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Documents/Spells/Guards and Wards.md
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Documents/Spells/Guards and Wards.md
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### Guards and Wards
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*6th-level abjuration*
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**Casting Time:** 10 minutes
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**Range:** Touch
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**Components:** V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)
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**Duration:** 24 hours
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You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
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When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.
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*Guards and wards* creates the following effects within the warded area.
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***Corridors***. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
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***Doors***. All doors in the warded area are magically locked, as if sealed by an *arcane lock* spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the *minor illusion* spell) to make them appear as plain sections of wall.
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***Stairs***. Webs fill all stairs in the warded area from top to bottom, as the *web* spell. These strands regrow in 10 minutes if they are burned or torn away while *guards and wards* lasts.
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***Other Spell Effect***. You can place your choice of one of the following magical effects within the warded area of the stronghold.
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- Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
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- Place magic mouth in two locations.
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- Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
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- Place a constant gust of wind in one corridor or room.
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- Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.
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The whole warded area radiates magic. A *dispel magic* cast on a specific effect, if successful, removes only that effect.
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You can create a permanently guarded and warded structure by casting this spell there every day for one year.
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