From 8902a0d0c0edd034eca37c8ea77cb738f65f9319 Mon Sep 17 00:00:00 2001 From: Michael Burns Date: Sat, 24 Feb 2024 09:29:35 +0000 Subject: [PATCH] remove extra newline --- Gameplay/Abilities.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Gameplay/Abilities.md b/Gameplay/Abilities.md index 4c7dbdc..99e42ee 100755 --- a/Gameplay/Abilities.md +++ b/Gameplay/Abilities.md @@ -57,9 +57,7 @@ If circumstances cause a roll to have both advantage and disadvantage, you are c When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1. -You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The - -GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result. +You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result. # Proficiency Bonus @@ -374,4 +372,4 @@ Each class gives proficiency in at least two saving throws. The wizard, for exam The Difficulty Class for a saving throw is determined by the effect that causes it. For example, the DC for a saving throw allowed by a spell is determined by the caster's spellcasting ability and proficiency bonus. -The result of a successful or failed saving throw is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect. \ No newline at end of file +The result of a successful or failed saving throw is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.