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Reformat of all tables in MD
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@ -31,9 +31,10 @@ media_order: 'DnD_PHB.jpg,DnD_DMG.jpg,DnD_MM.jpg,RE&.logo.1000.286.144.png,ToDKe
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#### Official D&D Core Rule Books
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| <center>[Player's Handbook](https://amzn.to/2UydxSQ)</center> | <center>[Dungeon Master's Guide](https://amzn.to/2R4UcGP)</center> | <center>[Monster Manual](https://amzn.to/2w59Nim)</center> |
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|:---------------------------------------------------------------------------------------------------------------------------------------- |:--------------------------------------------------------------------------------------------------------------------------------------- |:-------------------------------------------------------------------------------------------------------------------------------- |
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|  |  |  |
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| <center>[Player's Handbook](https://amzn.to/2UydxSQ)</center> | <center>[Dungeon Master's Guide](https://amzn.to/2R4UcGP)</center> | <center>[Monster Manual](https://amzn.to/2w59Nim)</center> |
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|-------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------|
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| :---------------------------------------------------------------------------------------------------------------------------------------- | :--------------------------------------------------------------------------------------------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------- |
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|  |  |  |
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<hr>
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@ -183,7 +183,7 @@ Your draconic heritage manifests in a variety of traits you share with other dra
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**Table- Draconic Ancestry**
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| Dragon | Damage Type | Breath Weapon |
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| ------ | ----------- | ---------------------------- |
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|--------|-------------|------------------------------|
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| Black | Acid | 5 by 30 ft. line (Dex. save) |
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| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
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| Brass | Fire | 5 by 30 ft. line (Dex. save) |
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@ -19,7 +19,7 @@ To qualify for a new class, you must meet the ability score prerequisites for bo
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**Table- Multiclassing Prerequisites**
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| Class | Ability Score Min. |
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| --------- | --------------------------- |
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|-----------|-----------------------------|
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| Barbarian | Strength 13 |
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| Bard | Charisma 13 |
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| Cleric | Wisdom 13 |
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@ -55,7 +55,7 @@ When you gain your first level in a class other than your initial class, you gai
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**Table- Multiclassing Proficiencies**
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| Class | Proficiencies Gained |
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| --------- | ---------------------------------------------------------------------------------------------------------- |
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|-----------|------------------------------------------------------------------------------------------------------------|
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| Barbarian | Shields, simple weapons, martial weapons |
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| Bard | Light armor, one skill of your choice, one musical instrument of your choice |
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| Cleric | Light armor, medium armor, shields |
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@ -107,7 +107,7 @@ For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th
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**Table- Multiclass Spellcaster: Spell Slots per Spell Level**
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| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
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| ----- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
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|-------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
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| 1st | 2 | - | - | - | - | - | - | - | - |
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| 2nd | 3 | - | - | - | - | - | - | - | - |
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| 3rd | 4 | 2 | - | - | - | - | - | - | - |
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@ -19,7 +19,7 @@ The Character Advancement table summarizes the XP you need to advance in levels
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**Table- Character Advancement**
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| Experience Points | Level | Proficiency Bonus |
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| ----------------- | ----- | ----------------- |
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|-------------------|-------|-------------------|
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| 0 | 1 | +2 |
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| 300 | 2 | +2 |
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| 900 | 3 | +2 |
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@ -57,7 +57,7 @@ To qualify for a new class, you must meet the ability score prerequisites for bo
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**Table- 46** - Multiclassing Prerequisites
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| Class | Ability Score Min. |
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| --------- | --------------------------- |
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|-----------|-----------------------------|
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| Barbarian | Strength 13 |
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| Bard | Charisma 13 |
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| Cleric | Wisdom 13 |
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@ -93,7 +93,7 @@ When you gain your first level in a class other than your initial class, you gai
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**Table- 47** - Multiclassing Proficiencies
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| Class | Proficiencies Gained |
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| --------- | ---------------------------------------------------------------------------------------------------------- |
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|-----------|------------------------------------------------------------------------------------------------------------|
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| Barbarian | Shields, simple weapons, martial weapons |
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| Bard | Light armor, one skill of your choice, one musical instrument of your choice |
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| Cleric | Light armor, medium armor, shields |
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@ -145,7 +145,7 @@ For example, if you are the aforementioned ranger 4/wizard 3, you count as a 5th
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**Table- Multiclass Spellcaster: Spell Slots per Spell Level**
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| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
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| ----- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
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|-------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
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| 1st | 2 | - | - | - | - | - | - | - | - |
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| 2nd | 3 | - | - | - | - | - | - | - | - |
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| 3rd | 4 | 2 | - | - | - | - | - | - | - |
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@ -49,7 +49,7 @@ Some of these languages are actually families of languages with many dialects. F
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**Table- 29** - Languages: Standard
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| Language | Typical Speakers | Script |
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| -------- | ---------------- | -------- |
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|----------|------------------|----------|
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| Common | Humans | Common |
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| Dwarvish | Dwarves | Dwarvish |
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| Elvish | Elves | Elvish |
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@ -63,7 +63,7 @@ Some of these languages are actually families of languages with many dialects. F
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**Table- 30** - Languages: Exotic
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| Language | Typical Speakers | Script |
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| ----------- | ------------------- | --------- |
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|-------------|---------------------|-----------|
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| Abyssal | Demons | Infernal |
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| Celestial | Celestials | Celestial |
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| Draconic | Dragons, dragonborn | Draconic |
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@ -147,7 +147,7 @@ Acolytes are shaped by their experience in temples or other religious communitie
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**Table- 31** - Background: Suggested Acolyte Characteristics
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| d8 | Personality Trait |
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| ------ | ---------------------------------------------------------------------------------------------------------------------- |
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|--------|------------------------------------------------------------------------------------------------------------------------|
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| 1 | I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. |
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| 2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. |
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| 3 | I see omens in every event and action. The gods try to speak to us, we just need to listen |
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@ -177,4 +177,4 @@ Acolytes are shaped by their experience in temples or other religious communitie
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| 4 | I am inflexible in my thinking. |
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| 5 | I am suspicious of strangers and expect the worst of them. |
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| 6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |
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| | |
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| | |
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@ -21,7 +21,7 @@ A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.
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**Table- 32** - Equipment: Standard Exchange Rates
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| Coin | CP | SP | EP | GP | PP |
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| ------------- | ----- | ---- | ---- | ----- | ------- |
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|---------------|-------|------|------|-------|---------|
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| Copper (cp) | 1 | 1/10 | 1/50 | 1/100 | 1/1,000 |
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| Silver (sp) | 10 | 1 | 1/5 | 1/10 | 1/100 |
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| Electrum (ep) | 50 | 5 | 1 | 1/2 | 1/20 |
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@ -98,7 +98,7 @@ Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but
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**Table- 33** - Equipment: Armor
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| Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight |
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| ---------------- | -------- | ------------------------- | -------- | ------------ | ------ |
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|------------------|----------|---------------------------|----------|--------------|--------|
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| **Light Armor** | | | | | |
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| Padded | 5 gp | 11 + Dex modifier | - | Disadvantage | 8 lb. |
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| Leather | 10 gp | 11 + Dex modifier | - | - | 10 lb. |
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@ -129,7 +129,7 @@ The time it takes to don or doff armor depends on the armor's category.
