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# Races
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---
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# RACES
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## Racial Traits
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# Classes
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# CLASSES
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# Barbarian
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# Customizations
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# CUSTOMIZATION
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# Multiclassing
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# Personalization
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# PERSONILIZATION
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# Alignment
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# Equipment
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# EQUIPMENT
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## Coinage
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# Abilities
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# ABILITIES
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Six abilities provide a quick description of every creature's physical and mental characteristics:
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# Adventuring
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# ADVENTURING
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# Time
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# Combat
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# COMBAT
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A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
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# Spellcasting
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# SPELLCASTING
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Magic permeates fantasy gaming worlds and often appears in the form of a spell.
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# Spells
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# SPELLS
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## Bard Spells
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# Gamemastering
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# GAMEMASTERING
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# Conditions
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# Treasure
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# TREASURE
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Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.
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# Monsters
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# MONSTERS
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# Monster Statistics
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# 'Creatures'
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# CREATURES
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This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name.
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# 'NPCs'
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# NPCs
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This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.
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- [x] Redirected domain name to Github Pages.
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- [x] Re-organized repository files.
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- [x] Adjusted README files.
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- [x] Adjusted the page titles and removed TOC header from pages.
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## November 23rd, 2020
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