ProcessGraphicGarbageCollection();
SetOrthoRenderSize(g_dglo.m_orthoRenderRect.right, g_dglo.m_orthoRenderRect.GetHeight(), -g_dglo.m_orthoRenderRect.left, -g_dglo.m_orthoRenderRect.top);
if (5 > 9) //I'm sorry about this
{
trigger_start:
g_bInitiateScreenMove = false;
bCaptureScreen = true;
}
check_joystick();
if (g_dglos.g_gameMode == 1)
{
Scrawl_OnMouseInput();
} else
{
if (g_dglos.keep_mouse)
{
if ((g_dglos.g_talkInfo.active) || (g_sprite[1].brain == 13))
Scrawl_OnMouseInput();
}
}
#ifdef _WIN32
static int LastWindowsTimer = 0;
//if (!bSpeedUp)
if (0)
{
//Sleep(50);
while (GetTickCount() <= LastWindowsTimer)
{
Sleep(0);
}
}
LastWindowsTimer = GetTickCount();
#else
/*
static uint32 lastTick = 0;
if (!GetBaseApp()->GetGameTickPause())
{
while (GetSystemTimeTick()-lastTick < 33)
{
}
}
lastTick = GetSystemTimeTick();
*/
#endif
//non-windows timer
g_dglos.lastTickCount = g_dglos.g_dinkTick;
//g_dglos.g_dinkTick = GetBaseApp()->GetGameTick();
g_dglos.g_dinkTick += (1000.0f / 60.0f); //FPS lock at 60 fps
/*
int fps_final = g_dglos.g_dinkTick - g_dglos.lastTickCount;
//redink1 changed to 12-12 from 10-15... maybe work better on faster computers?
if (fps_final < 12) fps_final = 12;
if (fps_final > 68) fps_final = 68;
fps_final = 24; //force it
g_dglos.base_timing = fps_final / 3;
if (g_dglos.base_timing < 4) g_dglos.base_timing = 4;
int junk3;
//redink1 added these changes to set Dink's speed correctly, even on fast machines.
if (g_dglos.dinkspeed <= 0)
junk3 = 0;
else if (g_dglos.dinkspeed == 1)
junk3 = 12;
else if (g_dglos.dinkspeed == 2)
junk3 = 6;
else if (g_dglos.dinkspeed == 3)
junk3 = 3;
else
junk3 = 1;
junk3 *= (g_dglos.base_timing / 4);
g_sprite[1].speed = junk3;
*/
//assume we're locked at 60 fps
g_dglos.base_timing = 7;
float junk3 = 1;
/*
if (g_dglos.dinkspeed <= 0)
junk3 = 0;
else if (g_dglos.dinkspeed == 1)
junk3 = 12;
else if (g_dglos.dinkspeed == 2)
junk3 = 6;
else if (g_dglos.dinkspeed == 3)
junk3 = 3;
*/
if (g_dglos.dinkspeed <= 0)
junk3 = 0;
else if (g_dglos.dinkspeed == 1)
junk3 = 12;
else if (g_dglos.dinkspeed == 2)
junk3 = 6;
else if (g_dglos.dinkspeed == 3)
junk3 = 3;
//g_sprite[1].speed = (g_dglos.base_timing / 4);
//g_sprite[1].speed = 5;
bool bSpeedUp = false;
g_sprite[1].speed = (int)junk3*1.0f;
if (DinkGetSpeedUpMode())
{
bSpeedUp = true;
}
if (bSpeedUp)
{
/*
if (!GetApp()->GetGameTickPause())
{
GetApp()->SetGameTick(GetApp()->GetGameTick() + GetApp()->GetDeltaTick() * 5);
}
*/
}
if (g_dglos.g_bShowingBitmap.active)
{
//grab main loop and divert it to show a bmp instead
process_show_bmp();
ThinkShowBmp();
bRenderDinkText = false;
goto flip;
}
g_dglos.mbase_count++;
if (g_dglos.g_dinkTick > g_dglos.g_DinkUpdateTimerMS+100)
{
// g_dglos.mbase_timing = (g_dglos.mbase_count / 100);
g_dglos.mbase_timing = 135; //hardcoded now to avoid fluctuations
g_dglos.g_DinkUpdateTimerMS = g_dglos.g_dinkTick;
if (g_dglos.g_bowStatus.active) g_dglos.g_bowStatus.hitme = true;
if (*pupdate_status == 1) update_status_all();
update_sound();
//TODO Animated tiles
//if (IsDesktop())
{
//TODO: Maybe mobile can handle this now?
process_animated_tiles();
}
}
if (g_forceBuildBackgroundFromScratch)
{
BuildScreenBackground(false, true);
}
state[1] = 0;
//figure out frame rate
if (g_itemScreenActive)
{
process_item();
bRenderDinkText = false;
if (!g_dglo.m_curView == DinkGlobals::VIEW_ZOOMED)
{
BlitGUIOverlay();
}
goto flip;
}
ProcessTransition();
if (g_dglos.process_upcycle)
{
up_cycle();
}
if (g_dglos.process_warp > 0) process_warp_man();
if (g_dglos.process_downcycle)
{
down_cycle();
}
int max_s;
if (g_dglos.plane_process)
{
memset(&bs,0,sizeof(bs));
max_s = g_dglos.last_sprite_created;
int height;
for (int r1 = 1; r1 < max_s+1; r1++)
{
highest_sprite = 22024; //more than it could ever be
g_spriteRank[r1] = 0;
for (int h1 = 1; h1 < max_s+1; h1++)
{
if (g_sprite[h1].active) if (g_sprite[h1].disabled == false)
{
if (bs[h1] == false)
{
//Msg( "Ok, %d is %d", h1,(spr[h1].y + k[spr[h1].pic].yoffset) );
if (g_sprite[h1].que != 0) height = g_sprite[h1].que; else height = g_sprite[h1].y;
if ( height < highest_sprite )
{
highest_sprite = height;
g_spriteRank[r1] = h1;
}
}
}
}
if (g_spriteRank[r1] != 0)
bs[g_spriteRank[r1]] = true;
}
} else
{
//not processing planes
max_s = C_MAX_SPRITES_AT_ONCE;
}
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = C_DINK_SCREENSIZE_X;
rcRect.bottom = C_DINK_SCREENSIZE_Y;
//Blit from Two, which holds the base scene.
