diff --git a/downloads/db/D&D 5E SRD Full Compile-v0.4.2.docbook b/downloads/db/D&D 5E SRD Full Compile-v0.4.3.docbook similarity index 99% rename from downloads/db/D&D 5E SRD Full Compile-v0.4.2.docbook rename to downloads/db/D&D 5E SRD Full Compile-v0.4.3.docbook index 2e43897..be61084 100644 --- a/downloads/db/D&D 5E SRD Full Compile-v0.4.2.docbook +++ b/downloads/db/D&D 5E SRD Full Compile-v0.4.3.docbook @@ -6,13 +6,13 @@ -
- D&D 5E SRD Full Compile-v0.4.2 +
+ D&D 5E SRD Full Compile-v0.4.3
- Races + RACES
Racial Traits @@ -59,16 +59,14 @@ races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble - wielding heavy weapons, as explained in - Equipment. + wielding heavy weapons.
Speed - Your speed determines how far you can move when traveling - (Adventuring) and fighting - (Combat). + Your speed determines how far you can move when traveling and + fighting.
@@ -946,7 +944,7 @@
- Classes + CLASSES
@@ -9718,7 +9716,8 @@ By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. - See the general rules of spellcasting and the ranger spell list. + See the general rules for spellcasting and the ranger spell + list.
Spell Slots @@ -14782,8 +14781,7 @@ spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you - might find other spells that you can add to your spellbook - (see the Your Spellbook). + might find other spells that you can add to your spellbook.
@@ -15019,8 +15017,8 @@ -
- Customizations +
+ CUSTOMIZATION
@@ -16248,8 +16246,8 @@
-
- Personalization +
+ PERSONILIZATION
@@ -17110,7 +17108,7 @@
- Equipment + EQUIPMENT
Coinage @@ -22387,7 +22385,7 @@
- Abilities + ABILITIES Six abilities provide a quick description of every creature’s physical and mental characteristics: @@ -23813,7 +23811,7 @@
- Adventuring + ADVENTURING
@@ -24559,7 +24557,7 @@
- Combat + COMBAT A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The @@ -26073,7 +26071,7 @@
- Spellcasting + SPELLCASTING Magic permeates fantasy gaming worlds and often appears in the form of a spell. @@ -26697,7 +26695,7 @@
- Spells + SPELLS
Bard Spells
@@ -45361,7 +45359,7 @@
- Gamemastering + GAMEMASTERING
@@ -49096,7 +49094,7 @@
- Treasure + TREASURE Magic items are presented in alphabetical order. A magic item’s description gives the item’s name, its category, its rarity, and @@ -59293,7 +59291,7 @@
- Monsters + MONSTERS
@@ -88154,8 +88152,8 @@ -
- <quote>Miscellaneous Creatures</quote> +
+ CREATURES This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by @@ -98054,8 +98052,8 @@
-
- <quote>Non-Player Characters</quote> +
+ NPCs This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a @@ -100578,4 +100576,249 @@
+
+ Legal +
+ Licensing + + Permission to copy, modify and distribute the files collectively + known as the System Reference Document 5.1 (SRD5) + is granted solely through the use of the Open Gaming License, + Version 1.0a. + + + This material is being released using the Open Gaming License + Version 1.0a and you should read and understand the terms of + that license before using this material. + + + The text of the Open Gaming License itself is not Open Game + Content. Instructions on using the License are provided within + the License itself. + + + The following items are designated Product Identity, as defined + in Section 1(e) of the Open Game License Version 1.0a, and are + subject to the conditions set forth in Section 7 of the OGL, and + are not Open Content: Dungeons & Dragons, D&D, Player’s + Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of + the Coast, d20 (when used as a trademark), Forgotten Realms, + Faerûn, proper names (including those used in the names of + spells or items), places, Underdark, Red Wizard of Thay, the + City of Union, Heroic Domains of Ysgard, Ever- Changing Chaos of + Limbo, Windswept Depths of Pandemonium, Infinite Layers of the + Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak + Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield + of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of + Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of + Bytopia, Blessed Fields of Elysium, Wilderness of the + Beastlands, Olympian Glades of Arborea, Concordant Domain of the + Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of + Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, + baatezu, displacer beast, githyanki, githzerai, mind flayer, + illithid, umber hulk, yuan-ti. + + + All of the rest of the SRD5 is Open Game Content as described in + Section 1(d) of the License. + + + The terms of the Open Gaming License Version 1.0a are as + follows: + +
+
+ OPEN GAME LICENSE Version 1.0a + + The following text is the property of Wizards of the Coast, + Inc. and is Copyright 2000 Wizards of the Coast, Inc + (Wizards). All Rights Reserved. + + + + + Definitions: (a) Contributors means the + copyright and/or trademark owners who have contributed Open + Game Content; (b) Derivative Material means + copyrighted material including derivative works and + translations (including into other computer languages), + potation, modification, correction, addition, extension, + upgrade, improvement, compilation, abridgment or other form + in which an existing work may be recast, transformed or + adapted; (c) Distribute means to reproduce, + license, rent, lease, sell, broadcast, publicly display, + transmit or otherwise distribute; (d) Open Game + Content means the game mechanic and includes the + methods, procedures, processes and routines to the extent + such content does not embody the Product Identity and is an + enhancement over the prior art and any additional content + clearly identified as Open Game Content by the Contributor, + and means any work covered by this License, including + translations and derivative works under copyright law, but + specifically excludes Product Identity. (e) Product + Identity means product and product line names, logos + and identifying marks including trade dress; artifacts; + creatures characters; stories, storylines, plots, thematic + elements, dialogue, incidents, language, artwork, symbols, + designs, depictions, likenesses, formats, poses, concepts, + themes and graphic, photographic and other visual or audio + representations; names and descriptions of characters, + spells, enchantments, personalities, teams, personas, + likenesses and special