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**Table- 34** - Equipment: Armor Donning and Doffing
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| Category | Don | Doff |
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| ------------ | ---------- | --------- |
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|--------------|------------|-----------|
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| Light Armor | 1 minute | 1 minute |
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| Medium Armor | 5 minutes | 1 minute |
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| Heavy Armor | 10 minutes | 5 minutes |
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@ -201,7 +201,7 @@ When you use an action, bonus action, or reaction to attack with a net, you can
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**Table- 35** - Equipment: Weapons
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| Name | Cost | Damage | Weight | Properties |
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| -------------------------- | ----- | --------------- | ------- | ------------------------------------------------------ |
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|----------------------------|-------|-----------------|---------|--------------------------------------------------------|
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| **Simple Melee Weapons** | | | | |
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| Club | 1 sp | 1d4 bludgeoning | 2 lb. | Light |
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| Dagger | 2 gp | 1d4 piercing | 1 lb. | Finesse, light, thrown (range 20/60) |
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@ -344,7 +344,7 @@ The starting equipment you get from your class includes a collection of useful a
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**Table- 36** - Equipment: Adventuring Gear
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| Item | Cost | Weight |
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| ---------------------------- | -------- | ------------ |
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|------------------------------|----------|--------------|
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| Abacus | 2 gp | 2 lb. |
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| Acid (vial) | 25 gp | 1 lb. |
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| Alchemist's fire (flask) | 50 gp | 1 lb. |
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@ -453,7 +453,7 @@ The starting equipment you get from your class includes a collection of useful a
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**Table- 37** - Equipment: Container Capacity
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| Container | Capacity |
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| ---------------- | -------------------------------------- |
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|------------------|----------------------------------------|
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| Backpack* | 1 cubic foot/30 pounds of gear |
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| Barrel | 40 gallons liquid, 4 cubic feet solid |
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| Basket | 2 cubic feet/40 pounds of gear |
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@ -478,7 +478,7 @@ A tool helps you to do something you couldn't otherwise do, such as craft or rep
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**Table- 38** - Equipment: Tools
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| Item | Cost | Weight |
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| ------------------------ | ----- | ------ |
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|--------------------------|-------|--------|
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| **Artisan's tools** | | |
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| Alchemist's supplies | 50 gp | 8 lb. |
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| Brewer's supplies | 20 gp | 9 lb. |
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@ -559,7 +559,7 @@ Mounts other than those listed here are available in fantasy gaming worlds, but
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**Table- 39** - Equipment: Mounts and Other Animals
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| Item | Cost | Speed | Carrying Capacity |
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| -------------- | ------ | ------ | ----------------- |
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|----------------|--------|--------|-------------------|
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| Camel | 50 gp | 50 ft. | 480 lb. |
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| Donkey or mule | 8 gp | 40 ft. | 420 lb. |
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| Elephant | 200 gp | 40 ft. | 1,320 lb. |
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@ -573,7 +573,7 @@ Mounts other than those listed here are available in fantasy gaming worlds, but
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**Table- 40** - Equipment: Tack, Harness, and Drawn Vehicles
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| Item | Cost | Weight |
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| ------------------ | ------ | ------- |
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|--------------------|--------|---------|
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| Barding | ×4 | ×2 |
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| Bit and bridle | 2 gp | 1 lb. |
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| Carriage | 100 gp | 600 lb. |
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@ -594,7 +594,7 @@ Mounts other than those listed here are available in fantasy gaming worlds, but
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**Table- 41** - Equipment: Waterborne Vehicles
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| Item | Cost | Speed |
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| ------------ | --------- | ------ |
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|--------------|-----------|--------|
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| Galley | 30,000 gp | 4 mph |
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| Keelboat | 3,000 gp | 1 mph |
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| Longship | 10,000 gp | 3 mph |
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@ -612,7 +612,7 @@ Guilds, nobles, and royalty regulate trade. Chartered companies are granted righ
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**Table- 42** - Equipment: Cost of Trade Goods
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| Cost | Goods |
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| ------ | -------------------------------------------- |
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|--------|----------------------------------------------|
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| 1 cp | 1 lb. of wheat |
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| 2 cp | 1 lb. of flour or one chicken |
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| 5 cp | 1 lb. of salt |
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@ -643,7 +643,7 @@ Your lifestyle choice can have consequences. Maintaining a wealthy lifestyle mig
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**Table- 43** - Equipment: Lifestyle Expenses
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| Lifestyle | Price/Day |
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| ------------ | ------------- |
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|--------------|---------------|
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| Wretched | - |
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| Squalid | 1 sp |
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| Poor | 2 sp |
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@ -680,7 +680,7 @@ The Food, Drink, and Lodging table gives prices for individual food items and a
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**Table- 44** - Equipment: Cost of Food, Drink, and Lodging
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| Item | Cost |
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| ---------------------- | ----- |
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|------------------------|-------|
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| **Ale** | |
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| Gallon | 2 sp |
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| Mug | 4 cp |
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@ -720,7 +720,7 @@ Skilled hirelings include anyone hired to perform a service that involves a prof
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**Table- 45** - Equipment: Cost of Services
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| Service Pay | Pay |
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| ----------------- | ------------- |
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|-------------------|---------------|
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| **Coach cab** | |
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| Between towns | 3 cp per mile |
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| Within a city | 1 cp |
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@ -35,7 +35,7 @@ Each ability also has a modifier, derived from the score and ranging from -5 (fo
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**Table- 49** - Ability Scores: Modifiers
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| Score | Modifier |
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| ----- | -------- |
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|-------|----------|
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| 1 | -5 |
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| 2-3 | -4 |
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| 4-5 | -3 |
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@ -94,15 +94,15 @@ The more difficult a task, the higher its DC. The Typical Difficulty Classes tab
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**Table- 50** - Ability Checks: Typical Difficulty Classes
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| Task Difficulty | DC |
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| ----------------- | --- |
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| Very easy | 5 |
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| Easy | 10 |
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| Medium | 15 |
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| Hard | 20 |
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| Very hard | 25 |
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| Nearly impossible | 30 |
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| | |
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| Task Difficulty | DC |
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|-------------------|----|
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| Very easy | 5 |
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| Easy | 10 |
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| Medium | 15 |
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| Hard | 20 |
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| Very hard | 25 |
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| Nearly impossible | 30 |
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To make an ability check, roll a d20 and add the relevant ability modifier. As with other d20 rolls, apply bonuses and penalties, and compare the total to the DC. If the total equals or exceeds the DC, the ability check is a success-the creature overcomes the challenge at hand. Otherwise, it's a failure, which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the GM.
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@ -123,7 +123,7 @@ For example, a Dexterity check might reflect a character's attempt to pull off a
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The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of how to use a skill associated with an ability.
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| Strength | Wisdom |
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| ---------------- | --------------- |
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|------------------|-----------------|
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| Athletics | Animal Handling |
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| | Insight |
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| **Dexterity** | Medicine |
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@ -464,7 +464,7 @@ Certain special mounts, such as a pegasus or griffon, or special vehicles, such
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**Table- 51** - Adventuring: Travel Pace
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| Pace | Distance per: Minute | Hour | Day | Effect |
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| ------ | -------------------- | ------- | -------- | ------------------------------------------------ |
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|--------|----------------------|---------|----------|--------------------------------------------------|
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| Fast | 400 feet | 4 miles | 30 miles | -5 penalty to passive Wisdom (Perception) scores |
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| Normal | 300 feet | 3 miles | 18 miles | - |
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| Slow | 200 feet | 2 miles | 24 miles | Able to use stealth |
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@ -829,7 +829,7 @@ Each creature takes up a different amount of space. The Size Categories table sh
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**Table- 52** - Combat: Creature Size Categories
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| Size | Space |
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| ---------- | ---------------------- |
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|------------|------------------------|
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| Tiny | 2½ by 2½ ft. |
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| Small | 5 by 5 ft. |
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| Medium | 5 by 5 ft. |
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@ -1377,14 +1377,14 @@ As a bonus action, you can mentally command any creature you made with this spel
