git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
16 lines
No EOL
476 B
C
16 lines
No EOL
476 B
C
#ifndef Game_h__
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#define Game_h__
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#include "App.h"
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Entity * GameCreate(Entity *pParentEnt, int gameIDToLoad, string stateToLoad, string msgToShow = "");
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void KillControls(float fadeTimeMS = 300);
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void BuildControls(float fadeTimeMS = 300);
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void UpdateControlsGUIIfNeeded();
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void ShowQuickMessage(string msg);
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void GameOnSelect(VariantList *pVList);
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CL_Vec2f FlipXIfNeeded(CL_Vec2f vPos);
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float FlipXIfNeeded(float x);
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bool IsInFlingMode();
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#endif // Game_h__
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