DinkSmallwoodHD/source/GUI/GameMenu.h
seth d4f66a5d2e Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:57:47 +00:00

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C

#ifndef Game_h__
#define Game_h__
#include "App.h"
Entity * GameCreate(Entity *pParentEnt, int gameIDToLoad, string stateToLoad, string msgToShow = "");
void KillControls(float fadeTimeMS = 300);
void BuildControls(float fadeTimeMS = 300);
void UpdateControlsGUIIfNeeded();
void ShowQuickMessage(string msg);
void GameOnSelect(VariantList *pVList);
CL_Vec2f FlipXIfNeeded(CL_Vec2f vPos);
float FlipXIfNeeded(float x);
bool IsInFlingMode();
#endif // Game_h__