diff --git a/Documents/Customizations/Beyond 1st Level.md b/Documents/Customizations/Beyond 1st Level.md index b293242..cb06522 100644 --- a/Documents/Customizations/Beyond 1st Level.md +++ b/Documents/Customizations/Beyond 1st Level.md @@ -10,25 +10,27 @@ When your Constitution modifier increases by 1, your hit point maximum increases The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level. -| Character Advancement | | | -| --------------------- | ---- | ---- | -| 0 | 1 | +2 | -| 300 | 2 | +2 | -| 900 | 3 | +2 | -| 2,700 | 4 | +2 | -| 6,500 | 5 | +3 | -| 14,000 | 6 | +3 | -| 23,000 | 7 | +3 | -| 34,000 | 8 | +3 | -| 48,000 | 9 | +4 | -| 64,000 | 10 | +4 | -| 85,000 | 11 | +4 | -| 100,000 | 12 | +4 | -| 120,000 | 13 | +5 | -| 140,000 | 14 | +5 | -| 165,000 | 15 | +5 | -| 195,000 | 16 | +5 | -| 225,000 | 17 | +6 | -| 265,000 | 18 | +6 | -| 305,000 | 19 | +6 | -| 355,000 | 20 | +6 | +**Table- Character Advancement** + +| Experience Points Required | Level | Prof. Bonus | +| :------------------------- | ----- | ----------- | +| 0 | 1 | +2 | +| 300 | 2 | +2 | +| 900 | 3 | +2 | +| 2,700 | 4 | +2 | +| 6,500 | 5 | +3 | +| 14,000 | 6 | +3 | +| 23,000 | 7 | +3 | +| 34,000 | 8 | +3 | +| 48,000 | 9 | +4 | +| 64,000 | 10 | +4 | +| 85,000 | 11 | +4 | +| 100,000 | 12 | +4 | +| 120,000 | 13 | +5 | +| 140,000 | 14 | +5 | +| 165,000 | 15 | +5 | +| 195,000 | 16 | +5 | +| 225,000 | 17 | +6 | +| 265,000 | 18 | +6 | +| 305,000 | 19 | +6 | +| 355,000 | 20 | +6 | diff --git a/Documents/Customizations/Inspiration.md b/Documents/Customizations/Inspiration.md new file mode 100644 index 0000000..6fe9442 --- /dev/null +++ b/Documents/Customizations/Inspiration.md @@ -0,0 +1,15 @@ +# Inspiration + +Inspiration is a rule the game master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw. By using inspiration, you can draw on your personality trait of compassion for the downtrodden to give you an edge in negotiating with the Beggar Prince. Or inspiration can let you call on your bond to the defense of your home village to push past the effect of a spell that has been laid on you. + +## Gaining Inspiration + +Your GM can choose to give you inspiration for a variety of reasons. Typically, GMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your GM will tell you how you can earn inspiration in the game. + +You either have inspiration or you don’t—you can’t stockpile multiple “inspirations” for later use. + +## Using Inspiration + +If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll. + +Additionally, if you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration. \ No newline at end of file diff --git a/Documents/Customizations/Multiclassing.md b/Documents/Customizations/Multiclassing.md index 91d84ec..7fc28db 100644 --- a/Documents/Customizations/Multiclassing.md +++ b/Documents/Customizations/Multiclassing.md @@ -1,4 +1,4 @@ -# MULTICLASSING +# Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.