//this doesn't really make much sense to me but it works so not screwing with it
if (g_dglo.m_curView == DinkGlobals::VIEW_ZOOMED)
{
lpDDSBack->BltFast(g_dglo.m_gameArea.left, g_dglo.m_gameArea.top, lpDDSBackGround, &g_dglo.m_orthoRenderRect, DDBLTFAST_NOCOLORKEY);
}
else
{
lpDDSBack->BltFast(0,0, lpDDSBackGround, &g_dglo.m_orthoRenderRect, DDBLTFAST_NOCOLORKEY);
}
g_dglo.m_bgSpriteMan.Render(lpDDSBack); //blit sprites that have been shoved into the bg, too slow to actually add them, so we fake it until the screen is rebuilt
if (!g_bTransitionActive)
{
BlitGUIOverlay();
}
for ( j = 1; j < max_s+1; j++)
{
if (g_dglos.plane_process)
h = g_spriteRank[j]; else h = j;
//Msg( "Ok, rank %d is %d", j,h);
if (h > 0)
{
ThinkSprite(h, g_bTransitionActive || g_dglos.g_stopEntireGame == 1);
}
}
EndProcessTransition();
if (g_dglos.g_stopEntireGame == 1)
{
if (g_dglos.g_talkInfo.active)
{
process_talk();
}
else
{
g_dglos.g_stopEntireGame = 0;
//BuildScreenBackground(false);
draw_status_all();
}
bRenderDinkText = false;
goto flip;
}
if (g_bTransitionActive)
{
//don't actually think or process game stuff
bRenderDinkText = false;
goto flip;
}
if ( (sjoy.joybit[7] == true) )
{
//space is pressed, lets draw the hitmap, why not?
if (!no_cheat) DrawCollision();
}
if (g_dglos.g_gameMode == 2)
{
g_dglos.g_gameMode = 3;
load_map(g_MapInfo.loc[*pmap]);
BuildScreenBackground();
g_dglos.g_guiLife = *plife;
if (g_dglos.keep_mouse == 0)
{
//kill the mouse here?
g_dglo.UnSetViewOverride();
}
}
if (g_sprite[1].active) if (g_sprite[1].brain == 1) did_player_cross_screen(false, 1);
if (g_bInitiateScreenMove)
{
goto trigger_start;
}
if (g_dglos.screenlock == 1)
{
drawscreenlock();
}
if (!GetBaseApp()->GetGameTickPause())
{
if (g_dglos.g_talkInfo.active) process_talk();
process_callbacks();
}
flip:
if (g_dinkFadeAlpha *255 > 1)
{
//g_dglo.m_gameArea.bottom++; //hack to fix a little glitchy line
if (IsDrawingDinkStatusBar())
{
DrawFilledRect(g_dglo.m_gameArea, MAKE_RGBA(0,0,0,g_dinkFadeAlpha* 255));
} else
{
DrawFilledRect(g_dglo.m_orthoRenderRect, MAKE_RGBA(0,0,0,g_dinkFadeAlpha* 255));
}
//g_dglo.m_gameArea.bottom--;
}
if (::g_b_kill_app) return;
if (!g_abort_this_flip)
{
flip_it();
}
if (bRenderDinkText)
DrawDinkText(max_s, g_spriteRank);
RemoveOrthoRenderSize();
if (turn_on_plane) g_dglos.plane_process = true;
BlitSecondTransitionScreen();
if (g_bTransitionActive)
{
SetOrthoRenderSize(C_DINK_SCREENSIZE_X, g_dglo.m_orthoRenderRect.GetHeight(), 0, -g_dglo.m_orthoRenderRect.top);
BlitGUIOverlay();
RemoveOrthoRenderSize();
}
if (bCaptureScreen)
{
//reset the timer because we probably just wasted a bunch loading crap
g_dglo.m_transitionTimer = GetBaseApp()->GetGameTick();
}
if (!GetBaseApp()->GetGameTickPause())
{
UpdateControlsGUIIfNeeded();
}
}
void load_batch(int linesToProcess, float &percentOut)
{
static int iLineCount = 0;
if (!g_dglo.m_iniScanner.IsLoaded())
{
//first pass, open the file
iLineCount = 0;
if (!g_dglo.m_iniScanner.LoadFile(GetFileLocationString("dink.ini"), false))
{
LogMsg("dink.ini not found.");
assert(0);
return;
}
// g_sprite[1].x = 200;
// g_sprite[1].y = 300;
// g_sprite[1].x = 0;
// g_sprite[1].y = 450;
}
for (int i=0; i < linesToProcess; i++)
{
pre_figure_out(g_dglo.m_iniScanner.GetLine(iLineCount).c_str(), 0, true);
iLineCount++;
if (iLineCount == g_dglo.m_iniScanner.m_lines.size())
{
for (int b=0; b < g_dglo.m_iniScanner.m_lines.size(); b++)
{
pre_figure_out(g_dglo.m_iniScanner.GetLine(b).c_str(), 0, false);
}
program_idata();
percentOut = 1;
g_dglo.m_iniScanner.Kill();
return;
}
ProcessGraphicGarbageCollection();
}
//we'll need to come back do the rest
percentOut = float(iLineCount) / float(g_dglo.m_iniScanner.m_lines.size());
}
void SetDinkGameState(eDinkGameState state)
{
g_dinkGameState = state;
}
eDinkGameState GetDinkGameState()
{
return g_dinkGameState;
}
void SetDefaultVars(bool bFullClear)
{
ResetDinkTimers();
g_dglo.m_lastActiveView = g_dglo.VIEW_NONE;
g_dglo.UnSetViewOverride();
g_dglo.m_lastGameMode = DINK_GAME_MODE_NONE;
g_dglo.m_lastSubGameMode = DINK_SUB_GAME_MODE_NONE;
g_dglo.m_bFullKeyboardActive = false;
g_dglo.m_bForceControlsRebuild = false;
g_dglo.m_bWaitingForSkippableConversation = false;
g_dglos.g_DinkUpdateTimerMS =0;
memset(g_dglo.m_dirInput, 0, sizeof(DINK_INPUT_COUNT*sizeof(bool)));
memset(g_dglo.m_dirInputFinished, 0, sizeof(DINK_INPUT_COUNT*sizeof(bool)));
clear_talk();
no_transition = false;
g_abort_this_flip = false;
g_dglos.screenlock = 0;
sound_on = true;
g_dglos.g_pushingEnabled = 1;
turn_on_plane = false;
g_dglos.item_pic = 2;
fire_forward = 0;
g_dglos.g_stopEntireGame = 0;
g_bInitiateScreenMove = false;
g_bTransitionActive = false;
#ifdef _DEBUG
//g_script_debug_mode = true; //script debugging mode. Alt-D toggles this also, plus there is a toggle on the debug menu
#endif
g_dglos.flub_mode = -500;
g_dglos.last_sprite_created = 1;
decipher_savegame = 0;
g_dglos.bFadedDown = false;
g_dglos.smooth_follow = false;
g_dglos.mSwapped = false;
g_dglos.mLoopMidi = false;
g_dglos.mDinkBasePush = 310;
g_dglos.walk_off_screen = 0;
g_dglos.keep_mouse = 0;
g_dglos.show_dot = false;
g_dglos.plane_process = true;
g_dglos.weapon_script = 0;
g_dglos.magic_script = 0;
g_dglos.last_sprite_created;
g_dglos.no_running_main = false;
g_dglos.process_warp = 0;
g_dglos.process_upcycle = false;
g_dglos.process_downcycle = false;
g_dglos.cycle_clock = 0;
g_dglos.cycle_script = 0;
g_dglos.but_timer = 0;
g_dglo.m_bgSpriteMan.Clear();
g_dglos.last_fill_screen_palette_color = 0;
g_dglos.copy_bmp_to_screen[0] = 0;
g_dglos.status_might_not_require_update = 0;
no_cheat = !GetApp()->GetCheatsEnabled();