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**Table- 53** - Animated Object Statistics
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| Size | HP | AC | Attack | Str | Dex |
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| ------ | --- | --- | -------------------------- | --- | --- |
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| Tiny | 20 | 18 | +8 to hit, 1d4 + 4 damage | 4 | 18 |
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| Small | 25 | 16 | +6 to hit, 1d8 + 2 damage | 6 | 14 |
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| Medium | 40 | 13 | +5 to hit, 2d6 + 1 damage | 10 | 12 |
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| Large | 50 | 10 | +6 to hit, 2d10 + 2 damage | 14 | 10 |
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| Huge | 80 | 10 | +8 to hit, 2d12 + 4 damage | 18 | 6 |
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| | | | | | |
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| Size | HP | AC | Attack | Str | Dex |
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|--------|----|----|----------------------------|-----|-----|
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| Tiny | 20 | 18 | +8 to hit, 1d4 + 4 damage | 4 | 18 |
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| Small | 25 | 16 | +6 to hit, 1d8 + 2 damage | 6 | 14 |
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| Medium | 40 | 13 | +5 to hit, 2d6 + 1 damage | 10 | 12 |
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| Large | 50 | 10 | +6 to hit, 2d10 + 2 damage | 14 | 10 |
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| Huge | 80 | 10 | +8 to hit, 2d12 + 4 damage | 18 | 6 |
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| | | | | | |
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An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is
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**Table- 54** - Spell: Confusion (Behavior)
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| d10 | Behavior |
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| ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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|------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
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| 2-6 | The creature doesn't move or take actions this turn. |
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| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
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@ -2465,7 +2465,7 @@ When you change the weather conditions, find a current condition on the followin
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**Table- 55** - Spell: Control Weather (Precipitation)
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| Stage | Condition |
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| ----- | ------------------------------------------ |
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|-------|--------------------------------------------|
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| 1 | Clear |
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| 2 | Light clouds |
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| 3 | Overcast or ground fog |
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@ -2476,7 +2476,7 @@ When you change the weather conditions, find a current condition on the followin
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**Table- 56** - Spell: Control Weather (Temperature)
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| Stage | Condition |
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| ----- | --------------- |
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|-------|-----------------|
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| 1 | Unbearable heat |
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| 2 | Hot |
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| 3 | Warm |
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@ -2488,7 +2488,7 @@ When you change the weather conditions, find a current condition on the followin
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**Table- 57** - Spell: Control Weather (Wind)
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| Stage | Condition |
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| ----- | ------------- |
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|-------|---------------|
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| 1 | Calm |
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| 2 | Moderate wind |
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| 3 | Strong wind |
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@ -2569,7 +2569,7 @@ The duration depends on the object's material. If the object is composed of mult
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**Table- 58** - Spell: Creation (Material)
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| Material | Duration |
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| --------------------- | ---------- |
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|-----------------------|------------|
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| Vegetable matter | 1 day |
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| Stone or crystal | 12 hours |
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| Precious metals | 1 hour |
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@ -5660,7 +5660,7 @@ The magic fashions a new body for the creature to inhabit, which likely causes t
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**Table- 59** - Spell: Reincarnate (Race)
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|
||||
| d100 | Race |
|
||||
| ----- | ------------------- |
|
||||
|-------|---------------------|
|
||||
| 01-04 | Dragonborn |
|
||||
| 05-13 | Dwarf, hill |
|
||||
| 14-21 | Dwarf, mountain |
|
||||
|
@ -5870,7 +5870,7 @@ You can see and hear a particular creature you choose that is on the same plane
|
|||
**Table- 60** - Spell: Scrying (Knowledge)
|
||||
|
||||
| Knowledge | Save Modifier |
|
||||
| ------------------------------------------------- | ------------- |
|
||||
|---------------------------------------------------|---------------|
|
||||
| Secondhand (you have heard of the target) | +5 |
|
||||
| Firsthand (you have met the target) | +0 |
|
||||
| Familiar (you know the target well) | -5 |
|
||||
|
@ -6527,7 +6527,7 @@ The destination you choose must be known to you, and it must be on the same plan
|
|||
**Table- 61** - Spell: Teleport (Familiarity)
|
||||
|
||||
| Familiarity | Mishap | Similar Area | Off Target | On Target |
|
||||
| ----------------- | ------ | ------------ | ---------- | --------- |
|
||||
|-------------------|--------|--------------|------------|-----------|
|
||||
| Permanent circle | - | - | - | 01-100 |
|
||||
| Associated object | - | - | - | 01-100 |
|
||||
| Very familiar | 01-05 | 06-13 | 14-24 | 25-100 |
|
||||
|
|
|
@ -37,7 +37,7 @@ Some special abilities and environmental hazards, such as starvation and the lon
|
|||
**Table- 62** - Conditions: Exhaustion Effects
|
||||
|
||||
| Level | Effect |
|
||||
| ----- | ---------------------------------------------- |
|
||||
|-------|------------------------------------------------|
|
||||
| 1 | Disadvantage on ability checks |
|
||||
| 2 | Speed halved |
|
||||
| 3 | Disadvantage on attack rolls and saving throws |
|
||||
|
@ -155,7 +155,7 @@ The Celtic gods are as often served by druids as by clerics, for they are closel
|
|||
**Table- 63** - Pantheons: Celtic Deities
|
||||
|
||||
| Deity | Alignment | Suggested Domains | Symbol |
|
||||
| ------------------------------------------------- | --------- | ----------------- | ---------------------------------- |
|
||||
|---------------------------------------------------|-----------|-------------------|------------------------------------|
|
||||
| The Daghdha, god of weather and crops | CG | Nature, Trickery | Bubbling cauldron or shield |
|
||||
| Arawn, god of life and death | NE | Life, Death | Black star on gray background |
|
||||
| Belenus, god of sun, light, and warmth | NG | Light | Solar disk and standing stones |
|
||||
|
@ -179,7 +179,7 @@ The gods of Olympus make themselves known with the gentle lap of waves against t
|
|||
**Table- 64** - Pantheons: Greek Deities
|
||||
|
||||
| Deity | Alignment | Suggested Domains | Symbol |
|
||||
| ------------------------------------------ | --------- | ---------------------- | ------------------------------------- |
|
||||
|--------------------------------------------|-----------|------------------------|---------------------------------------|
|
||||
| Zeus, god of the sky, ruler of the gods | N | Tempest | Fist full of lightning bolts |
|
||||
| Aphrodite, goddess of love and beauty | CG | Light | Sea shell |
|
||||
| Apollo, god of light, music, and healing | CG | Knowledge, Life, Light | Lyre |
|
||||
|
@ -210,7 +210,7 @@ The Egyptian pantheon is unusual in having three gods responsible for death, eac
|
|||
**Table- 65** - Pantheons: Egyptian Deities
|
||||
|
||||
| Deity | Alignment | Suggested Domains | Symbol |
|
||||
| ---------------------------------------------- | --------- | ------------------------ | ------------------------------------ |
|
||||
|------------------------------------------------|-----------|--------------------------|--------------------------------------|
|
||||
| Re-Horakhty, god of the sun, ruler of the gods | LG | Life, Light | Solar disk encircled by serpent |
|
||||
| Anubis, god of judgment and death | LN | Death | Black jackal |
|
||||
| Apep, god of evil, fire, and serpents | NE | Trickery | Flaming snake |
|
||||
|
@ -236,7 +236,7 @@ The Norse pantheon includes two main families, the Aesir (deities of war and des
|
|||
**Table- 66** - Pantheons: Norse Deities
|
||||
|
||||
| Deity | Alignment | Suggested Domains | Symbol |
|
||||
| ----------------------------------------- | --------- | ----------------- | --------------------------------- |
|
||||
|-------------------------------------------|-----------|-------------------|-----------------------------------|
|
||||
| Odin, god of knowledge and war | NG | Knowledge, War | Watching blue eye |
|
||||
| Aegir, god of the sea and storms | NE | Tempest | Rough ocean waves |
|
||||
| Balder, god of beauty and poetry | NG | Life, Light | Gem-encrusted silver chalice |
|
||||
|
@ -362,7 +362,7 @@ A trap intended to be a **setback** is unlikely to kill or seriously harm charac
|
|||
**Table- 67** - Traps: Save DCs and Attack Bonuses
|
||||
|
||||
| Trap Danger | Save DC | Attack Bonus |
|
||||
| ----------- | ------- | ------------ |
|
||||
|-------------|---------|--------------|
|
||||
| Setback | 10-11 | +3 to +5 |
|
||||
| Dangerous | 12-15 | +6 to +8 |
|
||||
| Deadly | 16-20 | +9 to +12 |
|
||||
|
@ -371,7 +371,7 @@ A trap intended to be a **setback** is unlikely to kill or seriously harm charac
|
|||
**Table- 68** - Traps: Damage Severity by Level
|
||||
|
||||
| Character Level | Setback | Dangerous | Deadly |
|
||||
| --------------- | ------- | --------- | ------ |
|
||||
|-----------------|---------|-----------|--------|
|
||||
| 1st-4th | 1d10 | 2d10 | 4d10 |
|
||||
| 5th-10th | 2d10 | 4d10 | 10d10 |
|
||||
| 11th-16th | 4d10 | 10d10 | 18d10 |
|
||||
|
@ -563,7 +563,7 @@ A character afflicted with **indefinite madness** gains a new character flaw fro
|
|||
**Table- 69** - Madness Short-Term Effects
|
||||
|
||||
| d100 | Effect (lasts 1d10 minutes) |
|
||||
| ------ | ---------------------------------------------------------------------------------------------------------------------------- |
|
||||
|--------|------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-20 | The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. |
|
||||
| 21-30 | The character becomes incapacitated and spends the duration screaming, laughing, or weeping. |
|
||||
| 31-40 | The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear. |
|
||||
|
@ -579,7 +579,7 @@ A character afflicted with **indefinite madness** gains a new character flaw fro
|
|||
**Table- 70** - Madness: Long-Term Effects
|
||||
|
||||
| d100 | Effect (lasts 1d10 × 10 hours) |
|
||||
| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
|--------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-10 | The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins. |
|
||||
| 11-20 | The character experiences vivid hallucinations and has disadvantage on ability checks. |
|
||||
| 21-30 | The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. |
|
||||
|
@ -597,7 +597,7 @@ A character afflicted with **indefinite madness** gains a new character flaw fro
|
|||
**Table- 71** - Madness: Indefinite Flaws
|
||||
|
||||
| d100 | Flaw (lasts until cured) |
|
||||
| ------ | ---------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|--------|------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-15 | "Being drunk keeps me sane." |
|
||||
| 16-25 | "I keep whatever I find." |
|
||||
| 26-30 | "I try to become more like someone else I know-adopting his or her style of dress, mannerisms, and name." |
|
||||
|
@ -630,23 +630,23 @@ When time is a factor, you can assign an Armor Class and hit points to a destruc
|
|||
|
||||
**Table- 72** - Objects: Armor Class
|
||||
|
||||
| Substance | AC |
|
||||
| ------------------- | --- |
|
||||
| Cloth, paper, rope | 11 |
|
||||
| Crystal, glass, ice | 13 |
|
||||
| Wood, bone | 15 |
|
||||
| Stone | 17 |
|
||||
| Iron, steel | 19 |
|
||||
| Mithral | 21 |
|
||||
| Adamantine | 23 |
|
||||
| | |
|
||||
| Substance | AC |
|
||||
|---------------------|----|
|
||||
| Cloth, paper, rope | 11 |
|
||||
| Crystal, glass, ice | 13 |
|
||||
| Wood, bone | 15 |
|
||||
| Stone | 17 |
|
||||
| Iron, steel | 19 |
|
||||
| Mithral | 21 |
|
||||
| Adamantine | 23 |
|
||||
| | |
|
||||
|
||||
***Hit Points***. An object's hit points measure how much damage it can take before losing its structural integrity. Resilient objects have more hit points than fragile ones. Large objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and resilient objects that are Large or smaller.
|
||||
|
||||
**Table- 73** - Objects: Hit Points
|
||||
|
||||
| Size | Fragile | Resilient |
|
||||
| ----------------------------------- | -------- | --------- |
|
||||
|-------------------------------------|----------|-----------|
|
||||
| Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
|
||||
| Small (chest, lute) | 3 (1d6) | 10 (3d6) |
|
||||
| Medium (barrel, chandelier) | 4 (1d8) | 18 (4d8) |
|
||||
|
@ -676,7 +676,7 @@ Poisons come in the following four types.
