Marekdown Corrections

Technical corrections in the Markdown.
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B.A. Umberger 2019-10-08 03:25:47 -05:00
parent 4f0bd9a060
commit 6745d368c6
16 changed files with 1524 additions and 29208 deletions

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@ -13,22 +13,22 @@ If multiple effects impose the same condition on a creature, each instance of th
The following definitions specify what happens to a creature while it is subjected to a condition.
### Blinded
* A blinded creature cant see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.
* A blinded creature cant see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.
### Charmed
* A charmed creature cant attack the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.
* A charmed creature cant attack the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.
### Deafened
* A deafened creature cant hear and automatically fails any ability check that requires hearing.
* A deafened creature cant hear and automatically fails any ability check that requires hearing.
### Exhaustion
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effects description.
| Level | Effect |
|-------|------------------------------------------------|
| ----- | ---------------------------------------------- |
| 1 | Disadvantage on ability checks |
| 2 | Speed halved |
| 3 | Disadvantage on attack rolls and saving throws |
@ -45,56 +45,56 @@ An effect that removes exhaustion reduces its level as specified in the effect
Finishing a long rest reduces a creatures exhaustion level by 1, provided that the creature has also ingested some food and drink.
### Frightened
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
* The creature cant willingly move closer to the source of its fear.
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
* The creature cant willingly move closer to the source of its fear.
### Grappled
* A grappled creatures speed becomes 0, and it cant benefit from any bonus to its speed.
* The condition ends if the grappler is incapacitated (see the condition).
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the *thunder-wave* spell.
* A grappled creatures speed becomes 0, and it cant benefit from any bonus to its speed.
* The condition ends if the grappler is incapacitated (see the condition).
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the _thunder-wave_ spell.
### Incapacitated
* An incapacitated creature cant take actions or reactions.
* An incapacitated creature cant take actions or reactions.
### Invisible
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creatures location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creatures attack rolls have advantage.
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creatures location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creatures attack rolls have advantage.
### Paralyzed
* A paralyzed creature is incapacitated (see the condition) and cant move or speak.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
* A paralyzed creature is incapacitated (see the condition) and cant move or speak.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
### Petrified
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), cant move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails Strength and Dexterity saving throws.
* The creature has resistance to all damage.
* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), cant move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails Strength and Dexterity saving throws.
* The creature has resistance to all damage.
* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
### Poisoned
* A poisoned creature has disadvantage on attack rolls and ability checks.
* A poisoned creature has disadvantage on attack rolls and ability checks.
### Prone
* A prone creatures only movement option is to crawl, unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
* A prone creatures only movement option is to crawl, unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
### Restrained
* A restrained creatures speed becomes 0, and it cant benefit from any bonus to its speed.
* Attack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.
* The creature has disadvantage on Dexterity saving throws.
* A restrained creatures speed becomes 0, and it cant benefit from any bonus to its speed.
* Attack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.
* The creature has disadvantage on Dexterity saving throws.
### Stunned
* A stunned creature is incapacitated (see the condition), cant move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* A stunned creature is incapacitated (see the condition), cant move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
### Unconscious
* An unconscious creature is incapacitated (see the condition), cant move or speak, and is unaware of its surroundings
* The creature drops whatever its holding and falls prone.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
* An unconscious creature is incapacitated (see the condition), cant move or speak, and is unaware of its surroundings
* The creature drops whatever its holding and falls prone.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.