g_itemScreenActive = false;
g_dglos.midi_active = true;
last_saved_game = 0;
g_b_kill_app = false; //if true, will close app as soon as the message pump is
g_dglos.dinkspeed = 3;
memset(&g_dglos.g_bShowingBitmap, 0, sizeof(ShowingBitmapInfo));
memset(&g_dglos.g_bowStatus, 0, sizeof(attackinfo_struct));
g_dglos.g_returnint = 0;
g_dglos.bKeepReturnInt = false;
g_dglos.process_count = 0;
if (bFullClear)
{
g_dglo.m_curLoadState = 0;
g_dglo.m_bSpeedUpMode = false;
g_dglos.m_bRenderBackgroundOnLoad = false;
memset(g_dglos.m_bufferForExpansion, 0, sizeof(g_dglos.m_bufferForExpansion));
memset(g_dglos.g_picInfo, 0, sizeof(pic_info)*C_MAX_SPRITES);
//memset(g_id, '\0', sizeof(idata) * max_idata);
memset(g_dglos.g_seq, 0, sizeof(sequence) * C_MAX_SEQUENCES);
kill_all_vars(); //it zero's out the player struct
strcpy(g_dglos.current_map, "map.dat");
strcpy(g_dglos.current_dat,"dink.dat");
memset(&short_play, 0, sizeof(player_short_info));
//redink1 code for version change
strcpy(g_dglos.dversion_string, "v1.10");
strcpy(g_dglos.save_game_info, "Level &level");
g_dglos.g_curPicIndex = 1;
//GetBaseApp()->SetGameTick(0); //can cause problems .. don't do it here
g_dglos.time_start = GetBaseApp()->GetGameTick();
g_dglos.g_dinkTick = GetTick(TIMER_GAME);
g_dglos.g_playerInfo.minutes = 0;
}
}
//in some cases, we include DMOD's with the app, but they are static and can't be changed
string GetDMODStaticRootPath()
{
if (GetPlatformID() == PLATFORM_ID_IOS)
{
return GetBaseAppPath()+"dmods/";
}
return ""; //unused
}
void ClearCommandLineParms()
{
GetBaseApp()->GetCommandLineParms().clear();
}
string GetDMODRootPath(string *pDMODNameOutOrNull)
{
if (pDMODNameOutOrNull)
{
*pDMODNameOutOrNull = "";
}
#if defined(WIN32)
string dmodpath = "dmods/";
string refdir = "";
vector<string> parms = GetBaseApp()->GetCommandLineParms();
for (int i = 0; i < parms.size(); i++)
{
if (parms[i] == "--refdir" || parms[i] == "-dmodpath")
{
if (parms.size() > i + 1)
{
refdir = parms[i + 1]; i++;
if (refdir[0] == '\"')
{
//special handling for quotes
refdir = ""; //try again
for (; i < parms.size(); i++)
{
if (!refdir.empty())
{
refdir += " ";
}
refdir += parms[i];
}
//pull just the part we want out
refdir = SeparateStringSTL(refdir, 1, '\"');
}
StringReplace("\\", "/", refdir);
if (refdir[refdir.size() - 1] != '/') refdir += '/'; //need a trailing slash
//remove "
StringReplace("\"", "", refdir);
}
else
{
LogMsg("--refdir used wrong");
}
}
}
for (int i = 0; i < parms.size(); i++)
{
if (parms[i] == "-game")
{
if (parms.size() > i + 1)
{
dmodpath = parms[i + 1]; i++;
if (!refdir.empty())
{
if (dmodpath.find(":") != string::npos)
{
//the dmod dir we got already has a path. Ignore --refdir, it will just break things
}
else
{
//prepend the refdir path so it works with how dfarc does it
dmodpath = refdir + dmodpath;
}
}
StringReplace("\\", "/", dmodpath);
if (dmodpath[dmodpath.size() - 1] != '/') dmodpath += '/'; //need a trailing slash
int len = dmodpath.find_last_of("/", dmodpath.length() - 2);
if (len == string::npos)
{
//no demod dir? Weird but ok
if (pDMODNameOutOrNull)
*pDMODNameOutOrNull = dmodpath;
dmodpath = "";
}
else
{
if (pDMODNameOutOrNull)
*pDMODNameOutOrNull = dmodpath.substr(len + 1, dmodpath.length());
dmodpath = dmodpath.substr(0, len + 1);
}
}
else
{
LogMsg("-game used wrong");
}
}
}
return dmodpath;
#endif
if (GetPlatformID() == PLATFORM_ID_WEBOS)
{
return "dmods/";
}
return GetAppCachePath();
}
void InitDinkPaths(string gamePath, string gameDir, string dmodGameDir)
{
g_lastSaveSlotFileSaved = "";
string dmodPath;
if (!dmodGameDir.empty())
{
dmodPath = RemoveTrailingBackslash(GetPathFromString(RemoveTrailingBackslash(dmodGameDir)));
dmodPath += "/"; //fixing problem with multiple slashes showing up on some OS's and am too lazy to "realyl" fix it or even correct that typo I just made
dmodGameDir = RemoveTrailingBackslash (GetFileNameFromString(RemoveTrailingBackslash(dmodGameDir)));
if (dmodPath == dmodGameDir)
{
//it's the old format that doesn't include the full path too, guess
dmodPath = GetDMODRootPath();
dmodPath = RemoveTrailingBackslash(dmodPath);
}
}
StringReplace("/", "", dmodGameDir);
StringReplace("\\", "", dmodGameDir);
g_dglo.m_gamePath = gamePath;
g_dglo.m_gameDir = gameDir+"/";
g_dglo.m_gamePathWithDir = g_dglo.m_gamePath + g_dglo.m_gameDir;
if (dmodGameDir.empty())
{
g_dglo.m_savePath = GetSavePath()+g_dglo.m_gameDir;
g_dglo.m_dmodGamePathWithDir.clear();
g_dglo.m_dmodGameDir.clear();
} else
{
g_dglo.m_dmodGameDir = dmodGameDir+"/";
g_dglo.m_savePath = GetDMODRootPath()+g_dglo.m_dmodGameDir;
g_dglo.m_dmodGamePathWithDir = dmodPath+g_dglo.m_dmodGameDir;
}
}
bool InitDinkEngine()
{
g_lastSaveSlotFileSaved = "";
OneTimeDinkInit();
finiObjects();
SetDefaultVars(true);
g_dglo.SetView(DinkGlobals::VIEW_FULL);
g_b_kill_app = false;
#ifdef C_DINK_KEYBOARD_INPUT
while (keypressed()); //clear keyboard buffer
#endif
return true;
}
//call this repeately until progress == 1
bool LoadGameChunk(int gameIDToLoad, float &progressOut)
{
switch(g_dglo.m_curLoadState)
{
case 0:
progressOut = 0.05f;
if (!InitializeVideoSystem())
{
return false;
}
//redink1 init for color depth information
assert(!lpDDSBackGround);
//init back buffer at 8 bit, if highcolor is needed later it will auto convert
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, false);
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
lpDDSBuffer = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL);
if (!lpDDSBuffer ) return false;
//blit_background();
sound_on = InitSound();
break;
case 1:
progressOut = 0.1f;
break;
case 2:
{
//this one is going to get called a lot...
progressOut = 0.2f;
//LogMsg("loading batch...");
float percent = 0;
load_batch(20, percent);
//get the progress meter to update within the range of this chunk type
progressOut += .5 * percent;
if (percent != 1)
{
//call this one again next time
return true;
}
}
break;
case 3:
progressOut = 0.7f;
if (!load_hard()) return false;
break;
//Activate dink, but don't really turn him on
g_sprite[1].timer = 33;
//copy from player info
g_sprite[1].x = g_dglos.g_playerInfo.x;
g_sprite[1].y = g_dglos.g_playerInfo.y;
// ** SETUP **
g_dglos.last_sprite_created = 1;
g_dglos.g_gameMode = 0;
case 4:
progressOut = 0.75;
load_info();
break;
case 5:
progressOut = 0.8f;
#ifdef C_DINK_KEYBOARD_INPUT
//clear keyboard buffer
for (int x=0; x<256; x++)
{
GetKeyboard(x);
}
#endif
for (int u = 1; u <= 10; u++)
g_dglos.g_playerInfo.button[u] = u;
for (int x1=1; x1 <= 10; x1++)
{
sjoy.letgo[x1] = true;
}
init_font_colors();
//lets run our init script
int script;
break;
case 6:
//StopMidi();
progressOut = 0.9f;
script = load_script("main", 0, true);
locate(script, "main");
run_script(script);
attach();
break;
case 7:
progressOut = 0.97f;
//first time init
SetupFirstScript();
//to load a game..
// script = load_script("instant_load", 1000, true);
if (gameIDToLoad == 0)
{
if (g_dglo.m_dmodGameDir.empty())
{
//to start from scatch
script = load_script("newgame", 1000, true);
locate(script, "main");
run_script(script);
}
} else
{
if (!load_game(gameIDToLoad))
{
LogError("Couldn't load save game");
}
}
break;
case 8:
progressOut = 1;
g_dglo.m_curLoadState = FINISHED_LOADING-1;
break;
default:
assert(!"oops");
}
g_dglo.m_curLoadState++;
return true;
}
void DinkGlobals::SetView( eView view )
{
if (m_viewOverride != VIEW_NONE)
{
view = m_viewOverride;
} else
{
m_curView = view;
}
switch (view)
{
case VIEW_ZOOMED:
g_dglo.m_aspectRatioModX = g_dglo.m_aspectRatioModY = 1.0f;
g_dglo.m_centeringOffset = CL_Vec2f(0, 0);
g_dglo.m_nativeGameArea = rtRectf(0,0,GetScreenSizeX(),GetScreenSizeY());
g_dglo.m_gameArea = rtRect32 (20, 0, 620, 400);
g_dglo.m_orthoRenderRect = rtRect32 (20, 0, 620, 400);
break;
case VIEW_FULL_WITHOUT_EDGES:
g_dglo.m_nativeGameArea = rtRectf(0,0,480,267);
g_dglo.m_gameArea = rtRect32 (20, 0, 620, 400);
g_dglo.m_orthoRenderRect = rtRect32 (20, 0, 620, 480);
break;
case VIEW_FULL:
{
g_dglo.m_gameArea = rtRect32 (20, 0, 620, 400);
float aspect = (float(C_DINK_SCREENSIZE_X)/GetScreenSizeXf());
float aspectY = (float(C_DINK_SCREENSIZE_Y)/GetScreenSizeYf());
g_dglo.m_nativeGameArea = rtRectf(float(g_dglo.m_gameArea.left)/ aspect,0,float(g_dglo.m_gameArea.right)/aspect,float(g_dglo.m_gameArea.bottom)/aspectY);
g_dglo.m_orthoRenderRect = rtRect32 (0, 0, 640, 480);
RecomputeAspectRatio();
#ifdef _DEBUG
LogMsg("DinkGlobals::SetView>VIEW_FULL Rect %s AspectX: %.4f, Aspect Y: %.4f", PrintRect(g_dglo.m_nativeGameArea).c_str(), aspect, aspectY);
#endif
}
break;
default:
assert(!"Unhandled view");
}
g_dglo.m_fontSize = 1.24;
if (IsIPADSize || IsDesktop())
{
//the screens are big enough here were we can keep the text smaller, comparable to the original Dink
g_dglo.m_fontSize = 0.88f;
}
if (IsLargeScreen())
{
g_dglo.m_fontSize = 0.88f;
g_dglo.m_fontSize *= (C_DINK_SCREENSIZE_X/GetScreenSizeXf());
}
}
void DinkGlobals::SetViewOverride( eView view )
{
m_viewOverride = view;
SetView(m_curView);
}
void DinkGlobals::UnSetViewOverride()
{
m_viewOverride = VIEW_NONE;
SetView(m_curView);
}
void DinkGlobals::ToggleView()
{
if (g_bTransitionActive) return; //now is a bad time..