|
|||
**Table- 74** - Poisons
|
||||
|
||||
| Item | Type | Price/Dose |
|
||||
| ------------------ | -------- | ---------- |
|
||||
|--------------------|----------|------------|
|
||||
| Assassin's blood | Ingested | 150 gp |
|
||||
| Burnt othur fumes | Inhaled | 500 gp |
|
||||
| Crawler mucus | Contact | 200 gp |
|
||||
|
|
|
@ -71,7 +71,7 @@ A creature in the compartment can use an action to move as many as two of the ap
|
|||
**Table- 75** - Apparatus of the Crab Levers
|
||||
|
||||
| Lever | Up | Down |
|
||||
| ----- | -------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|-------|----------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 1 | Legs and tail extend, allowing the apparatus to walk and swim. | Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. |
|
||||
| 2 | Forward window shutter opens. | Forward window shutter closes. |
|
||||
| 3 | Side window shutters open (two per side). | Side window shutters close (two per side). |
|
||||
|
@ -105,7 +105,7 @@ You have resistance to one type of damage while you wear this armor. The GM choo
|
|||
**Table- 76** - Magic Item: Armor of Resistance (Damage Type)
|
||||
|
||||
| d10 | Damage Type |
|
||||
| --- | ----------- |
|
||||
|-----|-------------|
|
||||
| 1 | Acid |
|
||||
| 2 | Cold |
|
||||
| 3 | Fire |
|
||||
|
@ -157,7 +157,7 @@ If you remove a bean from the bag, plant it in dirt or sand, and then water it,
|
|||
**Table- 77** - Magic Item: Bag of Beans (Effect)
|
||||
|
||||
| d100 | Effect |
|
||||
| ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|-------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01 | 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. |
|
||||
| 02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds. |
|
||||
| 11-20 | A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. |
|
||||
|
@ -207,45 +207,45 @@ Once three fuzzy objects have been pulled from the bag, the bag can't be used ag
|
|||
|
||||
**Table- 78** - Magic Item: Gray Bag of Tricks (Creature)
|
||||
|
||||
| d8 | Creature |
|
||||
| --- | ------------ |
|
||||
| 1 | Weasel |
|
||||
| 2 | Giant rat |
|
||||
| 3 | Badger |
|
||||
| 4 | Boar |
|
||||
| 5 | Panther |
|
||||
| 6 | Giant badger |
|
||||
| 7 | Dire wolf |
|
||||
| 8 | Giant elk |
|
||||
| | |
|
||||
| d8 | Creature |
|
||||
|----|--------------|
|
||||
| 1 | Weasel |
|
||||
| 2 | Giant rat |
|
||||
| 3 | Badger |
|
||||
| 4 | Boar |
|
||||
| 5 | Panther |
|
||||
| 6 | Giant badger |
|
||||
| 7 | Dire wolf |
|
||||
| 8 | Giant elk |
|
||||
| | |
|
||||
|
||||
**Table- 79** - Magic Item: Rust Bag of Tricks (Creature)
|
||||
|
||||
| d8 | Creature |
|
||||
| --- | ---------- |
|
||||
| 1 | Rat |
|
||||
| 2 | Owl |
|
||||
| 3 | Mastiff |
|
||||
| 4 | Goat |
|
||||
| 5 | Giant goat |
|
||||
| 6 | Giant boar |
|
||||
| 7 | Lion |
|
||||
| 8 | Brown bear |
|
||||
| | |
|
||||
| d8 | Creature |
|
||||
|----|------------|
|
||||
| 1 | Rat |
|
||||
| 2 | Owl |
|
||||
| 3 | Mastiff |
|
||||
| 4 | Goat |
|
||||
| 5 | Giant goat |
|
||||
| 6 | Giant boar |
|
||||
| 7 | Lion |
|
||||
| 8 | Brown bear |
|
||||
| | |
|
||||
|
||||
**Table- 80** - Magic Item: Tan Bag of Tricks (Creature)
|
||||
|
||||
| d8 | Creature |
|
||||
| --- | ------------ |
|
||||
| 1 | Jackal |
|
||||
| 2 | Ape |
|
||||
| 3 | Baboon |
|
||||
| 4 | Axe beak |
|
||||
| 5 | Black bear |
|
||||
| 6 | Giant weasel |
|
||||
| 7 | Giant hyena |
|
||||
| 8 | Tiger |
|
||||
| | |
|
||||
| d8 | Creature |
|
||||
|----|--------------|
|
||||
| 1 | Jackal |
|
||||
| 2 | Ape |
|
||||
| 3 | Baboon |
|
||||
| 4 | Axe beak |
|
||||
| 5 | Black bear |
|
||||
| 6 | Giant weasel |
|
||||
| 7 | Giant hyena |
|
||||
| 8 | Tiger |
|
||||
| | |
|
||||
|
||||
### Bead of Force
|
||||
|
||||
|
@ -288,7 +288,7 @@ Six varieties of this belt exist, corresponding with and having rarity according
|
|||
**Table- 81** - Magic Item: Belt of Strength (Type)
|
||||
|
||||
| Type | Strength | Rarity |
|
||||
| ----------------- | -------- | --------- |
|
||||
|-------------------|----------|-----------|
|
||||
| Hill giant | 21 | Rare |
|
||||
| Stone/frost giant | 23 | Very rare |
|
||||
| Fire giant | 25 | Very rare |
|
||||
|
@ -397,7 +397,7 @@ This slender taper is dedicated to a deity and shares that deity's alignment. Th
|
|||
**Table- 82** - Magic Item: Candle of Invocation (Alignment)
|
||||
|
||||
| d20 | Alignment |
|
||||
| ----- | --------------- |
|
||||
|-------|-----------------|
|
||||
| 1-2 | Chaotic evil |
|
||||
| 3-4 | Chaotic neutral |
|
||||
| 5-7 | Chaotic good |
|
||||
|
@ -434,7 +434,7 @@ Four sizes of *carpet of flying* exist. The GM chooses the size of a given carpe
|
|||
**Table- 83** - Magic Item: Carpet of Flying (Type)
|
||||
|
||||
| d100 | Size | Capacity | Flying Speed |
|
||||
| ------ | ------------- | -------- | ------------ |
|
||||
|--------|---------------|----------|--------------|
|
||||
| 01-20 | 3 ft. × 5 ft. | 200 lb. | 80 feet |
|
||||
| 21-55 | 4 ft. × 6 ft. | 400 lb. | 60 feet |
|
||||
| 56-80 | 5 ft. × 7 ft. | 600 lb. | 40 feet |
|
||||
|
@ -540,7 +540,7 @@ If your movement causes the barrier to come into contact with a solid object tha
|
|||
**Table- 84** - Magic Item: Cube of Force (Faces)
|
||||
|
||||
| Face | Charges | Effect |
|
||||
| ---- | ------- | ----------------------------------------------------------------------------------------------------------------- |
|
||||
|------|---------|-------------------------------------------------------------------------------------------------------------------|
|
||||
| 1 | 1 | Gases, wind, and fog can't pass through the barrier. |
|
||||
| 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
|
||||
| 3 | 3 | Living matter can't pass through the barrier. |
|
||||
|
@ -554,7 +554,7 @@ The cube loses charges when the barrier is targeted by certain spells or comes i
|
|||
**Table- 85** - Magic Item: Cube of Force (Charges Lost)
|
||||
|
||||
| Spell or Item | Charges Lost |
|
||||
| ---------------- | ------------ |
|
||||
|------------------|--------------|
|
||||
| Disintegrate | 1d12 |
|
||||
| Horn of blasting | 1d10 |
|
||||
| Passwall | 1d6 |
|
||||
|
@ -621,7 +621,7 @@ The illusion lasts until its card is moved or the illusion is dispelled. When th
|
|||
**Table- 86** - Magic Item: Deck of Illusions (Illusion)
|
||||
|
||||
| Playing Card | Illusion |
|
||||
| ----------------- | -------------------------------- |
|
||||
|-------------------|----------------------------------|
|
||||
| Ace of hearts | Red dragon |
|
||||
| King of hearts | Knight and four guards |
|
||||
| Queen of hearts | Succubus or incubus |
|
||||
|
@ -670,7 +670,7 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
|
|||
**Table- 87** - Magic Item: Deck of Many Things (Card)
|
||||
|
||||
| Playing Card | Card |
|
||||
| ------------------ | ---------- |
|
||||
|--------------------|------------|
|
||||
| Ace of diamonds | Vizier* |
|
||||
| King of diamonds | Sun |
|
||||
| Queen of diamonds | Moon |
|
||||
|
@ -740,7 +740,7 @@ Once a card is drawn, it fades from existence. Unless the card is the Fool or th
|
|||
**Speed** 60 ft., fly 60 ft. (hover)
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
|
||||
|
||||
**Damage Immunities** necrotic, poison
|
||||
|
@ -810,7 +810,7 @@ Additionally, you can focus your senses as an action to magically discern the di
|
|||
**Table- 88** - Magic Item: Dragon Scale Mail (Resistance)
|
||||
|
||||
| Dragon | Resistance |
|
||||
| ------ | ---------- |
|
||||
|--------|------------|
|
||||
| Black | Acid |
|
||||
| Blue | Lightning |
|
||||
| Brass | Fire |
|
||||
|
@ -888,7 +888,7 @@ The first time the bottle is opened, the GM rolls to determine what happens.
