Overhaul of All Table Titles

This commit is contained in:
B.A. Umberger 2020-09-29 09:26:47 -05:00
parent ab38673230
commit 5c5f5604bc
11 changed files with 205 additions and 241 deletions

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@ -1375,7 +1375,7 @@ Objects come to life at your command. Choose up to ten nonmagical objects within
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
**Table** **53** - Animated Object Statistics
**Table- 53** - Animated Object Statistics
| Size | HP | AC | Attack | Str | Dex |
| ------ | --- | --- | -------------------------- | --- | --- |
@ -2168,7 +2168,7 @@ This spell assaults and twists creatures' minds, spawning delusions and provokin
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
**Table** **54** - Spell: Confusion (Behavior)
**Table- 54** - Spell: Confusion (Behavior)
| d10 | Behavior |
| ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
@ -2462,7 +2462,7 @@ When you cast the spell, you change the current weather conditions, which are de
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
**Table** **55** - Spell: Control Weather (Precipitation)
**Table- 55** - Spell: Control Weather (Precipitation)
| Stage | Condition |
| ----- | ------------------------------------------ |
@ -2473,7 +2473,7 @@ When you change the weather conditions, find a current condition on the followin
| 5 | Torrential rain, driving hail, or blizzard |
| | |
**Table** **56** - Spell: Control Weather (Temperature)
**Table- 56** - Spell: Control Weather (Temperature)
| Stage | Condition |
| ----- | --------------- |
@ -2485,7 +2485,7 @@ When you change the weather conditions, find a current condition on the followin
| 6 | Arctic cold |
| | |
**Table** **57** - Spell: Control Weather (Wind)
**Table- 57** - Spell: Control Weather (Wind)
| Stage | Condition |
| ----- | ------------- |
@ -2566,7 +2566,7 @@ You pull wisps of shadow material from the Shadowfell to create a nonliving obje
The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.
**Table** **58** - Spell: Creation (Material)
**Table- 58** - Spell: Creation (Material)
| Material | Duration |
| --------------------- | ---------- |
@ -5657,7 +5657,7 @@ If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
**Table** **59** - Spell: Reincarnate (Race)
**Table- 59** - Spell: Reincarnate (Race)
| d100 | Race |
| ----- | ------------------- |
@ -5867,7 +5867,7 @@ Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire dam
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
**Table** **60** - Spell: Scrying (Knowledge)
**Table- 60** - Spell: Scrying (Knowledge)
| Knowledge | Save Modifier |
| ------------------------------------------------- | ------------- |
@ -6524,7 +6524,7 @@ This spell instantly transports you and up to eight willing creatures of your ch
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
**Table** **61** - Spell: Teleport (Familiarity)
**Table- 61** - Spell: Teleport (Familiarity)
| Familiarity | Mishap | Similar Area | Off Target | On Target |
| ----------------- | ------ | ------------ | ---------- | --------- |