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Obsidian-Friendly Publishing Update
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Documents/Monsters/Shadow.md
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Documents/Monsters/Shadow.md
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## Shadow
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*Medium undead, chaotic evil*
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**Armor Class** 12
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**Hit Points** 16 (3d8+3)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|--------|---------|---------|--------|---------|--------|
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| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
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**Skills** Stealth +4 (+6 in dim light or darkness)
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**Damage Vulnerabilities** radiant
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**Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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**Damage Immunities** necrotic, poison
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**Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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**Senses** darkvision 60 ft., passive Perception 10
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**Languages** -
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**Challenge** 1/2 (100 XP)
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***Amorphous***. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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***Shadow Stealth***. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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***Sunlight Weakness***. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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###### Actions
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***Strength Drain***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
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If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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