|
|||
**Table- 89** - Magic Item: Efreeti Bottle (Effect)
|
||||
|
||||
| d100 | Effect |
|
||||
| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
|--------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-10 | The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. |
|
||||
| 11-90 | The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. |
|
||||
| 91-100 | The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. |
|
||||
|
@ -903,7 +903,7 @@ This gem contains a mote of elemental energy. When you use an action to break th
|
|||
**Table- 90** - Magic Item: Elemental Gem (Summoned Elemental)
|
||||
|
||||
| Gem | Summoned Elemental |
|
||||
| -------------- | ------------------ |
|
||||
|----------------|--------------------|
|
||||
| Blue sapphire | Air elemental |
|
||||
| Yellow diamond | Earth elemental |
|
||||
| Red corundum | Fire elemental |
|
||||
|
@ -953,7 +953,7 @@ This tiny object looks like a feather. Different types of feather tokens exist,
|
|||
**Table- 91** - Magic Item: Feather Token (Kind of Token)
|
||||
|
||||
| d100 | Feather Token |
|
||||
| ------ | ------------- |
|
||||
|--------|---------------|
|
||||
| 01-20 | Anchor |
|
||||
| 21-35 | Bird |
|
||||
| 36-50 | Fan |
|
||||
|
@ -1001,7 +1001,7 @@ The creature exists for a duration specific to each figurine. At the end of the
|
|||
**Speed** 30 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 14 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Senses** darkvision 60 ft., passive Perception 10
|
||||
|
@ -1223,7 +1223,7 @@ Four types of *horn of Valhalla* are known to exist, each made of a different me
|
|||
**Table- 92** - Magic Item: Horn of Valhalla (Type)
|
||||
|
||||
| d100 | Horn Type | Berserkers Summoned | Requirement |
|
||||
| ----- | --------- | ------------------- | ------------------------------------ |
|
||||
|-------|-----------|---------------------|--------------------------------------|
|
||||
| 01-40 | Silver | 2d4 + 2 | None |
|
||||
| 41-75 | Brass | 3d4 + 3 | Proficiency with all simple weapons |
|
||||
| 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor |
|
||||
|
@ -1337,7 +1337,7 @@ An *identify* spell reveals that a creature is inside the flask, but the only wa
|
|||
**Table- 93** - Magic Item: Iron Flask (Contents)
|
||||
|
||||
| d100 | Contents |
|
||||
| ----- | ----------------- |
|
||||
|-------|-------------------|
|
||||
| 1‒50 | Empty |
|
||||
| 51‒54 | Demon (type 1) |
|
||||
| 55‒58 | Demon (type 2) |
|
||||
|
@ -1443,7 +1443,7 @@ This tome contains information and incantations necessary to make a particular t
|
|||
**Table- 94** - Magic Item: Manual of Golems (Type of Golem)
|
||||
|
||||
| d20 | Golem | Time | Cost |
|
||||
| ----- | ----- | -------- | ---------- |
|
||||
|-------|-------|----------|------------|
|
||||
| 1-5 | Clay | 30 days | 65,000 gp |
|
||||
| 6-17 | Flesh | 60 days | 50,000 gp |
|
||||
| 18 | Iron | 120 days | 100,000 gp |
|
||||
|
@ -1531,7 +1531,7 @@ Six types of magic beads exist. The GM decides the type of each bead on the neck
|
|||
**Table- 95** - Magic Item: Necklace of Prayer Beads (Bead Type)
|
||||
|
||||
| d20 | Bead of ... | Spell |
|
||||
| ----- | ------------ | --------------------------------------------- |
|
||||
|-------|--------------|-----------------------------------------------|
|
||||
| 1-6 | Blessing | Bless |
|
||||
| 7-12 | Curing | Cure wounds (2nd level) or lesser restoration |
|
||||
| 13-16 | Favor | Greater restoration |
|
||||
|
@ -1695,7 +1695,7 @@ This potion's transparent liquid has floating in it a sliver of fingernail from
|
|||
**Table- 96** - Magic Item: Potion of Giant Strength (Giant Type)
|
||||
|
||||
| Type of Giant | Strength | Rarity |
|
||||
| ----------------- | -------- | --------- |
|
||||
|-------------------|----------|-----------|
|
||||
| Hill giant | 21 | Uncommon |
|
||||
| Frost/stone giant | 23 | Rare |
|
||||
| Fire giant | 25 | Rare |
|
||||
|
@ -1718,7 +1718,7 @@ You regain hit points when you drink this potion. The number of hit points depen
|
|||
**Table- 97** - Magic Item: Potions of Healing (HP Regained)
|
||||
|
||||
| Potion of ... | Rarity | HP Regained |
|
||||
| ---------------- | --------- | ----------- |
|
||||
|------------------|-----------|-------------|
|
||||
| Healing | Common | 2d4 + 2 |
|
||||
| Greater healing | Uncommon | 4d4 + 4 |
|
||||
| Superior healing | Rare | 8d4 + 8 |
|
||||
|
@ -1760,7 +1760,7 @@ When you drink this potion, you gain resistance to one type of damage for 1 hour
|
|||
**Table- 98** - Magic Item: Potion of Resistance (Damage type)
|
||||
|
||||
| d10 | Damage Type |
|
||||
| --- | ----------- |
|
||||
|-----|-------------|
|
||||
| 1 | Acid |
|
||||
| 2 | Cold |
|
||||
| 3 | Fire |
|
||||
|
@ -1926,7 +1926,7 @@ You have resistance to one damage type while wearing this ring. The gem in the r
|
|||
**Table- 99** - Magic Item: Ring of Resistance (Damage Type)
|
||||
|
||||
| d10 | Damage Type | Gem |
|
||||
| --- | ----------- | ---------- |
|
||||
|-----|-------------|------------|
|
||||
| 1 | Acid | Pearl |
|
||||
| 2 | Cold | Tourmaline |
|
||||
| 3 | Fire | Garnet |
|
||||
|
@ -1958,7 +1958,7 @@ As a bonus action, you can move each sphere up to 30 feet, but no farther than 1
|
|||
**Table- 100** - Magic Item: Ring of Shooting Stars (Damage)
|
||||
|
||||
| Spheres | Lightning Damage |
|
||||
| ------- | ---------------- |
|
||||
|---------|------------------|
|
||||
| 4 | 2d4 |
|
||||
| 3 | 2d6 |
|
||||
| 2 | 5d4 |
|
||||
|
@ -2100,7 +2100,7 @@ In addition, the robe has 4d4 other patches. The GM chooses the patches or deter
|
|||
**Table- 101** - Magic Item: Robe of Useful Items (Patch)
|
||||
|
||||
| d100 | Patch |
|
||||
| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|--------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-08 | Bag of 100 gp |
|
||||
| 09-15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp |
|
||||
| 16-22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself |
|
||||
|
@ -2262,7 +2262,7 @@ The level of the spell on the scroll determines the spell's saving throw DC and
|
|||
**Table- 102** - Magic Item: Spell Scroll (Spell Level Statistics)
|
||||
|
||||
| Spell Level | Rarity | Save DC | Attack Bonus |
|
||||
| ----------- | --------- | ------- | ------------ |
|
||||
|-------------|-----------|---------|--------------|
|
||||
| Cantrip | Common | 13 | +5 |
|
||||
| 1st | Common | 13 | +5 |
|
||||
| 2nd | Uncommon | 13 | +5 |
|
||||
|
@ -2300,7 +2300,7 @@ If the sphere comes into contact with a planar portal, such as that created by t
|
|||
**Table- 103** - Magic Item: Sphere of Annihilation (Contact Result)
|
||||
|
||||
| d100 | Result |
|
||||
| ----- | ---------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|-------|------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-50 | The sphere is destroyed. |
|
||||
| 51-85 | The sphere moves through the portal or into the extradimensional space. |
|
||||
| 86-00 | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. |
|
||||
|
@ -2363,7 +2363,7 @@ You have a 50 percent chance to instantly travel to a random plane of existence,
|
|||
**Table- 104** - Magic Item: Staff of Power (Damage)
|
||||
|
||||
| Distance from Origin | Damage |
|
||||
| --------------------- | -------------------------------------- |
|
||||
|-----------------------|----------------------------------------|
|
||||
| 10 ft. away or closer | 8 × the number of charges in the staff |
|
||||
| 11 to 20 ft. away | 6 × the number of charges in the staff |
|
||||
| 21 to 30 ft. away | 4 × the number of charges in the staff |
|
||||
|
@ -2408,7 +2408,7 @@ You have a 50 percent chance to instantly travel to a random plane of existence,
|
|||
**Table- 105** - Magic Item: Staff of the Magi (Damage)
|
||||
|
||||
| Distance from Origin | Damage |
|
||||
| --------------------- | -------------------------------------- |
|
||||
|-----------------------|----------------------------------------|
|
||||
| 10 ft. away or closer | 8 × the number of charges in the staff |
|
||||
| 11 to 20 ft. away | 6 × the number of charges in the staff |
|
||||
| 21 to 30 ft. away | 4 × the number of charges in the staff |
|
||||
|
@ -2697,7 +2697,7 @@ The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand'
|
|||
**Table- 106** - Magic Item: Wand of Wonder (Effect)
|
||||
|
||||
| d100 | Effect |
|
||||
| ------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|--------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-05 | You cast slow. 06-10 You cast faerie fire. |
|
||||
| 11-15 | You are stunned until the start of your next turn, believing something awesome just happened. 16-20 You cast gust of wind. |
|
||||
| 21-25 | You cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage. |
|
||||
|
@ -2783,7 +2783,7 @@ A sentient item has some ability to communicate, either by sharing its emotions,
|
|||
**Table- 107** - Creating Sentient Magic Items: Communication
|
||||
|
||||
| d100 | Communication |
|
||||
| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
|--------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 01-60 | The item communicates by transmitting emotion to the creature carrying or wielding it. |
|
||||
| 61-90 | The item can speak, read, and understand one or more languages. |
|
||||
| 91-100 | The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or wields it. |
|
||||
|
@ -2795,13 +2795,13 @@ With sentience comes awareness. A sentient item can perceive its surroundings ou
|
|||
|
||||
**Table- 108** - Creating Sentient Magic Items: Senses
|
||||
|
||||
| d4 | Senses |
|
||||
| --- | ------------------------------------------ |
|
||||
| 1 | Hearing and normal vision out to 30 feet. |
|
||||
| 2 | Hearing and normal vision out to 60 feet |
|
||||
| 3 | Hearing and normal vision out to 120 feet. |
|
||||
| 4 | Hearing and darkvision out to 120 feet. |
|
||||
| | |
|
||||
| d4 | Senses |
|
||||
|----|--------------------------------------------|
|
||||
| 1 | Hearing and normal vision out to 30 feet. |
|
||||
