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Obsidian-Friendly Publishing Update
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Documents/Monsters/Dryad.md
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## Dryad
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*Medium fey, neutral*
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**Armor Class** 11 (16 with *barkskin*)
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**Hit Points** 22 (5d8)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|---------|---------|---------|---------|---------|---------|
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| 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
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**Skills** Perception +4, Stealth +5
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**Senses** darkvision 60 ft., passive Perception 14
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**Languages** Elvish, Sylvan
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**Challenge** 1 (200 XP)
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***Innate Spellcasting***. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material Components
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At will: *druidcraft*
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3/day each: *entangle*, *goodberry*
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1/day each: *barkskin*, *pass without trace*, *shillelagh*
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***Magic Resistance***. The dryad has advantage on saving throws against spells and other magical effects.
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***Speak with Beasts and Plants***. The dryad can communicate with beasts and plants as if they shared a language.
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***Tree Stride***. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
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###### Actions
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***Club***. *Melee Weapon Attack:* +2 to hit (+6 to hit with *shillelagh*), reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage, or 8 (1d8+4) bludgeoning damage with *shillelagh*.
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***Fey Charm***. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
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Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
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The dryad can have no more than one humanoid and up to three beasts charmed at a time.
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