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Obsidian-Friendly Publishing Update
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Documents/Monsters/Specter.md
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## Specter
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*Medium undead, chaotic evil*
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**Armor Class** 12
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**Hit Points** 22 (5d8)
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**Speed** 0 ft., fly 50 ft. (hover)
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| STR | DEX | CON | INT | WIS | CHA |
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|--------|---------|---------|---------|---------|---------|
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| 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
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**Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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**Damage Immunities** necrotic, poison
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**Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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**Senses** darkvision 60 ft., passive Perception 10
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**Languages** understands all languages it knew in life but can't speak
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**Challenge** 1 (200 XP)
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***Incorporeal Movement***. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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***Sunlight Sensitivity***. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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###### Actions
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***Life Drain***. *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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