| 2 | Hearing and normal vision out to 60 feet |
|
||||
| 3 | Hearing and normal vision out to 120 feet. |
|
||||
| 4 | Hearing and darkvision out to 120 feet. |
|
||||
| | |
|
||||
|
||||
### Alignment
|
||||
|
||||
|
@ -2810,7 +2810,7 @@ A sentient magic item has an alignment. Its creator or nature might suggest an a
|
|||
**Table- 109** - Creating Sentient Magic Items: Alignment
|
||||
|
||||
| d100 | Alignment |
|
||||
| ------ | --------------- |
|
||||
|--------|-----------------|
|
||||
| 01-15 | Lawful good |
|
||||
| 16-35 | Neutral good |
|
||||
| 36-50 | Chaotic good |
|
||||
|
@ -2829,7 +2829,7 @@ You can give a sentient item an objective it pursues, perhaps to the exclusion o
|
|||
**Table- 110** - Creating Sentient Magic Items: Special Purpose
|
||||
|
||||
| d10 | Purpose |
|
||||
| --- | -------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
|-----|----------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| 1 | Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) |
|
||||
| 2 | Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers, trolls, or wizards. |
|
||||
| 3 | Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. |
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -19,7 +19,7 @@ This section contains statistics for various animals, vermin, and other critters
|
|||
**Speed** 30 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Athletics +5, Perception +3
|
||||
|
@ -49,7 +49,7 @@ This section contains statistics for various animals, vermin, and other critters
|
|||
**Speed** 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------ | ------- | ------- | ------- | ------ |
|
||||
|--------|--------|---------|---------|---------|--------|
|
||||
| 3 (-4) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 6 (-2) |
|
||||
|
||||
**Damage Vulnerabilities** fire
|
||||
|
@ -81,7 +81,7 @@ An **awakened shrub** is an ordinary shrub given sentience and mobility by the *
|
|||
**Speed** 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------ | ------- | ------- | ------- | ------ |
|
||||
|---------|--------|---------|---------|---------|--------|
|
||||
| 19 (+4) | 6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
|
||||
|
||||
**Damage Vulnerabilities** fire
|
||||
|
@ -113,7 +113,7 @@ An **awakened tree** is an ordinary tree given sentience and mobility by the *aw
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 14 (+2) | 12 (+1) | 12 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -139,7 +139,7 @@ An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-sh
|
|||
**Speed** 30 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 8 (-1) | 14 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Senses** passive Perception 11
|
||||
|
@ -165,7 +165,7 @@ An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-sh
|
|||
**Speed** 20 ft., burrow 5 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 4 (-3) | 11 (+0) | 12 (+1) | 2 (-4) | 12 (+1) | 5 (-3) |
|
||||
|
||||
**Senses** darkvision 30 ft., passive Perception 11
|
||||
|
@ -191,7 +191,7 @@ An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-sh
|
|||
**Speed** 5 ft., fly 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 2 (-4) | 15 (+2) | 8 (-1) | 2 (-4) | 12 (+1) | 4 (-3) |
|
||||
|
||||
**Senses** blindsight 60 ft., passive Perception 11
|
||||
|
@ -219,7 +219,7 @@ An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-sh
|
|||
**Speed** 40 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -251,7 +251,7 @@ An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-sh
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
|
||||
|
||||
**Skills** Perception +3, Stealth +5
|
||||
|
@ -283,7 +283,7 @@ A **blink dog** takes its name from its ability to blink in and out of existence
|
|||
**Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 6 (-2) | 14 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |
|
||||
|
||||
**Skills** Perception +4
|
||||
|
@ -315,7 +315,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------ | ------ |
|
||||
|---------|---------|---------|--------|--------|--------|
|
||||
| 13 (+1) | 11 (+0) | 12 (+1) | 2 (-4) | 9 (-1) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 9
|
||||
|
@ -343,7 +343,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 40 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 19 (+4) | 10 (+0) | 16 (+3) | 2 (-4) | 13 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -375,7 +375,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------ | ------- | ------ | ------ | ------ |
|
||||
|---------|--------|---------|--------|--------|--------|
|
||||
| 16 (+3) | 8 (-1) | 14 (+2) | 2 (-4) | 8 (-1) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 9
|
||||
|
@ -399,7 +399,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 40 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 3 (-4) | 15 (+2) | 10 (+0) | 3 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3, Stealth +4
|
||||
|
@ -427,7 +427,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 14 (+2) | 12 (+1) | 1 (-5) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Senses** blindsight 10 ft., passive Perception 10
|
||||
|
@ -453,7 +453,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 20 ft., swim 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------ | ------ |
|
||||
|--------|---------|---------|--------|--------|--------|
|
||||
| 2 (-4) | 11 (+0) | 10 (+0) | 1 (-5) | 8 (-1) | 2 (-4) |
|
||||
|
||||
**Skills** Stealth +2
|
||||
|
@ -481,7 +481,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 20 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
|
||||
|
||||
**Skills** Stealth +2
|
||||
|
@ -511,7 +511,7 @@ Taking its name from its crimson feathers and aggressive nature, the **blood haw
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 6 (-2) |
|
||||
|
||||
**Skills** Perception +5, Stealth +4
|
||||
|
@ -543,7 +543,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 11 (+0) | 16 (+3) | 11 (+0) | 2 (-4) | 14 (+2) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 12
|
||||
|
@ -567,7 +567,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3, Stealth +4
|
||||
|
@ -597,7 +597,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 18 (+4) | 10 (+0) | 12 (+1) | 2 (-4) | 11 (+0) | 7 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -621,7 +621,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 6 (-2) | 15 (+2) | 10 (+0) | 2 (-4) | 14 (+2) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +4
|
||||
|
@ -649,7 +649,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------ | ------- | ------ | ------- | ------ |
|
||||
|---------|--------|---------|--------|---------|--------|
|
||||
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -677,7 +677,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 16 (+3) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -705,7 +705,7 @@ A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate
|
|||
**Speed** 30 ft., fly 60 ft., swim 30 ft
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 4 (-3) | 18 (+4) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
|
||||
|
||||
**Senses** blindsight 10 ft., passive Perception 11
|
||||
|
@ -733,7 +733,7 @@ A **flying snake** is a brightly colored, winged serpent found in remote jungles
|
|||
**Speed** 20 ft., swim 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------ | ------ |
|
||||
|--------|---------|--------|--------|--------|--------|
|
||||
| 1 (-5) | 13 (+1) | 8 (-1) | 1 (-5) | 8 (-1) | 3 (-4) |
|
||||
|
||||
**Skills** Perception +1, Stealth +3
|
||||
|
@ -763,7 +763,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 40 ft., climb 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 23 (+6) | 14 (+2) | 18 (+4) | 7 (-2) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Athletics +9, Perception +4
|
||||
|
@ -793,7 +793,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 30 ft., burrow 10 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 13 (+1) | 10 (+0) | 15 (+2) | 2 (-4) | 12 (+1) | 5 (-3) |
|
||||
|
||||
**Senses** darkvision 30 ft., passive Perception 11
|
||||
|
@ -823,7 +823,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 16 (+3) | 11 (+0) | 2 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Senses** blindsight 60 ft., passive Perception 11
|
||||
|
@ -851,7 +851,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------ | ------ |
|
||||
|---------|---------|---------|--------|--------|--------|
|
||||
| 17 (+3) | 10 (+0) | 16 (+3) | 2 (-4) | 7 (-2) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 8
|
||||
|
@ -879,7 +879,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 30 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------ | ------ |
|
||||
|--------|---------|---------|--------|--------|--------|
|
||||
| 5 (-3) | 14 (+2) | 12 (+1) | 1 (-5) | 7 (-2) | 3 (-4) |
|
||||
|
||||
**Senses** blindsight 30 ft., passive Perception 8
|
||||
|
@ -903,7 +903,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 19 (+4) | 14 (+2) | 12 (+1) | 1 (-5) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Skills** Stealth +5
|
||||
|
@ -933,7 +933,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------ | ------ |
|
||||
|---------|---------|---------|--------|--------|--------|
|
||||
| 13 (+1) | 15 (+2) | 11 (+0) | 1 (-5) | 9 (-1) | 3 (-4) |
|
||||
|
||||
**Skills** Stealth +4
|
||||
|
@ -961,7 +961,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 30 ft., swim 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------ | ------- | ------ | ------- | ------ |
|
||||
|---------|--------|---------|--------|---------|--------|
|
||||
| 21 (+5) | 9 (-1) | 17 (+3) | 2 (-4) | 10 (+0) | 7 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -991,7 +991,7 @@ A **frog** has no effective attacks. It feeds on small insects and typically dwe
|
|||
**Speed** 10 ft., fly 80 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------- |
|
||||
|---------|---------|---------|--------|---------|---------|
|
||||
| 16 (+3) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
