From 72fcb2c6f5820f5aafbf729a6db0433e136b61c0 Mon Sep 17 00:00:00 2001 From: sigillumrasa Date: Sat, 28 Apr 2018 00:29:33 -0500 Subject: [PATCH] (Grav GitSync) Automatic Commit from sigillumrasa --- pages/14.rules/default.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pages/14.rules/default.md b/pages/14.rules/default.md index 995fdf3..7db5b4a 100755 --- a/pages/14.rules/default.md +++ b/pages/14.rules/default.md @@ -2,6 +2,8 @@ title: 'Running the Game' --- +[TOC] + ### Traps Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. A net hidden among the trees might drop on travelers who pass underneath. In a fantasy game, unwary adventurers can fall to their deaths, be burned alive, or fall under a fusillade of poisoned darts.