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Update 10.spells.md
Animate Objects - Adjust table
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@ -1181,14 +1181,14 @@ As a bonus action, you can mentally command any creature you made with this spel
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**Animate Object Stats**
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**Animate Object Stats**
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| Size | HP | AC | Attack | Str | Dex |
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| Size | HP | AC | To Hit | Damage | Str | Dex |
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|--------|----|----|----------------------------|-----|-----|
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|--------|----|----|--------|----------|-----|-----|
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| Tiny | 20 | 18 | +8 to hit, 1d4 + 4 damage | 4 | 18 |
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| Tiny | 20 | 18 | +8 | 1d4 + 4 | 4 | 18 |
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| Small | 25 | 16 | +6 to hit, 1d8 + 2 damage | 6 | 14 |
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| Small | 25 | 16 | +6 | 1d8 + 2 | 6 | 14 |
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| Medium | 40 | 13 | +5 to hit, 2d6 + 1 damage | 10 | 12 |
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| Medium | 40 | 13 | +5 | 2d6 + 1 | 10 | 12 |
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| Large | 50 | 10 | +6 to hit, 2d10 + 2 damage | 14 | 10 |
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| Large | 50 | 10 | +6 | 2d10 + 2 | 14 | 10 |
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| Huge | 80 | 10 | +8 to hit, 2d12 + 4 damage | 18 | 6 |
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| Huge | 80 | 10 | +8 | 2d12 + 4 | 18 | 6 |
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An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
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An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
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