|
||||
|
||||
**Skills** Perception +4
|
||||
|
@ -1025,7 +1025,7 @@ A **giant eagle** is a noble creature that speaks its own language and understan
|
|||
**Speed** 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------- |
|
||||
|---------|---------|---------|--------|---------|---------|
|
||||
| 19 (+4) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
|
||||
|
||||
**Skills** Perception +4
|
||||
|
@ -1057,7 +1057,7 @@ The majestic **giant elk** is rare to the point that its appearance is often tak
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------ | ------ |
|
||||
|--------|---------|---------|--------|--------|--------|
|
||||
| 8 (-1) | 10 (+0) | 12 (+1) | 1 (-5) | 7 (-2) | 3 (-4) |
|
||||
|
||||
**Senses** blindsight 30 ft., passive Perception 8
|
||||
|
@ -1085,7 +1085,7 @@ A **giant fire beetle** is a nocturnal creature that takes its name from a pair
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 12 (+1) | 13 (+1) | 11 (+0) | 2 (-4) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Skills** Perception +2, Stealth +3
|
||||
|
@ -1119,7 +1119,7 @@ If the frog dies, a swallowed creature is no longer restrained by it and can esc
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Senses** passive Perception 11
|
||||
|
@ -1147,7 +1147,7 @@ If the frog dies, a swallowed creature is no longer restrained by it and can esc
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 16 (+3) | 14 (+2) | 14 (+2) | 2 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1175,7 +1175,7 @@ If the frog dies, a swallowed creature is no longer restrained by it and can esc
|
|||
**Speed** 30 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
|
||||
|
||||
**Senses** darkvision 30 ft., passive Perception 10
|
||||
|
@ -1201,7 +1201,7 @@ A **giant lizard** can be ridden or used as a draft animal. Lizardfolk also keep
|
|||
**Speed** 10 ft., swim 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
|
||||
|
||||
**Skills** Perception +4, Stealth +5
|
||||
|
@ -1235,7 +1235,7 @@ A **giant lizard** can be ridden or used as a draft animal. Lizardfolk also keep
|
|||
**Speed** 5 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------- |
|
||||
|---------|---------|---------|--------|---------|---------|
|
||||
| 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
|
||||
|
||||
**Skills** Perception +5, Stealth +4
|
||||
|
@ -1267,7 +1267,7 @@ A **giant lizard** can be ridden or used as a draft animal. Lizardfolk also keep
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 10 (+0) | 18 (+4) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Skills** Perception +2
|
||||
|
@ -1293,7 +1293,7 @@ A **giant lizard** can be ridden or used as a draft animal. Lizardfolk also keep
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 7 (-2) | 15 (+2) | 11 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
|
||||
|
||||
**Senses** darkvision 60 ft., passive Perception 10
|
||||
|
@ -1327,7 +1327,7 @@ Some giant rats carry vile diseases that they spread with their bites. A disease
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------ | ------ |
|
||||
|---------|---------|---------|--------|--------|--------|
|
||||
| 15 (+2) | 13 (+1) | 15 (+2) | 1 (-5) | 9 (-1) | 3 (-4) |
|
||||
|
||||
**Senses** blindsight 60 ft., passive Perception 9
|
||||
|
@ -1355,7 +1355,7 @@ Some giant rats carry vile diseases that they spread with their bites. A disease
|
|||
**Speed** 0 ft., swim 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 11
|
||||
|
@ -1385,7 +1385,7 @@ Like their smaller kin, **giant sea horses** are shy, colorful fish with elongat
|
|||
**Speed** 0 ft., swim 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 23 (+6) | 11 (+0) | 21 (+5) | 1 (-5) | 10 (+0) | 5 (-3) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1417,7 +1417,7 @@ A **giant shark** is 30 feet long and normally found in deep oceans. Utterly fea
|
|||
**Speed** 30 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 14 (+2) | 16 (+3) | 12 (+1) | 2 (-4) | 11 (+0) | 4 (-3) |
|
||||
|
||||
**Skills** Stealth +7
|
||||
|
@ -1453,7 +1453,7 @@ To snare its prey, a **giant spider** spins elaborate webs or shoots sticky stra
|
|||
**Speed** 20 ft., swim 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 13 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Senses** darkvision 30 ft., passive Perception 10
|
||||
|
@ -1485,7 +1485,7 @@ If the toad dies, a swallowed creature is no longer restrained by it and can esc
|
|||
**Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1521,7 +1521,7 @@ A **giant vulture** has advanced intelligence and a malevolent bent. Unlike its
|
|||
**Speed** 10 ft., fly 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 10 (+0) | 14 (+2) | 10 (+0) | 1 (-5) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -1545,7 +1545,7 @@ A **giant vulture** has advanced intelligence and a malevolent bent. Unlike its
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 11 (+0) | 16 (+3) | 10 (+0) | 4 (-3) | 12 (+1) | 5 (-3) |
|
||||
|
||||
**Skills** Perception +3, Stealth +5
|
||||
|
@ -1573,7 +1573,7 @@ A **giant vulture** has advanced intelligence and a malevolent bent. Unlike its
|
|||
**Speed** 40 ft., climb 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 12 (+1) | 16 (+3) | 13 (+1) | 3 (-4) | 12 (+1) | 4 (-3) |
|
||||
|
||||
**Skills** Perception +3, Stealth +7
|
||||
|
@ -1607,7 +1607,7 @@ Smaller than a giant spider, a **giant wolf spider** hunts prey across open grou
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -1635,7 +1635,7 @@ Smaller than a giant spider, a **giant wolf spider** hunts prey across open grou
|
|||
**Speed** 10 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 5 (-3) | 16 (+3) | 8 (-1) | 2 (-4) | 14 (+2) | 6 (-2) |
|
||||
|
||||
**Skills** Perception +4
|
||||
|
@ -1663,7 +1663,7 @@ Smaller than a giant spider, a **giant wolf spider** hunts prey across open grou
|
|||
**Speed** 0 ft., swim 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 18 (+4) | 13 (+1) | 15 (+2) | 1 (-5) | 10 (+0) | 4 (-3) |
|
||||
|
||||
**Skills** Perception +2
|
||||
|
@ -1695,7 +1695,7 @@ Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 11 (+0) | 13 (+1) | 12 (+1) | 2 (-4) | 12 (+1) | 5 (-3) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1725,7 +1725,7 @@ Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1755,7 +1755,7 @@ Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter
|
|||
**Speed** 0 ft., swim 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 19 (+4) | 10 (+0) | 13 (+1) | 3 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1787,7 +1787,7 @@ Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
|
||||
|
||||
**Skills** Perception +3, Stealth +6
|
||||
|
@ -1823,7 +1823,7 @@ Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter
|
|||
**Speed** 20 ft., climb 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------ | ------ |
|
||||
|--------|---------|---------|--------|--------|--------|
|
||||
| 2 (-4) | 11 (+0) | 10 (+0) | 1 (-5) | 8 (-1) | 3 (-4) |
|
||||
|
||||
**Senses** darkvision 30 ft., passive Perception 9
|
||||
|
@ -1849,7 +1849,7 @@ Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------ | ------- | ------ | ------- | ------ |
|
||||
|---------|--------|---------|--------|---------|--------|
|
||||
| 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -1879,7 +1879,7 @@ A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 13 (+1) | 14 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -1909,7 +1909,7 @@ A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 14 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -1937,7 +1937,7 @@ A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier
|
|||
**Speed** 5 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
|
||||
|
||||
**Skills** Perception +2, Stealth +4
|
||||
|
@ -1971,7 +1971,7 @@ A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier
|
|||
**Speed** 5 ft., fly 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 3 (-4) | 13 (+1) | 8 (-1) | 2 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3, Stealth +3
|
||||
|
@ -2003,7 +2003,7 @@ A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier
|
|||
**Speed** 50 ft., climb 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 14 (+2) | 15 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +4, Stealth +6
|
||||
|
@ -2035,7 +2035,7 @@ A **mammoth** is an elephantine creature with thick fur and long tusks. Stockier
|
|||
**Speed** 30 ft., climb 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 6 (-2) |
|
||||
|
||||
**Skills** Stealth +6
|
||||
|
@ -2069,7 +2069,7 @@ A **phase spider** possesses the magical ability to phase in and out of the Ethe
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 2 (-4) | 16 (+3) | 11 (+0) | 1 (-5) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Senses** blindsight 10 ft., passive Perception 10
|
||||
|
@ -2093,7 +2093,7 @@ A **phase spider** possesses the magical ability to phase in and out of the Ethe
|
|||
**Speed** 40 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 20 (+5) | 10 (+0) | 16 (+3) | 2 (-4) | 13 (+1) | 7 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -2125,7 +2125,7 @@ A **phase spider** possesses the magical ability to phase in and out of the Ethe
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 11 (+0) | 7 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -2149,7 +2149,7 @@ A **phase spider** possesses the magical ability to phase in and out of the Ethe
|
|||
**Speed** 0 ft., swim 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------ | ------ |
|
||||
|--------|---------|--------|--------|--------|--------|
|
||||
| 2 (-4) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
|
||||
|
||||
**Senses** darkvision 60 ft., passive Perception 8
|
||||
|
@ -2179,7 +2179,7 @@ A **quipper** is a carnivorous fish with sharp teeth. Quippers can adapt to any
|
|||
**Speed** 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 2 (-4) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 4 (-3) |
|