if (m_curView == VIEW_FULL)
{
SetView(VIEW_ZOOMED);
} else if (m_curView == VIEW_ZOOMED)
{
SetView(VIEW_FULL);
} else
{
assert(!"huh?");
}
}
void DinkUnloadGraphicsCache()
{
GetAudioManager()->KillCachedSounds(false, true, 0, 1, false);
DinkUnloadUnusedGraphicsByUsageTime(100); //unload anything not used in the last second
#ifdef _WIN32
/*
if (GetKeyboard(18))
{
for (int i=1; i < C_MAX_SEQUENCES; i++)
{
FreeSequence(i);
}
}
*/
#endif
}
//to help with debugging something..
bool IsCorruptedSeq(int seq)
{
return false;
if (g_dglos.g_seq[seq].frame[1] != 0)
{
if (g_pSpriteSurface[g_dglos.g_seq[seq].frame[1]])
{
//the first deal has something in it. But do they all?
for (int g=0; g < g_dglos.g_seq[seq].last; g++)
{
if (!g_pSpriteSurface[g_dglos.g_seq[seq].frame[1] + g])
{
LogMsg("bad..");
}
}
}
}
//looks blank
return false;
}
//send in 1000*60 and all images not used in the last one minute will be destroyed
void DinkUnloadUnusedGraphicsByUsageTime(unsigned int timeMS)
{
const unsigned int tickMS = GetBaseApp()->GetGameTick();
unsigned int mostRecentUsageTick = 0;
for (int i=1; i < C_MAX_SEQUENCES; i++)
{
for (int g=0; g < g_dglos.g_seq[i].last; g++)
{
//assert(g_dglos.g_picInfo[g_dglos.g_seq[i].frame[1]+g].pSurface);
if (g_pSpriteSurface[g_dglos.g_seq[i].frame[1] + g])
{
if (g_pSpriteSurface[g_dglos.g_seq[i].frame[1] + g]->m_gameTickOfLastUse+timeMS <= tickMS)
{
SAFE_DELETE(g_pSpriteSurface[g_dglos.g_seq[i].frame[1] + g]);
}
}
}
}
for (int i=1; i < C_TILE_SCREEN_COUNT; i++)
{
if (g_tileScreens[i])
{
if (g_tileScreens[i]->m_gameTickOfLastUse + timeMS <= tickMS)
{
SAFE_DELETE(g_tileScreens[i]);
}
}
}
}
void ProcessGraphicGarbageCollection()
{
//unload images that haven't been used in a while. If we accidentally unload the wrong one, or all of them, no harm done, the engine
//will reload them as needed.
/*
if (GetBaseApp()->GetTexMemUsed() < 1024*1024*13) return;
static uint32 garbageTimer = 0;
if (garbageTimer < GetBaseApp()->GetGameTick())
{
garbageTimer = GetBaseApp()->GetGameTick()+5000;
} else
{
return;
}
LogMsg("Garbage collection..");
DinkUnloadUnusedGraphicsByUsageTime(1000*120);
*/
if (GetBaseApp()->GetMemUsed() > C_DINK_MEM_MAX_ALLOWED || GetBaseApp()->GetTexMemUsed() > C_DINK_TEX_MEM_MAX_ALLOWED)
{
DinkUnloadUnusedGraphicsByUsageTime(1000*5);
GetAudioManager()->KillCachedSounds(false, true, 5000, 1,false);
if (GetBaseApp()->GetMemUsed() > C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP || GetBaseApp()->GetTexMemUsed() > C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP)
{
//still having problems.. let's go deeper
DinkUnloadUnusedGraphicsByUsageTime(1000*3);
if (GetBaseApp()->GetMemUsed() > C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP || GetBaseApp()->GetTexMemUsed() > C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP)
{
//still having problems.. let's go deeper
DinkUnloadUnusedGraphicsByUsageTime(1000*1);
if (GetBaseApp()->GetMemUsed() > C_DINK_MEM_CACHE_MAX_ALLOWED_AFTER_A_DUMP || GetBaseApp()->GetTexMemUsed() > C_DINK_TEX_MEM_MAX_ALLOWED_AFTER_A_DUMP)
{
//still having problems.. let's go deeper
DinkUnloadUnusedGraphicsByUsageTime(0);
//GetAudioManager()->KillCachedSounds(false, false, 5000, 1, true);
}
}
}
}
}
eDinkGameMode GetDinkGameMode()
{
if (g_itemScreenActive) return DINK_GAME_MODE_INVENTORY;
if (g_dglos.g_gameMode == 1 || g_sprite[1].brain == 13) return DINK_GAME_MODE_MOUSE;
if (g_dglos.g_gameMode == 2) return DINK_GAME_MODE_NORMAL; //loading a map I guess
if (g_dglos.g_gameMode == 3) return DINK_GAME_MODE_NORMAL;
if (g_dglos.g_gameMode == 0) return DINK_GAME_MODE_NORMAL; //uhh.. dink died?
