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Obsidian-Friendly Publishing Update
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Documents/Monsters/Chuul.md
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## Chuul
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*Large aberration, chaotic evil*
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**Armor Class** 16 (natural armor)
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**Hit Points** 93 (11d10+33)
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**Speed** 30 ft., swim 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|---------|---------|---------|--------|---------|--------|
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| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
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**Skills** Perception +4
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**Damage Immunities** poison
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**Condition Immunities** poisoned
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**Senses** darkvision 60 ft., passive Perception 14
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**Languages** understands Deep Speech but can't speak
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**Challenge** 4 (1,100 XP)
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***Amphibious***. The chuul can breathe air and water.
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***Sense Magic***. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the *detect magic* spell but isn't itself magical.
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###### Actions
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***Multiattack***. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
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***Pincer***. *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
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***Tentacles***. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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