abilities; places, locations, + environments, creatures, equipment, magical or supernatural + abilities or effects, logos, symbols, or graphic designs; + and any other trademark or registered trademark clearly + identified as Product identity by the owner of the Product + Identity, and which specifically excludes the Open Game + Content; (f) Trademark means the logos, + names, mark, sign, motto, designs that are used by a + Contributor to identify itself or its products or the + associated products contributed to the Open Game License by + the Contributor (g) Use, Used + or Using means to use, Distribute, copy, + edit, format, modify, translate and otherwise create + Derivative Material of Open Game Content. (h) + You or Your means the licensee + in terms of this agreement. + + + + + The License: This License applies to any Open Game Content + that contains a notice indicating that the Open Game Content + may only be Used under and in terms of this License. You + must affix such a notice to any Open Game Content that you + Use. No terms may be added to or subtracted from this + License except as described by the License itself. No other + terms or conditions may be applied to any Open Game Content + distributed using this License. + + + + + Offer and Acceptance: By Using the Open Game Content You + indicate Your acceptance of the terms of this License. + + + + + Grant and Consideration: In consideration for agreeing to + use this License, the Contributors grant You a perpetual, + worldwide, royalty-free, non-exclusive license with the + exact terms of this License to Use, the Open Game Content. + + + + + Representation of Authority to Contribute: If You are + contributing original material as Open Game Content, You + represent that Your Contributions are Your original creation + and/or You have sufficient rights to grant the rights + conveyed by this License. + + + + + Notice of License Copyright: You must update the COPYRIGHT + NOTICE portion of this License to include the exact text of + the COPYRIGHT NOTICE of any Open Game Content You are + copying, modifying or distributing, and You must add the + title, the copyright date, and the copyright holder’s name + to the COPYRIGHT NOTICE of any original Open Game Content + you Distribute. + + + + + Use of Product Identity: You agree not to Use any Product + Identity, including as an indication as to compatibility, + except as expressly licensed in another, independent + Agreement with the owner of each element of that Product + Identity. You agree not to indicate compatibility or + co-adaptability with any Trademark or Registered Trademark + in conjunction with a work containing Open Game Content + except as expressly licensed in another, independent + Agreement with the owner of such Trademark or Registered + Trademark. The use of any Product Identity in Open Game + Content does not constitute a challenge to the ownership of + that Product Identity. The owner of any Product Identity + used in Open Game Content shall retain all rights, title and + interest in and to that Product Identity. + + + + + Identification: If you distribute Open Game Content You must + clearly indicate which portions of the work that you are + distributing are Open Game Content. + + + + + Updating the License: Wizards or its designated Agents may + publish updated versions of this License. You may use any + authorized version of this License to copy, modify and + distribute any Open Game Content originally distributed + under any version of this License. + + + + + Copy of this License: You MUST include a copy of this + License with every copy of the Open Game Content You + Distribute. + + + + + Use of Contributor Credits: You may not market or advertise + the Open Game Content using the name of any Contributor + unless You have written permission from the Contributor to + do so. + + + + + Inability to Comply: If it is impossible for You to comply + with any of the terms of this License with respect to some + or all of the Open Game Content due to statute, judicial + order, or governmental regulation then You may not Use any + Open Game Material so affected. + + + + + Termination: This License will terminate automatically if + You fail to comply with all terms herein and fail to cure + such breach within 30 days of becoming aware of the breach. + All sublicenses shall survive the termination of this + License. + + + + + Reformation: If any provision of this License is held to be + unenforceable, such provision shall be reformed only to the + extent necessary to make it enforceable. + + + + + COPYRIGHT NOTICE. + + + + + Open Game License v 1.0a Copyright 2000, Wizards of the Coast, + Inc. + + + System Reference Document 5.0 Copyright 2016, Wizards of the + Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris + Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. + Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, + based on original material by E. Gary Gygax and Dave Arneson. + +
+
diff --git a/downloads/docx/D&D 5E SRD Full Compile-v0.4.2.docx b/downloads/docx/D&D 5E SRD Full Compile-v0.4.2.docx deleted file mode 100644 index f52e83d..0000000 Binary files a/downloads/docx/D&D 5E SRD Full Compile-v0.4.2.docx and /dev/null differ diff --git a/downloads/docx/D&D 5E SRD Full Compile-v0.4.3.docx b/downloads/docx/D&D 5E SRD Full Compile-v0.4.3.docx new file mode 100644 index 0000000..15bd3d2 Binary files /dev/null and b/downloads/docx/D&D 5E SRD Full Compile-v0.4.3.docx differ diff --git a/downloads/epub/D&D 5E SRD Full Compile-v0.4.2.epub b/downloads/epub/D&D 5E SRD Full Compile-v0.4.3.epub similarity index 83% rename from downloads/epub/D&D 5E SRD Full Compile-v0.4.2.epub rename to downloads/epub/D&D 5E SRD Full Compile-v0.4.3.epub index b3d2621..c9615e6 100644 Binary files a/downloads/epub/D&D 5E SRD Full Compile-v0.4.2.epub and b/downloads/epub/D&D 5E SRD Full Compile-v0.4.3.epub differ diff --git a/downloads/html/D&D 5E SRD Full Compile-v0.4.2.html b/downloads/html/D&D 5E SRD Full Compile-v0.4.3.html similarity index 99% rename from downloads/html/D&D 5E SRD Full Compile-v0.4.2.html rename to downloads/html/D&D 5E SRD Full Compile-v0.4.3.html index 3f168c8..b2784a3 100644 --- a/downloads/html/D&D 5E SRD Full Compile-v0.4.2.html +++ b/downloads/html/D&D 5E SRD Full Compile-v0.4.3.html @@ -6,20 +6,151 @@ - -