||||
|
||||
**Senses** darkvision 30 ft., passive Perception 10
|
||||
|
@ -2205,7 +2205,7 @@ A **quipper** is a carnivorous fish with sharp teeth. Quippers can adapt to any
|
|||
**Speed** 10 ft., fly 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 2 (-4) | 14 (+2) | 8 (-1) | 2 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -2233,7 +2233,7 @@ A **quipper** is a carnivorous fish with sharp teeth. Quippers can adapt to any
|
|||
**Speed** 0 ft., swim 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 14 (+2) | 13 (+1) | 13 (+1) | 1 (-5) | 10 (+0) | 4 (-3) |
|
||||
|
||||
**Skills** Perception +2
|
||||
|
@ -2265,7 +2265,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------ | ------- | ------ | ------- | ------ |
|
||||
|---------|--------|---------|--------|---------|--------|
|
||||
| 21 (+5) | 8 (-1) | 15 (+2) | 2 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Senses** passive Perception 11
|
||||
|
@ -2291,7 +2291,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 16 (+3) | 10 (+0) | 12 (+1) | 2 (-4) | 11 (+0) | 7 (-2) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -2317,7 +2317,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 18 (+4) | 14 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |
|
||||
|
||||
**Skills** Perception +3, Stealth +6
|
||||
|
@ -2349,7 +2349,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 10 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------ | ------ |
|
||||
|--------|---------|--------|--------|--------|--------|
|
||||
| 2 (-4) | 11 (+0) | 8 (-1) | 1 (-5) | 8 (-1) | 2 (-4) |
|
||||
|
||||
**Senses** blindsight 10 ft., passive Perception 9
|
||||
|
@ -2373,7 +2373,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 0 ft., swim 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 1 (-5) | 12 (+1) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -2395,7 +2395,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 20 ft., climb 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 2 (-4) | 14 (+2) | 8 (-1) | 1 (-5) | 10 (+0) | 2 (-4) |
|
||||
|
||||
**Skills** Stealth +4
|
||||
|
@ -2427,7 +2427,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 0 ft., fly 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 5 (-3) | 15 (+2) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) |
|
||||
|
||||
**Damage Resistances** bludgeoning, piercing, slashing
|
||||
|
@ -2461,7 +2461,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 20 ft., climb 20 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------ | ------ |
|
||||
|--------|---------|---------|--------|--------|--------|
|
||||
| 3 (-4) | 13 (+1) | 10 (+0) | 1 (-5) | 7 (-2) | 1 (-5) |
|
||||
|
||||
**Damage Resistances** bludgeoning, piercing, slashing
|
||||
|
@ -2509,7 +2509,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 30 ft., swim 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 8 (-1) | 18 (+4) | 11 (+0) | 1 (-5) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Damage Resistances** bludgeoning, piercing, slashing
|
||||
|
@ -2539,7 +2539,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 0 ft., swim 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------ | ------ | ------ | ------ |
|
||||
|---------|---------|--------|--------|--------|--------|
|
||||
| 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
|
||||
|
||||
**Damage Resistances** bludgeoning, piercing, slashing
|
||||
|
@ -2573,7 +2573,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 9 (-1) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 3 (-4) |
|
||||
|
||||
**Damage Resistances** bludgeoning, piercing, slashing
|
||||
|
@ -2605,7 +2605,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 10 ft., fly 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 6 (-2) | 14 (+2) | 8 (-1) | 3 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Skills** Perception +5
|
||||
|
@ -2637,7 +2637,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 17 (+3) | 15 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 8 (-1) |
|
||||
|
||||
**Skills** Perception +3, Stealth +6
|
||||
|
@ -2671,7 +2671,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 10 ft., fly 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------ | ------- | ------ |
|
||||
|--------|---------|---------|--------|---------|--------|
|
||||
| 7 (-2) | 10 (+0) | 13 (+1) | 2 (-4) | 12 (+1) | 4 (-3) |
|
||||
|
||||
**Skills** Perception +3
|
||||
|
@ -2701,7 +2701,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 60 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 18 (+4) | 12 (+1) | 13 (+1) | 2 (-4) | 12 (+1) | 7 (-2) |
|
||||
|
||||
**Senses** passive Perception 11
|
||||
|
@ -2727,7 +2727,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------ | ------ | ------- | ------ |
|
||||
|--------|---------|--------|--------|---------|--------|
|
||||
| 3 (-4) | 16 (+3) | 8 (-1) | 2 (-4) | 12 (+1) | 3 (-4) |
|
||||
|
||||
**Skills** Perception +3, Stealth +5
|
||||
|
@ -2755,7 +2755,7 @@ Smaller than giant sharks and hunter sharks, **reef sharks** inhabit shallow wat
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
|
||||
|
||||
**Skills** Perception +5, Stealth +3
|
||||
|
@ -2793,7 +2793,7 @@ The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-whit
|
|||
**Speed** 40 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 12 (+1) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
|
||||
|
||||
**Skills** Perception +3, Stealth +4
|
||||
|
@ -2823,7 +2823,7 @@ The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-whit
|
|||
**Speed** 50 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 8 (-1) |
|
||||
|
||||
**Skills** Perception +4
|
||||
|
|
|
@ -29,7 +29,7 @@ There are many easy ways to customize the NPCs in this appendix for your home ca
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
|
||||
|
||||
**Skills** Medicine +4, Religion +2
|
||||
|
@ -63,7 +63,7 @@ Cantrips (at will): light, sacred flame, thaumaturgy
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
|
||||
|
||||
**Saving Throws** Int +9, Wis +6
|
||||
|
@ -123,7 +123,7 @@ An archmage typically has one or more apprentice mages, and an archmage's abode
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
|
||||
|
||||
**Saving Throws** Dex +6, Int +4
|
||||
|
@ -165,7 +165,7 @@ Trained in the use of poison, **assassins** are remorseless killers who work for
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -195,7 +195,7 @@ Trained in the use of poison, **assassins** are remorseless killers who work for
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
|
||||
|
||||
**Saving Throws** Str +4, Dex +5, Wis +2
|
||||
|
@ -237,7 +237,7 @@ More than treasure, a bandit captain or pirate captain craves infamy. A prisoner
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -265,7 +265,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -291,7 +291,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
|
||||
|
||||
**Skills** Deception +2, Religion +2
|
||||
|
@ -321,7 +321,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
|
||||
|
||||
**Skills** Deception +4, Persuasion +4, Religion +2
|
||||
|
@ -361,7 +361,7 @@ Cantrips (at will): light, sacred flame, thaumaturgy
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
|
||||
|
||||
**Skills** Medicine +4, Nature +3, Perception +4
|
||||
|
@ -397,7 +397,7 @@ Cantrips (at will): druidcraft, produce flame, shillelagh
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
|
||||
|
||||
**Saving Throws** Str +7, Dex +5, Con +6
|
||||
|
@ -439,7 +439,7 @@ Cantrips (at will): druidcraft, produce flame, shillelagh
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
|
||||
|
||||
**Skills** Perception +2
|
||||
|
@ -467,7 +467,7 @@ Cantrips (at will): druidcraft, produce flame, shillelagh
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
|
||||
|
||||
**Saving Throws** Con +4, Wis +2
|
||||
|
@ -507,7 +507,7 @@ Cantrips (at will): druidcraft, produce flame, shillelagh
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------ | ------- | ------- | ------- | ------- | ------- |
|
||||
|--------|---------|---------|---------|---------|---------|
|
||||
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
|
||||
|
||||
**Saving Throws** Int +6, Wis +4
|
||||
|
@ -551,7 +551,7 @@ Cantrips (at will): fire bolt, light, mage hand, prestidigitation
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
|
||||
|
||||
**Skills** Deception +5, Insight +4, Persuasion +5
|
||||
|
@ -585,7 +585,7 @@ The noble's statistics can also be used to represent **courtiers** who aren't of
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
|
||||
|
||||
**Skills** Medicine +7, Persuasion +3, Religion +5
|
||||
|
@ -627,7 +627,7 @@ A priest typically has one or more acolytes to help with religious ceremonies an
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
|
||||
|
||||
**Skills** Nature +4, Perception +5, Stealth +6, Survival +5
|
||||
|
@ -661,7 +661,7 @@ A priest typically has one or more acolytes to help with religious ceremonies an
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
|
||||
|
||||
**Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
|
||||
|
@ -697,7 +697,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
|
||||
|
||||
**Skills** Intimidation +2
|
||||
|
@ -731,7 +731,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------ | ------- | ------ |
|
||||
|---------|---------|---------|--------|---------|--------|
|
||||
| 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
|
||||
|
||||
**Senses** passive Perception 10
|
||||
|
@ -759,7 +759,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi
|
|||
**Speed** 30 ft.
|
||||
|
||||
| STR | DEX | CON | INT | WIS | CHA |
|
||||
| ------- | ------- | ------- | ------- | ------- | ------- |
|
||||
|---------|---------|---------|---------|---------|---------|
|
||||
| 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
|
||||
|
||||
**Skills** Athletics +5, Perception +2
|
||||
|
|
Loading…
Add table
Reference in a new issue