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Obsidian-Friendly Publishing Update
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Documents/Spells/Web.md
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Documents/Spells/Web.md
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### Web
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*2nd-level conjuration*
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**Casting Time:** 1 action
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**Range:** 60 feet
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**Components:** V, S, M (a bit of spiderweb)
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**Duration:** Concentration, up to 1 hour
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You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
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If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
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Each creature that starts its turn in the webs or that enters them during its turn must make a
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Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
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A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
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The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
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