Merge pull request #19 from WMaxZimmerman/master

Moved herbalism kit outside of gaming sets
This commit is contained in:
Old Man Umby 2022-02-18 00:44:00 -06:00 committed by GitHub
commit 0ac2641039
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -495,10 +495,10 @@ A tool helps you to do something you couldn't otherwise do, such as craft or rep
| ~ Woodcarver's tools | 1 gp | 5 lb. | | ~ Woodcarver's tools | 1 gp | 5 lb. |
| Disguise kit | 25 gp | 3 lb. | | Disguise kit | 25 gp | 3 lb. |
| Forgery kit | 15 gp | 5 lb. | | Forgery kit | 15 gp | 5 lb. |
| Herbalism kit | 5 gp | 3 lb. |
| *Gaming set* | | | | *Gaming set* | | |
| ~ Dice set | 1 sp | - | | ~ Dice set | 1 sp | - |
| ~ Playing card set | 5 sp | - | | ~ Playing card set | 5 sp | - |
| ~ Herbalism kit | 5 gp | 3 lb. |
| *Musical instrument* | | | | *Musical instrument* | | |
| ~ Bagpipes | 30 gp | 6 lb. | | ~ Bagpipes | 30 gp | 6 lb. |
| ~ Drum | 6 gp | 3 lb. | | ~ Drum | 6 gp | 3 lb. |
@ -674,9 +674,6 @@ The Food, Drink, and Lodging table gives prices for individual food items and a
| *Ale* | | | *Ale* | |
| ~ Gallon | 2 sp | | ~ Gallon | 2 sp |
| ~ Mug | 4 cp | | ~ Mug | 4 cp |
| ~ Banquet (per person) | 10 gp |
| ~ Bread, loaf | 2 cp |
| ~ Cheese, hunk | 1 sp |
| *Inn stay (per day)* | | | *Inn stay (per day)* | |
| ~ Squalid | 7 cp | | ~ Squalid | 7 cp |
| ~ Poor | 1 sp | | ~ Poor | 1 sp |
@ -692,6 +689,9 @@ The Food, Drink, and Lodging table gives prices for individual food items and a
| ~ Wealthy | 8 sp | | ~ Wealthy | 8 sp |
| ~ Aristocratic | 2 gp | | ~ Aristocratic | 2 gp |
| ~ Meat, chunk | 3 sp | | ~ Meat, chunk | 3 sp |
| ~ Banquet (per person) | 10 gp |
| ~ Bread, loaf | 2 cp |
| ~ Cheese, hunk | 1 sp |
| *Wine* | | | *Wine* | |
| ~ Common (pitcher) | 2 sp | | ~ Common (pitcher) | 2 sp |
| ~ Fine (bottle) | 10 gp | | ~ Fine (bottle) | 10 gp |
@ -732,4 +732,4 @@ Skilled hirelings include anyone hired to perform a service that involves a prof
People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs. People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.
Hiring someone to cast a relatively common spell of 1st or 2nd level, such as *cure wounds* or *identify*, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement. Hiring someone to cast a relatively common spell of 1st or 2nd level, such as *cure wounds* or *identify*, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.