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@ -1,5 +1,5 @@
---
title: Non-Player Characters
title: 'Non-Player Characters'
---
[TOC]
@ -28,7 +28,7 @@ There are many easy ways to customize the NPCs in this appendix for your home ca
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
@ -42,9 +42,9 @@ There are many easy ways to customize the NPCs in this appendix for your home ca
***Spellcasting***. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): *light, sacred flame, thaumaturgy*
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): *bless, cure wounds, sanctuary*
1st level (3 slots): bless, cure wounds, sanctuary
###### Actions
@ -62,7 +62,7 @@ Cantrips (at will): *light, sacred flame, thaumaturgy*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
@ -82,19 +82,19 @@ Cantrips (at will): *light, sacred flame, thaumaturgy*
***Spellcasting***. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast *disguise self* and *invisibility* at will and has the following wizard spells prepared:
Cantrips (at will): *fire bolt, light, mage hand, prestidigitation, shocking grasp*
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): *detect magic, identify, mage armor***, magic missile*
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): *detect thoughts, mirror image, misty step*
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): *counterspell, fly, lightning bolt*
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): *banishment, fire shield, stoneskin**
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): *cone of cold, scrying, wall of force*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): *globe of invulnerability*
6th level (1 slot): globe of invulnerability
7th level (1 slot): *teleport*
@ -122,7 +122,7 @@ An archmage typically has one or more apprentice mages, and an archmage's abode
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
@ -164,7 +164,7 @@ Trained in the use of poison, **assassins** are remorseless killers who work for
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
@ -194,7 +194,7 @@ Trained in the use of poison, **assassins** are remorseless killers who work for
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
@ -236,9 +236,9 @@ More than treasure, a bandit captain or pirate captain craves infamy. A prisoner
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------ | ------- | ------ |
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
**Senses** passive Perception 10
@ -264,7 +264,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
@ -290,7 +290,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
@ -320,7 +320,7 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
@ -336,11 +336,11 @@ Hailing from uncivilized lands, unpredictable **berserkers** come together in wa
***Spellcasting***. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): *light, sacred flame, thaumaturgy*
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): *command, inflict wounds, shield of faith*
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): *hold person, spiritual weapon*
2nd level (3 slots): hold person, spiritual weapon
###### Actions
@ -360,7 +360,7 @@ Cantrips (at will): *light, sacred flame, thaumaturgy*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
@ -374,11 +374,11 @@ Cantrips (at will): *light, sacred flame, thaumaturgy*
***Spellcasting***. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): *druidcraft, produce flame, shillelagh*
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): *entangle, longstrider, speak with animals, thunderwave*
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): *animal messenger, barkskin*
2nd level (3 slots): animal messenger, barkskin
###### Actions
@ -396,7 +396,7 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
@ -438,7 +438,7 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
@ -466,7 +466,7 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
@ -506,9 +506,9 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
| STR | DEX | CON | INT | WIS | CHA |
| ------ | ------- | ------- | ------- | ------- | ------- |
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
**Saving Throws** Int +6, Wis +4
@ -522,15 +522,15 @@ Cantrips (at will): *druidcraft, produce flame, shillelagh*
***Spellcasting***. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): *fire bolt, light, mage hand, prestidigitation*
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): *detect magic, mage armor, magic missile, shield*
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): *misty step, suggestion*
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): *counterspell, fireball, fly*
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): *greater invisibility, ice storm*
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): *cone of cold*
@ -550,7 +550,7 @@ Cantrips (at will): *fire bolt, light, mage hand, prestidigitation*
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
@ -584,7 +584,7 @@ The noble's statistics can also be used to represent **courtiers** who aren't of
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
@ -600,13 +600,13 @@ The noble's statistics can also be used to represent **courtiers** who aren't of
***Spellcasting***. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): *light*, *sacred flame*, *thaumaturgy*
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): *cure wounds, guiding bolt, sanctuary*
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): *lesser restoration, spiritual weapon*
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): *dispel magic, spirit guardians*
3rd level (2 slots): dispel magic, spirit guardians
###### Actions
@ -626,7 +626,7 @@ A priest typically has one or more acolytes to help with religious ceremonies an
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
@ -660,7 +660,7 @@ A priest typically has one or more acolytes to help with religious ceremonies an
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
@ -696,7 +696,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
@ -730,9 +730,9 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------ | ------- | ------ |
| 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
**Senses** passive Perception 10
@ -758,7 +758,7 @@ Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spi
**Speed** 30 ft.
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |