From 466a4143b72fae42ca7e13482a019c8e98baf41a Mon Sep 17 00:00:00 2001 From: Will Clark Date: Mon, 31 Jan 2022 14:56:18 +0000 Subject: [PATCH] Update 10.spells.md Removed errant line break in 'Animate Objects'. --- 10.spells.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/10.spells.md b/10.spells.md index 591cd28..647aa46 100644 --- a/10.spells.md +++ b/10.spells.md @@ -1190,9 +1190,7 @@ As a bonus action, you can mentally command any creature you made with this spel | Huge | 80 | 10 | +8 to hit, 2d12 + 4 damage | 18 | 6 | | | | | | | | -An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is - -30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. +An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.