assert(!"Unknown mode");
return DINK_GAME_MODE_NORMAL;
}
bool IsDrawingDinkStatusBar()
{
return *pupdate_status != 0;
}
eDinkSubGameMode GetDinkSubGameMode()
{
if (g_dglos.g_bShowingBitmap.active) return DINK_SUB_GAME_MODE_SHOWING_BMP;
if (g_dglos.g_talkInfo.active) return DINK_SUB_GAME_MODE_DIALOG;
//default
return DINK_SUB_GAME_MODE_NONE;
}
bool SaveHeader(FILE *fp)
{
SaveToFile(SAVE_FORMAT_VERSION, fp);
SaveToFile(g_dglo.m_dmodGamePathWithDir, fp);
SaveToFile(g_dglo.m_gameDir, fp);
SaveToFile((uint32)GetApp()->GetGameTick(), fp);
return true;
}
bool LoadHeader(FILE *fp)
{
float version;
LoadFromFile(version, fp);
if (version < SAVE_FORMAT_VERSION) //save_state_version
{
LogMsg("Save state from newer version?!");
return false;
}
string tempGameDir = g_dglo.m_dmodGameDir;
LoadFromFile(g_dglo.m_dmodGameDir, fp);
LoadFromFile(g_dglo.m_gameDir, fp);
if (!g_dglo.m_dmodGameDir.empty())
{
if (!FileExists(g_dglo.m_dmodGameDir + "dmod.diz"))
{
LogMsg("DMOD directory invalid. Trying original directory %s instead", g_dglo.m_savePath.c_str());
g_dglo.m_dmodGameDir = g_dglo.m_savePath;
}
}
uint32 gameTime;
LoadFromFile(gameTime, fp);
GetApp()->SetGameTick(gameTime);
//let's initialize our data based on this
InitDinkPaths(GetBaseAppPath(), RemoveTrailingBackslash(g_dglo.m_gameDir), RemoveTrailingBackslash(g_dglo.m_dmodGameDir));
return true;
}
bool SaveSoundState(FILE *fp)
{
if (!GetAudioManager()->IsPlaying(GetAudioManager()->GetLastMusicID()))
{
g_dglo.m_lastMusicPath = "";
}
SaveToFile(g_dglo.m_lastMusicPath, fp);
if (g_dglo.m_lastMusicPath.empty())
{
SaveToFile(uint32(0), fp);
} else
{
SaveToFile(GetAudioManager()->GetPos(GetAudioManager()->GetLastMusicID()), fp);
}
fwrite(&soundinfo, 1, sizeof(soundstruct)*(num_soundbanks+1), fp);
for (int i=0; i < max_sounds; i++)
{
SaveToFile(g_soundInfo[i].m_fileName, fp);
}
for (int i=1; i < num_soundbanks; i++)
{
if (soundbank[i].IsInUse())
{
if (soundinfo[i].repeat)
{
SaveToFile(i, fp);
SaveToFile(soundinfo[i].owner, fp);
SaveToFile(soundinfo[i].survive, fp);
SaveToFile(soundinfo[i].repeat, fp);
SaveToFile(soundinfo[i].vol, fp);
SaveToFile(soundinfo[i].freq, fp);
SaveToFile(soundbank[i].m_soundIDThatPlayedUs, fp);
}
}
}
//signal that we're done
SaveToFile((int32)0, fp);
return true;
}
bool LoadSoundState(FILE *fp)
{
LoadFromFile(g_dglo.m_lastMusicPath, fp);
uint32 pos;
LoadFromFile(pos, fp);
if (!g_dglo.m_lastMusicPath.empty())
{
PlayMidi(g_dglo.m_lastMusicPath.c_str());
GetAudioManager()->SetPos(GetAudioManager()->GetLastMusicID(), pos);
}
fread(&soundinfo, 1, sizeof(soundstruct)*(num_soundbanks+1), fp);
for (int i=0; i < max_sounds; i++)
{
LoadFromFile(g_soundInfo[i].m_fileName, fp);
}
int32 bankNum;
while(1)
{
LoadFromFile(bankNum, fp);
if (bankNum == 0) break;
int32 owner;
LoadFromFile(owner, fp);
int32 survive;
LoadFromFile(survive, fp);
int32 repeat;
LoadFromFile(repeat, fp);
int32 vol;
LoadFromFile(vol, fp);
int32 freq;
LoadFromFile(freq, fp);
int32 soundID;
LoadFromFile(soundID, fp);
playbank(soundID, freq, 0, owner, repeat, bankNum);
soundinfo[bankNum].survive = survive;
}
return true;
}
bool SaveScriptState(FILE *fp)
{
//first save the actual script data
for (int32 i = 1; i < C_MAX_SCRIPTS; i++)
{
if (g_scriptInstance[i])
{
SaveToFile(i, fp);
fwrite(g_scriptInstance[i], 1, sizeof(refinfo), fp);
//now write the actual script
fwrite(g_scriptBuffer[i], 1, g_scriptInstance[i]->end, fp);
}
}
SaveToFile((int32)0, fp); //signal end
return true;
}
bool SaveSpriteState(FILE *fp)
{
for (int32 i=0; i < C_MAX_SPRITES_AT_ONCE; i++)
{
if (g_customSpriteMap[i] != 0)
{
g_sprite[i].m_containsSpriteMapData = 1; //signal we have additional sprite data
}
else
{
g_sprite[i].m_containsSpriteMapData = 0;
}
fwrite(&g_sprite[i], sizeof(SpriteStruct), 1, fp);
if (g_customSpriteMap[i] != 0)
{
int32 count = g_customSpriteMap[i]->size();
SaveToFile(count, fp); //let them know how many are coming
std::map<std::string, int32>::iterator itor = g_customSpriteMap[i]->begin();
while (itor != g_customSpriteMap[i]->end())
{
SaveToFile((*itor).first, fp);
SaveToFile((*itor).second, fp);
itor++;
}
}
}
return true; //success
}
bool LoadSpriteState(FILE *fp)
{
for (int i=0; i < C_MAX_SPRITES_AT_ONCE; i++)
{
SAFE_DELETE(g_customSpriteMap[i]);
fread(&g_sprite[i], sizeof(SpriteStruct), 1, fp);
if (g_sprite[i].m_containsSpriteMapData != 0)
{
int sizeofBool = sizeof(bool);
int32 count;
LoadFromFile(count, fp);
g_customSpriteMap[i] = new std::map<std::string, int32>;
for (int propCount = 0; propCount < count; propCount++)
{
string st;
int32 value;
LoadFromFile(st, fp);
LoadFromFile(value, fp);
//insert it
(*g_customSpriteMap[i])[st] = value;
}
}
}
return true; //success
}
bool LoadScriptState(FILE *fp)
{
while (1)
{
int32 scriptID;
LoadFromFile(scriptID, fp);
if (scriptID == 0) break; //all done
//load this script data
assert(!g_scriptInstance[scriptID]);
g_scriptInstance[scriptID] = (refinfo*) malloc(sizeof(refinfo));
fread(g_scriptInstance[scriptID], 1, sizeof(refinfo), fp);
assert(!g_scriptBuffer[scriptID]);
g_scriptBuffer[scriptID] = new char[g_scriptInstance[scriptID]->end+1];
g_scriptBuffer[scriptID][g_scriptInstance[scriptID]->end] = 0;
fread(g_scriptBuffer[scriptID], 1,g_scriptInstance[scriptID]->end, fp);
}
return true;
}
bool SaveState(string const &path, bool bSyncSaves)
{
LogMsg("Saving %s (inside %s which is off of %s)", path.c_str(), g_dglo.m_gameDir.c_str(), g_dglo.m_savePath.c_str());
CreateDirectoryRecursively(g_dglo.m_savePath, g_dglo.m_gameDir);
CreateDirectoryRecursively("", g_dglo.m_savePath); //added to fix issue with emscripten
FILE *fp = fopen(path.c_str(), "wb");
//why unload crap when you're saving?!
//DinkUnloadUnusedGraphicsByUsageTime(0);
if (!fp)
{
LogMsg("Error saving state");
return false;
}
bool bOk = true;
bOk = SaveHeader(fp);
if (bOk)
{
int dinkGloSize = sizeof(DinkGlobalsStatic);
fwrite(&dinkGloSize, 1, sizeof(int), fp);
fwrite(&g_dglos, 1, dinkGloSize, fp);
}
if (bOk)
{
bOk = SaveScriptState(fp);
}
if (bOk)
{
bOk = SaveSpriteState(fp);
bOk = SaveSoundState(fp);
}
fclose(fp);
if (bSyncSaves)
SyncPersistentData();
return bOk; //success
}
bool GetDMODDirFromState(string const &path, string &dmodDirOut)
{
LogMsg("Loading %s", path.c_str());
FILE *fp = fopen(path.c_str(), "rb");
if (!fp)
{
LogMsg("Unable to load state, file not found");
return false;
}
float version;
LoadFromFile(version, fp);
if (version < SAVE_FORMAT_VERSION) //save_state_version
{
LogMsg("Save state from newer version?!");
return false;
}
string unused;
LoadFromFile(dmodDirOut, fp);
LoadFromFile(unused, fp);
StringReplace("\\", "/", dmodDirOut);
bool bDidRemoveTrailingSlash = false;
if (dmodDirOut[dmodDirOut.length() - 1] == '/')
{
dmodDirOut = dmodDirOut.substr(0, dmodDirOut.length() - 1);
bDidRemoveTrailingSlash = true;
}
int index = dmodDirOut.find_last_of('/');
if (index != string::npos)
{
//just grab the last dmod dir part
dmodDirOut = dmodDirOut.substr(index+1, dmodDirOut.length());
}
fclose(fp);
if (bDidRemoveTrailingSlash)
{
//put it back
dmodDirOut += "/";
}
return true;
}
bool LoadState(string const &path, bool bLoadPathsOnly)
{
LogMsg("Loading %s", path.c_str());
FILE *fp = fopen(path.c_str(), "rb");
if (!fp)
{
LogMsg("Unable to load state, file not found");
return false;
}
if (bLoadPathsOnly)
{
float version;
LoadFromFile(version, fp);
if (version < SAVE_FORMAT_VERSION)
{
LogMsg("Save state from newer version?!");
fclose(fp);
return false;
}
fclose(fp);
return true;
}
StopMidi();
DinkUnloadUnusedGraphicsByUsageTime(0);
KillScriptAccelerators();
kill_all_sounds();
kill_all_scripts_for_real();
ResetDinkTimers();
g_dglo.m_bgSpriteMan.Clear();
g_dglo.UnSetViewOverride();
bool bOk = LoadHeader(fp);
if (bOk)
{
//keep loading
int dinkGloStaticSize = 0;
fread(&dinkGloStaticSize, 1, sizeof(int32), fp);
memset(&g_dglos, 0, sizeof(DinkGlobalsStatic));
fread(&g_dglos, 1, dinkGloStaticSize, fp);
//kill the bad pointers to the graphics
for (int i=0; i < C_MAX_SPRITES; i++)
{
g_pSpriteSurface[i] = NULL;
}
load_hard();
load_info();
}
if (bOk)
{
bOk = LoadScriptState(fp);
}
if (bOk)
{
bOk = LoadSpriteState(fp);
bOk = LoadSoundState(fp);
}
fclose(fp);
if (!attach())
{
return false;
}
if ( g_dglos.g_gameMode > 2 || g_dglos.m_bRenderBackgroundOnLoad)
{
if (g_dglos.m_bRenderBackgroundOnLoad && g_sprite[1].brain != 13)
{
g_forceBuildBackgroundFromScratch = true;
}
if (g_sprite[1].brain != 13)
BuildScreenBackground(false, true);
}
if (g_dglos.g_bShowingBitmap.active)
{
CopyBitmapToBackBuffer(g_dglos.g_lastBitmapShown);
}
if (g_dglos.copy_bmp_to_screen[0] != 0)
{
copy_bmp(g_dglos.copy_bmp_to_screen);
}
return bOk; //success
}
void DinkModStrength(int mod)
{
*pstrength += mod;
GetAudioManager()->Play("dink/sound/secret.wav");
}
void DinkModDefense(int mod)
{
*pdefense += mod;
GetAudioManager()->Play("dink/sound/secret.wav");
}
void DinkModMagic(int mod)
{
*pmagic+= mod;
GetAudioManager()->Play("dink/sound/secret.wav");
}
void DinkModLifeMax(int mod)
{
*plifemax += mod;
*plife += mod;
GetAudioManager()->Play("dink/sound/secret.wav");
}
void DinkFillLife()
{
*plife = *plifemax;
}
void DinkModGold(int mod)
{
*pgold += mod;
GetAudioManager()->Play("dink/sound/secret.wav");
}
Surface* DinkGetMagicIconImage()
{
if (*pcur_magic == 0) return NULL;
item_struct *pItem = &g_dglos.g_playerInfo.g_MagicData[*pcur_magic];
int picID = g_dglos.g_seq[pItem->seq].frame[pItem->frame];
if (picID == 0) return NULL;
check_pic_status(picID);
return g_pSpriteSurface[picID]->GetGLSuface();
}
Surface* DinkGetWeaponIconImage()
{
if (*pcur_weapon == 0) return NULL;
item_struct *pItem = &g_dglos.g_playerInfo.g_itemData[*pcur_weapon];
int picID = g_dglos.g_seq[pItem->seq].frame[pItem->frame];
if (picID == 0) return NULL;
check_pic_status(picID);
return g_pSpriteSurface[picID]->GetGLSuface();
}
float DinkGetMagicChargePercent()
{
if (*pmagic_cost > 0 && *pmagic_level > 0)
{
return float(*pmagic_level) / float(*pmagic_cost);
}
return 0;
}
float DinkGetHealthPercent()
{
if (*plifemax > 0)
{
return float(g_dglos.g_guiLife)/ float(g_dglos.g_guiLifeMax);
}
return 0;
}
bool DinkIsDoingScreenTransition()
{
return g_bTransitionActive;
}
string DinkGetSavePath()
{
return g_dglo.m_savePath;
}
void DinkAddBow()
{
add_item("item-b2", 438, 12, false);
}
bool DinkGetSpeedUpMode()
{
return g_dglo.m_bSpeedUpMode;
}
void DinkSetSpeedUpMode(bool bSpeedup)
{
g_dglo.m_bSpeedUpMode = bSpeedup;
}
void SaveStateWithExtra()
{
if (!lpDDSBack || g_dglo.m_curLoadState != FINISHED_LOADING) return;
LogMsg("Saving state");
GetAudioManager()->Play("audio/quick_save.wav");
SaveState(DinkGetSavePath()+"quicksave.dat");
ShowQuickMessage("State saved.");
};
void SaveAutoSave()
{
LogMsg("Saving autosave");
//GetAudioManager()->Play("audio/quick_save.wav");
SaveState(DinkGetSavePath()+"autosave.dat");
//add extra info because I don't want to change the save format
uint32 minutes = ( GetBaseApp()->GetGameTick()-g_dglos.time_start) / (1000*60);
VariantDB db;
db.GetVar("minutes")->Set(minutes);
db.GetVar("description")->Set("Level "+toString(*plevel));
#ifdef _DEBUG
LogMsg("Saving autosave to %s", (DinkGetSavePath()+"autosavedb.dat").c_str());
#endif
db.Save(DinkGetSavePath()+"autosavedb.dat", false);
ShowQuickMessage("(Auto-saved)");
};
void LoadStateWithExtra(string forcedFileName)
{
if (!lpDDSBack || g_dglo.m_curLoadState != FINISHED_LOADING) return;
//LogMsg("Loading state");
string fName = DinkGetSavePath()+"quicksave.dat";
if (!forcedFileName.empty())
{
fName = forcedFileName;
}
GetAudioManager()->Play("audio/quick_load.wav");
LoadState(fName, false);
ShowQuickMessage("State loaded.");
};
//note, you must glPopMatrix(); yourself if you use this...
void ApplyAspectRatioGLMatrix()
{
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (g_dglo.m_aspectRatioModX == 1.0f && g_dglo.m_aspectRatioModY == 1.0f)
{
//not actually using this
g_dglo.m_centeringOffset = CL_Vec3f(0,0,0);
return;
}
//float offsetX = ((float)GetPrimaryGLX() - (float)C_DINK_SCREENSIZE_X) / 2;
glScalef(g_dglo.m_aspectRatioModX, g_dglo.m_aspectRatioModY, 1);
CL_Mat4f mat;
glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0]);
g_dglo.m_dink_matrix = mat;
//OPTIMIZE - All this can be cached... maybe done in RecomputeAspectRatio()
mat.inverse();
g_dglo.m_dink_matrix_inverted = mat;
CL_Vec3f vTotal = mat.get_transformed_point(CL_Vec3f(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, 0));
CL_Vec3f vDinkSize = mat.get_transformed_point(CL_Vec3f(C_DINK_SCREENSIZE_X*g_dglo.m_aspectRatioModX, C_DINK_SCREENSIZE_Y *g_dglo.m_aspectRatioModY, 0));
//CL_Vec3f vScreenToWorldPixelMod;
//vScreenToWorldPixelModvTotal.x / vDinkSize
g_dglo.m_centeringOffset = (vTotal - vDinkSize)/2.0f;
glTranslatef(g_dglo.m_centeringOffset.x, g_dglo.m_centeringOffset.y, 0);
//glGetFloatv(GL_PROJECTION_MATRIX, &Matrix);
}
void RecomputeAspectRatio()
{
bool bStretchToFit = GetApp()->GetVar("check_stretch")->GetUINT32() != 0;
if (bStretchToFit || g_dglo.GetActiveView() == DinkGlobals::VIEW_ZOOMED)
{
g_dglo.m_aspectRatioModX = 1.0f;
g_dglo.m_aspectRatioModY = 1.0f;
}
else
{
float aspect_r = (float)GetPrimaryGLX() / (float)GetPrimaryGLY(); // aspect ratio
const float correctAspectRatio = (float)C_DINK_SCREENSIZE_X / (float)C_DINK_SCREENSIZE_Y;
/*
if (GetFakePrimaryScreenSizeX() != 0)
{
//more reliable way to get the aspect ratio
aspect_r=(float)GetFakePrimaryScreenSizeX()/(float)GetFakePrimaryScreenSizeY(); // aspect ratio
}
*/
float aspectChange = correctAspectRatio / aspect_r;
if (aspectChange < 1.0f)
{
//width too big, but leave Y where it is
g_dglo.m_aspectRatioModX = aspectChange;
g_dglo.m_aspectRatioModY = 1.0f;
}
else
{
//opposite problem, leave width where it is, but scale Y
g_dglo.m_aspectRatioModX = 1.0f;
g_dglo.m_aspectRatioModY = aspect_r / correctAspectRatio;
}
}
}
void DinkReInitSurfacesAfterVideoChange()
{
if (GetDinkGameState() == DINK_GAME_STATE_PLAYING)
{
g_transitionSurf.HardKill();
//CheckTransitionSurface();
bool bHighColor = false;
if (lpDDSBackGround && lpDDSBackGround->m_pSurf && lpDDSBackGround->m_pSurf->GetSurfaceType() == SoftSurface::SURFACE_RGBA)
bHighColor = true;
SAFE_DELETE(lpDDSBackGround);
LogMsg("Initting Surface after video change");
lpDDSBackGround = InitOffscreenSurface(C_DINK_SCREENSIZE_X, C_DINK_SCREENSIZE_Y, IDirectDrawSurface::MODE_SHADOW_GL, bHighColor);
DDBLTFX ddbltfx;
ddbltfx.dwFillColor = g_dglos.last_fill_screen_palette_color;
lpDDSBackGround->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
g_onePixelSurf.HardKill();
}
RecomputeAspectRatio();
}
void DinkOnForeground()
{
if (GetDinkGameState() == DINK_GAME_STATE_PLAYING)
{
bool bForceReinit = false;
#ifdef WINAPI
//force reinit on windows even if using iphone or android mode
bForceReinit = true;
#endif
#ifdef PLATFORM_HTML5
bForceReinit = true;
#endif
if (IsDesktop() || GetEmulatedPlatformID() == PLATFORM_ID_ANDROID || bForceReinit) //xoom needs this too after a suspend/resume from hitting the power button
{
LogMsg("Forcing surface unloads via DinkOnForeground");
DinkReInitSurfacesAfterVideoChange();
}
//reinit any lost surfaces that we need to
if ( g_dglos.g_gameMode > 2 || g_dglos.m_bRenderBackgroundOnLoad )
{
if (g_dglos.m_bRenderBackgroundOnLoad && g_sprite[1].brain != 13)
{
g_forceBuildBackgroundFromScratch = true;
}
if (g_sprite[1].brain != 13 || g_dglos.m_bRenderBackgroundOnLoad)
{
//brain 13 means mouse so we probably don't need this. Could be wrong though..
BuildScreenBackground(false);
}
}
if (g_dglos.g_bShowingBitmap.active)
{
CopyBitmapToBackBuffer(g_dglos.g_lastBitmapShown);
}
if (g_dglos.copy_bmp_to_screen[0] != 0)
{
copy_bmp(g_dglos.copy_bmp_to_screen);
}
}
}
void WriteLastPathSaved(string dmodDir)
{
GetApp()->GetShared()->GetVar("last_saved_path")->Set(dmodDir);
}
string ReadLastPathSaved()
{
return GetApp()->GetShared()->GetVar("last_saved_path")->GetString();
}