Obsidian-Friendly Publishing Update

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umbyology 2022-03-09 20:08:12 -06:00
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## Lizardfolk
*Medium humanoid (lizardfolk), neutral*
**Armor Class** 15 (natural armor, shield)
**Hit Points** 22 (4d8+4)
**Speed** 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
**Skills** Perception +3, Stealth +4, Survival +5
**Senses** passive Perception 13
**Languages** Draconic
**Challenge** 1/2 (100 XP)
***Hold Breath***. The lizardfolk can hold its breath for 15 minutes.
###### Actions
***Multiattack***. The lizardfolk makes two melee attacks, each one with a different weapon.
***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
***Heavy Club***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.
***Javelin***. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
***Spiked Shield***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.