D&D 5E SRD Full Compile-v0.4.2

-

Races

+

D&D 5E SRD Full Compile-v0.4.3

+

RACES

Racial Traits

The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.

Ability Score Increase

@@ -29,9 +160,9 @@

Alignment

Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.

Size

-

Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons, as explained in “Equipment.”

+

Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons.

Speed

-

Your speed determines how far you can move when traveling (“Adventuring”) and fighting (“Combat”).

+

Your speed determines how far you can move when traveling and fighting.

Languages

By virtue of your race, your character can speak, read, and write certain languages.

Subraces

@@ -238,7 +369,7 @@

Hellish Resistance. You have resistance to fire damage.

Infernal Legacy. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and Infernal.

-

Classes

+

CLASSES

Barbarian

Class Features

As a barbarian, you gain the following class features.

@@ -3247,7 +3378,7 @@

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Spellcasting

-

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See the general rules of spellcasting and the ranger spell list.

+

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See the general rules for spellcasting and the ranger spell list.

Spell Slots

The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

@@ -4918,7 +5049,7 @@

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your wizard spells.

Learning Spells of 1st Level and Higher

-

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook”).

+

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook.

Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

@@ -4959,7 +5090,7 @@

*If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

-

Customizations

+

CUSTOMIZATION

Multiclassing

Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character.

@@ -5404,7 +5535,7 @@
  • You have advantage on attack rolls against a creature you are grappling.
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
  • -

    Personalization

    +

    PERSONILIZATION

    Alignment

    A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.

    These brief summaries of the nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment.

    @@ -5710,7 +5841,7 @@ -

    Equipment

    +

    EQUIPMENT

    Coinage

    Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

    With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The old piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

    @@ -7749,7 +7880,7 @@

    Spellcasting Services

    People who are able to cast spells don’t fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.

    Hiring someone to cast a relatively common spell of 1st or 2nd level, such as cure wounds or identify, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.

    -

    Abilities

    +

    ABILITIES

    Six abilities provide a quick description of every creature’s physical and mental characteristics: